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Role-playing game (RPG; often roleplaying game) is a term used to describe a broad family of games in which players assume the roles of characters, or take control of one or more avatars, in a fictional setting. Actions taken within the game succeed or fail according to a formal system of rules and guidelines.[1]
The original form, sometimes called the pen-and-paper RPG, is conducted through speech. In live action role-playing games (LARP), players perform their characters' physical actions.[2 ] In both of these forms, an arranger called a game master (GM) usually decides on the rules and setting to be used and acts as referee, while each other player plays the role of a single character.[3] At the heart of these formats is in-character participation in a collaborative narrative. Several varieties of RPG exist in electronic media, including text-based MUDs and their graphics-based successors, massively multiplayer online role-playing games.
The term is also used to describe offline role-playing video games in which players control a character or party of characters who undertake quests, and whose capabilities advance using statistical mechanics. These games often share settings and rules with pen-and-paper RPGs, but do not enable the same collaborative storytelling.[4 ][5]
While the term is broad and encompassing, some game forms such as trading card games and wargames that are related to role-playing games may not be included. Role-playing activity may sometimes be present in such games, but it is not the primary focus.[6] The term is also sometimes used to describe roleplay simulation games and exercises used in teaching, training, and academic research.
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Role playing games are fundamentally different from most other types of games in that they stress social interaction and collaboration, whereas board games, card games, and sports emphasize competition.[7]
Both authors and major publishers of role-playing games consider them to be a form of interactive and collaborative storytelling;[8][9][10] however, they are not considered true narratives like novels or films as there is no actual story within a role-playing game. Instead events, characters and narrative structure give a sense of a narrative experience.[11] Like stories, role-playing games appeal because they engage the imagination. Interactivity is the crucial difference between role-playing games and traditional fiction. Whereas a viewer of a television show is a passive observer, a player at a role-playing game makes choices that affect the story.[12] Such role-playing games extend an older tradition of storytelling games where a small party of friends collaborate to create a story.
While simple forms of role-playing exist in traditional children's games such as "cops and robbers" and "cowboys and Indians", role-playing games add a level of sophistication and persistence to this basic idea with the addition of numeric rule sets and the participation of a referee. Participants in a role-playing game will generate specific characters and an ongoing plot. A consistent system of rules and a more or less realistic campaign setting in games aids suspension of disbelief. The level of realism in games ranges from just enough internal consistency to set up a believable story or credible challenge up to full-blown simulations of real-world processes.
Role-playing games are played in a wide variety of media ranging from the spoken pen-and-paper form, to physically acting out characters in LARP or playing characters virtually in digital media.[13] There is also a great variety of systems of rules and game settings. Games that emphasize plot and character interaction over game mechanics and combat sometimes prefer the name storytelling game. These types of games tend to minimize or altogether eliminate the use of dice or other randomizing elements. Some games are played with characters created before the game by the GM, rather than those created by the players. This type of game is typically played at gaming conventions, or in standalone games that do not form part of a campaign.
The game is conducted through speech in a small social gathering. The GM describes the game world and its inhabitants. The other players describe the intended actions of their characters, and the GM describes the outcomes.[14] Some outcomes are determined by the game system, and some are chosen by the GM.[15]
This is the format in which role-playing games were first popularized. The first commercially available RPG, Dungeons & Dragons (D&D), was inspired by fantasy literature and the wargaming hobby and was published in 1974.[16] D&D inspired the birth of a new industry of pen-and-paper role-playing games, with a growing number of games being published with diverse themes, rules, and playstyles.
This format is often referred to simply as a role-playing game. To distinguish this form of RPG from other formats, the retronyms pen and paper role-playing game or tabletop role-playing game are sometimes used, though neither pen and paper nor a table are strictly necessary.[3]
A LARP is played more like improvisational theatre.[17] Instead of describing their characters' actions, participants act out their characters' actions, often in costume. Further, the players' environment is used to represent the imaginary environment of the game world.[2 ][18 ][19] Some live action role-playing games use rock-paper-scissors or comparison of attributes to resolve conflicts symbolically, while other LARPs use physical combat with simulated arms such as airsoft guns or foam weapons.[20]
LARPs vary in size from a handful of players to several thousand, and in duration from a couple of hours to several days.[21][22] Because the number of players in a LARP is usually larger than in a tabletop role-playing game, and the players may be interacting in separate physical spaces, there is typically less of an emphasis on tightly maintaining a narrative or directly entertaining the players, and game sessions are often managed in a more distributed manner.[23]
Pen-and-paper role-playing games have been translated into a variety of electronic formats.[24] Some authors divide digital role-playing games into two intertwined groups: single player games using RPG-style mechanics, and multiplayer games incorporating social interaction.[25][26][27]
Single player role-playing video games form a loosely defined genre of computer and console games with origins in role-playing games such as Dungeons & Dragons, on which they base much of their terminology, settings and game mechanics.[25] This translation changes the experience of the game, providing a visual representation of the world and losing the feature of collaborative, interactive storytelling.[4 ][5]
Online text-based role-playing games involve many players using some type of text-based interface and an Internet connection to play an RPG. Games played in a real-time way include MUDs (multi-user dungeons), MUSHes, and other varieties of MU*. Games played in a turn-based fashion include play-by-mail games and play-by-post games.
Massively multi-player online role-playing games (MMORPGs) combine the large-scale social interaction and persistent world of MUDs with graphic interfaces. As of 2004, most MMORPGs did not actively support role-playing. Where this is the case, experienced role-players can take advantage of the game's communication functions to do so. However, this method requires the active participation of other players to be successful.[28]
Virtual tabletop software or Internet chat clients can be used for online play of what would otherwise be a traditional pen and paper RPG. Computer-assisted gaming can be used to add elements of computer gaming to in-person pen and paper role-playing, where computers are used for record-keeping and sometimes to resolve combat, while the participants generally make decisions concerning character interaction.
A common feature of many RPGs is the role of gamemaster, a participant who has special duties to present the fictional setting, arbitrate the results of character actions, and maintain the narrative flow.[29] In pen-and-paper and live action RPGs the GM performs these duties in person. In video RPGs many of the functions of a GM are fulfilled by the game engine, however some multi-player video RPGs also allow for a participant to take on a GM role through a visual interface called a GM toolkit, albeit with abilities limited by the available technology.[30]
An entry about RPG games can be found at Wikipedia.
The following 199 pages are in this category, out of 429 total.
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A role-playing game is a game in which one or more players take on an imagined persona.
These are traditional RPGs like Dungeons & Dragons and includes storytelling games like Vampire: The Requiem where you take on the role of a character. They are played face-to-face using pen, paper, dice, and sometimes miniature figures.
A genre of gaming that generally puts you in direct control of a character, or party of characters, abilities, items, skills, and other attributes. The RPG is notorious for stories of epic proportions and long length.
As internet connections proved more popular in the home, and the speed of connections grew to a point where playing games over the internet was possible, a new brand of role-playing-games sprung up: the MMORPG, or Massively Multiplayer Online RPG. In an MMORPG, each player has a customized avatar that shares the same game world with other characters and work together to accomplish goals and strengthen their characters, much like in a single-player RPG.
| Adventure: | 2D platformer | 3D platformer | Interactive fiction | Roguelike |
| Fighting: | 2D fighter | 3D fighter | Beat 'em up | Wrestling |
| Action: | First-person action | First-person shooter | Light gun | Rail shooter | Shmup | Stealth action | Survival horror | Third-person action | Third-person shooter | Vehicular combat |
| RPG: | Action RPG | Alternate reality game | Console RPG | MMOG | MMORPG | PC RPG | Strategy RPG |
| Strategy game: | 4XS | RTS | TBS |
| Racing: | Arcade racer | Futuristic racer | Kart racer | Simulation racer |
| Simulation: | Flight simulation | Train simulation | Life simulation | Virtual pet | Open-ended simulation |
| Sport: | Arcade sport | Extreme sport | Simulation sport | Statistical sport |
| Parlor: | Edutainment | Microgame | Music game | Party game | Puzzle |
| MMO: | MMORPG | MMOFPS | MMORTS | MMOS (MMOCB | MMOCMS | MMOSS | MMOR) |
| Misc: | Board game | Browser-based | Pinball | Side-scroller | Eroge |
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This article is a stub. You can help by adding to it.
Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles. |
A role-playing game (also called RPG) is a game in which one plays the role of one or several characters (people), either verbally (traditional RPGs), in a computer or video game, or alone. Often the characters gain experience (EXP) during the game, which makes them stronger.
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Role-Playing Game used to be the name for pre-computer games (the most well-known of which is Dungeons & Dragons). In this type of RPG, players assume the role of a fantasy character, and play in a made-up world that, most of the time, is controlled by a Dungeon Master (DM). The DM is a person that tells the game's story to the players, tells them where they are in the game world and plays the part of all the Non-Player Characters (NPCs) and monsters that the players meet.
The DM will also give quests or tasks for the characters to complete. Characters usually have special skills that limit their actions, such as strength or speed, and as the character completes the quests, he or she is awarded experience with which he or she can go up to higher levels.
Most RPGs use dice rolls when a player tries to do something hard in the game (Like attacking a monster, or jumping over a gap). This means that there is luck in the game, as well as skill.
A short example:
DM: "You enter a small room. It is wet and mouldy. You hear water dripping from somewhere. You see a small, shaking pile of gray jelly in the middle of the room."
Player: "I touch the pile with the tip of my sword."
DM: "Roll a 20-sided die."
(Player rolls a 1.)
DM: "Critical miss. The jelly moves up your sword and chokes you. You are dead."
Good DMs balance challenges and rewards, giving the players the chance to recover from mistakes, but at the same time providing consequences for the player's actions.
There are also computer and videogame RPGs, where the player controls one or more characters. A good example is the Final Fantasy series of games. Just like the pre-computer RPGs, the characters in the games level up when they get EXP. They also usually contain a main quest which cannot be completed without completing smaller side quests. These computer RPGs are easier to play because they only need one person, but they also lack the freedom of the older games, where new quests can be made up whenever you want. MMORPGs (Massively-Multiplayer Online Role-Playing Game), are computer games where many players meet online in one large game world, and go on quests together. Some examples of these games are World of Warcraft, Everquest, or Runescape.
Text Based RPGs are not too different from Traditional RPGs, generally based on the Dungeons and Dragons game. However some Text Based RPGs are not for combat, but are for socializing and meeting others. With many Text Based RPGs you need a client, a program to send what you say to the server, which can be located in another country. Many clients are basic and display text in one colour, but there are others that use colours, enhancing the readability of the content. See MU* for more details.
In LARP, the people play their characters themselves, much like a play. They act out the things their character does, dress like their character, and often talk in the way their character would.
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