This is a list of characters from the Mega Man series. In Japan, the Mega Man series is known as Rockman.
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Mega Man (ロックマン Rokkuman, Rockman) is the hero of the games, created by Dr. Light, with assistance from Dr. Wily. Originally created as a lab assistant named "Rock", he was modified for battle after Dr. Wily reprogrammed the original Robot Masters. Due to his Variable Weapons System, he can copy the weapon of any Robot Master he defeats in combat and use it as his own.
Doctor Thomas Light, known in Japan as Dr. Right (Dr.ライト Dokuta Raito), is depicted as an aged scientist, who is a peerless roboticist and winner of the Nobel Prize. He is the creator of protagonist Mega Man and several other robots. While a pacifist, he reluctantly recognizes that the use of force can be a necessity. He plays a supporting role, often developing and distributing new gear. In the Mega Man X series, Dr. Light resumes his supporting role through enhancement capsules that contain upgrades to X's systems together with messages relayed by silver/blue, slightly translucent holographic projections.
Introduced in the first Mega Man game, scientist Doctor Albert W. Wily (Dr.ワイリー Dokutā Wairī) was originally Dr. Light's partner, and helped him create a series of humanoid robots to help mankind, such as the boy robot Rock and the construction robot Guts Man, though the world ignored his contribution. Out of jealousy for Light, he reprogrammed the robots, with the exception of Rock, to assist him in taking over the world. He was however defeated by Rock, who voluntarily upgraded to the combat robot "Mega Man". Wily returned as the antagonist in subsequent titles of the main series[1] with a different scheme each time,[2] only to be defeated and surrender to Mega Man at the end.[3]
Wily has also been instrumental in the backgrounds of other characters in the series. He repaired the prototype for Mega Man, "Proto Man", and in Mega Man 7 used what he learned during the process to create his answer to Light's work, Bass. After Bass proved to be unreliable, Wily refined his design, creating the robot Zero.[4] Zero would appear in the Mega Man X and Mega Man Zero games as a hero working alongside Light's last creation, "X". Though Wily died prior to the X series, his legacy continued through a virus initially carried by Zero and transferred to Sigma, creating the X series antagonist "Sigma Virus", along with all the Mavericks.[5]
Dr. Wily ranked sixth on IGN's top 10 list of video game characters who should die along with his nemesis, Dr. Light. IGN editor Colin Moriarty stated that while their rivalry may have been fascinating for over 20 years, they need to go so the core series may advance.[6]
Proto Man, known as Blues (ブルース Burūsu) in Japan, is the early prototype of Mega Man that made his first appearance in Mega Man 3, under the name of Break Man, to help train Mega Man by fighting him. Beyond their armor and personality, Proto Man and Mega Man are supposedly identical. At the end of Mega Man 2: The Power Fighters, it is revealed by Dr. Light that Proto Man's body has a fatal defect in his energy system, and as a result, is in great pain and has a more limited lifespan.
As Proto Man's design is similar to Mega Man's, he has similar capabilities, with his primary weapon being an arm cannon. His arm cannon is much more powerful than Mega Man's and it can produce a variety of shots, including the "Big-Bang Blast", a large concentration of Proto Man's remaining energy put into a blast so powerful that it can damage his body. He has also been shown to have the same weapon-copying powers as Mega Man, with his body changing color in a similar fashion depending on the weapon acquired. He carries his unique Proto Shield, which can deflect projectile attacks.
The only main series games in which Proto Man is playable are Mega Man Powered Up (a PSP remake of Mega Man 1), Mega Man 9 (as a downloadable character) and Mega Man 10 (unlocked from the beginning). Unlike Mega Man in those games, he can slide and charge his arm cannon. He can also block attacks with his shield, but only while jumping, and shares the ability to absorb weapons from defeated Robot Masters. However, he suffers double damage and is knocked back twice as far on contact compared to his brother. Also, Proto Man may only shoot two pellets at a time, whereas Mega Man can shoot three.
Bass (フォルテ Forute, Forte) is a robot designed by Dr. Wily. He was constructed based on research conducted on Mega Man with the intention of matching his power. Wily makes mention of discovering the energy that powers Bass, Bassnium, the most powerful form of energy on Earth, entirely by mistake. Despite being created by Wily, Bass frequently rebels against his creator when he feels Wily is standing between him and defeating Mega Man. His desire to defeat Mega Man and be acknowledged as the world's strongest robot borders on fanaticism. Though he wants to defeat Mega Man, Bass often works together with him against a common enemy, though usually for his own purposes.
Bass's weapon is the powerful Bass Buster, which originally functioned similarly to the Mega Buster, albeit with slightly different shots. As of Mega Man & Bass, however, the Bass Buster has lost its ability to charge its shots in favor of a drastically increased rate of fire and ability to fire upwards and diagonally. Unlike the Mega Buster, the bullets do not travel through solid surfaces unless an upgrade is acquired and equipped. Like Mega Man and Proto Man, Bass can also copy the weapons of Robot Masters, his body changing colors to reflect the weapon currently equipped. He can also combine with Treble, allowing Bass to take flight and shoot more powerful projectiles from his buster.
Save for a cameo showing a schematic of Bass, Bass is absent in Mega Man 9. His absence was not explained, although according to the booklet that came with the Rockman 9 Arranged Album, Bass was undergoing some adjustments and was being upgraded by Dr. Wily.[7] He is playable in Mega Man 10, retaining his rapid-fire, multi-directional arm cannon capabilities, if additional downloadable content is purchased for the game.[8]
In Megaman 2: The Power Fighters, Zero makes a cameo appearance, and Wily says that it is a creation that will surpass even Bass itself. Bass says that he will destroy this creation, and that no other robot is more powerful than he is. It's not explained what happened to Bass before the events of the Mega Man X.
The character is named after the musical term bass (pronounced like "base"), not the fish. However, in the Mega Man 8 intro, Mega Man mispronounces his name like the fish rather than like the musical term. The name is likely related to the rock 'n' roll theme of Rockman and Roll.
Auto (Rightot in Japan) was created by Dr. Light as a lab assistant, due to Rock being unable to fulfill that role after his adoption of the superhero identity "Mega Man". He is introduced in Mega Man 7, where he provides Mega Man with upgrades and parts. In Mega Man 8, Auto assists Mega Man in the Rush Jet scenes, using a rocket launcher as well as a propeller in his head that allows him to fly. He also appears in Mega Man & Bass, creating upgrades for the player in exchange for 'bolts' dropped by defeated enemies. He also made a cameo appearance in CD versions of Mega Man X3, watching TV in the background of the FMV intro for Volt Catfish's stage.
Beat is a robotic bird that has appeared continuously in many Mega Man games. He was created by Dr. Cossack to provide additional support to Mega Man during the events of Mega Man 5. Beat homes in on enemies, providing damage by physical contact. He would perform the same function in Mega Man 6, however he would not attack bosses as he did in the previous game. In Mega Man 7 and Mega Man 9, he rescues Mega Man from pits and in Mega Man 8, assists Mega Man during the Rush Jet scenes. He also provides Mega Man with an energy barrier in Mega Man & Bass. He assisted Duo and Proto Man as temporary invincibility powerups in Power Battle.
The Bio Devil is a mechaniloid first created by Dr. Wily. Other versions appear in the various series of the Mega Man metaseries. All of the Bio-devils consist of a ball-shaped body with over-proportionate hands and feet. At the center of the body is a single, mechanical eye. This eye is what keeps the bio-devil together and is also its one and only weakness. Each utilizes its malleable body substance and brute strength to lash out at intruders. Each version has a different name, including the Yellow Devil, Green Devil, Black Devil, Rainbow Devil, Lava Devil, Twin Devil, and Block Devil.
In the American version these creatures are referred to as "Rock Monsters", a change made due to Nintendo's policies regarding religions figures and names. However, the "devil" names are used in more recent American releases. and can still kick robot can
Sniper Joe is a mechaniloid used as infantry by Dr. Wily. It physically resembles a green Proto Man with a single red eye instead of sunglasses. It has no real intelligence, and simply blocks forward attacks with his shield, then shoots three shots from its arm cannon.
Dr. Mikhail Sergeyevich Cossack was a Russian colleague of Dr. Light. He appeared in Mega Man 4 as the game's main adversary; however, it turns out he was being blackmailed, as Wily had kidnapped his daughter Kalinka. When Kalinka was rescued by Proto Man and the truth was revealed, Dr. Cossack turned on Wily and joined Mega Man's side. He is the inventor of Beat and the Super Mega Buster, as well as numerous industrial and military robots. He also appears in the "Navi Mode" of Mega Man 5 in the Mega Man Anniversary Collection to provide gameplay hints to Mega Man.
Dr. Cossack is likely named after Peace Prize-winner and the last president of the Soviet Union, Mikhail Sergeyevich Gorbachev, although Gorbachev is not of cossack descent.
Duo is a robot made on an alien planet, designed to eradicate "Evil Energy". Duo was formally introduced in Mega Man 8, chasing the adult stage of evil energy in its final form. After crashing to Earth, he is repaired by Dr. Light, and soon becomes an ally of Mega Man. After finally defeating the evil energy on Earth, he thanks Mega Man and leaves Earth to resume his search. He later appears in Mega Man 2: The Power Fighters, which was actually released before Mega Man 8, Mega Man Battle & Chase, and Rockman Strategy.
The bulk of Duo's offensive abilities are attributed to his powerful left arm, with a fist nearly as large as his own torso, and his large spiked body. He attacks primarily by punching, though he is capable of using projectile weapons, the most powerful of which is a blast in the shape of his own hand. He also appears to have the same weapon copying abilities displayed by Mega Man, Proto Man, and Bass. As with them, his body changes color in accordance with the weapon he has equipped. Also, having been created for the purpose of destroying evil energy, he seems to have the unique ability to purge said energy from an infected victim's body, as demonstrated when saving Mega Man.
Eddie, also known as Flip Top, was created by Dr. Light as a "walking suitcase", usually sent to help Mega Man by providing recovery items during the game. He is also able to fire bombs out of his head while assisting Mega Man in the Rush Jet sections of Mega Man 8. Eddie first appeared in Mega Man 4.
Being that Eddie is a walking head, he might be a reference to Iron Maiden's mascot Eddie the Head.
Kalinka Cossack is Dr. Cossack's daughter, who was kidnapped by Dr. Wily in order to force her father into declaring war against Mega Man on Wily's behalf. She was however rescued by Proto Man right before Mega Man managed to defeat Cossack in his citadel. Kalinka is not present in any other games in the series, but appears in the "Navi Mode" of Mega Man 4 in the Mega Man Anniversary Collection to provide gameplay hints to Mega Man.
Kalinka is named after the famous Russian song of the same name.
King is a robot appearing in Megaman and Bass that appeared to have free will and had decided to create a robot empire and wipe out humanity (similar to Sigma in the later Mega Man X series). In the game, Mega Man and Bass had to fight him and many robots that had "joined" him (two recurring from Mega Man 8). When either one finally defeats King, it's revealed that he had actually been programmed to form a rebellion along with the other robots (and thus didn't actually have free will) by Dr. Wily, at which point the player must then defeat Wily. While King is assumed dead, during the ending it is revealed that he survived and is now a wanderer, much like Proto Man. He then apologized for his actions that he had caused and wishes to meet up with Mega Man peacefully.
Sunstar (Sungod in Japan) is the ancient robot Dr. Wily based his "Stardroid" designs on in Mega Man V (Gameboy). He was apparently built by an ancient alien civilization in the solar system that is long gone by the time Wily discovers him. These details suggest that Sunstar's creators are different from Duo's creators. Wily reverse engineers him to create the Star Droids both as very powerful new weapons and to disguise the true nature of the attack on Earth (at first they are assumed to simply be alien robots). When Mega Man finds Wily, he decides to activate Sunstar itself and orders it to destroy Mega Man. Instead, Sunstar reveals its independent nature by deciding to attack Wily, and then it decides that organic beings in general should be wiped out for creating so many weapons and attacks Mega Man for defending them. Sunstar is possibly the most powerful of the robots in the series (save for Duo) as his shots disintegrate entire floors during the final battle and he was able to knock out Wily's UFO with a single shot. Upon defeating Sunstar, Mega Man attempts to convince him that not all humans are bad, and while Sunstar seems to agree, he reveals that Mega Man has damaged his energy core and when he explodes it'll take out the entire space fortress, and so Mega Man is forced to escape without him.
In the Japanese version is his called Sungod. Like many characters, his name was changed for the American version due to Nintendo's policy regarding religious figures/terms/etc.
The Mega Man Killers are a series of robots appearing in the Game Boy series. The Mega Man Killers are robots created by Dr. Wily to destroy Mega Man, who in turn defeats each of them and foils Wily's latest plot. All four reappear as bosses in Game Boy version of Mega Man V, and all but one of them appear as bosses of the DLC stages from Mega Man 10.
The Met (short for the Metall, Metool, Mettenna, and Mettaur variants of the name), also known as "Hard Hat" is another flagship enemy of the series. Appearing in nearly every game, the average Met is a tiny construction robot wearing a disproportionately-sized hard hat with a "plus" sign marked on it. Mets usually wait below their helmet before attacking, as it is impervious to nearly all of Mega Man's weapons. They appear in the various series of the Mega Man metaseries, with many different variations and forms. In the original Mega Man, another common enemy character named the Picket Man, has a head similar to the Metool, but with a full body. The Mets are a staple to the Mega Man series as the Goombas are to Super Mario Bros.
Reggae is a robotic bird who is the pet of Dr. Wily. He is featured in an anime featured only in Japan. He was featured in Wily & Right no RockBoard: That's Paradise (or RockBoard for short) and Rockman & Forte: Challenger From the Future as a weapon for Bass. Its only known cameo outside of Japan is in Mega Man 7, where he appears if an invalid password is entered.[10]
Robot Masters are a special kind of robot, mainly under the control of Dr. Wily, that possess a very advanced level of artificial intelligence. The system is jointly credited to Dr. Light and Dr. Wily, and most Robot Masters possess a unique identification code, consisting of a two-letter "series code" followed by one of N, No, or #, then a three-digit "serial number". They are generally humanoid in appearance, and they are often are designed with specific purposes and human-like personalities and quirks.
| Series Number | Japanese Name | Short Description | Weapon |
| DLN-003 Cut Man[11] | Cut Man (カットマン) | Cut Man was originally designed for land reclamation work; particularly deforestation.[12] His battle abilities center around his advanced jumping abilities and the pair of boomerang-like shears on his head.[13] As revealed in Mega Man: Powered Up, he is easily fooled, and can turn his scissors into a more shuriken-like weapon. Cut Man also made a prominent cameo in the Captain N: The Game Master episode "Mega Trouble for Megaland", he appears in the Mega Man cartoon, and he has a cameo appearance in the Sega Saturn version of Mega Man 8. | Rolling Cutter[14] (ローリングカッター) |
| DLN-004 Guts Man[11] | Guts Man (ガッツマン) | Guts Man was also designed for land reclamation work, but was created specifically for construction of public works. By far the strongest of any robot, Gutsman is able to lift objects of up to 80 tons over his head and hurl them at his foe with startling accuracy. In Mega Man: Powered Up, he's a little dim-witted, but always well-meaning robot. He appears in the cartoon series. | Super Arm [14] (スーパーアーム) |
| DLN-005 Ice Man[11] | Ice Man (アイスマン) | Originally designed for the exploration and mapping of regions far below the temperature that humans can withstand, Ice Man also supervises transportation of supplies to various research teams on the continent. Afterwards, he got the job of transporting materials in frozen food warehouses. He has the ability to shoot waves of super-chilled air from his mouth which is laced with liquid nitrogen, that then crystallizes into a projectile. Mega Man: Powered Up reveals Ice Man to possibly have a bipolar disorder. Ice Man resembles a hooded Inuit. | Ice Slasher [14] (アイススラッシャー) |
| DLN-006 Bomb Man[11] | Bomb Man (ボンバーマン) | Bomb Man was also designed for land reclamation work. He and Guts Man were originally intended to work as a pair, with Guts Man functioning as a foreman. He can make various forms of explosives, most of which are deadly. Bomb Man is an orange robot with a black spherical body and red mohawk head. | Hyper Bomb [14] (ハイパーボム) |
| DLN-007 Fire Man[11] | Fire Man (ファイアーマン) | Fire Man was designed for waste management work; in particular, incineration. He can withstand temperatures in excess of 8000 °C. Fire Man attacks by surrounding himself in a circle of flame and shooting balls of fire with impressive destructive properties. Fire Man is a red and gray robot with a torch-like head. | Fire Storm [14] (ファイヤーストーム) |
| DLN-008 Elec Man[11] | Elec Man (エレキマン) | Elec Man was designed to oversee and control atomic energy power plants. At the time of his creation, Elec Man was often hailed as Dr. Light's greatest creation and boasts superhuman calculation speed and razor-sharp judgment, as well as a physical agility that would not be matched for some time. He is very conceited and egotistical, but is otherwise very responsible and competent. He can generate 500,000 volts of electricity through either arm. His mode of attack centers around him throwing the Thunder Beam, a powerful blast of electric energy that travels in three directions at once. Elec Man is a black and red robot with a yellow mask around his eyes. | Thunder Beam [14] (サンダービーム) |
| DLN-??? Time Man | Time Man (タイムマン) | Time Man is Dr. Light's first experiment with time manipulation and travel, however his power source only allowed him to accelerate himself a little bit which made things around him appear to slow down. | Time Slow (タイムスロー) |
| DLN-??? Oil Man | Oil Man (オイーマン) | Oil Man was originally a maintenance robot designed to lube and restore rusted parts on his fellow Robot Masters. | Oil Slider (オイルスライダー) |
Roll (ロール Rōru) is a female robot designed for housekeeping instead of fighting. She is the younger female counterpart of Mega Man (formerly known as Rock, a pun on the term rock and roll), and plays a supporting role in the games. Roll first appears very briefly during the ending of the very first game of the series. Her name was never mentioned until Mega Man 3, marking her return, where her entry in Dr. Light's robot list is shown during the ending. It is likely that Mega Girl, in the Captain N: The Game Master cartoon, is Roll.
She is usually depicted in a red outfit with blonde hair. While she was not designed for fighting, she is a combatant in the fighting games, Marvel vs. Capcom and Marvel vs. Capcom 2. She fights similarly to Mega Man and has an external "Roll Buster." She also appears in the similar Tatsunoko vs. Capcom: Ultimate All Stars, where she uses a different moveset that revolves around house cleaning. She is also a playable character in Mega Man Powered Up, where she uses a broom as a default weapon with her skill, the Roll Swing, which she uses to swing a close range weapon that deals a large amount of damage. Roll can be played in several unlockable outfits, each with its own variation of the broom weapon. The version of Roll in Tatsunoko vs. Capcom appears to be based on the Mega Man Powered Up version.
Rush (Rash in Japan) is a robotic dog belonging to Mega Man. He is introduced in Mega Man 3, and has appeared in many games since. Created by Dr. Light and Dr. Wily to be an all around support unit, Rush has the ability to transform into various forms. Rush Marine transforms Rush into a small, one-seated submarine, and Rush Jet transforms his legs into jet engines that let him take flight. Rush also has the Rush Coil, which is a spring that pops out of his back and helps Mega Man reach higher platforms that he normally can't access. Other games have him transform into a motorcycle and a drill car, and in the fourth and fifth Gameboy games as a spaceship. In later games, the Rush Adaptor allows Rush to attach himself to Mega Man, allowing him to float, shoot more powerful blasts, and launch his arms as projectiles.
Tango is a robotic cat and one of Mega Man's allies. Tango can change itself into a buzzsaw and dive into enemies, until all in-area enemies are defeated or his energy is expended. Tango only appears in Mega Man V for the Game Boy, Rockman & Forte: Challenger From the Future for the WonderSwan and makes a cameo on Mega Man 10 in the item shop when playing with Proto Man. Like many other characters, Tango is also musical-themed.
Treble (ゴスペル Gosuperu, Gospel) is Bass' equivalent to Mega Man's dog, Rush. Like Rush, Treble can assume a jet-like form (as seen in Mega Man 8) and fly. After Bass stole designs for the Rush Adapter during the events of Mega Man 7, Treble has been able to transform into an armored suit for Bass, the "Treble Boost". This gives Bass limited flight capability and increased firepower. In Mega Man & Bass, the Treble Boost also grants Bass invulnerability while its energy lasts. Treble continues the music theme of the original Japanese version.
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In the original Mega Man series, the term "Robot Master" refers to a special kind of robot or android that possesses a very advanced level of artificial intelligence.Template:Fact There are roughly one hundred thirty six Robot Masters. According to series canon,Template:Fact the Robot Master AI system is jointly credited to Dr. Thomas Light and Dr. Albert Wily. Most Robot Masters possess a unique identification code, consisting of a two-letter "series code" followed by one of N, No, or #, then a three-digit "serial number" (except for the Genesis Unit, which uses two digits).
Robot Masters have AIs vastly superior to the smaller, minor robots within the Mega Man universe.Template:Fact This, even more than their generally humanoid appearance (Sniper Joes are also humanoid in appearance, yet obviously inferior to Robot Masters) is what separates Robot Masters from other advanced robots. They often are designed with a particular strength or element in mind, thus allowing them to thrive in specific environments. Robot Masters tend to be programmed with human-like personalities and quirks, advanced enough to fool most people into believing them to think and act of their own accord. However, this is not true, as the Mega Man X series states X as the first robot to truly be able to think for himself. Robot Masters have a certain capability of thought and will—this allows them to be decisive on the battlefield, yet cannot generally operate beyond certain guidelines. There have been some exceptions, but every one of these occurrences has been explained in some way—such as the robot being faulty to begin with or could have malfunctioned due to damage incurred.
Another telling feature of a Robot Master is their special "weapons", which are generally specialized for that robot and his environment.
NOTE: Some of these Robot Masters have NetNavi counterparts in the Mega Man Battle Network series. The ones that have them will be noted.
It must also be noted that the term "Robot Master" is not used in Japan.
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DRN is the series code for Light Labs, literally standing for "Dr. Right Number". The code has remained the same despite the fact that "Dr. Light" is the official English spelling of his name (in the first game, he is referred to in the U.S. manual as "Dr. Wright").
| Series Number | Japanese Name | Short Description | Weapon | NetNavi Counterpart |
| DRN-000 Proto Man | Blues (ブルース) | Proto/Blues Buster, Proto/Blues Shield | Yes | |
| DRN-001 Mega Man | Rockman (ロックマン) | Mega/Rock Kick (as Mega/Rock), Mega/Rock Buster (as Mega Man/Rockman) | Yes | |
| DRN-002 Roll | Roll (ロール) | Roll Swing | Yes | |
| DRN-003 Cut Man[1] | Cut Man (カットマン) | Cut Man was originally designed for land reclamation work; particularly deforestation.[2] His battle abilities center around his advanced jumping abilities and the pair of boomerang-like shears on his head.[3] As revealed in Mega Man: Powered Up, he is easily fooled, and can turn his scissors into a more shuriken-like weapon. Cut Man also made a prominent cameo in the Captain N: The Game Master episode "Mega Trouble for Megaland", albeit with a completely different design and misnamed Cuts Man, and was one of the only two Robot Masters to appear in every episode of the Ruby-Spears Mega Man cartoon. Cut Man is shown as a red-pink and white robot master with white shears on his head. He also has a cameo appearance in the Sega Saturn version of Mega Man 8 where he can be fought for a Bolt. | Rolling Cutter[4] (ローリングカッター) | Yes |
| DRN-004 Guts Man[1] | Guts Man (ガッツマン) | Guts Man was also designed for land reclamation work, but was created specifically for construction of public works. By far the strongest of any robot, Gutsman is able to lift objects of up to 80 tons over his head and hurl them at his foe with startling accuracy. In Mega Man: Powered Up, he's a little dim-witted, but always well-meaning robot. He is also the only other Robot Master to appear in every episode of the Ruby-Spears Mega Man cartoon. Guts Man is a giant robot with yellow and red armor and a large square jaw mouth. | Super Arm [4] (スーパーアーム) | Yes |
| DRN-005 Ice Man[1] | Ice Man (アイスマン) | Originally designed for the exploration and mapping of regions far below the temperature that humans can withstand, Ice Man also supervises transportation of supplies to various research teams on the continent. Afterwards, he got the job of transporting materials in frozen food warehouses. He has the ability to shoot waves of super-chilled air from his mouth which is laced with liquid nitrogen, that then crystallizes into a projectile. Mega Man: Powered Up reveals Ice Man to possibly have a bipolar disorder. Ice Man resembles a hooded Inuit. | Ice Slasher [4] (アイススラッシャー) | Yes |
| DRN-006 Bomb Man[1] | Bomb Man (ボンバーマン Bomber Man) | Bomb Man was also designed for land reclamation work. He and Guts Man were originally intended to work as a pair, with Guts Man functioning as a foreman. He can make various forms of explosives, most of which are deadly. Bomb Man is an orange robot with a black spherical body and red mohawk head. | Hyper Bomb [4] (ハイパーボム) | Yes (renamed BlasterMan.exe in the English dub of the anime) |
| DRN-007 Fire Man[1] | Fire Man (ファイアーマン) | Fire Man was designed for waste management work; in particular, incineration. He can withstand temperatures in excess of 8000 °C. Fire Man attacks by surrounding himself in a circle of flame and shooting balls of fire with impressive destructive properties. Fire Man is a red and grey robot with a torch-like head. | Fire Storm [4] (ファイヤーストーム) | Yes (known as TorchMan.exe in the English dub of the anime) |
| DRN-008 Elec Man[1] | Elec Man (エレキマン) | Elec Man was designed to oversee and control atomic energy power plants. At the time of his creation, Elec Man was often hailed as Dr. Light's greatest creation and boasts superhuman calculation speed and razor-sharp judgement, as well as a physical agility that would not be matched for some time. He is very conceited and egotistical, but is otherwise very responsible and competent. His mode of attack centers around him throwing electrically charged wires and later, compressed balls of electric energy. Elec Man is a black and yellow robot with a yellow mask around his eyes. | Thunder Beam [4] (サンダービーム) | Yes |
The following Robot Masters are from Mega Man Powered Up. Their actual numbers are not known, but their presence at the time of the first game would logically make them part of the DRN series.
| Name | Short Description | Weapon | NetNavi Counterpart |
| Time Man (タイムマン) | Time Man is Dr. Light's pioneering experiment in the creation of time travelling. He can slow the passage of time for brief intervals. He is also very concerned about wasting time, telling people that they are early or late for their battle. Time Man is purple in color, with an alarm-clock like head. | Time Slow (タイムスロー) | No |
| Oil Man (オイルマン) | Oil Man is a new type of high performance robot designed for maintenance. Oil for robots can be made inside his body and output through his arm cannon. He uses this oil to attack and can ride an oil slick much like a snowboard. In the Japanese version and the demo given in Mega Man: Maverick Hunter X, Oilman looks like a blackface character. He has been changed in other versions to be dark blue with yellow lips instead of the possibly offensive black with pink lips. | Oil Slider (オイルスライダー) | No |
Like most games in the series, Mega Man faces eight new Robot Masters. This lineup includes the first ever female boss character in the original series, Splash Woman.[5]
| Name | Short Description | Weapon |
| DRN-065 Concrete Man (コンクリートマン)[6][7] | Concrete Man was a robot who took charge in constructing dams. He was very proud of his craftsmanship, and berated any worker robots he discovered cutting corners.[8]
Concrete Man resembles Guts Man, but has an orange and grey body. | Concrete Shot (コンクリートショット) |
| DRN-066 Tornado Man (トルネードマン)[7] | Originally a robot stationed in a weather control center. With the ability to create powerful tornadoes, he used them to offset the formation of typhoons.[8]
Tornado Man is green with two fanblade-like arms. | Tornado Blow (トルネードブロー) |
| DRN-067 Splash Woman (スプラッシュウーマン)[7] | Splash Woman rescues those involved in accidents at sea.[6] Even though she is the first female boss character in the original series, she is actually the second female boss character to date, after Virgo from Rockman Strategy. Her design is inspired by the appearance of a mermaid.[9] | Laser Trident (レーザートライデント) |
| DRN-068 Plug Man (プラグマン)[7] | A line inspection robot at a television set factory. He carries out the final check on the products with a sharp eye. Plug Man has a plug-liked head and shoulders and a plug-like right arm. | Plug Ball (プラグボール) |
| DRN-069 Jewel Man (ジュエルマン)[7] | A robot that works in a diamond mine. He is in charge of polishing work with his skilled fingers. | Jewel Satellite (ジュエルサテライト) |
| DRN-070 Hornet Man (ホーネットマン)[7] | Hornet Man is the supervisor at a flower theme park. He knows everything there is to know about flowers from all over the world. His upper-body appears to be made of large, honeycomb-like structures.[6][9] | Hornet Chaser (ホーネットチェイサー) |
| DRN-071 Magma Man (マグママン)[7] | Once a worker security robot at a geothermal power station, he can withstand magma thousands of degrees in temperature.[8] | Magma Bazooka (マグマバズーカ) |
| DRN-072 Galaxy Man (ギャラクシーマン)[7] | An assistant robot at a space laboratory. He has a brain that can instantly perform calculations of rocket trajectories. Galaxy Man resembles a UFO. | Black Hole Bomb[5] (ブラックホールボム) |
DWN is the series code for Robot Masters that have been built or modified by Dr. Wily.
For each game from Mega Man 2 through Mega Man 8, Capcom ran a Robot Master design contest. Nintendo Power magazine ran a similar contest, but only for Mega Man 6. The DWN series is the result of these contests. The original designer's name is listed in parentheses at the end of each entry.
| Name | Short Description | Weapon | NetNavi Counterpart |
| DWN-009 Metal Man (メタルマン) | Metal Man was designed by Wily as a modification of Cut Man's design. Unfortunately, due to an error in design, Metal Man developed a strong weakness to Mega Man's Mega Buster. His weapon, the Metal Blade, is a buzzsaw-type projectile that easily slices through most materials, including his own body. Metal Man is red and gold, with a white sawblade on his head and gold antenna, giving him some resemblance to Optimus Prime in Transformers. (Masanori Satou) | Metal Blade (メタルブレード) | Yes (known as HeavyMetalMan.exe in the English dub of the anime) |
| DWN-010 Air Man (エアーマン) | Air Man resulted from Wily's experiments in creating Robot Masters that did not use the same internal architecture as the general humanoid model. He can create a wall of small tornadoes that fly forward and block projectiles. Air Man is essentially a giant fan connected with two arms and two legs. His eyes are above the fan, since his head is fused with his body. (Yuji Kanazawa) | Air Shooter (エアーシューター) | Yes |
| DWN-011 Bubble Man (バブルマン) | Wily designed Bubble Man for underwater combat, but due to an error in design, Bubble Man's internal buoyancy system made it impossible for him to swim or walk properly, hampering his underwater mobility. This mistake has apparently been fixed in Mega Man: The Power Fighters. Bubble Man's weapon is Bubble Lead, bubbles that roll forward along the ground. Bubble Man is a green diver with a bubble shooter arm. (Takashi Tanaka) | Bubble Lead (バブルリード) | Yes |
| DWN-012 Quick Man (クイックマン) | Quick Man was designed by Wily as a modification of Elec Man's design. Wily vastly improved Elec Man's already lightning-fast reflexes and general design mobility, making Quick Man the fastest Robot Master. He is able to launch multiple Quick Boomerangs that are even faster than he is. Quick Man wears a gold boomerang above his eyes and has a red and black body. (Hirofumi Mizoguchi) | Quick Boomerang (クイックブーメラン) | Yes |
| DWN-013 Crash/Clash Man (クラッシュマン) | Crash Man was designed by Wily to withstand strong explosions. For this purpose, he has superhuman agility and a special armor coating. He takes advantage of this resistance by use of heavy-duty Crash Bombs. These bombs are able to burrow into any surface and detonate on a short timer. Crash Man wears an open visor helmet, has red armor, and has drill-like arms. (Akira Yoshida) | Crash/Clash Bomb (クラッシュボム) | No |
| DWN-014 Flash Man (フラッシュマン) | In an experiment attempting to develop control over time, Wily built Flash Man. He can freeze time momentarily with the Time Stopper, as opposed to merely slowing it down like Time Man. His battle abilities are below par, and he cannot sustain too much damage. Flash Man is a blue and yellow robot master with a translucent dome on his head and a white dial on his right arm. (Tomoo Yamaguchi) | Time Stopper (タイムストッパー) | Yes |
| DWN-015 Heat Man (ヒートマン) | Wily, utilizing the schematics of Fire Man, created Heat Man as a high-temperature combat robot. Heat Man's armored container is impervious to temperatures in excess of 12000 °C, but to be fully effective, he must remain sealed. This gives his body a rather amusing Zippo lighter shape: he looks like a cigarette lighter with two arms and two legs sticking out of it. Heat Man's weapon, Atomic Fire, creates a slowly-growing flame that surrounds Heat Man's armored container. He may also ignite his body and hurl himself at opponents with startlingly destructive results. (Toshiyuki Kataoka) | Atomic Fire (アトミックファイヤー) | Yes |
| DWN-016 Wood Man (ウッドマン) | Wily made Wood Man entirely of Hinoki Cypress. Wood Man also has a thin protective coating, but cannot withstand high temperatures. He has the ability to call together a razor-sharp Leaf Shield that can also be used as a projectile. He uses this shield in unison with a series of four more leaves that drift from the ceiling. Wood Man has a tree trunk body and trunk-like head. He beats his chest when summoning Leaf Shield. He, along with Cut Man, also has a special cameo appearance in the Sega Saturn version of Mega Man 8 where he can be fought, to a remixed tune of his stage music, for a Bolt. (Masakatsu Ichikawa) | Leaf Shield (リーフシールド) | Yes |
| Name | Short Description | Weapon | NetNavi Counterpart |
| DWN-017 Needle Man (ニードルマン) | Needle Man can launch heavy, armor-piercing needles in rapid succession. He has impressive jumping abilities despite his size, and has formidable melee skills, able to strike forward with the spikes crowning his head. Like Air Man, Needle Man's head is fused with his body. (Nobuhiko Akatsuka) | Needle Cannon (ニードルキャノン) | Yes (Renamed SpikeMan.exe in the English dub of the anime) |
| DWN-018 Magnet Man (マグネットマン) | A magnet on Magnet Man's head can attract metal opponents to their doom. His main method of attack is to jump high into the air and launch Magnet Missiles that then rain down on his opponent. Magnet Man resembles Metal Man, but has a magnet on his head and smoother armor. (Nagashi Kii) | Magnet Missile (マグネットミサイル) | Yes |
| DWN-019 Gemini Man (ジェミニマン) | Geological robot, good at identifying rocks. With a hologram-generating device, Gemini Man can duplicate himself and fire powerful reflecting laser blasts. As a result of his duplication, Gemini Man is a narcissist. Gemini Man has a four-sectioned white crystal on his head and black and blue armor. (Yoshihito Hattori) | Gemini Laser (ジェミニレーザー) | No |
| DWN-020 Hard Man (ハードマン) | Made from ceramic titanium, Hard Man possesses a virtually unbreakable helmet, shell and fists, and uses his own weight of 3 tons to attack. A propulsion system running through the center of his body gives him incredible jumping abilities. He can fire his forearms like missiles, which immediately return to him. Hard Man has a large blue drum-like body. (Kazuhiko Oguro) | Hard Knuckle (ハードナックル) | No |
| DWN-021 Top Man (タップマン) | Originally a dance robot, Top Man can spin like a human top due to his auto-balance system and throw spinning tops as weapons. The wheels on his feet make him very fast, and while spinning, projectiles are reflected away from him. He is notably the only Robot Master from Mega Man 3 to appear in the game's adaptation on Captain N, "A Tale of Two Dogs". Top Man has a head similar to a top and an orange body. (Yasushi Konjiki) | Top Spin (タップスピン) | Yes |
| DWN-022 Snake Man (スネークマン) | A unique zoological robot designed to observe or capture animals that hide in small, narrow places, Snake Man and the area he is found in also feature a snake motif. He launches mechanical Search Snakes which move and scale walls in search of a target. Snake Man's head is a long snake with his face in the snake's mouth, and his body is green. (Yuhjiro Ishitani) | Search Snake (サーチスネーク) | Yes |
| DWN-023 Spark Man (スパークマン) | Spark Man is an electric robot who generates spark currents. When he taps his spike-like arms against the top of his head, he sends out a potent electrical pulse. Spark Man's body is very much like a giant spark plug (electrodes at his head). (Mikihiro Suzuki) | Spark Shock (スパークショック) | Yes |
| DWN-024 Shadow Man (シャドーマン) | Shadow Man is a mysterious ninja robot made with extraterrestrial materials. He is very fast, can darken the room, and throw shurikens covered in a special kind of liquid that can induce insanity. His melee abilities are also potent, as he knows several forms of martial arts. (Takumine Yoshida) | Shadow Blade (シャドーブレード) | Yes |
| Name | Short Description | Weapon | NetNavi Counterpart |
| DWN-033 Gravity Man (グラビティーマン) | A robot dedicated to research, Gravity Man can manipulate local gravity with an internal gravitation control device. His Gravity Hold hurls airborne enemies into the upper atmosphere by unleashing a gravitational force of up to 20 g, immediately followed by a minus pull (upward/reversed/anti-gravity). Gravity Man is red (in the game, purple) and has a meter on his chest. (Yukiko Mori) | Gravity Hold (グラビティーホールド) | Yes |
| DWN-034 Wave Man (ウェーブマン) | Wave Man occupies a water quality control facility. He wields a powerful harpoon launcher on his arm. His Water Wave unleashes a surge of water along the ground. He is just as potent on land as he is underwater, unlike the previous aquatic Robot Masters. Wave Man resembles a harpoon diver and has a gold trident on his head. (Hideyuki Monno) | Water Wave (ウオーターウェーブ) | No |
| DWN-035 Stone Man (ストーンマン) | Stone Man has a body made of separable stones. He also has a jumping ability that he uses to crush things under his weight. He can manipulate the rock on his body, hurling it at foes or repairing damaged bricks on his body. (Kenta Oonishi) | Power Stone (パワーストーン) | Yes |
| DWN-036 Gyro Man (ジャイロマン) | Dr. Wily gave Gyro Man propeller-driven flight. He often injures others unintentionally with his propeller blades. He can throw the propeller on his head like a razor-bladed boomerang. (Katsunari Oguri) | Gyro Attack (ジャイロアタック) | Yes |
| DWN-037 Star Man (スターマン) | Designed for space exploration, Star Man occupies a satellite base. His Star Crash ability creates an energy barrier that protects him against enemy attacks. It can also be flung at enemies. Star Man's body is a yellow inverted star, and he is brown. (Tatsumi Saegusa) | Star Crash (スタークラッシュ) | Yes (known as NovaMan.Exe in the English dub of the anime) |
| DWN-038 Charge Man (チャージマン) | Designed for global transport, Charge Man is coal-powered, thus costing a fortune to keep powered. His Charge Kick ability provides a quick burst of speed, and he can fire red-hot coal rocks out of his smokestack. Charge Man's head looks like a train engine. (Toshiaki Sugiura) | Charge Kick (チャージキック) | Yes |
| DWN-039 Napalm Man (ナパームマン) | Napalm Man was built for heavy jungle combat and as a guard for Dr. Wily's secret arsenal. He is equipped with heavily destructive dual Napalm Bomb launchers on his arms that throw pairs of explosives upward in an arc. He is also able to launch straight-flying rockets. Napalm Man is built like a tank with a bomb launcher on his head. (Shinichirou Seki) | Napalm Bomb (ナパームボム) | Yes (known as MoltanicMan.exe in the English dub of the anime) |
| DWN-040 Crystal Man (クリスタルマン) | Designed to provide income for Wily's operations, Crystal Man has the ability to create artificial crystals, which double as dangerous rebounding weapons capable of splitting into smaller orbs. He has a crystal orb on his chest and another above his eyes. (Yusuke Murata) | Crystal Eye (クリスタルアイ) | No |
The catalyst of the plot for Mega Man 6 was an international robotics competition sponsored by the mysterious Mr. X (later revealed to be Dr. Wily in disguise). Mr. X steals the eight finalists and reprograms them, turning them into the new Robot Masters.
| Name | Short Description | Weapon | NetNavi Counterpart |
| DWN-041 Blizzard Man (ブリザードマン) | An Antarctic exploration robot, Blizzard Man was once a ski instructor in Russia. After being modified for combat, he was given the ability to create snow. He uses his great size to crush opponents by barreling into them. Blizzard Man is a large robot on skis. (Hirofumi Ogawa) | Blizzard Attack (ブリザードアタック) | Yes |
| DWN-042 Centaur Man (ケンタウロスマン Kentauros Man) | Centaur Man was built by a Greek company to serve as a guide around the monuments of ancient Greece. He was given a time/space distorter that allowed him to teleport or cause stretches in the time/space continuum which could temporarily freeze enemies. He is also equipped with a plasma rifle whose shots break into seven bullets when they rebound off a wall. He often tramples foes as an alternate method of attack. (Kazuki Kidoguchi) | Centaur/Kentauros Flash (ケンタウロスフラッシュ), Centaur/Kentauros Arrow (ケンタウロスアロー) | No |
| DWN-043 Flame Man (フレイムマン) | In Saudi Arabia, Flame Man was originally a refinery worker. Unlike most robots, Flame Man doesn't depend on solar energy for his power, instead relying on a special steam system run by petroleum. He is fitted with an oil-powered flamethrower which can be used to shoot fireballs or unleash a wall of flame on his opponent. Flame Man resembles a genie and has a flamethrower arm. (Noritsugu Kurokawa) | Flame Blast (フレイムブラスト) | Yes (Changed to FlamMan.EXE in MegaMan Battle Network 3 |
| DWN-044 Knight Man (ナイトマン) | Knight Man is a stereotypical medieval knight. Originally a fighter entered by England, his main method of attack is using the large ball and chain on his left arm. In his right hand, he carries a nigh-invincible shield. He swings his morningstar-like weapon with great efficiency, but this leaves him open to attack. (Daniel Vallie) | Knight Crusher (ナイトクラッシャー) | Yes |
| DWN-045 Plant Man (プラントマン) | Plant Man was originally a mascot of a botanical garden hailing from Brazil. He creates a shield of petal-shaped panels of energy, and hurls the shield at opponents. Plant Man has a flower-like head, and his body is wrapped in vines covered in thorns. (Nobuhiro Hoshino) | Plant Barrier (プラントバリア) | Yes (known as VineMan.exe in the English dub of the anime) |
| DWN-046 Tomahawk Man (トマホークマン) | Tomahawk Man's main weapon is his arm mounted projectile tomahawk. He can also fling razor-edged feathers from his headdress. He hails from the midwest United States, as he possesses a Native American motif. (Yoshinobu Suda) | Silver Tomahawk (シルバートマホーク) | Yes |
| DWN-047 Wind Man (ウィンドマン) | Wind Man was entered from China. He has the ability to fire his shoulder-mounted propellers at foes. He can also draw and repel air with great power, lift into the air despite his large size, and use his great mass to crush his opponents under his feet. Wind Man is a pink robot with fan-like shoulders and a rice-bowl like cap. (Michael Leader) | Wind Storm (ウィンドストーム) | Yes (known as WindblastMan.exe in the English dub of the anime) |
| DWN-048 Yamato Man (ヤマトマン) | Yamato Man wields a Japanese spear in combat. He can use his spear with great finesse in melee combat and throw spearheads at enemies from a distance. It must be retrieved afterwards, however. According to his data card in Mega Man and Bass, he holds great respect for Knight Man. He resembles an armored samurai. (Rai Ichikawa) | Yamato Spear (ヤマトスピア) | Yes (known as JapanMan.exe in English media) |
| Name | Short Description | Weapon | NetNavi Counterpart |
| DWN-049 Freeze Man (フリーズマン) | Freeze Man was originally created as part of an experiment to design a method to harvest the thermal energy of the surrounding environment. Freeze Man's job was to reduce the temperature of the energy collection system to allow for optimal energy absorption and to work the physical aspects of the experiment. He uses various ice attacks in combat. (Shigeaki Sakamoto) | Freeze Cracker (フリーズクラッカー) | Yes |
| DWN-050 Junk Man (ジャンクマン) | Junk Man's body is held together by a series of electromagnets. He was designed to collect parts from garbage that could be used for building robots. He throws said junk at foes. (Jun Akiba). | Junk Shield (ジャンクシールド) | Yes (known as JunkDataMan.exe in the English dub of the anime) |
| DWN-051 Burst Man (バーストマン) | Burst Man is a deep sea combat robot armed with mines. The mines are encased in bubbles that wrap around their target, preventing escape. In the manga, he is shown to have a hobby of creating fireworks. (Keishi Tsuchiya) | Danger Wrap (デンジャーラップ) | No |
| DWN-052 Cloud Man (クラウドマン) | Cloud Man floats through the air with the aid of an anti-gravity device. He was originally created as an experimental weather monitoring and control device. He can create rain and channel bolts of lightning. (Isao Nakagiri) | Thunder Bolt/Thunder Strike (サンダーストライク) | Yes |
| DWN-053 Spring Man (スプリングマン) | Spring Man's body is composed of 2,000 springs, which gives him unprecedented jumping capabilities. He can also launch springs at enemies. (Akira Ito) | Wild Coil (ワイルドコイル) | No |
| DWN-054 Slash Man (スラッシュマン) | Slash Man is an animal-like robot designed for jungle exploration. His claws are lethally sharp and long, and he uses them for a deadly slash attack. Wily based his design off of a previous robot, the Stardroid Pluto. (Yoichi Amano) | Slash Claw (スラッシュクロー) | Yes |
| DWN-055 Shade Man (シェードマン) | Shade Man is a vampire robot designed as a fun house attraction. His Noise Crush attack bounces off walls much like a bat's sonar. Upon receiving the amplified sounds waves, he can blast them back out at incredible force. Shade man's level and music are a reference to one of Capcom's other francises: Ghosts N' Goblins. (Tetsuya Watada) | Noise Crush/Crush Noise (クラッシュノイズ) | Yes |
| DWN-056 Turbo Man (ターボマン) | Turbo Man is an automobile-themed robot able to change between a humanoid form and a car form. His signature weapon is the Scorch Wheel, which is a group of spinning fireballs that rotate in a 'wheel' fashion. (Takashi Kino) | Scorch Wheel/Burning Wheel (バーニングホイール) | Yes |
Mega Man 8 was the last game to hold a Robot Master design contest. The only Robot Masters from this game designed by the staff were Tengu Man and Astro Man.
| Name | Short Description | Weapon | NetNavi Counterpart |
| DWN-057 Tengu Man (テングマン) | Tengu Man is an experimental weather-control robot modeled after the tengu. His attacks are Tornado Hold, which causes a small tornado and sometimes encases enemies in the vortex, and Tengu Blade, a blade that throws a whirlwind after being swung. He is extremely boastful and cocky. He reappears in Mega Man & Bass. His head resembles a hummingbird's to some extent. | Tornado Hold (トルネードホールド), Tengu Blade (テングブレード) | Yes |
| DWN-058 Astro Man (アストロマン) | Built from abandoned planetarium parts, Wily intended Astro Man to hypnotize observers in the planetarium. By manipulating the dimensional space around him, Astro Man can create a virtual-reality subspace, an ability which makes him incredibly talented at hide-and-seek. Astro Man was not built for battle, resulting in the indirect nature of his attacks and his often cowardly persona. He reappears in Mega Man & Bass. | Astro Crush (アストロクラッシュ), Copy Vision (コピービジョン) | No |
| DWN-059 Sword Man (ソードマン) | Wily once stole an ancient sword from a museum. The sword was so large, however, that he could find no use for it, so he made Sword Man to use it as a weapon. However, the sword was still too heavy for Sword Man to lift. For this reason, Sword Man's upper body and lower body were split, allowing them to move independently, and a gyroscopic stabilizer was installed in the upper half. His attack channels energy through the sword to cause a burst of flame. (Keigo Matsuo) | Flame Sword (フレイムソード) | Yes |
| DWN-060 Clown Man (クラウンマン) | Wily stole Clown Man from the set of a cancelled science fiction show and remodeled him using props. His arms are able to extend several times longer than his own body. His attacks are electricity-based. His personality is fitting for his jester-like appearance. (Hiroshige Sakai) | Thunder Claw (サンダークロー) | No |
| DWN-061 Search Man (サーチマン) | Using parts from a decommissioned security robot, Wily added an extra head to Search Man, intended to give him two brains. However, instead of adding to the abilities of this surveillance robot, the heads tend to watch (and squabble with) each other rather than look for intruders. Using guerrilla tactics, they try to ambush opponents with a barrage of missiles. (Yuuta Hata) | Homing Sniper (ホーミングスナイパー) | Yes |
| DWN-062 Frost Man (フロストマン) | During Clown Man's remodeling, Wily went a little overboard ordering parts. Frost Man was built to use the extras. Wily had enough spare parts so that he could install an ice machine inside Frost Man, allowing him to produce icicle spikes on the ground in an attack called the Ice Wave. Although he shows limited intelligence, he seems to make ice sculptures as a hobby. Frost Man's body is based on an igloo. (Akifumi Nomura) | Ice Wave (アイスウェーブ) | No |
| DWN-063 Grenade Man (グレネードマン) | Due to Grenade Man's faulty programming, he cannot discriminate between targets and allies, and tends to attack anyone and anything, including himself. His personality is that of a masochistic drill seargant. His attack, Flash Bomb, is a stunning concussion grenade. Like his name suggests, he is modeled after the grenade. (Kenichirou Komaki) | Flash Bomb (フラッシュボム) | No |
| DWN-064 Aqua Man (アクアマン) | Aqua Man is the result of Wily's first attempt to build Frost Man's ice machine. Instead of scrapping him, Wily gave him a water tank and sent him to a water treatment facility to train. His personality is that of a showboating trickster. His attacks involve manipulating water. (Morito Kuriki) | Water Balloon (ウォーターバルーン) | Yes (known as SpoutMan.exe in the English anime dub and in the English version of Mega Man Battle Network 6) |
Each of the Robot Masters numbered 025-032 were designed by Dr. Cossack and later modified by Dr. Wily. The game lists three of the Robot Masters with the wrong identification codes.[10]
| Name | Short Description | Weapon | NetNavi Counterpart |
| DCN-025 Bright Man (ブライトマン) | Bright Man was created for emergency illumination and rescue work. His weapon, the Flash Stopper, sends out a powerful wave of electricity of up to 10 million watts in the form of a brief and instantaneous flash of light. This flash temporarily stuns opponents. Bright Man has a lightbulb head. (Yoshitaka Enomoto) | Flash Stopper (フラッシュストッパー) | Yes |
| DCN-026 Toad Man (トードマン) | Toad Man is a toad themed robot created for terraforming. His Rain Flush is caused by floating devices that can expel tremendous amounts of liquid in the form of raindrops over large areas. However, after Dr. Wily converted him, the devices were modified to unleash acid rain instead. The game incorrectly lists his identification code as DCN-029. (Atsushi Ootsuka) | Rain Flush (レインフラッシュ) | Yes |
| DCN-027 Drill Man (ドリルマン) | Drill Man was designed for underground tunnel construction work. His Drill Bomb punctures through rock and metals, and then explodes within them to break up as much material as possible with one blast. He can cut through solid rock like a shark through water. Drill Man has a drill-like head and drill arms. (Masayuki Hoshi) | Drill Bomb (ドリルボム) | Yes |
| DCN-028 Pharaoh Man (ファラオマン) | Pharaoh Man was created for archaeological excavation. The pharaoh motif was intended to ward off curses. His Pharaoh Shot can be charged to unleash bursts of solar energy. He was later given the ability to teleport and float. The game incorrectly lists his identification code as DCN-026. (Takayuki Ebara) | Pharaoh Shot (ファラオショット), Pharaoh Wave (ファラオウェーブ) | Yes |
| DCN-029 Ring Man (リングマン) | Ring Man was created expressly for anti-Mega Man combat as a modification of an earlier police-robot design. The Ring Boomerang acts much like a chakram. As their name implies, they return to the user after being thrown. The game incorrectly lists his identification code as DCN-028. Ring Man is similar in design to Magnet Man and Metal Man, but he attacks like Quick Man. (Hiromi Uchida) | Ring Boomerang (リングブーメラン) | While there is no direct NetNavi counterpart, he did inspire a female NetNavi called "Ring" who has a similar boomerang attack. |
| DCN-030 Dust Man (ダストマン) | Dust Man was created for industrial sanitation projects. His weapon is a bomb covered in thick layers of scrap metal. Its explosion sends debris off in several directions, making it a difficult to avoid attack. The large vent on his head can draw air in very fast, moving physical matter towards him. Dust Man is modeled after a vacuum cleaner. (Yusuke Murata) | Dust Crusher/Dust Crasher (ダストクラッシャー) | Yes |
| DCN-031 Dive Man (ダイブマン) | Created for deep sea exploration, Dive Man is installed with a propulsion system. This system launches him forward, crashing into any target. His Dive Missiles possess homing abilities and work in and out of the water. Dive Man resembles a submarine. (Suguru Nakayama) | Dive Missile (ダイブミサイル) | Yes |
| DCN-032 Skull Man (スカルマン) | Skull Man was created for wartime combat purposes. He balances offensive and defensive strengths. His skull motif is used as a kind of psychological warfare tactic. His Skull Barrier is not only impenetrable but is also capable of damaging enemies that come in contact with it. (Toshiyuki Miyachi) | Skull Barrier (スカルバリアー) | Yes |
KGN is the series code for the King Guardians, robots designed by King, a robot created by Dr. Wily to cover for one of his schemes for world domination. The KGN series appeared in Mega Man & Bass, alongside Tengu Man and Astro Man.
| Name | Short Description | Weapon | NetNavi Counterpart |
| KGN-001 Dynamo Man (ダイナモマン) | Dynamo Man was originally a tour guide for children at a power plant. King modified him with an internal power generator. The power from this generator is too much for his body to stand, causing unstable feedback to anyone who goes near him. He uses various electricity based attacks. | Lightning Bolt (ライトニングボルト) | No |
| KGN-002 Cold Man (コールドマン) | Cold Man was originally designed by Dr. Light to monitor the freezers for dinosaur DNA. King modified him to be a guardian. The center of his body is always at close to absolute zero, causing him to have slow movement. His attack, Ice Wall, allows him to make a brick of ice and push it as a projectile. | Ice Wall (アイスウォール) | Yes (Known as FridgeMan.Exe in the English dub of the anime) |
| KGN-003 Ground Man (グランドマン) | Ground Man was designed to excavate ruins. He joined King's army in order to collect treasures. Like Turbo Man, he can change between a humanoid form and a vehicular form outfitted with drills. | Spread Drill (スプレッドドリル) | Yes |
| KGN-004 Pirate Man (パイレーツマン) | Pirate Man was built to raid cargo ships in the open sea, known for his merciless behavior and cruel attitude. He is said to have a massive stash of goods underwater. His attack is Remote Mine, an electromagnetic mine that attaches to the enemy and then explodes. | Remote Mine (リモートマイン) | No |
| KGN-005 Burner Man (バーナーマン) | Burner Man is a pyromaniac. Using an experimental type of gas in the tanks on his body which yield high flamability, his primary means of attack is using a flamethrower mounted on his arm. King forces him to burn forests, otherwise the self-destruct mechanism in his body would explode. Because of this, he is mentally unstable. | Wave Burner (ウェーブバーナー) | Yes (known as BurnMan.exe in the English version of Mega Man Battle Network 4, restored to BurnerMan.exe in the English dub of anime) |
| KGN-006 Magic Man (マジックマン) | A former member of the King Army Circus Group, Magic Man enlisted as a guardian, thinking it would make him cool. He likes to research magic and illusions as well as fortune telling, but just to impress his peers. His attack, Magic Card, is a razor sharp playing card that shoots in a straight path and returns to him in boomerang fashion. Also steals energy from Mega Man if hit by it. | Magic Card (マジックカード) | Yes |
RKN is the series code for "Rockman Killers". In the English versions, they were called "Mega Man Hunters" in the games for the Game Boy, but "Megaman Killers" in Mega Man & Bass. Regardless, the code remained the same. Each RKN robot is named after a musical genre. While considered as an analog, Quint is technically not part of the RKN series.
| Name | Weapon | NetNavi Counterpart |
| RKN-001 Enker (エンカー) | Mirror Buster (ミラーバスター) | No |
| RKN-002 Punk (パンク) | Screw Crusher (スクリュークラッシャー) | Yes |
| RKN-003 Ballade (バラード) | Ballade Cracker (バラードクラッカー) | No |
SRN is the series code for the "Space Rulers" that appeared in Mega Man V. The Space Rulers were called "Stardroids" in the English releases. Each SRN robot is named after one of the nine planets in the solar system at the time of Mega Man V's release. (Pluto was redesignated as a dwarf planet in 2006.) None of the SRN Robot Masters have Net Navi counterparts.
| Name | Short Description | Weapon |
| SRN-001 Terra (Earth) (アース) | The leader of the Stardroids, Terra is very greedy and self-centered. His Spark Chaser can attack a opponent multiple times with one hit. He can also teleport. | Spark Chaser (スパークチェイサー) |
| SRN-002 Mercury (マーキュリー) | Mercury is a weapons manufacturer, a kleptomaniac and a follower of communism. His powers reference his planet's name in Japanese, "water star" (水星 Suisei), as he is able to transfrom from solid to liquid or vice versa much like the Yellow Devil. He can also use Grab Buster, a spark of light than can steal a small powerup from the enemy. | Grab Buster/Snatch Buster (スナッチバスター) |
| SRN-003 Venus (ビーナス) | Venus is the grumpy weapons manufacturer of the Stardroids. He fires Bubble Bombs in two sizes; the small ones can home in on a target, but the large ones are stationary. | Bubble Bomb (バブルボム) |
| SRN-004 Mars (マース) | Mars is well armed with a number of weapons. He can fire several types of missiles or perform an invincible dash, leaving landmines in the path behind him. | Photon Missile (フォトンミサイル) |
| SRN-005 Jupiter (ジュピター) | Jupiter rules storms and the weather. Modeled after a falcon, he has a jetpack that allows him to fly and is able to launch electrical attacks. | Electric Shock (エレクトリックショック) |
| SRN-006 Saturn (サターン) | Saturn can temporarily stop time. He can also use the ring on his body to create Black Holes and slide. | Black Hole (ブラックホール) |
| SRN-007 Uranus (ウラノス) | Uranus's attacks are earth-based. Shaped like a bull, he is the largest of the Stardroids by far and is capable of hurling huge rocks or causing a fatal cave-in with a single high jump. | Deep Digger (ディープディガー) |
| SRN-008 Pluto (プルート) | Pluto is modeled after a snowcat. He can use his claws to latch onto walls, fire homing missiles or punch the enemy while moving very quickly. | Break Dash (ブレイクダッシュ) |
| SRN-009 Neptune (ネプチューン) | Neptune is an aquatic Robot Master. He is the second-largest of the Stardroids after Uranus and is heavy enough to cause the ground to shake by jumping high. His Salt Water projectiles can split into three smaller ones upon hitting a wall. | Salt Water (ソルトウォーター) |
MWN is the series code for the "Megaworld Corps" that appeared in Mega Man: The Wily Wars. In Mega Man & Bass, they are referred to as the "Genesis Unit". Each MWN robot is based on a character from the Chinese epic work Journey to the West.
| Name | Short Description |
| MWN-01 Buster Rod.G | Leader of the Megaworld army. The G is for Son Gokū, the Japanese reading of the name Sun Wukong. He resembles a monkey and uses an extendable staff as a weapon. He also uses an standard arm cannon. He must be fought twice to be successfully defeated. |
| MWN-02 Mega Water.S | Head of the Megaworld Army Mental Ops. The S is for Sagojō, the Japanese reading of the name Sha Wujing. Resembles a Kappa. He shoot harpoons and pushes his targets afar with water. |
| MWN-03 Hyper Storm.H | Boar-shaped leader of the Megaworld Army Physical Ops. The H is for Cho Hakkai, the Japanese reading of the name Zhu Bajie. He attacks by using his breath to pull in, or push off and shoot his target, as well as making Mets fall. He is the only Robot Master that has two energy meters. |
These Robot Masters appeared in the PC version of Mega Man.
| Name | Description | Weapon | NetNavi Counterpart |
| Dyna Man | Dyna Man's level is an explosives factory. He is a master of explosives. He is weak to Volt Man's Force Field. | Nuclear Detonator | No |
| Sonic Man | Sonic Man's level is a marine laboratory. He is an expert in the field of sonar. He is weak to Dyna Man's Nuclear Detonator. | Sonic Wave | No |
| Volt Man | Volt Man's level is a hydroelectric dam. He controls electricity. He is weak to Sonic Man's Sonic Wave. | Force Field | No |
These Robot Masters appeared in the PC version of Mega Man 3.
| Name | Description | Weapon | NetNavi Counterpart |
| Shark Man | Shark Man's level is underwater, and his design is based on sharks. He is weak to Bit Man's Bit Cannon. His in-game sprite is based on Crash Man. | Shark Boomerang | Yes |
| Wave Man | Wave Man's level is a cargo ship. Wave Man resembles Air Man, except for whereas Air Man had a turbine on his chest, Wave Man has six circles. He is weak to Oil Man's Oil Stream. He is not the same Wave Man who later appears in Mega Man V | Water Shooter | No |
| Torch Man | Torch Man's level is, oddly enough, in a flower-filled sewer. Even though he is fought in a water-filled room, he is weak to Wave Man's Water Shooter. His sprite is based on Magnet Man. | Torch Arm | No |
| Bit Man | Bit Man's level is a flying fortress. Bit Man was supposed to look like Spark Man, but his in-game sprite on the level select screen more resembles a yellow Hard Man. His weapon is the Bit Cannon, and he is weak to Torch Man's Torch Arm. | Bit Cannon | No |
| Blade Man | Blade Man's level select screen sprite resembles Metal Man, to whom he also attacks similarly. His level is a water treatment facility. He is weak to Shark Man's Shark Boomerang. | Blade Launcher | No |
| Oil Man | Oil Man vaguely resembles Flash Man, but otherwise the two have no relation. Oil Man's stage is an oil refinery. He is weak to Blade Man's Blade Launcher. He is not the same as the Oil Man in Mega Man: Powered Up. | Oil Stream | No |
Generally, these robots have unknown or special origins, and have unique numbers or no number at all.
| Name | Short Description | Weapon | NetNavi Counterpart |
| Doc Robot (Docman) | A strange robot that has the ability to mimic the traits and abilities of other robots. It appeared in Mega Man 3 where Dr. Wily used several of them to distract Mega Man while he tried to steal Gamma. In each battle, Doc Robot mimics the attacks and movements of a Robot Master from Mega Man 2. | Various Mega Man 2 weapons | No |
| Dark Man (ダークマン) | Designed as another cover for his schemes, Dr. Wily copied Proto Man's data and programmed it into Dark Man, who was the presumed leader of an army of Robot Masters in Mega Man 5. He has the ability to don the appearance of others, and he is battle-capable. Later he was destroyed by Mega Man after being revealed as a fake by the real Proto Man. There are four versions of Dark Man: the first version being a tank-like shooter, the second version; a barrier-using walker, the third version; a walking shooter that attacks in tandem with immobilizing projectiles, and the fourth version; an amalgam of the previous three, which used enhanced versions of their abilities, with the total exception of the immobilizing projectiles used by the third version. | Yes | |
| SWN-001 Bass (Forte) (フォルテ) | Bass/Forte Buster | Yes | |
| Auto (Rightot) | Dr. Light's personal assistant. Able to build various devices from bolts and screws. Likes to wave around a Japanese flag fan. | No | |
| Duo | Yes | ||
| Quint (クイント) | Sakugarne (サクガーン) | No | |
| Sunstar (Sungod) | An extremely powerful and advanced android of extraterrestrial origins discovered by Wily. He commands incredible power, but exists only to destroy. He refuses to obey Wily's orders upon being activated and, after shooting down the watching scientist, challenges Mega Man to a final battle. In his final moments, Sunstar finds himself questioning his existence after Mega Man refuses to finish him, though his systems are too critically damaged for it to make any difference. He is one of the few characters that have been the final boss of a game in the original series besides Dr. Wily. | No | |
| King | A robot created by Dr. Wily to eventually use as a cover for one of his schemes for world domination. He considers himself to be quite intellectual, and desires to unite all robots under his rule. Although built and controlled by Wily, King actually has a sense of nobility, which shines through during his final moments. It is revealed in Mega Man's ending that King is still alive and wishes to atone for the trouble he had caused. | No | |
| Chest | One of three announcer robots for the Battle and Chase racing tournament. Chest is the "anchor" of the group. He is largely absent from the American and European versions. | None | No |
| Plum | Plum is the second of the three Battle and Chase announcers. She is a mobile interviewer, equipped with high-speed wheels on both feet to cover the races from the ground. | None | No |
| Report | The diminutive aerial reporter for the Battle and Chase tournament. He works with Plum and Chest to cover the tournament. | None | No |
| La Thor | A underdeveloped character who is the penultimate boss of Superadventure Rockman. He is an extraterrestrial robot built by Ra Moon, along with fellow creation La Devil. | No | |
| Mega Man? | In Mega Man Powered Up, if the player plays as one of the boss Robot Masters, Dr. Wily will apparently steal Mega Man as well. However on the stage select screen, there is a question mark after his name, and after choosing him, Dr. Wily's "W" symbol appears next to his name, rather than Dr. Light's "L" symbol, as is the case with the other Robot Masters. His appearance differs slightly from that of the real Mega Man: his helmet has a triangle instead of a square, his pupils are thinner, he wears a purple scarf, and he is prone to bearing a psychotic expression on his face. | Resembles Mega Buster, only his shots are green. | No |
| Copy Robot | Although appearing to be merely an exact replica of Mega Man in the original Mega Man game, in Mega Man Powered Up it is revealed as a robot who can copy the appearance, abilities, but at the same time also the weaknesses of any adversary. | Whatever weapon the original has. | Yes |
| Fake Man (フェイクマン) | A fake police robot created by Dr. Wily[11], it is the boss of the downloadable Special Stage from Mega Man 9. | No |
A mysterious robot force which serves Rockman Shadow, a prototype robot based on early Mega Man redesigns (Quint). They arrived from the future and destroyed Symphony City. Although they do not have a specific series code, they are known collectively as the Dimensions. These RMs appear in the WonderSwan game Rockman & Forte: Challengers From the Future.
| Name | Weapon given to Mega Man | Weapon given to Bass | NetNavi Counterpart |
| Dangan Man (ダンガンマン) | Rock Vulcan (ロックバルカン) | Forte Vulcan (フォルテバルカン) | No |
| Konro Man (コンロマン) | Flame Shower (フレイムシャワー) | Flame Mixer (フレイムミキサー) | No |
| Aircon Man (エアコンマン) | Barrier Wind (バリアウィンド) | Forte Cyclone (フォルテサイクロン) | Yes (known as Thermo Man in the English version of Mega Man Star Force) |
| Komusou Man (コムソウマン) | Doppel Crush (ドッペルクラッシュ) | Doppler Attack (ドップラーアタック) | No |
| Clock Men (クロックメン) | Time Switch (タイムスイッチ) | Time Bomb (タイムボム) | No |
| Compass Man (コンパスマン) | None | None | No |
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