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SimCity DS
SimCity DS Coverart.png
Developer(s) EA Japan/EA Partners, syn Sophia, Inc.
Publisher(s) EA Games
Distributor(s) EA Distribution
Platform(s) Nintendo DS
Release date(s) JP February 22, 2007
US June 19, 2007
PAL June 22, 2007
KOR September 14, 2007
Genre(s) City-building
Mode(s) Single-player, multiplayer
Rating(s) ESRB: E
PEGI: 3+
CERO: A (All Ages)

SimCity DS (SCDS) is a city building and management computer game and the first Nintendo DS installment in the SimCity series. It was published by Electronic Arts (EA) and developed by EA Japan.



Screenshot of SimCity DS, displaying a city on the top screen and the city's map at the bottom screen

SimCity DS is a heavily modified version of SimCity 3000. The game inherits SimCity 3000's graphics and uses the handheld's dual screens to display additional interfaces. Console-specific features are also prominent, such as the use of the systems' integrated microphone, which is used to blow out fires and the touch screen which is used to control the interface. Before beginning a city, the player must choose a location in the region, one of five advisors and then sign the town charter using the touchscreen and stylus. The upper screen of the DS displays the city and news ticker, while the map, advisor, information and buttons are shown on the touchscreen.


Advisors and petitioners

SimCity DS features five advisors who help players make proper decisions in the game by providing recommendations and advice. As opposed to previous versions of SimCity, the player must choose only one advisor to help them when they sign the town charter. The different advisors include Julie McSim, Ayako Tachibana, Kaishu Tachibana, Servo 3000 and a secret advisor named Alien.

There are also petitioners, many of which are citizens of the players' cities, that approach the player with problems and request solutions or to modify city policies, such as lowering tax rates, or neighbor deals. They may also give the player rewards or request certain structures to be erected in the city.

News ticker

In addition to the advisor, a news ticker scrolls along the bottom of the upper screen, displaying pertinent information about the city in the form of news stories, such as indicating that the city needs improvements in certain areas, or how well a particular city department is functioning. Generally, when things were going very well in a city, the news ticker displays headlines which are comical, or even nonsensical and often seemingly useless to the player.


Independent real-world landmarks (and one fictional landmark) are also prominent in SCDS, but must be unlocked in play or by using passwords. Real-world landmarks featured in SCDS include the Eiffel Tower, Taj Mahal, Big Ben, Statue of Liberty, White House, Grand Central Terminal, Palacio Real, Moai, Capitol Records Building, United Nations Headquarters and Hagia Sophia. Bowser's Castle from the Mario series of video games is also featured.


The game features a number of disasters which the game can inflict upon a city, including earthquakes, fires, giant ape attacks, and UFO attacks.

The game also features a "Save the City" mode in which the player must help one of several cities recover from a disaster and reach a specific target to succeed.


There are a number of buildings that can only be obtained by spending money on research (found toward the bottom of your exp. budget sheet). Each building grants certain benefits to the city. They require both water and power to function. Research takes both time and funding. For example, even if you devote 200% funding to research you will still not obtain a nuclear power plant if the year is 1909.


As with other SimCity games, the player sets zone types, either residential, commercial, industrial, seaport, or airport. Each of these zone types, except for the airport and seaport, can be built in light, medium, and dense varieties.


The game had mixed reviews. Gamespot gave it a 7/10. Nintendo Power gave it an 8/10.

External links

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Up to date as of January 23, 2010

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SimCity DS
Box artwork for SimCity DS.
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Release date(s)
Genre(s) Simulation
System(s) Nintendo DS
Players 1
ESRB: Everyone
PEGI: Ages 3+
Series SimCity

SimCity DS is a Nintendo DS video game. It is one of the many different SimCity games, and is the first of two games in the series to be released on the Nintendo DS.


In the options area of the game, you'll be able to do the following.

  • Change the disaster difficulty (Easy, Normal, Hard)
  • Turn on or turn off the Action Events.
  • Change the volume settings.
  • Erase all saved data.

Table of Contents

Getting Started

editSimCity seriesSim

Maxis Line · SimCity · SimCity 2000 (SimCopter · Streets of SimCity) · SimCity 3000 · SimCity 4 (Rush Hour)

Other Versions · SimCity 64 · SimCity DS · SimCity Societies (Destinations) · SimCity Creator (DS)


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

SimCity DS

Developer(s) EA Japan
Publisher(s) EA Games
Release date February 22, 2007 (JP)
June 19, 2007 (NA)
June 22 2007(EU)
Genre Simulation
Mode(s) Single player, Multiplayer
Age rating(s) ESRB: E
PEGI: 3+
Platform(s) Nintendo DS
Credits | Soundtrack | Codes | Walkthrough

SimCity DS was released on February 22, 2007 in Japan. The game inherits SimCity 3000's graphics, but makes use of the handheld's dual screen to display additional interfaces at once. System specific features were also announced, such as the use of the systems' integrated microphone, which will be used to blow out fires. It was released in North America in June 19, 2007 and in Europe on June 22, 2007.

This article uses material from the "SimCity DS" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

SimCity DS, or SimCity Creator, is a simulation video game made in 2007 by Electronic Arts. The player can build a city, while trying to keep it healthy.



The player will be known as the "Mayor" throughout the game. They will have to look at five sheets to run their city.


Zones are the places where buildings can develop. They are different, and the "heavier" the zone, the more buildings grow. However, land value has a greater effect.


Certain facilities are called "needs". Power and water are considered needs in the game, although one is not completely mandatory.


"Advisers" are people you choose to help you build a city.


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