| Samurai Shodown II | |
|---|---|
![]() Neo Geo AES cover art for Samurai Shodown II, featuring art by Shinkiro. |
|
| Developer(s) | SNK |
| Publisher(s) | SNK |
| Designer(s) | Galapagos Team |
| Platform(s) | Arcade, Neo-Geo CD, PlayStation, Windows, Xbox 360 (XBLA), Wii (Virtual Console) |
| Release date(s) | Neo Geo October 28, 1994 Virtual Console NA August 25, 2008 EU August 8, 2008 Xbox Live Arcade September 10, 2008 |
| Genre(s) | 2D Weapon Based Versus fighting |
| Mode(s) | Up to 2 players simultaneously |
| Input methods | 8-way Joystick, 4 Buttons |
| Cabinet | Upright |
| Arcade system | Neo Geo (202 Mbit cartridge) |
| Display | Raster, 304 x 224 pixels (Horizontal), 4096 colors |
Samurai Shodown II (真 SAMURAI SPIRITS 覇王丸地獄変 Shin Samurai Spirits Haōmaru Jigokuhen, lit. "True Samurai Spirits - Haohmaru's Portrait of Hell"), is the second game in SNK's popular Samurai Shodown series of versus fighting games. This game has been released on the Wii's Virtual Console in Europe on August 8, 2008 and in North America on August 25, 2008 at a cost of 900 Wii Points.[1] It also been released on Xbox 360 for Xbox Live Arcade on September 10, 2008.
Contents |
Following up on the extremely-enthusiastic fan reception of the first SS game, SNK rebuilt the sequel from the ground up, including almost all of its predecessor's cast, adding several new characters, and refining the overall gameplay with more responsive control, more moves (particularly the use of the POW meter as a finishing-move meter), and a substantial number of Easter eggs.
The cast of characters was expanded to include the following new additions:
The overall gameplay was expanded to include several movement options, such as being able to roll forward and backward, ducking to avoid high attacks, or doing small hops to avoid low strikes. This game was also the first game to incorporate an offensive blocking technique or "parry", via a command issued at the last second, a player would be able to deflect the incoming attack and leave their adversary open to attack by a split second. Such a technique would not be incorporated into other fighting games for several years, until the advent of Capcom's Street Fighter III. There are also cameo appearances from other SNK characters, a hidden boss who would occasionally come out to challenge players, and several other treats for fans to uncover.
Samurai Shodown II was even better-received than the original[2] (though it did not sell as well in its home version), and is commonly regarded as one of SNK's finest games ever produced. At the height of its popularity, strategies, tricks and tactics were discussed and debated, and it is arguably one of the most heavily dissected fighting games ever made, with sizable documents being written to support or refute claims of one character's dominance over another's. It also made GameSpot's list of The Greatest Games of All Time[3] and EGM's List of Top Ten Cult Classics.[4] At Game Rankings, it holds the overall rating at 92.50%.[5]
In spite of (or perhaps because of) its considerable popularity, the game went for several years without being released on any other system.[6] When it did happen, it was a port of the Neo*Geo CD version for Windows-based PCs.[7] This version did actually get a release in the United States, and can still be found in some game stores. The only other port was for the Sony PlayStation, in the form of the Samurai Spirits Kenkaku Shinan Pack (サムライスピリッツ剣客指南パック), which combined the first two games into one package, and was only released in Japan. However, at the 2007 Tokyo Game Show on September 21, 2007, a Xbox Live Arcade port and a Playstation 2/Wii anthology containing every Samurai Shodown game were announced.[8]
The game is renowned for having some of the most hilarious bits of Engrish in the history of video games, even considering SNK's history of questionable translation. Chad Okada (the Game Lord) has stated that efforts to localize the text were stunted as the time and money needed to fix it would have been more expensive than releasing the title in its original state.[9]
|
|||||||||||
This page is a stub. Help us expand it, and you get a cookie.
| Samurai Shodown II | |
|---|---|
![]() |
|
| Developer(s) | SNK |
| Publisher(s) | SNK |
| Japanese title | 真サムライスピリッツ 覇王丸地獄変 |
| Designer(s) | Galapagos Team |
| Release date(s) |
|
| Genre(s) | Fighting |
| System(s) | Arcade, Neo Geo, Neo Geo CD, Windows, GameTap, Wii Virtual Console, Xbox Live Arcade |
| Players | 1-2 |
| Website | Samurai Spirits official site |
| Preceded by | Samurai Shodown |
| Followed by | Samurai Shodown III |
| Series | Samurai Shodown |
Samurai Shodown II, known as True Samurai Spirits: Haohmaru Hell Change (真サムライスピリッツ 覇王丸地獄変, Shin Samurai Supirittsu Haōmaru Jigokuhen?) in Japan, is the second game in SNK's popular Samurai Shodown series of versus fighting games.
Following up on the extremely enthusiastic fan reception of the first SS game, SNK rebuilt the sequel from the ground up, including almost all of its predecessor's cast, adding several new characters, and refining the overall gameplay with more responsive control, more moves (particularly the use of the POW meter as a finishing-move meter), and a substantial number of Easter eggs.
|
|