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S.T.A.L.K.E.R.: Call of Pripyat
Developer(s) GSC Game World
Publisher(s) GSC World Publishing (CIS)[1]

bitComposer Games (Europe, USA)[2]
Viva Media (North America)[3]

Distributor(s) NAMCO BANDAI Partners Germany - (Germany, Austria, Switzerland)[4]
Engine X-Ray V1.6
Platform(s) Microsoft Windows
Release date(s) October 2, 2009 - (CIS)
November 5, 2009 - (Germany, Austria, Switzerland)[5]
November 27, 2009 - Poland[6]
February 2010 - (Rest of Europe, USA, Australia)[7]
February 2, 2010 - North America[3]
Genre(s) First-person shooter, Role-playing
Mode(s) Single-player, Multi-player
Rating(s) RP
Media DVD
System requirements Recommended: Intel Core 2 Duo E7400/AMD Athlon 64 X2 5600+, 2GB RAM, nVidia GeForce 9800 GTX/ATI Radeon HD 4850/512 MB DirectX 9 or 10 compatible video card

Minimum: Intel Pentium IV 2 GHz/AMD Athlon XP 2200+, 512 MB RAM, nVidia GeForce 5700/ATI Radeon 9600/128MB DirectX 8 compatible video card

S.T.A.L.K.E.R.: Call of Pripyat is the sequel of S.T.A.L.K.E.R.: Shadow of Chernobyl, a first-person shooter computer game by Ukrainian developer GSC Game World. S.T.A.L.K.E.R.: Call of Pripyat is the third game in the survival FPS S.T.A.L.K.E.R. series.





The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl following the ending in which Strelok destroys the C-Consciousness. Having discovered the open path to the Zone's center, the government decides to stage a large-scale operation to take control of the Chernobyl nuclear plant.

According to the operation's plan, the first military group is to conduct an air scouting of the territory to map the anomalous fields. Thereafter, making use of the maps, the main military forces are to be dispatched.

Despite thorough preparations, the operation fails. Most of the advanced helicopters crash. In order to collect information on the reasons for the operation's failure, Ukraine's Security Service send their agent (protagonist - Alexander Degtyaryov) into the Zone. From now on everything depends on the player.[8]

The player must traverse through the Zone and investigate the crash sites. As the player progresses he starts learning how the helicopters were shot down. The climax of the story begins when the player reaches Pripyat to find survivors of the helicoptor crashes. The player eventually meets Strelok from the original S.T.A.L.K.E.R. game (Shadow of Chernobyl) and learns of the secrets behind the Zone.

The game concludes with the survivors, Strelok, and the player leaving the Zone. Before boarding the helicopter the player is prompted whether he wishes to leave The Zone forever or continue exploring the Zone. If the player decides not to leave the Zone, then the game enters a free-play mode. During free-play mode the player can leave the Zone by NPCs at any time he wants.


The game takes place in and around the city of Prypiat. The area is divided into three parts known as Creek, Jupiter Neighborhood, and the city of Prypiat itself. It is a large playable area.


S.T.A.L.K.E.R. Call of Pripyat also known as CoP focuses on post apocalyptic gameplay[9] atmosphere based around the Chernobyl zone of exclusion.


Receiving damage will usually cause bleeding, which the player must take care of with medical supplies. Similarly, unmaintained weapons and some equipment will be damaged from continued use. The condition of an item is displayed as a gauge next to the entry in the player's inventory. If severely damaged or broken, a red HUD icon will denote this.


The Zone features a limited economy, with traders and inhabitants exchanging goods and services for money and items. The game's trading system differs from the previous editions in that degraded weapons and armour are unable to be sold until they are repaired. Traders also sell information on missions and are keen to be in receipt of documents.


Players have the ability to upgrade weaponry via a technician, provided that they can obtain the upgraded parts they desire. Upgrading has three tiers of improvement, each tier requires a new set of tools. There are two sets of tool kits for each tier, which can be found scattered throughout the world. Alternatively the player can choose to accept missions or tasks in exchange for the item(s) needed.


You can encounter various mutant creatures roaming the Zone, most of which are hostile to stalkers and will pursue and attack people who get too close. Artificial intelligence has been overhauled since the previous two games and now offers these creatures advanced, more realistic behavior. One creature in particular, the Snork, focusing on guerrilla-style attacks.


Several factions reside in the Zone: Loners, Bandits, Mercenaries, Scientists, Zombified Stalkers, Military, Monolith, Duty, and Freedom, the two latter ones being ideologically motivated; Control and anarchy, respectively. Although not at war, fights will occasionally break out outside designated "Safe Zones". At some certain spots of Creek and Jupiter Neighbourhood groups of Mercenaries, both neutral and hostile to the player, appear.
The player's relations to the factions are commonly neutral. However, Zombified Stalkers and Monoliths (except of one split faction found on Jupiter Neighbourhood) are hostile towards the player; same for Mercenaries found in Prypyat.


Each day in the game, "emissions" will occur: The ground will shake, an indication of the unstable Chernobyl power plant about to eject lethal radiation. The player will be warned two minutes in advance of an upcoming blowout, and must find a predesignated shelter so as not to be exposed to the nuclear fallout. The sky will turn red as the blowout passes through the player's region, killing everything outside of a shelter. The player can, however, survive outside of a shelter during a blowout if he consumes antibiotics, in which case he will pass out and wake up after the blowout. Blowouts will also send out a slew of "artifacts".


Artifacts are found in or around anomalies. Players can use special detectors to detect these anomalies. Every time a reactor blowout happens, each anomaly has a chance of creating a new artifact within its wake. These artifacts can be sold, and are occasionally given as rewards for services rendered. Primarily, artifacts serve as a means to enhance the player's abilities, dependent on which artifact the player has enabled in their inventory. Most are modular and can be used in conjunction with other artifacts, or multiple artifacts of the same kind can be used to multiply their effects. Most of these artifacts also emit harmful radiation, limiting their usage to short periods of time.

Free play

In the free play mode, the player may traverse the zone and finish all of the missions that were not finished. It also allows the player to find secrets and hidden parts of the game impossible to find during the first play through. The player is also able to obtain hidden artifacts and unlock achievements.


Call of Pripyat features DirectX 11 graphics, including GPU tesselation. Regions and maps feature photo realistic scenes of the region it is made to represent. There is also extensive support for older versions of DirectX, meaning that Call of Pripyat is also compatible with DirectX 8, 9, 10 and 10.1.

Editions and release dates

S.T.A.L.K.E.R Call of Pripyat will have a Limited edition that features a map of the Zone, 2 faction patches, a stalker bandana and a "stalker lighter", as well as the metal case the game is included in.


External links


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