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Shellshock 2: Blood Trails
Shellshock 2.jpg
Developer(s) Rebellion Developments
Publisher(s) Eidos Interactive
Distributor(s) Eidos Interactive
Series Shellshock
Platform(s) PlayStation 3, Xbox 360, Microsoft Windows
Release date(s) EU 13 February, 2009
NA 24 February, 2009
Genre(s) First-person shooter
Mode(s) Single player
Rating(s) BBFC: 18
PEGI: 18+
System requirements Minimum Requirements
  • 3 GHz singlecore-processor
  • 1 GB RAM (XP)/2 GB RAM (Vista)
  • 8 GB HD
  • 256 MB Graphiccard with Pixel Shader 3
  • DirectX 9.0c
  • Windows XP/Vista

Shellshock 2: Blood Trails is a first-person shooter video game developed by Rebellion Developments and published by Eidos Interactive for the PlayStation 3, Xbox 360 and Microsoft Windows.[1 ] It is the sequel to Shellshock: Nam '67, developed by Guerrilla Games and published by Eidos in 2004. It was released in February 2009.[2]



Shellshock 2: Blood Trails is a first-person shooter set during the Vietnam War. The plot revolves around a special operations team led by Sergeant Caleb "Cal" Walker, who vanished after being sent into the jungles of Cambodia to retrieve a mysterious cargo known as WhiteKnight, which was lost after a U.S. transport plane was shot down by a NVAF jet. Cal lost his men to the earliest victims of Whiteknight, the downed U.S. plane crew. Cal was infected with the virus that he meant to secure.

One month after the event, Cal comes out of the jungle alone, only to be captured and brought to a U.S. base in the Pleiku Highlands. Cal's newly drafted brother, Private Nathaniel "Nate" Walker was brought by Sgt. Jack Griffin to the base in order to extract info regarding WhiteKnight from his deranged brother. Unfortunately, Cal was able to escape after killing some marines during a VC attack on Pleiku. The joint VC/NVA attack was orchestrated by Nguyen Van Trang, a VC officer sent to capture Cal.

Nate, with help of Griffin, and GIs that he met along the way, must hunt down Cal, moving from Pleiku to an old temple in Laos. Nate is also tasked to stop Van Trang and his comrades from capturing Cal. Nate, through the course of his journey, combats those infected with WhiteKnight, the VC, and NVA.



When the confrontation in the temple took place. Nate has 2 choices, to let Cal shoot DuMont or shoot Cal to save DuMont. Shooting Cal will result DuMont being evacuated with Nate with an evac chopper while Cal was stranded and limping from his wound. Shortly, USMC reinforcements began to enter the temple and 3 marines surrounded Cal. Cal began to rush them , which forced them to shoot Cal, who screamed in agony. DuMont provided Nate with antivirus, while Nate swear in his heart to accomplish the payback for Cal.

If Nate let Cal shoot DuMont, the scene will be reversed with Cal being evacuated with a passing US chopper and DuMont stranded and straggling due to gunshot wound. DuMont was surrounded by more infected and was torn apart to death. Nate stated that within 3 weeks later, Cal eventually died from the infection. Ultimately, the infection goes uncontained and spreads across the continent.


Pvt. Nathaniel "Nate" Walker. A young marine and the main protagonist of the game. He was drafted in 1969 and brought to a U.S. base in Pleiku to extract info from his deranged brother regarding Whiteknight.

Sgt. Caleb "Cal" Walker. He led a team of special forces soldiers on a mission to retrieve Whiteknight, only to be infected and become the source of the outbreak.

FSgt. Jack Griffin. He is the commander of a small group of U.S. forces attempting to stop the outbreak.

Dr. Pierre DuMont. A French medical expert. He invented Whiteknight and was taken to Cambodia for sanctuary.

Flight Lieutenant Don Halley A Navy transport chopper pilot commandeered by Griffin.

Field Commander N.V. Trang. A NVA officer tasked to secure Cal along with the Whiteknight by launching attacks on the U.S. base in Pleiku.

Lt. John Martins. Commander of a small US outpost in the Kontum.

Serena A female ARVN soldier helping to defend Martin's outpost against NVA attacks.

Cpl. Eric Davis. A squad leader of a US infantry demolition team that were assigned to block off part of Ho Chi Minh Trail near a small temple.

Sgt. Tony Franco A squad leader of a group of US marines. He was tasked to cover Martins' outpost entrance via old church


The game was poorly received by critics.[3] The main criticisms of the game was that it was short, no multiplayer, AI that can respawn right in front of the player's view, bugs and glitches and poor graphics with unnecessary high system requirements for the PC version.




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