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Rogue may refer to:
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Rogue is a monthly comics title, launched at 2005. Published by Marvel Comics, it features the adventures of the titular heroine.
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Dream Rogue: Why are you always helpin' people?
Why don't you just run off and save
yourself?
Rogue: 'Cause then I wouldn't have a self worth
savin'.
ROGUE, a word which came into use about the middle of the 16th century as a slang or "cant" term for a vagrant vagabond, answering to the modern "tramp," and was adopted into English legal phraseology together with "vagabond" in the Statute of Elizabeth 1572, "rogue and vagabond" and "incorrigible rogue" remaining as legal terms for certain classes of persons amenable to the law under the Vagrancy Acts (see Vagrancy). The act of Elizabeth defined "rogues, vagabonds and sturdy beggars" as including "idle persons going about and using subtle craft and unlawful games and all persons whole and mighty in body, but having neither land nor master, nor able to give an account how they get their living and all common labourers using loitering and refusing to work for the wages commonly given" (Sir G. Nicholls' History of the English Poor Law, ed. 1898 by H. G. Willink, vol, i. 159). The word has now the general meaning of a knave or rascal, though also used (by meiosis) as a term of playful or tender banter and in various special applications (e.g. a "rogue" elephant, one who has been driven out by the herd and lives a solitary life, becoming very savage and destructive. Gardeners also apply the word to a plant which does not come true from seed, showing some variation from the type).
The derivation of the word has been much disputed. It has usually been referred to Fr. rogue, meaning proud, arrogant, which is variously derived from the Icelandic hroke, rook, long-winded talker, or Breton rok, proud, haughty; cf. Irish and Gaelic rucas, pride. The New English Dictionary, however, rejects this derivation, and considers possible a connexion with another early "cant" word "roger," a begging vagabond pretending to be a poor university scholar.
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Categories: ROC-ROO
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Middle French rogue 'arrogant, haughty', from Old North French rogre, from Old Norse hrokr 'excess, exuberance'
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rogue (plural rogues)
rogue (comparative more rogue, superlative most rogue)
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to rogue (third-person singular simple present rogues, present participle roguing, simple past and past participle rogued)
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| Developer(s) | Michael Toy, Glenn Wichman, Ken Arnold, A.I. Design |
| Publisher(s) | Epyx |
| Release date(s) | |
| Genre(s) | RPG, Roguelike |
| System(s) | Commodore 64, Commodore Amiga, Amstrad CPC, Atari ST, TRS-80 Color Computer, Sinclair ZX Spectrum, TOPS-20, Unix, Mac OS |
Rogue is a dungeon crawling video game. It was a favorite on college Unix systems in the early to mid-1980s, popularized the dungeon crawling video game and created a class of derivatives known collectively as "roguelikes". Rogue inspired Hack, which in turn led to NetHack. Some of the more notable roguelikes include Moria, Angband, and ADOM. The roguelike genre influenced numerous later games, such as Diablo.
In Rogue, the player assumes the typical role of an adventurer of early fantasy role-playing games. The game starts at the uppermost level of an unmapped dungeon with myriad monsters and treasure. The goal is to fight one's way to the bottom, retrieve the Amulet of Yendor, then ascend to the surface. Until the Amulet is retrieved, the player cannot return to earlier levels. Monsters in the levels become progressively more difficult to defeat.
Rogue is the original roguelike game. You play it on a text-only Unix terminal, though some ports exist to other computer operating systems. Your character, the "rogue", must descend through the dungeon, locate and steal the Amulet of Yendor, and return to the surface. Notably, the dungeon is randomly generated; the upper levels consist of rectangular rooms with interconnecting corridors while the lower levels look like mazes (all drawn with punctuation, because the screen only draws text). The dungeon is filled with monsters (drawn as letters from A to Z) which will attack your character (drawn as an @ sign). Other dangers include eating all of your food and starving. The dungeon contains several useful items (also punctuation) such as weapons, armor, and magical scrolls, potions, rings and wands... but magical items start unidentified, so you do not know what will happen when you use an item for the first time, or whether the effect will be good or bad.
Death in Rogue is always permanent, at which point you must restart the game from the beginning and will receive a different randomly-generated dungeon with randomly-placed monsters. Rogue is a very difficult game. Rogue lacks several complexities (such as towns of shops, overworlds of multiple dungeons, pets, and side quests) that make later roguelike games like Angband and NetHack easier to win. (Omega has many such complexities but is also very difficult to win.)
Michael Toy and Glenn R. Wichman originally programmed Rogue in 1980 for Unix. In 1982, a Rogue binary shipped with the popular Unix distribution for VAX commputers called 4.2BSD. Rogue then spread to several universities. But your copy of Rogue might not be the original, but a clone.
The "Rogue" that many users play is not Toy's and Wichman's original game, nor is it a port of that game, but it is a reimplementation of that game called a Rogue clone.
The source code of one such clone found its way its way into the Berkeley Software Distribution (BSD) at about 1987, and both FreeBSD and NetBSD continue to distribute it today. This game is called "Rogue", but documentation of the differences exists in an email customarily copied with the source code, most notably:
Thus if you die in Rogue and see a skull like the one below (copied from score.c of this Rogue clone), then you are playing this particular clone or another clone derived from it:
__---------__
_~ ~_
/ \\
~ ~
/ \\
| XXXX XXXX |
| XXXX XXXX |
| XXX XXX |
\\ @ /
--\\ @@@ /--
| | @@@ | |
| | | |
| vvVvvvvvvvVvv |
| ^^^^^^^^^^^ |
\\_ _/
~---------~
This image is copyrighted, however U.S. copyright law qualifies this image under fair use meaning that it is appropriate to use for documenting topics about gaming.
The included rogue.me documentation states, "The public domain version of rogue now distributed with Berkeley UNIX was written by Timothy Stoehr," so perhaps that is the author of this clone. However, the source code has a copyright, so it is not actually in the public domain. Further, the copyright situation is uncertain. Berkeley put its standard free-software copyright notice on the top of each file, but further down an extra set of conditions survives:
/* * main.c * * This source herein may be modified and/or distributed by anybody who * so desires, with the following restrictions: * 1.) No portion of this notice shall be removed. * 2.) Credit shall not be taken for the creation of this source. * 3.) This code is not to be traded, sold, or used for personal * gain or profit. * */
Because clause 3 contains discrimination against those who would trade or sell copies, this particular Rogue clone is not free software. OpenBSD removed it from their distribution, while Debian classified it as "non-free".
A game called Hack, at first, was another Rogue clone. However Hack added more features, even as it retained the setting of the game (being the dungeon of rectangular rooms and mazes) and the goal (being the Amulet of Yendor). Hack is a direct ancestor of the popular game called NetHack.
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