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Rome: Total War
Developer(s) The Creative Assembly
Publisher(s) Activision - Original
Sega - Current
Designer(s) Raulf Bear
Series Total War
Version 1.5
Platform(s) Microsoft Windows, Mac OS 10.5
Release date(s) September 22, 2004[1]
Genre(s) Real-time tactics, Turn-based strategy
Mode(s) Single player, Multiplayer
Rating(s) ESRB: T
PEGI: 12+
Media CD - Original
DVD - Gold edition
Steam - Gold edition
System requirements Windows 98SE/ME/2000/XP
1.0 GHz Processor
2.9 GB HDD space
8x CD-ROM drive
64 MB DirectX 9.0b compatible Video Card
DirectX 9.0b compatible 16-bit sound card
Input methods Keyboard, mouse
Battles in Rome: Total War can feature thousands of individual units.

Rome: Total War (often abbreviated to RTW or Rome) is a critically acclaimed[2] strategy game composed of both turn-based strategy and real-time tactics, in which the player fights historical and fictitious battles set during late Roman Republic and early Roman Empire (270 BC–AD 14). The game was developed by The Creative Assembly and released on September 22, 2004.[1] It is the third game of The Creative Assembly's Total War series.



The player takes a role equivalent to the head of one the three great Roman houses at the time; the Julius (known as the Julii) , the Scipio (known as the "Scipii" in the game) or the Brutus (called the "Brutii"). Each of these factions has a different set of attributes and initial objectives. After a winning campaign as Romans (or using a simple mod) it is possible to play with other factions and take on a role similar to that of Hannibal, the brilliant Carthaginian general during the Second Punic War or the Gallic warlord Vercingetorix.


Gameplay consists of a combination of turn-based strategy and 3D real-time tactical battles. The 3D real-time action is uniquely different from most standard RTS games in that tactical maneuvering is critical to success whereas most RTS games take no account for the direction units are facing, flanking movements, breaking of lines, etc. The tactical module has come under criticism for producing unrealistic mutual blood baths[3]. The high-quality 3D graphics engine is able to render over thirty thousand men on a single battlefield. The strategic and tactical modes integrate such that the landscape for the battles is the same as seen on that particular spot on the strategic map where the armies meet. Each unit has its own type, stats, armour, weapons, and upgrades.

The game is similar to its predecessors, Shogun: Total War and Medieval: Total War, although there are some changes to the mechanics of sieges and city fights have been added. Most notable is that players now move their units with movement points; in previous games units were moved by territory.

Armies can be built to conquer nearby provinces; to conquer a province, you must capture its settlement. Fleets at sea can also ferry troops, and blockade enemy ports, thus cutting down income from trade. While doing so, players can build certain buildings within their cities to move up through the tech tree to train more advanced units, increase a province's income, and/or keep the population happy. The ultimate goal is to conquer 50 provinces and capture Rome, thereby becoming Emperor.


Each faction starts with a set of family members composed of that faction's leader, his spouse, their children, including a faction heir, any of their spouses and any grandchildren. Only the male members of the family are controllable and these only once they are 16 years old, at which point they reach adulthood and become "full" family members. They govern provinces when stationed in a city and when fielded upon the world map command armies in the field. Male family members are added to the family by births between married family members, as well as adoption and marriage. Family members eventually die, either naturally through old age or by death in battle, assassination, or natural disasters.

In the absence of generals commanding field armies, captains are the commanders by default. Admirals fulfil a similar function for fleets. Neither are family members, but appear in the list of forces when displayed. However, if a captain is victorious in a battle in which the odds are against him, the player may have the option of adopting the captain.

Julii family member with several traits and his retinue

Family members can acquire traits depending on their actions in battle or when governing a city. These can have both positive and negative effects on their command, management, and influence, which in turn affect their battlefield performance and how well a province they govern operates. Some of these traits are hereditary, and can be inherited by the children of a family member. Family members can also acquire ancillaries by the same actions. These are members of a general's retinue, but can only number up to eight. These ancillary characters can be traded between two family members if they are in the same army or city.


There are three types of agents that can be used by factions: spies, diplomats, and assassins. Like family members, agents can acquire traits and specific ancillaries, which can be traded, but only with other agents of the same type. They can independently cross into other territories (allied, neutral or hostile) without triggering a transgression message that happens when an army attempts to do the same. They can be attached to an army, at which point they travel with them until detached to operate independently. Spies can be used to gather intelligence on field armies, infiltrate foreign cities and serve in a counter-espionage role in the players own cities. In any mission a spy can be discovered and killed. Diplomats can negotiate with other factions, offering deals such as alliances, trade rights, or protectorate. They may also attempt to bribe enemy armies and agents. Assassins are used in Rome: Total War to assassinate enemy characters, as well as sabotaging buildings in enemy settlements. These missions carry a risk of death towards the agent.


On the campaign map, generals can hire mercenaries for an amount of Denarii (Roman money at the time) when there are mercenaries available in a territory, which are already trained and can be put to immediate use. Mercenaries vary depending on where they are recruited from, often being accustomed to the local terrain and tactics. There are disadvantages of using mercenaries; including high recruitment costs and mercenaries take part of the looting from a settlement instead of going to the player.

Unlike other units, when mercenaries are retrained their equipment is upgraded, but their casualties are not replaced. They also have a lower morale than many of the other soldiers that are able to be recruited.


The 3 Roman Factions: Julii, Brutii, Scipii. Unlockable Factions: Egypt, Carthage, Germania, Gaul, Britannia, Parthia, Greek Cities, and the Seleucid Empire. Non-Playable Factions: Thrace, Numidia, Dacia, Armenia, Spain, Pontus, Macedon, Scythia, Rebels, and Roman Senate.


A demo of the game was released on August 23, 2004 and is freely available for downloading. It features a playable version of the Battle of the Trebia, with the player taking the role of Hannibal.[4]

Prior to its release, a preliminary but completely workable version of the game engine was used in two series of TV programs: Decisive Battles by the History Channel where it was used to recreate famous historical battles,[5] and Time Commanders by BBC Two, where teams of novice non-gamers commanded ancient armies to replay key battles of antiquity. The game engine was fine-tuned specifically for these television shows by military historians for maximum historical accuracy.

The original music soundtrack for the game was composed by Jeff van Dyck, who received a BAFTA (British Academy) Interactive Awards nomination for his work. His wife Angela van Dyck features in some of the vocals; Angela also wrote the lyrics for the song "Divinitus", written in quasi-Latin. The game's most notable collaboration between Jeff and Angela is "Forever", which plays while the game's credits are rolling. "Forever" was originally meant to be the game's main menu song.

Reviews and awards

Rome: Total War has been critically acclaimed by many reviewers who regards it as one of the best strategy games of 2004, winning numerous awards and high scores from gaming websites and magazines alike. The review aggregator Game Rankings shows an average of 91.7% from 65 major critic reviews, with 48 reviews at 90% or higher.[6]


Rome Total War: Barbarian Invasion

Rome: Total War: Alexander

The Alexander expansion puts the player in the role of Alexander the Great and replays his conquests and battles.


Rome: Total War allows for the manipulation of some game resources, including its text files and textures. This has led to the creation of many modifications, or "mods". Some of them change the games unit skins and the campaign map to make it more realistic; others still move the games focus to a different time and place. The two favourites are:

  • Europa Barbarorum, a modification designed to be a definitive, historically accurate, full conversion of Rome: Total War.[8 ]
  • Rome: Total Realism, a modification which aims toward a much more realistic and historically accurate Rome: Total War. Many new units, more historically accurate rosters and an extended map make it one of the most popular mods made for the game.
  • SPQR total war


  1. ^ a b The Creative Assembly
  2. ^ The Creative Assembly
  3. ^ Lost Battles, Philip Sabin, page xvii
  4. ^
  5. ^ John Gaudiosi, "Rome: First a Game, Now on TV," Wired (05.17.04).
  6. ^ Rome: Total War Reviews, Game Rankings. Retrieved on 2008-08-20.
  7. ^ "IGN: Top 25 PC Games of All Time". Dan Adams, Steve Butts, Charles Onyett. March 16, 2007. Retrieved 2007-10-29.  
  8. ^ "Europa Barbarorum mission statement". Retrieved 2008-08-17.  

See also

  • Centurion: Defender of Rome - very similar game, released 10 years earlier

External links

Redirecting to Rome: Total War


Up to date as of January 14, 2010
(Redirected to Rome: Total War article)

From Wikiquote

The PC game Rome: Total War was created by The Creative Assembly and was published by SEGA. It was released in 2004.


Quotations by famous people

Some of the quotations in Rome: Total War are a collection of quotations attributed to some of history's most famous personalities:

By Aeschylus

  • I think the slain care little if they sleep or rise again.
  • A people's voice is dangerous when charged with wrath.
  • In war, truth is the first casualty.

By Aristotle

  • War, as the saying goes, is full of false alarms
  • We make war so that we may live in peace
  • The wise man speaks because he has something to say, the fool because he has to say something

By Cicero

  • The sinews of war are infinite money.
  • Armed forces abroad are of little value unless there is prudent counsel at home.
  • Silent enim leges inter arma (Laws are silent in times of war).

By Euripides

  • Courage may be taught as a child is taught to speak.
  • Danger gleams like sunshine to a brave man's eyes.
  • The god of war hates those who hesitate.
  • A large army is always disorderly.

By Julius Caesar

  • War gives the right of the conquerors to impose any conditions they please upon the vanquished.
  • Veni, vidi, vici (I came, I saw, I conquered).
  • In war important events result from trivial causes.
  • Alea iacta est (The die is cast).

By Hermocrates

  • The true contempt of an invader is shown by deeds of valour in the field.
  • When there is mutual fear, men think twice before they make aggression upon one another.
  • They have an abundance of gold and silver, and these make war, like other things, go smoothly.
  • Nobody is driven in to war by ignorance, and no one who thinks he will gain anything from it is deterred by fear.

By Herodotus

  • In peace, sons bury their fathers; in war, fathers bury their sons.
  • Far better it is to have a stout heart always and suffer one's share of evils, than to be ever fearing what may happen.

By Hippocrates

  • War is the only proper school of the surgeon.

By Homer

  • Even the bravest cannot fight beyond his strength.
  • Ye gods, what dastards would our host command? Swept to the war, the lumber of the land.
  • Noble and manly music invigorates the spirit, strengthens the wavering man, and incites him to great and worthy deeds.
  • He serves me most, who serves his country best.
  • To those that flee comes neither power nor glory.
  • Men grow tired of sleep, love, singing and dancing sooner than war.
  • The blade itself incites to violence.
  • So ends the bloody business of the day.
  • A glorious death is his who for his country falls.

By Horace

  • Adversity reveals the genius of a general; good fortune conceals it.
  • A wise man in times of peace prepares for war.
  • Bella detesta matribus (Wars are the dread of mothers).
  • Dulce et decorum est pro patria mori (It is a sweet and seemly thing to die for one's country).
  • Quae caret ora cruore nostro? (What coast knows not our blood?)

By Livy

  • To a good general luck is important.
  • The outcome corresponds less to expectations in war than in any other case whatsoever.
  • Vae victis (Woe to the vanquished).

By Ovid

  • The gods favour the bold.
  • Fas est et ab hoste doceri (It is right to learn, even from the enemy).

By Pericles

  • I am more afraid of our own mistakes than of our enemies' designs.
  • Men of Athens, I do not have much time for exhortation, but to the brave a few words are as good as many...

By Plato

  • The rulers of the State are the only ones who should have the privilege of lying.
  • Every care must be taken that our auxiliaries, being stronger than our citizens, may not grow too much for them and become savage beasts.
  • Only the dead have seen the end of war.

By Plautus

  • Ah, yes, mere infantry - poor beggars...
  • The valiant profit more their country than the finest, cleverest speakers.
  • Victi vincimus (Conquered, we conquer).

By Polybius

  • A good general not only sees the way to victory, he also knows when victory is impossible.
  • In war we must always leave room for strokes of fortune, and accidents that cannot be foreseen.

By Publilius Syrus

  • The cruelty of war makes for peace.
  • Pardon one offence and you encourage the commission of many.
  • We should provide in peace what we need in war.
  • Necessity knows no law except to conquer.
  • It is a bad plan that cannot be altered.
  • He is best secure from dangers who is on his guard even when he seems safe.

By Seneca the Younger

  • If a man does not know to what port he is sailing, no wind is favourable.
  • The fortunes of war are always doubtful.
  • Constant exposure to dangers will breed contempt for them.

By Sophocles

  • Quick decisions are unsafe decisions.
  • It is the brave man's part to live with glory, or with glory die.

By Sun Tzu

  • All warfare is based on deception.
  • He who knows when he can fight and when he cannot will be victorious.
  • Generally management of the many is the same as management of the few. It is a matter of organization.
  • In war, numbers alone confer no advantage. Do not advance relying on sheer military power.

By Tacitus

  • Even the bravest are frightened by sudden terrors.
  • The proper arts of a general are judgement and prudence.
  • A bad peace is even worse than war.
  • The desire for safety stands against every great and noble enterprise.
  • Valour is the contempt of death and pain.
  • Great empires are not maintained by timidity.
  • They make a solitude and call it peace.

By Thucydides

  • War is not so much a matter of weapons as of money.
  • A collision at sea can ruin your entire day.
  • Self-control is the chief element in self-respect, and self-respect is the chief element in courage.
  • The strong did what they could, and the weak suffered what they must.

By Publius Flavius Vegetius Renatus

  • Few men are born brave; many become so through training and force of discipline.
  • A general is not easily overcome who can form a true judgement of his own and the enemy's forces.
  • What can a soldier do who charges when out of breath?
  • Valour is superior to numbers.
  • Qui desiderat pacem praeparet bellum (Let him who desires peace prepare for war).
  • An ambush, if discovered and promptly surrounded, will repay the intended mischief with interest.
  • An adversary is more hurt by desertion than by slaughter.
  • We die today not only for our friends and family but for our gods and for our forefathers and men before them so pray to them to make us victorious

By Virgil

  • Bella, horida bella (Wars, horrid wars!)
  • Let all be present and expect the palm, the prize of victory.

By Xenophon

  • When one side goes against the enemy with the gods' gift of stronger morale, then their adversaries, as a rule, cannot withstand them.
  • Willing obedience always beats forced obedience.


  • Brave men are a city's strongest tower of defence - Alcaeus
  • Against danger it pays to be prepared - Aesop
  • The Spartans do not ask how many but where they are - Agis II of Sparta
  • A dead enemy always smells good - Alus Vitellus
  • War spares not the brave but the cowardly - Anacreon
  • It is the noblest and safest thing for a great army to be visibly animated by one spirit - Archidamus of Sparta
  • Ah! The generals! They are numerous but not good for much! - Aristophanes
  • If a man does not strike first, he will be the first struck - Athenagoras of Syracuse
  • Come home with this shield or upon it - A Spartan woman equips her son
  • Varus, give me back my legions - Augustus Caesar : After the defeat and annihilation of Varus's column in Teutoberg Forest
  • Let them hate us as long as they fear us - Caligula
  • To lead untrained people to war is to throw them away - Confucius
  • Only the brave enjoy noble and glorious deaths - Dionysius
  • To an imperial city nothing is inconsistent which is expedient - Euphemus of Athens
  • The walls shall shake at the noise of the horsemen, and of the wheels, and of the chariots - Ezekiel, XXVI, 10
  • Alta sedent civilis vulnera dextrae (Deep are the wounds that civil strife inflicts) - Lucan
  • It is pleasant, when the sea is high and the winds are dashing the waves about, to watch from the shores the struggles of another - Lucretius
  • To brave men, the prizes that war offers are liberty and fame - Lycurgus of Sparta
  • Hannibal knew how to gain a victory, but not how to use it - Maharbal
  • The man who runs away will fight again - Menander
  • A small country cannot contend with a great; the few cannot contend with the many; the weak cannot contend with the strong - Mencius
  • Soldiers do not like being under the command of one who is not of noble birth - Onosander
  • He conquers who endures - Persius
  • An alliance with the powerful is never to be trusted - Phaedrus
  • In the moment of action remember the value of silence and order - Phormio of Athens
  • War is sweet to those who have never experienced it - Pindar
  • Extraordinary rains pretty generally fall after great battles - Plutarch
  • How are the mighty fallen in the midst of battle! - II Samuel, I, 25
  • Cry "Havoc!" and let slip the dogs of war - Shakespeare: Julius Caesar, III, 1
  • In war we must be speedy - Silius Italicus
  • A disorderly mob is no more an army than a heap of building materials is a house - Socrates
  • Learn to obey before you command - Solon of Athens
  • Fortes fortuna adiuvat (Fortune favours the bold) - Terence
  • Who was the first that forged the deadly blade? Of rugged steel his savage soul was made - Tibullus

Proverbs and Maxims

Other quotations from Rome: Total War are proverbs and maxims. Here are some of them.


  • March divided and fight concentrated.
  • Divide and conquer.


  • After the war is over, make alliances - Greek proverb
  • Flet victus, victor interiit (The conquered mourns, the conqueror is undone) - Latin proverb
  • Timidi mater non flet (A coward's mother does not weep) - Latin proverb
  • Arms keep peace - Latin proverb
  • Fortis cadere, cedere non potest (A brave man may fall, but he cannot yield) - Latin proverb
  • To blunder twice is not allowed in war - Latin proverb
  • Victory loves prudence - Latin proverb (In this case "Victory" is the Roman goddess Victoria)

Battle Speeches

Besides the above quotations, some of the game's memorable quotations come from the pre-battle speeches made by the game developers. Here are some of them.

  • One of you is worth more than any number of them!
  • Skill and valour still count for something in war!
  • They are worth less than the dirt beneath a toenail!
  • Today is a good day to die! Today is a great day to meet the gods! So let us send the enemy screaming to meet their gods today!
  • Victory is near at hand! If all do their duty, it will be OUR victory! Bend your backs to your tasks, and all will be well!
  • We go now to our bloody business.
  • And remember this above all: our Roman gods are watching! Make sure they are not ashamed!
  • Today the carrion birds feast! But they shall feast on the flesh of our enemies; not on good, Roman flesh!"
  • I want to see blood! I want to BATHE in their blood! I want to bathe in their blood for a week! Now, KILL THEM ALL! (from "bloody" or "bloodthirsty" Roman generals)
  • And any man who comes through this fight mostly unharmed will be my sister! It'll be free frocks and jollies forever, you'll see! (from a "dangerously mad" Roman general)
  • I do not fight with a cool head today, I admit it. My eyes see only a red mist. I do not want them to run from battle, I want their heads on our pikes by evening! (from a Roman general with "angry")
  • They have been led here by mewling infants instead of leaders, now they will pay the price! (if the enemy general has poor skills)
  • How terrible it must be to face us; the sons of the wolf and the bear! Even now fear works in the bowels of our foes!(From Barbaric Generals, especially Germanic)
  • We are gathered here today to do battle. Regrettable isn't it? I didn't want to be here myself, but my grandmother told me that I better make a good show out of it. So here it goes. (from a Roman general with "tedious speaker" trait)
  • The enemy war god must have a sense of humour, I mean look at them (from a roman general when the enemy force is heavily damaged and vastly outnumbered)
  • My brave men! Victory shall be ours, by grace of my inspired leadership. But this means I can not risk myself in the front line. I must remain safe, guarded by you my loyal warriors! This is not cowardice, oh no. It is prudence, the handmaiden of victory!(from a roman general with "doubtful courage")
  • Men! We face adversity, a band of brothers, dedicated to the warrior's code of strength and victory. But we will never know defeat while we stand together! This day we add another triumph to the history of our people! We will be honoured as men!
  • I carry on my body many great scars, honourably earned in battle! I have fought many a foe in open combat! I come to fight today! Who stands with me?
  • The gods have surely smiled upon us! The omens are so numerous and so in our favour that I cannot describe them all and still have time for a battle today!
  • What we do today, we do as servants of the gods. Ask them for courage and strength! Honour them in your hearts, and they will aid us all! Look to your weapons, but also look to the heavens and raise a mighty shout in praise of the gods! Now, to battle!
  • Now you're probably wondering about this evening's entertainment. There's enough wine in camp to float a boat. It's all yours when they're dead. Oh yes, and the camp women will be suitably appreciative too.
  • Now, you know I have a reputation for cunning in battle. I do not intend this to be a fair fight. I am going to fall upon them without warning! I will strike at their weakest points! This won't be a battle - it'll be a kick up the toga!
  • Let us offer prayers to the gods for victory. And then let us arm ourselves to the teeth, just in case the gods aren't listening
  • Fighting is easy, what is hard is the look on your woman's face when you are a weakling. But I do not see anyone here who deserves to be called that.
  • So harden your hearts, sharpen your swords and when the enemy is here, gut him like a fish.

Campaign Voiceovers

  • Julii: Gods...I hate Gauls. My grandfather hated them too, even before they put out his eyes. Did you think I'd be out here on the frontier without good reason? Yes, Rome needs a strong frontier. No, Rome doesn't need unwashed barbarians at her gates! So, that's why I'm here, the leader of the Julii: to bring Roman order to stinking Gauls. Revenge? That'd be good too. This war against the Gauls won't last long, and when it's done, I've got plans. This is all about power, power in Rome. Going down that road means dealing with all my rivals: the Senate, the Greeks, those Carthaginian elephant-riders, the Scipii and the Brutii families too. After all, the man who controls Rome rules the world...and one day, I will be Emperor.
  • Brutii: We Brutii are the only true Romans. We saved Rome, we drove out the kings, we made the Republic. The family deserve respect; respect, and obedience. We know what is best for Rome: new lands, living space, territories, slaves! I know what must be done. The Greeks look down their perfumed noses at all Romans, and they hate us. I'm going to give them a reason for hate...when I've crushed them! Roman steel, that's the answer; Roman steel in the Brutii fist. And the other great Roman families...the Scipii; trash! They have no respect for proper Roman ways, for us! The Julii prostitute themselves. As if the people matter! Bah! We Brutii must lead Rome.
  • Scipii: My family, the House of Scipii, are beloved of the gods. A proud boast, but true all the same. In return we have served Rome, ruled well, led her armies to glory; it has cost us dearly, despite the love of the gods. Sometimes the hatred of men is stronger. Our dead lie in many graves, put there by Carthaginian swords...and a few Greek ones. Even Roman blades have taken Scipii lives; that, we do not forget, or forgive. So, now our time has come. The spirits of the dead cry out for blood. I will lead our family in this undertaking. The gods will grant us vengeance. When Sicily is Roman, when Carthage is crushed, when the other Roman families are gone, when the world is mine...then I will stand before the gods and be worthy of their love. And worthy to rule Rome!
  • Greek factions: Greeks could rule the world. Alexander did. He took a Greek army to the far Indus. There was nothing left to conquer; the world was his. But Alexander is dead. His empire is gone. And so we live in evil days; the free men of Greece have turned on each other, instead of their proper enemies: those who envy all the Greeks have done. Alexander must weep, if the dead weep. I will weep in his place, but I will also hope. The world turns; what once was may come again. The Fates still spin the web of men's lives. So now, perhaps the gods wish Greeks to be great again. Perhaps a new Alexander will take up the sword, bring order where there is chaos, remake the world of men into a better image...perhaps.
  • Egypt: I have been in the service of Pharaoh for many, many years. It is my task to write down all that is decided. My father did this before me, and his father before him. We have faithfully recorded and seen much. Pharaoh is our lord and master; he is Horus reborn, and will be Osiris in the afterlife. All of Egypt lives and dies by his divine wish, and this is as it should be. We are his children; Pharaoh loves us all. We would conquer the world, so that all can know his wise rule. Even if Pharaoh did not ask this, we would do it. His enemies will be struck down; night and darkness will take them. The sands will be stained red. All this will come to pass, for Pharaoh has decreed it. So it is written. So it shall be.
  • Barbarian factions: Before my grandfather's grandfather was born, this was our land. These are our good places; our gods live here, in the trees and the rivers. They watch over us. We are happy: we hunt, we love, we have families, homes, a good life. But sometimes we must fight! The Romans disturb the gods; they burn the forests; they take what is ours, wives, children, land! And the Romans talk of how they will 'help us and protect us'. They put us to sleep with golden promises: when we wake, all that we had is gone-stolen! They take our sons and turn them into little Romans. Gah! So we fight to keep what is ours, what must stay ours! There can be no peace, no peace with Romans, men of stone, and iron, and lies! There can be only war!
  • Carthage: Last night, the crying of the children kept me awake...and I had a terrible vision. I saw the fall of our city: bleached bones under a harsh sun; Carthage, gone! Why would Baal send such a vision? He is not cruel; he has watched over us. We have had victories aplenty in war. Our merchants sail to all corners of the world. Yet even now, I fear. I cannot help it. We are the envy of lesser men. They tell terrible lies about us. They do not understand, so they lie. But the Romans, they are the masters of falsehood. War will come, I am sure of it. So. I will have no more false visions...and I think the children will be quiet tonight.
  • Parthia: The desert is ours. It is my home. Invaders come here, but they do not leave. They do not understand the desert; they do not understand how it gives life, and how it kills. So they die, and we grow stronger. The dead, now, the dead cannot pass on their newfound invaders keep coming, keep trying to take our lands and our wealth. But then, wealth flows through this land. And if our people have one thing, it is the love of wealth. It is sweeter than water, it is more powerful than the sword, for any sword can be turned aside with a gold coin. Gold will buy a thousand warriors...and a thousand warriors, why, they are the start of an empire!

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(Redirected to Rome: Total War article)

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Rome: Total War
Box artwork for Rome: Total War.
Developer(s) Creative Assembly
Publisher(s) Activision, Sega
Release date(s)
Genre(s) RTS
System(s) Windows
ESRB: Teen
Expansion pack(s) Rome: Total War: Barbarian Invasion
Rome: Total War: Alexander
Series Total War

Rome: Total War (often abbreviated to RTW or Rome) is a critically acclaimed strategy game where players fight historical and fictitious battles during the era of the Roman Republic and the reign of Augustus, from 270 BC (the final defeat of the last of Rome's Italian rivals) to 14 AD (the death of Augustus). The game was developed by Creative Assembly and released on September 22, 2004. A demo of the game, which features a playable version of the Battle of the Trebia, with the player taking the role of Hannibal, was released on August 23, 2004 and is freely available for downloading.

The game features a Single-Player Campaign where you play as a faction and achieve your goal of conquest of the other factions, the ability to create custom battles to fight against AI controlled opponents, Multiplayer battles online against other people, Real-time command of armies on 3-D rendered battlefield environments, and you can fight notable historical battles such as the Battle of the Trebia.

Each faction has some units and structures unique to their own faction or culture. In the Campaign, you will have to upgrade structures and advance cities to access new troops, bonuses, ships, and agents, which will help in your goal of eventual conquest of the entire map.

The gameplay is similar to that of its predecessors, Shogun: Total War and Medieval: Total War, although there are some changes to the mechanics of sieges and city fights have been added. Most notable is that players now move their units with movement points; in previous games units were moved by territory.

Armies can be built to conquer nearby provinces; to conquer a province, you besiege and then defeat the enemy army garrisoned in the settlement. Fleets at sea can also ferry troops, and blockade enemy ports, thus cutting down income from trade. While doing so, players can build certain buildings within their cities to move up through the tech tree to train more advanced units, increase a province's income, and/or keep the population happy. The ultimate goal, as in previous Total War games, is to conquer 50 provinces and capture Rome from the Senate, thereby becoming Emperor.

The player takes control of a particular faction of the era. It is possible to unlock otherwise non-playable factions by a simple mod of the game's files; however, some may contain minor faults or bugs. Factions are described in this article what their playable status is by default.

Two Expansion Packs have been released for the game, Rome: Total War: Barbarian Invasion and Rome: Total War: Alexander

Table of Contents

Getting Started
  • Controls
  • Factions


Up to date as of February 01, 2010
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Rome: Total War

Developer(s) Creative Assembly
Publisher(s) Activision
Status Released
Release date September 22, 2004 (NA)
Genre RTS
Mode(s) Single player, multiplayer
Age rating(s) ESRB: T
Platform(s) PC
Media CD
Credits | Soundtrack | Codes | Walkthrough

Game in the Total War series released in 2004. Features turn-based empire building alongside real-time battles. Rome: Total War is the first in the series to use fully 3d graphics, and also implemented a fully interactive world map, a departure from the risklike maps of the previous games.



At first you start the game as any one of three Roman factions. After beating the game with them, you unlock another eight factions to play with. During the game you will have a goal of a certain number of provinces. When you capture your goal, you win the game.

World Map

The World Map is divided into provinces. Each province has a city. The city is where most of the economic management occurs. Each city has a settable tax rate and a building tree depending on your faction. Cities are also where military units are trained, and control of a province depends upon control of it's corresponding city.

Battle Map

When an army attacks another army, the player has the option of choosing to fight it out in real time. As in all Total War games, Rome's battles are very realistic. You begin setting up your formation, and eventually the goal is to make the opposing army rout. The engine supports thousands of individual soldiers, which are divided into controllable units. Every unit has a list of stats which will effect it's ability to fight such as fatigue, experience, moral, and for missile types, ammunition.

During battles, players can make use of real life tactics like flanking and skirmishing. Cavalry, for instance, will rip through a unit if they hit an unprotected side. Some units have multiple stances (such as the hoplite phalanx) which changes it's effectiveness in certain situations.

Playable Factions








Greek Cities

Seleucid Empire




Despite being touted as a historical game, Rome: Total War has many historical inaccuracies which certain members of the community have been frustrated by. The three Roman factions are largely ahistorical, as are certain Egyptian and Barbarian units. Barbarians as a whole are underdeveloped, and the game focuses on a largely Romecentric point of view.


Rome: Total War is highly modable, and many exceptional mods have come around

Europa Barbarorum

Europa Barbarorum started out as an attempt to bring depth to the barbarian factions, and ended as an attempt to make the entire game as historically accurate as possible. The total conversion makes heavy use of scripts, and while the game is longer, slower paced, and generally more hardcore than the base game, which can put some people off, it succeeds in making a game that is historically rich.

This article uses material from the "Rome: Total War" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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