| 17th | Top video game industry people |
| Satoru Iwata 岩田 聡 |
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| Born | December 6, 1959 Sapporo, Japan |
| Occupation | President and CEO, Nintendo Co., Ltd. |
Satoru Iwata (岩田 聡 Iwata Satoru, born December 6, 1959) is the fourth president and CEO of Nintendo, succeeding the long-standing previous president of the company, Hiroshi Yamauchi in 2002. He was responsible in great part for defining Nintendo's strategy both before and during the release of its GameCube video game console in 2001, a vision which helped Nintendo generate a forty-one percent increase in sales at the end of the 2002 fiscal year.[1]
Barron's Magazine named Iwata one of the world's top CEOs, due mostly to the Wii, Brain Age sales, as well as a soaring stock.[2]
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Satoru Iwata was born in Sapporo, Japan. He expressed his interest in the creation of video games early on, and originating in an environment with a tradition of computer programming, he produced electronic games at his home during his high school years. The several simple number games Iwata produced made use of an electronic calculator he shared with his schoolmates. Following high school, Iwata was admitted at the prestigious Tokyo Institute of Technology, where he majored in computer science.[citation needed] While attending the school, he did freelance work for HAL Laboratory, Inc., a subsidiary of Nintendo, as a programmer.[3]
After completing college, Iwata joined HAL Laboratory in a full-time capacity.[3] He became the company's coordinator of software production in 1983. Some of the video games he helped create while he worked there were Balloon Fight, EarthBound, and the Kirby games.[citation needed] Iwata was eventually promoted to president of HAL in 1993.[3] Nevertheless, he and his branch sometimes aided in the creation of Nintendo video games, himself on a freelance basis.
In 2000, Iwata took a position at Nintendo as the head of its corporate planning division. When Hiroshi Yamauchi, the company's president since 1949, retired on May 31, 2002, Iwata succeeded as Nintendo's fourth president and the first unrelated to the Yamauchi family through blood or marriage. He continues to help out at HAL as a correspondent. It is said that Iwata still works as an artist there, assisting in creating concept art of Kirby characters for use in the Kirby series of video games. His latest project is the Wii and the Nintendo DSi. He comments on the Wii in his section of Nintendo's Wii website, Iwata Asks. Iwata has also worked on The Legend of Zelda , Mario series, and the Animal Crossing series of games.
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| Satoru Iwata 岩田 聡 | |
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| File:Iwata-e3-2006 | |
| Born |
December 6, 1959 Sapporo, Japan |
| Occupation | President and CEO, Nintendo Co., Ltd. |
Satoru Iwata (岩田 聡 Iwata Satoru, born December 6, 1959) is the fourth president and CEO of Nintendo, succeeding the long-standing previous president of the company, Hiroshi Yamauchi in 2002. He was responsible in great part for defining Nintendo's strategy both before and during the release of its Nintendo GameCube video game console in 2001, a vision which helped Nintendo generate a forty-one percent increase in sales at the end of the 2002 fiscal year.[1]
Barron's Magazine named Iwata one of the world's top CEOs, due mostly to the Wii, Brain Age sales, as well as a soaring stock.[2]
Contents |
Satoru Iwata was born in Sapporo, Japan. He expressed his interest in the creation of video games early on, and originating in an environment with a tradition of computer programming, he produced electronic games at his home during his high school years. The several simple number games Iwata produced made use of an electronic calculator he shared with his schoolmates. Following high school, Iwata was admitted at the prestigious Tokyo Institute of Technology, where he majored in computer science.[citation needed] While attending the school, he did freelance work for HAL Laboratory, Inc., a subsidiary of Nintendo, as a programmer.[3] Satoru Iwata is currently married.
After completing college, Iwata joined HAL Laboratory in a full-time capacity.[3] He became the company's coordinator of software production in 1983. Some of the video games he helped create while he worked there were Balloon Fight, EarthBound, and the Kirby games.[4][5] Iwata was eventually promoted to president of HAL in 1993.[3] Nevertheless, he and his branch sometimes aided in the creation of Nintendo video games, himself on a freelance basis.
In 2000, Iwata took a position at Nintendo as the head of its corporate planning division. When Hiroshi Yamauchi, the company's president since 1949, retired on May 31, 2002, Iwata succeeded as Nintendo's fourth president and the first unrelated to the Yamauchi family through blood or marriage. He continues to help out at HAL as a correspondent. It is said that Iwata still works as an artist there, assisting in creating concept art of Kirby characters for use in the Kirby series of video games. His latest project is the Wii and the Nintendo 3DS. He comments on the Wii in his section of Nintendo's Wii website, Iwata Asks. Iwata has also worked on The Legend of Zelda , Mario series, and the Animal Crossing series of games.
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Satoru Iwata (December 6, 1959 - Present) is fourth president of Nintendo Co., Ltd. His predecessor was Hiroshi Yamauchi. Iwata has been in his position since 2002.
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Current president of Nintendo Company, Limited (NCL). He rose to his current position in May 2002 from a head seat in the Corporate Planning department. Though he is a suit in profession, he grew up playing and developing games.
Iwata was born in 1959 in the Hokkaido Prefecture of Japan. As early as high school he was an electronic game hobbyist, getting together with his friends and making games while everyone else was outside playing in the sun (Boktai had yet to be published). He majored in Computer Science at the Tokyo Institute of Technology, which has an unfortunate English abbreviation.
He worked as a part-time programmer for HAL Laboratory in the early 1980s, becoming a full-time employee in 1982. Iwata became close to NCL as a result of HAL working with much of Nintendo's in-house development. In 1983 he was already a programming and development coordinator for many titles published by Nintendo.
While not the creator of the Kirby character or game concept, Iwata was instrumental in bringing it to life. The simplistic playing style of the game - made to be easy and enjoyable for players of any skill - was evidence of one of his strongest beliefs, that games shouldn't have to be overblown and bloated to be fun.
Around the same time Kirby's Dreamland was released, HAL Labs went through some financial troubles and its future was in jeopardy. Satoru Iwata became a true businessman when he was appointed president of the company, and over the next several years, returned it to profitability. Then-president of Nintendo Hiroshi Yamauchi observed this prowess and in 2000, put Iwata in a corporate planning position at NCL.
In 2002, amid the Gamecube's uncertain success and the industry-wide paradigm shift to bigger budgets and better graphics, Yamauchi, a man notorious for being stubborn but genius, the man who had transformed Nintendo into the industry giant and leader that it was, who had seen the very creation of Nintendo's first electronic products, handed the company over to Iwata, who he thought could serve it well with his game experience, his business experience, and his comparatively youthful energy.
This was arguably the spark of a revolution in Nintendo. At the urging of Yamauchi, and with Iwata at the helm, in the past few years Nintendo has made itself distinct from its current big-budget rivals Sony and Microsoft. Nintendo, Iwata says, is about fun, enjoyable games, not about powerful electricity-chugging superconsoles or putting a full-featured entertainment center below your television set. Iwata has spoken many times at recent conferences about the unfortunate lack of innovation in the industry today, stifled by dreams of dollar signs and corporate honchos who don't want to take risks.
Iwata's current corporate strategy is to defy this shroud over the industry, and return to innovating and taking risks. With titles to his credit including Metroid Prime and The Legend of Zelda: The Wind Waker, and with Nintendo DS out and the Wii coming in November/December, he's very determined to make Nintendo an industry leader once more.
Satoru Iwata (born December 6, 1959) is a Japanese businessman. He is the fourth president and CEO of Nintendo.
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