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Shenmue II
Shenmue II.jpg
Developer(s) Sega AM2 (DC)
Rutubo Games (XBX)
Publisher(s) Sega (DC)
Microsoft Game Studios (XBX)
Designer(s) Yu Suzuki (Director/Producer)
Shin Ishikawa (Director (XBX))[1]
Platform(s) Dreamcast
Xbox
Release date(s) DC
JPSeptember 6, 2001
EUNovember 23, 2001
XBX
NAOctober 28, 2002
EU March 21, 2003
Genre(s) Adventure game
Mode(s) Single player
Rating(s) ESRB: T (Teen)
USK: 12+
ELSPA: 11+
OFLC: M15+
Media 4 GD-ROMs (DC)
1 DVD (XBX)
Input methods Gamepad

Shenmue II (シェンムー II Shenmū Tsū?) is an Adventure game for the Dreamcast and Xbox. It is the sequel to Shenmue, and was produced and directed by Yu Suzuki of Sega AM2.

Due to exclusivity rights obtained by Microsoft[citation needed], the North American Dreamcast version was cancelled. Because of this, no English dub was recorded for the Dreamcast version of Shenmue II, so the European release instead featured the original Japanese audio with English, French and Spanish subtitles (although a hacked version using the English dialog lifted from the American Xbox version is available on the internet). Shenmue II incorporates three chapters of the Shenmue saga.

Contents

Story

Shenmue II begins shortly after the first installment concluded. While Shenmue told the story of the 1st chapter of the saga, the second game tells the story of the third, fourth, and fifth chapters. The second chapter happens between Shenmue and Shenmue II during Ryo Hazuki's trip from Yokosuka to Hong Kong and is just mentioned during the beginning of the game. It is available as a comic book as an extra in the Xbox version of the game.

The third chapter of the saga begins when Ryo, the main protagonist of the series, arrives in Hong Kong in order to locate Master Lishao Tao as he was instructed to do by his friend and confidant, Master Chen Yao Wen, at the end of the series' first chapter. This mysterious and elusive individual is Ryo's only possible link to Lan Di, the Chinese man who murdered his father. After a difficult search, Ryo finally meets Master Lishao Tao, a woman named Xiuying; but she is unwilling to assist him in what she considers a futile quest for vengeance. The two part ways, although Xiuying continues to monitor Ryo's progress and they continue to meet on occasion. Through his continued search, Ryo discovers another individual who may be able to assist him in locating Lan Di.

Wuying Ren, commonly referred to as Ren throughout, is the leader of a gang named The Heavens, who engage in a variety of illegal activities. After initially attempting to wile Ryo, Ren decides to assist him in his quest after discovering that there are large sums of money tied up in the mysterious and ancient Phoenix Mirror. A young boy who holds Ren in high regard (considering him like a brother, although they are not related by blood) named Wong, and an adventurous and free-spirited woman named Joy also befriend and assist Ryo in his continued search for Lan Di.

The fourth chapter of the saga takes place in Kowloon, as Ryo attempts to locate Yuanda Zhu; a martial arts expert who sent Iwao Hazuki a letter warning of his impending murder, a warning that arrived too late. At this juncture, several confrontations ensue between Ryo and his allies and the dangerous Yellowheads organization, who are aiming to kidnap Yuanda Zhu on behalf of Lan Di.

After following several clues, Ryo and Ren finally find Yuanda Zhu; but the meeting is cut short when they are ambushed by the Yellowheads leader, Dou Niu, and Yuanda Zhu is kidnapped in the resulting encounter. Wong and Joy are also held captive, although Ryo later ensures their release through his victory against a powerful martial artist. In the climatic scene that follows, Ryo and his allies enter the building in which Yuanda Zhu is being held and after Ryo does battle with Dou Niu for the final time, they are able to prevent Lan Di from receiving a captured Yuanda Zhu as originally planned. Elusive as ever, Lan Di escapes once again. Yuanda Zhu provides Ryo with crucial information regarding the true purpose of the dragon and phoenix mirrors. It is revealed that the mirrors will lead to the resurrection of an ancient order, known as the Qing Dynasty. Ryo is advised to continue his search in Bailu Village, in remote Guilin. He parts ways with Ren, Wong and Joy; continuing his journey and heading for the same destination as his rival, Lan Di.

The fifth chapter takes place in Guilin. Shortly after arriving, Ryo encounters a young woman named Ling Shenhua. She had previously appeared to Ryo through several dreams throughout the first chapter of the series. As the two converse, it is revealed that the Shenhua family is connected with the legacy of the dragon and phoenix mirrors. Shenhua leads Ryo to a stone quarry on the outskirts of the village to meet with her father, but he is nowhere to be found. The episode comes to an ambiguous end when the pair discover a cryptic note and sword, which Ryo combines with the phoenix mirror and unwittingly sets off a device revealing a huge depiction of the two mirrors. At the game's cliffhanger ending, the sword is seen to float in mid-air.

Characters

As in the first chapter of the series, Ryo Hazuki is the main protagonist and the only playable character. As the player progresses through the game, Ryo will encounter a variety of new characters as he travels through Hong Kong and Guilin in search of Lan Di. Early on in the story, Ryo meets flirtatious Hong Kong socialite, Joy. She will later become a more important character in the story through her association with Wuying Ren (more frequently referred to as Ren). He is the leader of a gang, known as The Heavens, who are primarily involved with petty crime in the local area. Ren, however, seeks fame and fortune; both of which serve as his main incentive for assisting Ryo in his quest to begin with. Ren's charisma and charm is greatly admired by Wong who sees Ren as an older brother and aspires to be like him. Although she refuses to assist Ryo in his quest, which she considers to be immoral and dangerous, Hong Xiu Ying (aka Master Tao Li Shao) offers him valuable advice and several important martial arts skills. Thoughtful and elegant, a lifetime of sacrifice and sorrow appears to be hidden behind her beautiful eyes. She is a motherly figure to adopted Fangmei Xun, who is physically attracted to Ryo and is frequently bashful around him.

As the story develops, Ryo seeks and eventually finds Zhu Yuan Da; an old acquaintance of Iwao Hazuki who attempted to warn him of his impending murder. Once an owner of a wealthy trading company, he is kidnapped by The Yellowhead corporation, who act on behalf of Lan Di. The powerful underground corporation is headed by Dou Niu, although Ryo has more involvement with his eccentric sidekick, Yuan. Yuan is referred to as a female (and voiced by a female actress in the English voiceover) in the Western and European releases of the game, but in the original Japanese edition is established as a cross-dressing male. Although it is never confirmed, there are several allusions to a homosexual relationship between Yuan and Dou Niu. For example, Dou Niu refers to Yuan as his "cuddly little love thing" on one occasion. The final major character that Ryo meets is Ling Shenhua. This beautiful and innocent young woman grew up in Guilin, surrounded by only nature. Though pure and compassionate, Shenhua also has great strength. She previously appeared to Ryo through his dreams and there is an implied mystic connection between them both that would always ensure their meeting.

Content and features

Geography

Shenmue II initially takes place in Hong Kong. The final chapter of the game takes place in picturesque Guilin, located in China. The environments found in Shenmue II are loosely based upon the geography of locations in and around Hong Kong. The environments found in the game are much larger than those found in the first title of the series. It has been noted that the settings of Shenmue II are somewhat less intricately detailed than those of Shenmue. The first environment of the game is Aberdeen Harbour, where Ryo arrives after travelling from Japan via ship. Aberdeen is an underprivileged area, and in addition to the various docks and drinking establishments, there are several gambling parlours where players can take part in QTE-based games of chance. Ryo meets a variety of dangerous individuals here, but also future allies including Joy, Wong and Wuying Ren. On the outskirts of Aberdeen, is Queen's Street, a pleasant area that is lined with brownstone houses, reflecting Hong Kong's British governors.

street of Wan Chai

Wan Chai is a mostly working-to-middle class and metropolitan area of Hong Kong. The game's depiction of Wan Chai mostly eschews the skyscrapers and financial district the area is famous for, relegating these to a far off inaccessible area viewed across the harbor and from the edge of one of the quarters. Instead, Ryo's adventures take place in areas that reflect working class Hong Kong life, small businesses, daai paai dongs, the religious and martial arts communities, and the gang underworld. The first of these is Green Market Qr., which contains several points of interest including the Come-Over Guest House, where Ryo stays for an extended period before meeting with Hong Xiu Yung. The area also houses a bustling market and a pawn shop where players can trade items for Hong Kong Dollars. Beyond are the residential quarters South Carmain and Wise Men's, they are of little interest overall although the latter is the setting for several meetings between Ryo and various martial arts masters, who can teach him new techniques and fighting moves if the player so wishes.

Inside the Man Mo temple

The vibrant Golden Qr. is lined with various stores and boutiques, including the Tomato Convenience Store; a branded chain of supermarkets that appear in the previous installment of Shenmue. There is also a Video arcade, which allows the play of Space Harrier and Outrun, two popular hits produced by Yu Suzuki. The Lucky Charm Qr. contains various stores, most of them dealing in consumer electronics; and several bars and restaurants. Another area of Wan Chai is the White Dynasty Qr an area with a large market which also contains quite a few bars. The final area is an attractive hamlet known as Scarlet Hills, it is pretty small and is most notable for the Man Mo Temple, where Xiu Yung is the resident master.

Kowloon Walled City, an urbanised area of northern Hong Kong is the final district of the city that Ryo visits before leaving for Guilin. It is loosely based on the real walled city of Kowloon, which still existed at the time the game takes place. It is surrounded by eight peaks, the most famous of them being Lion Rock. Ryo arrives in the area via bus. This densely populated city is visually dominated by its many high reaching skyscrapers, which are in varying degrees of disarray. Whilst here, Ryo's home is Ren's hideout, located on the outskirts of the city. In addition to the locations that progress the narrative of Shenmue II, Kowloon also contains a variety of gambling, video game and retail establishments for the player to enjoy. The Yellowhead Building, where Ryo and his allies do battle against Lan Di's dangerous associates for the last time, is in the very center of the city.

Ryo's final destination in Shenmue II is beautiful Guilin. This subtropical region is surrounded by the Lijiang River and several mountains, the most notable being Elephant Trunk Hill. Arriving here via boat, Ryo meets several locals of a small riverside village before traversing deeper into the surrounding forests and meadows. Guilin is home to Ling Shenhua, who shows Ryo some of the region's more impressive attractions. A substantial point of interest within Guilin is the frequently foreshadowed ancient tree from which the saga's title is derived. Located in the garden of the Shenhua residence, this ancient blossom tree is both literally and figuratively, at the centre of the prophecy that runs as a continuous thread throughout the Shenmue series. The game's final scene takes place in a setting based upon the Seven-Star Cave.

Much like with Yokosuka in the first game, the locations of HK that are reflected in Shenmue 2 are inaccurate in terms of geographical placement. Aberdeen is on the other side of Hong Kong island, which means there is supposed to be a mountain blocking Wanchai from Aberdeen and vice versa. The Man Mo Temple is actually located in Sheung Wan, which is a long way away from Wanchai, but could still be considered part of the Central district along with it. Beverly Hills is located in Happy Valley, and not in Aberdeen. The recreations of real cities in Shenmue are not intended to be reproductions of the real cities, but rather a backdrop for the game to be connected through interlinked level design and vehicles for the underlying cultural themes. Therefore the Hong Kong depicted in Shenmue is an idealized version of old style Hong Kong buildings and markets which still exist, but even in the 80's were being supplanted by new buildings and developments. This theme of journeying through areas facing impending societal change is continued from Yokosuka, where traditional Japanese small town life was gradually giving way to American influences, and foreign criminal syndicates controlled the harbor, and extended in Kowloon, a city which was demolished shortly after the game's chronology. These urban settings reflect Yu Suzuki's particular interests in traditional Chinese culture, as well as the underlying series motif of internal conflict and cultural identity.

Differences between the Xbox and Dreamcast versions

When the U.S. Xbox version was released in 2002, it brought some changes and enhancements to the original with it. The most significant difference is the inclusion of a full English dub, with Corey Marshall reprising his role as Ryo Hazuki (芭月 涼 Hazuki Ryō) from the first game. There are two new gameplay features – a Snapshot mode to take pictures of gameplay or cutscenes to store on the Xbox's hard disk and Filters to alter the colour filters used on the entire screen. The graphics were given a boost by the Xbox's more advanced hardware (bloom lighting during the night hours, better looking water, etc.), the lengths of the load times were slightly reduced, Dolby Digital 5.1 support was added for the game's cutscenes, and the frame rate now ran at a much more consistent 30 frames per second with less loss in characters on-screen (the Dreamcast version used an aggressive character LOD that caused pedestrians to fade in and out of plain view in very crowded scenes). This was all done without many sacrifices to the original game design, with only one instance (the Worker's Pier,) of noticeable pedestrian reduction from the Dreamcast version. The Xbox version also used Quincunx Anti-Aliasing (like many Xbox games) and although the technique reduced "jaggies" associated with aliasing, fans are generally split down the middle as to whether this and the new nighttime bloom lighting effects hurt the image quality in the Xbox version of the game giving it a somewhat "blurry" or "washed out" look.

There are also many other graphical differences, mostly involving the signs on buildings, labels on jukeboxes, signs on gates, etc. having been inexplicably improved or toned down from the Dreamcast version.[2]

Also added was a mode to view the player's snapshots and six side stories that could be unlocked by taking an in-game snapshot of certain characters. These side stories took the form of comics (or manga) and four of them expand on areas of the story that the main game touches on, while the remaining two contain bonus art.

While the original Dreamcast version came on four GD-ROMs, the Xbox version is on one DVD and came bundled with Shenmue: The Movie on a separate DVD for play on a standard DVD player. The film is comprised entirely of scenes from the first game.

One feature the Xbox version lost was the ability to import a save file from a completed Shenmue game, allowing the player to bring items and money collected in the first game to the second. However, since the player could not import his inventory, the Xbox port started the player off with (nearly) every item obtainable in Shenmue, including a majority of the capsule toys and other collectibles, though the cassettes (amongst a select few other items that can be re-obtained in this installment) are mysteriously missing. This is identical to starting the Dreamcast version without a cleared Shenmue save file.

When the Xbox version reached Europe, Microsoft ignored the localization to the main European languages that Sega had performed to the European Dreamcast version and converted the game straight and with no alterations from the North American release, thus being the European Xbox version only and completely in English.

Gameplay

Shenmue II features gameplay similar to that of its predecessor, Shenmue, however, there are many additions and changes, and many fans consider it to be a completely different experience.

One marked difference in this installment of the game series is the abundance of action sequences, mostly relying heavily on the use of cinematic QTE events in lieu of Free battles (whereas the first installment had a fair balance of the two). In Shenmue there was often a certain character who Ryo had to talk to in order to advance the story line; in Shenmue II, often many characters will be able to help Ryo reach his destination, allowing the game to progress at a much quicker pace, and there's often only one solution, while in the first Shenmue there were several different paths Ryo could have gone down as far as his investigation was concerned. Despite Shenmue II's more linear nature, however, there are still moments of non-linear plot progression; for example, at several points Ryo must make a hidden sign at certain restaurants, and depending on which restaurant the gamer chooses, different events will occur. Occasionally a QTE will make use of this as well; in the first Shenmue, failure of a QTE meant the gamer would simply be allowed to retry it, whereas in Shenmue II, although rare occurrences, there are QTEs which result in a branching story path. The QTE system itself also received an upgrade from its predecessor, now adding multiple-button combos to the mix. Shenmue II also features an all new "question system" where the gamer can choose from a variety of different questions to ask non-playable-characters. Money plays a much bigger role in Shenmue II as well; unlike the first game, where Ryo was given money at the start of each day, Shenmue II requires the gamer to find a part time job or to gamble in order to earn cash. Shenmue II also boasts a bigger selection of playable retro arcade games than its predecessor. Hidden cutscenes, however, which took place when a gamer happened to be on a certain street at a certain time on the correct day, have largely been sacrificed from this sequel.

This installment introduced an air of mysticism into the story with the formal introduction of Ling Shenhua. It was never openly discussed during the course of the game, but a notable cutscene reveals that she possesses the ability to interact with nature on more than just a normal level than most others can. This, coupled with the revelation of the purposes of the two mirrors lends the game a more fantasy-styled approach in story and apparently sets the stage for further inclusion and expansion of such elements of mysticism and myth in the series next (and possibly final) installment(s).

Whereas the first Shenmue consisted of a single world with an immense amount of detail (for example, the ability to open almost every drawer in Ryo's house and often pick up the contents inside) Shenmue II consists of several worlds with less intricate detailing, although much more to explore. Despite the tighter pacing and more eventful storyline, however, Shenmue II keeps the basic formula of its predecessor, which essentially involves the gamer wandering through a virtual world, talking to people and receiving clues that lead Ryo deeper into the mystery surrounding the murder of his father.

Reception

The Dreamcast version received very positive reviews,[3] and was commended for improving on criticisms of the first game, such as pacing issues which were resolved with the time skip feature, as well as the faster pace of the plot and larger proportion of action sequences. The Xbox version, though still receiving solid marks,[4] was derided by critics for the sub-par English voice acting and outdated visuals.

Sales

While the Japanese version sold relatively well (in the limited Dreamcast market) and the European version sold many units due to the high import demand, the long delayed American release on the Xbox sold poorly. This is largely due to the fact that given the high price of the Xbox and availability of a European Dreamcast version, a significant proportion of the fanbase (largely the market of Dreamcast owners) did not own an Xbox to buy it for. The rest of the market responded poorly due to poor marketing and lack of exposure to the series, resulting in a lack of awareness or interest in the heavily story driven game, which commences on a cliffhanger from a game that was not available to those who had not owned a Dreamcast. Without an installed fan base on the console it was exclusive to, the sequel failed to have any word of mouth promotion and did not find more than a niche audience. Sega and Microsoft did not release an Xbox version in Japan.

Shenmue III

Sega originally planned to release Shenmue III,[5] but over the years many have speculated that the game may never see the light of day. Various unconfirmed reasons for its delay include budget issues, poor sales of Shenmue II, and creative differences between Yu Suzuki and the more conservative management Sega installed after restructuring. Although Suzuki is still employed with Sega, he has not been involved in a major console title for years, and was not involved in the newer versions of series he pioneered, like Virtua Fighter 5.

Since the release of the second installment, Shenmue III has been announced for development and cancelled at least two times. Most recently in August 2005, when Kikizo.com revealed that Shenmue III would be a compilation of the first and second installments plus the final chapters.[6] This, too, has apparently fallen by the wayside, as Kikizo later stated that Shenmue III is "worth forgetting about."[7] After some time a new Shenmue project was underway, later revealed to be Shenmue Online. Despite an announcement declaring the project canned[8], series creator Yu Suzuki has expressed interest in reviving the project and asserts that it is in a "pending" state.[9]

The entire storyline of the Shenmue saga is already finished, yet the final chapters (which would have made up its sequels) never went into production. And aside from some hidden leftover material, official concept art, and speculation it is unknown what the sequel would have been like, let alone how it could have ended. Fans petitioned for Shenmue III's development, which included a high profile (yet short lived) campaign issued by videoGaiden[10], but nothing official has been announced so far. Most recently, Suzuki was quoted as saying, "Regarding Shenmue 3, we're not carrying on relative development yet, and I can't give you any further information for the time being."[11] Similarly, Simon Jeffery (former President of Sega of America) was asked whether Sega was ever going to release Shenmue III, to which he responded "There are no plans for [Shenmue III] right now."[12] He also noted that it was "definitely one of the most requested fanboy games."[13]

Despite all this, a sequel may still be possible because of continued massive fan demand, Suzuki's insistence that "the story will be finished through games", and Sega's current trend of reviving old franchises.[14][15][16]

In January 2010, a Famitsu 360 interview with Sega took place, and the possibility of Shenmue 3 was discussed. Sega said that though sales are a big factor, they'd "love to do it," if the opportunity presented itself, a speculated plea for financial backing from a current console manufacturer. [17]

References

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Shenmue II
Box artwork for Shenmue II.
Developer(s) Sega
Publisher(s) Sega
Release date(s)
Sega Dreamcast
Xbox
Genre(s) Action-adventure
System(s) Dreamcast, Xbox
Mode(s) Single player
Rating(s)
ESRB: Teen
USK: Ages 12+
ELSPA: Ages 11+
OFLC: Mature Accompanied & Restricted
Preceded by Shenmue
Series Shenmue

Shenmue II is an action-adventure game for the Sega Dreamcast and Microsoft Xbox. It is the sequel to Shenmue, and was produced and directed by Yu Suzuki of Sega-AM2.

The Dreamcast version of Shenmue II was never released in the United States, while the European version did not feature an English-language dub, instead using the Japanese audio with subtitles. However, the Xbox release, available in America and Europe, did feature an English language track.

The game covers chapters 3 to 5 of the Shenmue story; the first chapter is told in Shenmue while the second, Ryo's journey to China, has only been shown as part of a comic book which is available as an extra feature in the Xbox release of Shenmue II.

Table of Contents

Getting Started
  • Controls
  • Characters
  • Notebook
  • Move Scroll
  • Maps
Walkthrough
Hong Kong
  1. TBC
Kowloon
  1. TBC
Guilin
  1. TBC
Appendices
  • Gambling
  • Arcade Games
  • Capsule Toys







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