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Red Steel 2
RedSteel2 Boxart.jpg
Developer(s) Ubisoft Paris
Publisher(s) Ubisoft
Engine LyN engine[1]
Platform(s) Wii
Release date(s) NA March 2010[2]
EU 24 March 2010[2]
Genre(s) First-person shooter
Mode(s) Single-player
Input methods Wii Remote, Nunchuk, Wii MotionPlus

Red Steel 2 is an upcoming first-person shooter video game in development by Ubisoft Paris for the Wii video game console. It is the sequel to Red Steel. The game is scheduled for release in March 2010.[2]

Contents

Plot

An April press release from Ubisoft has revealed that the game's story will be set in "a desert-bound, high-tech metropolis". Ubisoft confirmed that the main character's name would be (The) Swordsman. This silent protagonist was a member of a clan called "The Protectors", who, prior to this game's events, were all killed save for The Swordsman by a clan called "The Jackals". Now, as the last surviving Protector, The Swordsman sets off on a mission to avenge his fallen clan, and begins hunting down the leader of the Jackals, named Payne.

Gameplay

Red Steel 2 is played in a first-person perspective where players can alternate between shooting and sword fighting. Swordplay has been refined with the aid of Wii MotionPlus. Players will be able to fight up to six enemies at a time, and will be able to deflect their opponents bullets with their sword.[3] Gamers will also have the chance to fully calibrate Wii MotionPlus to their tastes.[4] As the player progresses, new abilities and weapons will be available for the player to either purchase or earn.

Development

Red Steel 2 features a vastly different art style than its predecessor

Development of Red Steel 2 began in the summer of 2008. On July 28 of the same year; Red Steel 2 was confirmed to exist by Ubisoft executive director, Alain Corre.[5] It is also confirmed to use Nintendo's new accessory, Wii MotionPlus and will be included in a bundle.[6][7] In April 2009, Red Steel 2 was announced to have no multiplayer mode. Ubisoft addressed this by stating "...our focus is on creating a strong single player experience and taking full advantage of Wii Motion Plus. Adding multiplayer would detract from that focus."[8] Red Steel 2 features stylized, cel-shaded graphics, in contrast to its predecessor's more realistic aesthetic. The visual style is similar to Ubisoft Paris' own XIII, released in 2003. Ubisoft commented that they will not likely include gore or bloodshed in the game, as they are aiming for an age rating of "T"; enemies disappear in a cloud of dust as they die. Players will have at their disposal both a gun and a katana, which they can switch between at any time.

References

  1. ^ Casamassina, Matt (2009-06-01). "E3 2009: Red Steel 2 Hands-On". IGN. http://wii.ign.com/articles/988/988473p1.html. Retrieved 2010-01-03. "We actually shifted to the Lyn [sic] Engine, which is internal Ubisoft tech."  
  2. ^ a b c "日本発売が期待される『レッドスティール2』開発現場に独占潜入!" (in Japanese). Famitsū. Enterbrain. 2009-12-26. http://www.famitsu.com/game/news/1230844_1124.html. Retrieved 2010-01-03. "レッドスティール2』のヨーロッパでの発売日は3月24日と伺いました。アメリカはその2日まえの3月21日。日本は未定です。"  
  3. ^ http://www.ubi.com/UK/Games/Info.aspx?pId=7780
  4. ^ "Red Steel 2 Updated Impressions From GamesCom". Gaming Union. 2009-08-24. http://www.gamingunion.net/news/red-steel-2-updated-impressions-from-gamescom--360.html. Retrieved 2009-08-24.  
  5. ^ Wales, Matt (July 28, 2008) Ubisoft Confirms Red Steel 2 Retrieved on 2009-03-07.
  6. ^ Martin, Joe 2008-07-28. Ubisoft: Red Steel 2 will use Wii Motion Plus 2009-03-07
  7. ^ Casamassina, Matt 2009-06-01. [1] Retrieved on 2009-06-02.
  8. ^ Wales, John 2009-05-01 http://nintendodpad.com/Welcome/News/Entries/2009/4/29_Red_Steel_2_devs_explain_why_there_is_no_Multiplayer.html 2009-03-15

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