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Shatter
Shatter-playstation-store-icon.png
Developer(s) Sidhe Interactive
Publisher(s) Sidhe Interactive
Designer(s) Alan Bell
Antony Blackett
James Everett
Jonathan Brown
Platform(s) PlayStation Network, Windows
Release date(s) PlayStation Network
July 23, 2009 [1]
Windows
March 15, 2010 [2]
Genre(s) Breakout clone
Mode(s) Single-player
Rating(s) ESRB: Everyone
OFLC: G
PEGI: 3+
Media Download

Shatter is a video game developed and published by Sidhe Interactive for the PlayStation 3 via the PlayStation Store. Shatter is a reimagining of the classic block-breaking Arkanoid gameplay mechanic, with the addition of physics forces "Suck" and "Blow" to give the player control of the ball and other physics-enabled objects.[3] On March 3rd 2010, Sidhe announced that they would be releasing Shatter on PC trough Steam in the coming month.[4] The new release includes extra modes.

Contents

Gameplay

Gameplay is based around that of other block-breaking games such as Breakout, Arkanoid and Ricochet Infinity, the latter from which it borrows many features. The game area consists of a paddle, a ball and field of blocks. To clear a level, the player must destroy all of the blocks. In Shatter, this is most commonly done by guiding the ball into them but blocks can also be destroyed using the Shard Storm power-up, or by hitting the blocks with the paddle its self.

The player can use the suck mechanic to pull shards, power-ups and other objects towards the paddle.

As well as using the paddle to strike the ball, the player can also suck objects towards it or blow objects away. When a block is broken, it releases a number of shards which the players should collect in order to charge their Shard Storm bar. This can be done more efficiently by using the suck function to pull shards towards the paddle.The player collects these shards using the paddle. The suck and blow functions also affect the balls trajectory so can be used to more accurately guide the ball to specific targets. Some blocks also react to the in-game physics and will move towards or away from the paddle as the suck and blow actions are used. The player can activate a shield around the paddle which will destroy blocks on contact however, this also drains power from the Shard Storm metre. If a block hits the paddle when the shield is not activated the player looses control of the paddle for a few moments.

Some blocks contain power-ups. All power-ups in the game are positive and trigger functions such as doubling the number of shards on the screen, making the ball more easily maneuverable or give the player an extra life. The player collects these power ups by catching them with the paddle.

Players can also release multiple balls into the arena at once. While this allows the player to collect points and clear the stage more quickly, it also makes the game more difficult.[5]

Reception

Shatter was nominated by 1UP.com as one of the most innovative games at E3 2009.[6] 1UP.com later scored the game B in their review calling it "a fine interpretation of the old brick-breaker style" and praising the introduction of new and interesting gameplay mechanics to classic brick-breaker game genre. However reviewer Ray Barnholt did criticise the game's length saying that it could be completed in a couple of days.[7] Game Freaks 365 noted the similarities to Breakout, but claims that it "deserves a more respectful title than clone," giving it an 8.7 out of 10.[8]

See also

References

External links








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