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RunUO
RunUO Logo.png
Developer(s) RunUO Software
Stable release 2.0.0 / October 6, 2009
Written in .NET Framework
Operating system Cross-Platform
Type Game Server
License GPL
Website http://www.runuo.com/

RunUO is a project to create and maintain a freely available Microsoft .NET based Ultima Online server. The goal of the RunUO Software Team is to provide software that is scalable and capable of recreating the EA Games server environment.

Contents

History

RunUO started as a hobby. During the early part of 2002, “Krrios” began writing his own client for Ultima Online (a popular MMORPG). RunUO began as an aid in the client development process to simulate the actions of the Origin Systems shards. A few months later, Ryan, now the project manager of RunUO, convinced “Krrios” to concentrate more on creating a new Ultima Online server emulator.

Ryan already had experience in maintaining websites and communities from past emulation ventures. On September 25, 2002 the first release was made, RunUO Beta 1.[1] During its beta phases, RunUO was released as a closed-source project. In less than three years and 40 betas (36 released to the public[2]), RunUO 1.0.0 was released on February 3, 2005.[3]

On June 15, 2006 a RunUO 2.0 release candidate was released, ushering in support for the latest game expansions and the new .NET 2.0 framework. That same day a public Subversion repository for RunUO was opened. This allows RunUO users to see the latest work being done on RunUO by the development team and submit their own patches to have features and fixes implemented in the main distribution.[4]

On February 7, 2008 A second Release Candidate for RunUO 2.0 was released with more than 165 bugs fixed and features added.[5]

On October 6, 2009 RunUO 2.0 Final was released, changes including over 100 SVN commits from 2.0 RC2, This also brings the first stable release of RunUO for Mono for use on linux/BSD and other platforms. [6]

Licensing

RunUO is licensed under the GNU General Public License (GPL), and is available for download from the RunUO.com website.

Developers

RunUO is developed and maintained by an open community of developers under the guidance of the RunUO Software Team. The RunUO Software Team consists of Bryan “Zippy” Pass, Jeff Boulanger, "Ravenal", Mark Sturgill, Andre Sayre “ASayre”, “Krrios”, and Ryan McAdams.

EULA Violation

Please note disclaimer: Wikipedia does not give legal advice.

RunUO is not an Approved Third Party Program, and using it with the Ultima Online Client is a violation of the client’s End User License Agreement (EULA) If Electronic Arts suspects that a user has used RunUO or connected to a RunUO freeshard in the past,EA may revoke that user’s EA account. This does not hamper their ability to connect to non EA shards however. (RunUO or otherwise) Shard Emulation is not illegal, contrary to many rumors and misconceptions, as no reverse engineering takes place.

Hosted Projects

See also

References

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Notes

  1. ^ For more information about the licensing, see OSI GPL Information.

External links

  • RunUO.com — Forms the backbone of the RunUO emulator community and provides forums for discussion, support, and script submissions.

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