The Full Wiki

Advertisements

More info on SimTown

SimTown: Wikis

Advertisements
  

Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.

Encyclopedia

Advertisements

From Wikipedia, the free encyclopedia

SimTown
"SimTown" Cover Art
Developer(s) Maxis Software
Publisher(s) Maxis Software
Designer(s) Aurora Design
Composer(s) Joey Edelman
Platform(s) Microsoft Windows, Windows 3.x, Windows 95, Apple Macintosh
Release date(s) 1995
Genre(s) Simulation
Mode(s) Single
Rating(s) ESRB: E
OFLC: G
Media CD-ROM
System requirements 8 MB RAM
Input methods Mouse

SimTown is a 1995 computer game published by Maxis, much like the best selling SimCity on a smaller scale. SimTown allows the player to construct a town consisting of streets, houses, businesses and parks. SimTown was one of the many 'Sim' spin-offs at the time, and was targeted more towards children.

Overview

SimTown Screenshot

The game structure of SimTown is similar to SimCity, but on a generally smaller and simplified scale, where players are tasked to craft a small town instead. Players are allocated a blank and flat tract of land, where they will be required to place homes, workplaces and civic buildings. In addition, other elements such as roads and flora can be placed, although they do not appear to have any other practical use besides beautification.

The primary objective in SimTown is to keep the town's citizens happy. This can be achieved by ensuring that water supply, trees, farm crops, and the recycling program remain well maintained and well funded, with the allocation of "credits" given at each stint. The amount of these resources required for the town and the credits awarded will depend on how much has been built in the town. Trees and ponds, for example, may consume a certain amount of water, while most businesses and homes will generate an amount of garbage that will have to be dealt with using the recycling program. If these resources are not kept in check, the town may experience negative repercussions, such as the presence of dying trees and dried-up ponds if water supply is not sufficiently provided. This aspect of the game may be compared with the annual or monthly budgets seen in SimCity; however, there are no signs of actual currency used in SimTown aside from the credits allocated for the external resources; construction of buildings and landscaping also require no monetary costs.

Like SimCity, SimTown places emphasis in ensuring a balance between the number of residents and jobs is properly regulated and maintained. Each household in a home contains two children, a pet, and two adults; the latter may need to find jobs from businesses or civic buildings placed by players. Likewise, businesses and civic buildings require a sufficient number of workers to function properly. If residents are unable to find jobs after a while, indications of their long-term unemployment will show when their home rots and is eventually reduced to rubble (and its inhabitants move out). Similarly, if a business or civic building lack enough employees, the buildings will decay and eventually collapse into rubble.

SimTown allows a player to monitor the town's condition with a feature that allows players to craft and name a resident, who will provide basic feedback and daily activities through diary entries. A local newspaper is also provided to monitor general conditions of the town. SimTown also awards players with trophies and award ribbons by meeting certain objectives and requirements. There are also several easter eggs hidden in the game.

SimTown was also called SimCity Jr. in a Japanese SNES version.

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

SimTown
Box artwork for SimTown.
Developer(s) Maxis
Publisher(s) Maxis
Release date(s)
Genre(s) Simulation
System(s) Windows, Mac
Mode(s) Single player
Rating(s)
ESRB: Everyone
OFLC: General
Media CD
Input Mouse
Preceded by SimIsle
Followed by SimGolf
Series Sim

SimTown (SimCity Jr. in a Japanese SNES version) is a 1995 computer game published by Maxis, much like the best-selling SimCity on a smaller scale. SimTown allows the player to construct a town consisting of streets, houses, businesses and parks. SimTown was one of the many 'Sim' spin-offs at the time, and was targeted more towards children.

Overview

The game structure of SimTown is similar to SimCity, but on a generally smaller and simplified scale, where players are tasked to craft a small town instead. Players are allocated a blank and flat tract of land, where they will be required to place homes, workplaces and civic buildings. In addition, other elements such as roads and flora can be placed, although they do not appear to have any other practical use besides beautification.

The primary objective in SimTown is to keep the town's citizens happy. This can be achieved by ensuring that water supply, trees, farm crops, and the recycling program remain well maintained and well funded, with the allocation of "credits" given at each stint. The amount of these resources required for the town and the credits awarded will depend on how much has been built in the town. Trees and ponds, for example, may consume a certain amount of water and trees, while most businesses and home will generate an amount of garbage that will have to be dealt with using the recycling program. If these resources are not kept in check, the town may experience negative repercussions, such as the presence of dying trees and dried-up ponds if water supply is not sufficiently provided. This aspect of the game may be compared with the annual or monthly budgets seen in SimCity; however, there are no signs of actual currency used in SimTown aside from the credits allocated for the external resources; construction of buildings and landscaping also require no monetary costs.

Like SimCity, SimTown places emphasis in ensuring a balance between the number of residents and jobs is properly regulated and maintained. Each household in a home contains two children, a pet, and two adults; the latter may need to find jobs from businesses or civic buildings placed by players. Likewise, businesses and civic buildings require a sufficient number of workers to function properly. If residents are unable to find jobs after a while, indications of their long-term unemployment will show when their home rots and is eventually reduced to rubble (and its inhabitants move out). Similarly, if a business or civic building lack enough employees, the buildings will decay and eventually collapse into rubble.

SimTown allows a player to monitor the town's condition with a feature that allows players to craft and name a resident, who will provide basic feedback and daily activities through diary entries. A local newspaper is also provided to monitor general conditions of the town. SimTown also awards players with trophies and award ribbons by meeting certain objectives and requirements. There are also several easter eggs hidden in the game.

Table of Contents

SimTown/Table of Contents

editSim series

Maxis · SimEarth · SimAnt · SimLife · SimFarm · SimTower · SimHealth · SimIsle · SimTown · SimGolf · SimTunes · SimPark · SimSafari · SimAnimals

Non-Maxis · SimTheme Park · SimCoaster · Sid Meier's SimGolf

Sub-series: The Sims · SimCity · Spore


Gaming

Up to date as of January 31, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

SimTown
"SimTown" Cover Art
Developer(s) Maxis Software
Publisher(s) Maxis Software
Release date 1995(PC)

1996(Mac)

May 16 1997(PlayStation JP only)

Genre Simulation
Mode(s) Single Player
Age rating(s) ESRB: K-A
Platform(s) Windows, Windows 3.x, Macintosh, PlayStation
Media CD
Input Mouse
Credits | Soundtrack | Codes | Walkthrough


SimTown is a 1995 computer game published by Maxis, much like the best selling SimCity on a smaller scale. SimTown allows the player to construct a town consisting of streets, houses, businesses and parks. SimTown was one of the many 'Sim' spin-offs at the time, and was targeted more towards children.

Overview

SimTown Screenshot

The game structure of SimTown is similar to SimCity, but on a generally smaller and simplified scale, where players are tasked to craft a small town instead. Players are allocated a blank and flat tract of land, where they will be required to place homes, workplaces and civic buildings. In addition, other elements such as roads and flora can be placed, although they do not appear to have any other practical use besides beautification.

The primary objective in SimTown is to keep the town's citizens happy. This can be achieved by ensuring that water supply, trees, farm crops, and the recycling program remain well maintained and well funded, with the allocation of "credits" given at each stint. The amount of these resources required for the town and the credits awarded will depend on how much has been built in the town. Trees and ponds, for example, may consume a certain amount of water, while most businesses and homes will generate an amount of garbage that will have to be dealt with using the recycling program. If these resources are not kept in check, the town may experience negative repercussions, such as the presence of dying trees and dried-up ponds if water supply is not sufficiently provided. This aspect of the game may be compared with the annual or monthly budgets seen in SimCity; however, there are no signs of actual currency used in SimTown aside from the credits allocated for the external resources; construction of buildings and landscaping also require no monetary costs.

Like SimCity, SimTown places emphasis in ensuring a balance between the number of residents and jobs is properly regulated and maintained. Each household in a home contains two children, a pet, and two adults; the latter may need to find jobs from businesses or civic buildings placed by players. Likewise, businesses and civic buildings require a sufficient number of workers to function properly. If residents are unable to find jobs after a while, indications of their long-term unemployment will show when their home rots and is eventually reduced to rubble (and its inhabitants move out). Similarly, if a business or civic building lack enough employees, the buildings will decay and eventually collapse into rubble.

SimTown allows a player to monitor the town's condition with a feature that allows players to craft and name a resident, who will provide basic feedback and daily activities through diary entries. A local newspaper is also provided to monitor general conditions of the town. SimTown also awards players with trophies and award ribbons by meeting certain objectives and requirements. There are also several easter eggs hidden in the game.

SimTown was also called SimCity Jr. in a Japanese SNES version.

Smallwikipedialogo.png This page uses content from Wikipedia. The original article was at SimTown. The list of authors can be seen in the page history. As with Wikia Gaming, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike 3.0 (unported) license.

This article uses material from the "SimTown" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Advertisements






Got something to say? Make a comment.
Your name
Your email address
Message