Safari Hunt | |
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Developer(s) | SEGA |
Publisher(s) | SEGA |
Platform(s) | Sega Master System |
Release date(s) | 1986 |
Genre(s) | Light-gun game |
Mode(s) | Single player |
Safari Hunt is a video game developed and manufactured by Sega for the Master System in 1986. It is a Light-gun game and requires the Sega Light Phaser to play. It was released as a built in game in Version 2.4 of the Master System BIOS.
The game plays a lot like an upgraded Duck Hunt from the NES, requiring the player to shoot at animals in a hunt. Where Safari Hunt improves on is with its three levels (compared to one) and a variety of animals instead of only ducks. The player must score a certain amount of points gained by shooting the animals with a limited amount of bullets to move to the next level.
The three levels and animals included in each are:
The 3 levels repeat until level 69 at which the final required score is 1 million points. The player is told that he or she has made it to the end of the game and is given a "Game Over" screen.
Safari Hunt | |
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Developer(s) | Sega |
Publisher(s) | Sega |
Release date(s) | |
Genre(s) | Light gun |
System(s) | Sega Master System |
Mode(s) | Single player |
Input | Sega Light Phaser |
Safari Hunt is a video game developed and manufactured by Sega for the Master System in 1986. It is a Light-gun game and requires the Sega Light Phaser to play. It was released as a built in game in Version 2.4 of the Master System BIOS. The game also came bundled in Combo Cartridges with other games, such as Hang-On.
The game plays a lot like an upgraded Duck Hunt from the NES, requiring the player to shoot at animals in a hunt. Where Safari Hunt improves is with its three levels (compared to one) and a variety of animals instead of only ducks. The player must score a certain amount of points gained by shooting the animals with a limited amount of bullets to move to the next level.
![]() Select screen for the Safari Hunt / Hang-On Combo Cartridge. |
![]() Start screen for Safari Hunt. |
The three levels and animals included in each are:
The 3 levels repeat until level 69, at which the final required score is 1 million points. The player is told that he or she has made it to the end of the game and is given a "Game Over" screen.
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