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  • the 1987 roguelike computer game NetHack was named differently from its predecessor, Hack, because Hack creator Andries Brouwer "...may eventually release a new version of his own"?

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The roguelike is a sub-genre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Many early roguelikes featured ASCII graphics. Games are typically dungeon crawls, with many monsters, items, and environmental features. Computer roguelikes usually employ the majority of the keyboard to facilitate interaction with items and the environment. The name of the genre comes from the 1980 game Rogue.

Contents

History

The roguelike genre takes its name from Rogue, a role-playing video game based on the Dungeons & Dragons role-playing games, including concepts such as stats and experience points.[1]

Some features of Rogue existed in earlier games, notably: Adventure (1975), Dungeon (1975), and several written for the PLATO system, such as the multi-user games dnd (1975) and Moria (1975). Both dnd and Moria utilized limited graphics. Moria offered a primitive first-person, three-dimensional view,[2] while dnd presented a top-down map view similar to Rogue.

In Rogue and Moria, the dungeon is randomly regenerated when the player begins, creating a new challenge each time.

Gameplay

These games present a plain view. Traditionally, an "@" sign represents the player character. Letters of the alphabet represent other characters (usually opposing monsters). Rogue itself only made use of capital letters, but present-day roguelikes vary capitalization to supply additional visual cues. A dog, for example, may be represented by the letter "d", and a dragon by a "D". Coloration may signal further distinction between creatures. For example, a Red Dragon might be represented by a red "D" and a Blue Dragon by a blue "D", each of differing abilities significant to player strategy. Additional dungeon features are represented by other ASCII (or ANSI) symbols. A traditional sampling follows.

 ------                             -  Wall
 |....|      ############           #  Unlit hallway
 |....|      #          #           .  Lit area
 |.$..+########         #           $  Some quantity of gold
 |....|       #      ---+---        +  A door
 ------       #      |.....|        |  Wall
              #      |.!...|        !  A magic potion
              #      |.....|
              #      |..@..|        @  The adventurer
   ----       #      |.....|
   |..|       #######+..D..|        D  A red dragon
   |<.+###    #      |.....|        <  Stairs to a higher level
   ----  #    #      |.?...|        ?  A magic scroll
         ######      -------

Graphical adaptations are available for most early roguelikes, and it is not uncommon for new development projects to adopt a graphical user interface.

Players issue game commands with at most a few keystrokes, rather than with simple sentences interpreted by a parser or by means of a pointing device such as a mouse. For example, in NetHack one would press "r" to read a scroll, "d" to drop an item, and "q" to quaff (drink) a potion.

Features

  • Roguelike games randomly generate dungeon levels; though they may include static levels as well. Generated layouts typically incorporate rooms connected by corridors, some of which may be preset to a degree (e.g., monster lairs or treasuries). Open areas or natural features, like rivers, may also occur.
  • The identity of magical items varies across games. Newly discovered objects only offer a vague physical description, with purposes and capabilities left unstated. For example, a "bubbly" potion might heal wounds one game, then poison the player character in the next. Items are often subject to alteration, acquiring specific traits, such as a curse, or direct player modification.
  • The combat system is turn-based instead of real-time. Gameplay is usually step-based, where player actions are performed serially and take a variable measure of in-game time to complete. Game processes (e.g., monster movement and interaction, progressive effects such as poisoning or starvation) advance based on the passage of time dictated by these actions.
  • Most are single-player games. On multi-user systems, scoreboards are often shared between players. Some roguelikes allow traces of former player characters to appear in later game sessions in the form of ghosts or grave markings. Multi-player derivatives such as TomeNET, MAngband, and Crossfire do exist and are playable online.
  • Roguelikes traditionally implement permanent death ("permadeath"). Once a character dies, the player must begin a new game. A "save game" feature will only provide suspension of gameplay and not a limitlessly recoverable state; the stored session is deleted upon resumption or character death. Players can circumvent this by backing up stored game data ("save scumming"), an act that may be considered cheating.

Legacy

Several online communities, including the rec.games.roguelike Usenet hierarchy, exist to discuss roguelikes.

According to 1UP.com's Jeremy Parish, action role-playing games such as Blizzard's Diablo can also be considered types of roguelikes, due to their similar premise: players slash their way through increasingly difficult monsters and attain treasure while traversing deeper into randomly-generated dungeons to complete quests.[1]

Salon.com's Wagner James Au attested that, when he visited their offices, "Blizzard's designers readily acknowledged their debt to Nethack and other Roguelikes".[3]

See also

References

External links


Strategy wiki

Up to date as of January 23, 2010
(Redirected to Category:Roguelike article)

From StrategyWiki, the free strategy guide and walkthrough wiki

Roguelikes are games similar to Rogue or Nethack. Generally a Roguelike is an RPG featuring randomly-generated content. Often magical items will be given only a vague description until properly identified.

Diablo has often been referred to as a modern remaking of the Roguelike, and other games, such as Baroque take similar steps in remaking the Roguelike for a modern audience.

Pages in category "Roguelike"

The following 7 pages are in this category, out of 7 total.

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Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

A roguelike game is characterized by turn-based dungeon crawling gameplay and simplistic graphics, often drawing dungeons and their inhabitants using only ASCII characters. The term comes from the first game of the type, called Rogue.

A typical feature of roguelikes are that they are very unforgiving, and death lurks around every corner and is swift and violent. Very often they also do not allow you to reload a saved game. Once your character dies, death is permanent.

While most classic roguelikes are fantasy-based, often around Lord of the Rings or some other literary series, others are based on more exotic settings, like the Doom Roguelike and Animeband, a variant of Angband with an anime theme.

Contents

The games

Rogue, ...

Moria, Angband, ...

  • Moria (1983 - 1987)
    • Umoria
      • BOSS
      • Angband
        • AlexAngband
        • Angband/64
        • Angband a
        • Animeband
        • BAngband
        • CathAngband
        • CthAngband
        • CyAngband
        • Discband
        • DrAngband
        • DvEband
        • Easyband
        • Entroband
        • EyAngband
        • FAngband
        • FAangband
        • GilAngband
        • Goingband
        • GSN2band
        • Gumband
        • GW-band
        • HellBand
        • Hengband
        • IngBand
        • Ironband
        • The Iron Hells
        • KAmband
        • KAngband
        • LAngband
        • MAngband
        • MJband
        • Multiband
        • NewAngband
        • NTAngband
        • NPPAngband
        • Oangband
        • PosBand
        • PsiAngband
        • PziAngband
        • QAngband
        • Quickband
        • RAngband
        • Randomband
        • Sangband
        • SBFband
        • sCthAngband
        • Sillyband
        • Steamband
        • TAngband
        • ToME
        • TomeNET
        • UnAngband
        • Utumno
        • XBAND
        • ZAngband
        • ZAngband a
        • Zceband

Hack, NetHack, ...

Other games

External Links

  • http://roguelikedevelopment.org/ - Learn about development of roguelike games.
    • Actively Developing Roguelikes
  • BALROG (via web.archive.org) - Large chronological list of roguelikes.
  • Wiki:
    • RogueBasin:Definition - What is a roguelike?
    • RogueBasin:Category:Roguelike games - Another large list of roguelikes
    • Wikipedia:Roguelike
    • ToME:RogueLike - centric to ToME
    • Lotr:Roguelike - roguelikes and The Lord of the Rings



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