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Raid on Bungeling Bay
Raid on Bungeling Bay Cover.jpg
Developer(s) Will Wright
Publisher(s) Brøderbund
Platform(s) Commodore 64, Nintendo Entertainment System, MSX
Release date(s) 1984
The Commodore 64 version of Raid on Bungeling Bay

Raid on Bungeling Bay was the first video game designed by Will Wright. It was published by Brøderbund for the Commodore 64 in 1984 and the NES and MSX computers in 1985. The Commodore 64 version was published in the UK by Ariolasoft, and the NES version was ported by Hudson Soft.

Apart from offering a 2D overhead view of terrain which was a bit more complex than in other games, Raid on Bungeling Bay was basically a simple war zone shoot 'em up. The player controlled a helicopter that launches from an aircraft carrier to bomb six factories scattered across islands on a small planetoid occupied by the Bungeling Empire (the usual villains in Brøderbund games), while fending off escalating counterattacks by gun turrets, fighter jets, guided missiles, and a battleship. There was also a hidden island for the player to reload on.

The game offers an interesting insight into the design style of Will Wright, who would later go on to design SimCity: The islands and factories in the game behaved in a sophisticated manner which closely resembled SimCity. Over time, the factories would grow and develop new technologies to use against the player. There were also visible signs of interdependency among the islands, such as supply boats moving between them. In order to win the game, the player must prevent the escalation by bombing all the factories as quickly as possible, keeping them from advancing their technology. If left alone for too long, the factories would create enough new weaponry to overwhelm the player.

Legacy

Wright continued to develop the editor for the game as a personal toy because he enjoyed it so much. He researched urban planning and realised that others might enjoy constructing and building cities themselves. The result was a fancier simulation that eventually became SimCity.[1]

References

  1. ^ "Interview with Will Wright". Good Game. 2008-03-10. No. 5, season 4.

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Raid on Bungeling Bay
Box artwork for Raid on Bungeling Bay.
Developer(s) Brøderbund Software
Publisher(s)
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Designer(s) Will Wright
Release date(s)
Genre(s) Shooter
System(s) Commodore 64/128, NES, MSX
Players 1
Commodore 64 title screen

Before Will Wright had us simulating real life with SimCity and The Sims, Raid on Bungeling Bay was the first published video game that he designed. Apart from offering a 2D overhead view of terrain which was a bit more complex than in other games, Raid on Bungeling Bay was basically a simple war zone shoot-em-up. The player controlled a helicopter that launches from an aircraft carrier to bomb six factories scattered across islands on a small planetoid occupied by the Bungeling Empire (the usual villains in Brøderbund games), while fending off escalating counterattacks by gun turrets, fighter jets, guided missiles, and a battleship. Your only friend is the carrier that you begin each level on, and can return to repair and pick up bombs as long as you manage to protect it from being destroyed. There was also a hidden island for the player to reload on. The main goal in each level is to destroy a factory, which requires a steadily increasing amount of bombs to destroy.

It was published by Brøderbund for the Commodore 64 in 1984 with the British version published by Ariolasoft. The game was converted in Japan to the Famicom and MSX computers in 1985. Nintendo adapted the Famicom version for play in the arcade using their Vs. arcade system, and titled it Vs. Raid on Bungeling Bay.

Table of Contents

Raid on Bungeling Bay/Table of Contents

Box artwork








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