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Sonic Adventure
North American Dreamcast cover art
2000 version of the North American Dreamcast cover art.
Developer(s) Sonic Team
Sonic Team USA (international)
NOW Production[1] (additional DX staff)
Publisher(s) Sega
Activision/Sega PC (Windows)
Designer(s) Takashi Iizuka (Director/Level Designer)
Artist(s) Kazuyuki Hoshino (Art Director)
Yuji Uekawa (Character Design)
Writer(s) Akinori Nishiyama
Composer(s) Jun Senoue (Sound Director)
Kenichi Tokoi
Fumie Kumatani
Platform(s) Dreamcast, Nintendo GameCube, Microsoft Windows, Mac OS X, Zeebo
Release date(s) Dreamcast
JP December 23, 1998
NA September 9, 1999
EU October 14, 1999
AUS November 3, 1999
GameCube
JP June 19, 2003
NA June 18, 2003
PAL June 27, 2003
Windows
JP December 18, 2003
PAL February 6, 2004
NA 2004
Genre(s) Platform
Mode(s) Single-player, multiplayer (two-player)
Rating(s) CERO: A
ELSPA: 3+
ESRB: E
OFLC: G8+
PEGI: 3+
Media GD-ROM, CD-ROM, Nintendo GameCube Game Disc
System requirements Windows XP or better, 800 MHz Pentium III, 32 MB Geforce 2 or Radeon SDR, 1.2 GB hard drive space
Input methods Game controller, keyboard

Sonic Adventure (ソニックアドベンチャー Sonikku Adobenchā?) is a video game developed by Sonic Team and released on December 23, 1998 in Japan by Sega for the Dreamcast. One of its development titles was Sonic RPG (although the final product was an adventure game not a standard RPG). The final updated edition, known as Sonic Adventure International, was released on September 9, 1999 in North America, October 14, 1999 in Japan and Europe, October 18, 1999 in Belgium, the Netherlands, and Luxembourg, and December 3, 1999 in Australia. It has sold over 2.5 million copies, making it the best-selling Dreamcast game. It was the first Sonic game on a sixth generation console. An enhanced port was released in 2003 as Sonic Adventure DX for the Nintendo GameCube and in 2004 for Microsoft Windows.

Contents

Gameplay

Sonic being chased by a giant Orca in Emerald Coast, as seen in Sonic Adventure.

The game is divided up into two stages: Action Stages, and Adventure Fields. The division of Action Stages and Adventure Fields was a serious departure from previous Sonic games. In addition, unlike the previous game in the series, Sonic 3D Blast, Sonic Adventure has six different characters to choose from, providing two more than the four (Sonic and Tails combo being the fourth) available in Sonic 3 & Knuckles. Sonic has the most stages of any character, and his levels involve high speed gameplay, while most of Tails' his levels are shorter versions of Sonic's, which require him to reach the end of the level before Sonic (or Eggman) can. Knuckles' objective in his levels is to reassemble the shards of the Master Emerald shattered by Dr. Ivo "Eggman" Robotnik.

Amy Rose's levels involve escaping Eggman's robot ZERO alongside a blue Flicky (nicknamed "Birdie" by Amy) that Dr. Eggman needs because of the Chaos Emerald in its pendant. Her primary weapon, the Piko Piko Hammer, returns (previously seen in Sonic the Fighters), and can be used to paralyze ZERO for a temporary amount of time. Amy is considered to have the shortest story since she has fewer levels than the other characters. The levels involving Big the Cat follow him using his fishing pole to try and catch Froggy, his best friend who has mutated via a Chaos Emerald he swallowed, although he can also choose to try and catch big fish, with score bonuses based on size.

E-102 Gamma is one among a series of robots designed by Eggman to take orders without question. After an encounter with Amy, he suffers a malfunction and gains a "conscience." He then turns his aim to destroying his robotic brothers and freeing the animals trapped inside them. Gamma's levels are shooting levels in which the player races against the clock to get to the end and destroy the target (usually one of the other E-Series robots). Players gain time depending on how many enemies they shoot in a row/chain by using the lock on feature that Gamma has.

Amy in Twinkle Park, with Birdie following along with her.

Action Stages are basically playable levels. This is the only type of area where Sonic or any of his companions will encounter enemies (most boss battles appear to take place in the adventure fields, but they are actually in Action Stages designed to look like the Fields). There are eleven action stages, accessible by different characters. However, unlike previous Sonic games, Action Stages are not made up of Zones and Acts. Instead, the game plays more like each Adventure Field is a Zone and the Action Stages are the Acts in the Zone. The Action Stages have separate areas that could be considered "Acts", but they are not separate levels, as in previous games.

Adventure Fields are non-linear game stages, generally designed for (light) puzzle solving, exploration, and plot advancement. They contain very few items (enemies, rings, etc.), and each of them has Action Stages which are accessible through certain areas in the Adventure Field. There are three Adventure Fields. The first is Station Square, a big metropolitan city that contains a train station which leads to the Mystic Ruins, a casino, a hotel/restaurant, Twinkle Park, a City Hall area, and the beach, Emerald Coast. The second is the Mystic Ruins, a large mountainous region that contains Tails' Workshop, a jungle, a lake, a few caves, and Angel Island. The third is the Egg Carrier, Dr. Eggman's flying fortress that later ends up crashed in the ocean. Every Adventure Field links to the other two Fields and a Chao Garden. They also have four Emblems each. They are each packed with various powerups for different characters.

The story is told through the perspective of the character the player chooses to play as and as a result the stories tend to diverge at certain points based on the character arc. It is interesting to note that the story takes on a certain Rashomon type structure in terms of dialogue and certain events when more than one of the playable characters is present in a scene. For example, each character has their viewpoint of a certain scene, so the dialogue between versions tends to be different. This perspective also justifies the different outcomes of certain encounters: For example, when Sonic faces E-102 Gamma on the Egg Carrier, through Sonic's perspective, he is about to destroy Gamma; through Tails's perspective, he is about to destroy Gamma; and through Gamma's perspective, he is about to kill Sonic.

A major feature of Sonic Adventure is the ability to raise Chao, who exist primarily in the Chao Gardens as a sort of intelligent virtual pet for the player to raise, an "evolution" of the A-life system from NiGHTS into Dreams... Chao can be taken with the player by downloading the minigame Chao Adventure to their VMU, or in the GameCube version, by downloading the Chao to a Game Boy Advance. The player can also raise their stats by giving them small animals that they found by defeating the robots.

Plot

Characters

Much of Sonic Adventure centers on Sonic, a hedgehog who has the ability to run at supersonic speeds. Supporting characters who are playable include Miles "Tails" Prower, a two-tailed fox who often accompanies Sonic on his adventures, and Knuckles, an echidna who guards the Master Emerald gem on Angel Island. Minor characters who are playable include Amy Rose, a pink hedgehog who has a crush on Sonic, and newcomers Big the Cat and E-102 Gamma. Big is a purple, noticeably overweight cat who must rescue his best friend Froggy who became possessed by Chaos' tail, and swallows Big's "lucky charm", a Chaos Emerald, which causes him to mutate. Gamma is one among a series of robots designed by Eggman to take orders without question. After an encounter with Amy, he suffers a malfunction and gains a "conscience." He then turns his aim to destroying his robotic brothers and freeing the animals trapped inside them.

The main antagonist of the game is Dr. Robotnik, also known as Dr. Eggman because of his round body shape, who has formulated a new plan to conquer the planet, this time not relying on his robots alone, but employing a strange liquid creature known only as Chaos. Chaos also serves an antagonistic role in the game, and is the guardian of the Chao. He is apparently water or a plasma-like material and changes form after consuming a Chaos Emerald. After consuming all seven Chaos Emeralds, it turns into Perfect Chaos, which Eggman aims to use in order to conquer the planet. The main antagonist of Amy's story is E-100 Alpha (better known as Zero), the first E-100 series robot who is a large green robot and is considered the prototype.[2] Zero is one of Dr. Eggman's Robots sent to find Amy's friend Birdie. He follows Amy wherever she goes hoping to capture her and the bird. At one point he succeeds but Amy is rescued by E-102 Gamma. Eventually Zero is defeated by Amy on the Egg Carrier.

Dr. Eggman's E-Series of robots play a large role in Gamma's story, as he is one of them, and is out to destroy or "save" the others. All of them have letters of the Greek alphabet as part of their name. E-101 Beta is a black robot with two gun arms. He is the first boss in E-102 Gamma's side of the story, and is later upgraded into E-101 Beta Mk II, who is Gamma's fifth and final boss, E-103 Delta is a blue robot who is Gamma's second boss, waiting at the end of Windy Valley, E-104 Epsilon is an orange robot who is the third boss of Gamma's side of the story and is fought at the end of Red Mountain, and E-105 Zeta is a purple robot who is Gamma's fourth boss and is located at the end of Hot Shelter. While at first humanoid, Zeta is altered into a cylinder-like form with several turrets made up of a few Dreamcast machines.

Friendly characters who are non-playable include Tikal, a mysterious female echidna who appears whenever Sonic, Tails, Knuckles, Amy, E-102 Gamma and Big are sent back in time. She is trying to stop her father, Pachacamac, from stealing the Chaos Emeralds from the Master Emerald shrine. She appears mostly in the form of a red ball of light called a Hint Orb. A major feature of the game are Chao, small creatures who can be raised in the Chao Gardens and play a supporting role in the story.

Story

Centuries ago, the planet was bestowed the seven Chaos Emeralds. These emeralds were a source of absolute power, and consequently it did not take long before wars broke out over who would control the Chaos Emeralds' seemingly unlimited power. A tribe of echidna (the ancestors of Knuckles) responded by creating a singular Master Emerald, which held powers that could control and neutralize the Chaos Emeralds. With the Master Emerald came a guardian spirit. It was said that a rival tribe of echidnas angered the guardian by attempting to steal the Chaos Emeralds and ruining the sanctuary it was protecting. They were all but completely destroyed within a single night and the guardian was never seen again. What was believed to be the guardian was then named Chaos, the God of Destruction, lending its name to the Chaos Emeralds.

In the present day, Dr. Eggman learns of the legend surrounding Chaos. Believing it to be true,he creates his flying fortress, the Egg Carrier, seeks out the Master Emerald and shatters it, freeing Chaos in the process. Eggman's goal is to control Chaos, and use its destructive powers to collect the Chaos Emeralds and conquer the city of Station Square. To help him, he has created the E-Series robots, a group of robots powered by animals placed inside them and programmed to obey him. When Sonic learns of Eggman's plans, he and his friends spring in to action to stop Eggman and they all start their own separate, but intertwined, journeys for the Chaos Emeralds.

Sonic has defeated Eggman and Chaos, Tails has stopped Eggman from bombing Station Square with a missile, Knuckles has restored the Master Emerald, Amy has rescued a small bird and his family from the clutches of Eggman and his robotic minion Zero, Big has rescued his best friend Froggy, and Gamma has rescued his robotic brothers from Eggman's clutches, self-destructing himself and releasing the bird within in the process. However, shortly afterward, Angel Island falls once again, and Eggman is attacked by a surviving Chaos. Meanwhile, noticing that Angel Island has fallen once again, Knuckles decides to go to Sonic for advice, when suddenly he finds Eggman, bitter and defeated. Knuckles asks him what happened, to which Eggman responds "This is terrible! C-Chaos is...", before being attacked once more alongside Knuckles by Chaos, who steals the latter's six Chaos Emeralds.

Elsewhere, Sonic and Tails take notice that Angel Island has fallen once again, and hurry to the scene, where they find Eggman and Knuckles lying on the ground. Knuckles then reveals to Sonic and Tails that Chaos stole and absorbed the six Chaos Emeralds he was in possession of. Sonic and Tails then decide that they must retrieve the final emerald before Chaos, when suddenly, Sonic is teleported to the past where he witnesses former echidna chief Pachacamac and his warriors attacking the Master Emerald shrine, with the chief's daughter Tikal pleading to them not to attack the shrine before they are all killed by Chaos, who absorbs the seven emeralds and destroys the world. Sonic then returns to Angel Island, where he and Tails return to Tails' plane the Tornado 2, which uses the seventh emerald as a power source. However, they arrive too late and Chaos retrieves the seventh emerald before they do.

Meanwhile, in Station Square, Chaos transforms into his final form, Perfect Chaos, and floods the entire city. Sonic arrives, where he witnesses Eggman attacking Chaos in the Egg Carrier 2. However, Chaos immediately destroys it. Tikal then appears, explaining that Chaos’ heart is filled with anger and sadness and the negative energy of the chaos emeralds flows through him. Chaos absorbs the emeralds power completely, leaving the power of the emeralds useless. But, Tails, Knuckles, Amy and Big arrive with all 7 emeralds and Sonic's positive heart causes the emeralds to gain their power once again. Sonic transforms into Super Sonic and neutralizes Perfect Chaos. Chaos is not destroyed completely, but his heart is filled with joy, happiness and forgiveness. Tikal takes Chaos back with her, but leaves the Chao to live peacefully with humans. Sonic runs off into Station Square and Angel Island is put back to its original state high in the heavens.

Development

Music

Head composer Jun Senoue brought a new sound to the Sonic the Hedgehog series with this game, and as such it features many different styles of music such as jazz, rock, techno, pop and country. Each heroic player character (aside from Gamma) also has an instrumental motif that later translates into a vocal theme song that plays during the end credits of their story. The game contains vocal performances from Tony Harnell, Karen Brake, Marlon Saunders, Dread Fox, Ted Poley, Nikki Gregoroff and Johnny Gioeli, whom the latter would later join Senoue to form the band Crush 40.

Cast

Sonic Adventure also marks the first time in the series where the games are given a complete voice cast.

Character Japanese Voice Actor English Voice Actor
Sonic the Hedgehog Junichi Kanemaru Ryan Drummond
Miles "Tails" Prower Kazuki Hayashi Corey Bringas
Knuckles the Echidna Nobutoshi Canna Michael McGaharn
Amy Rose Taeko Kawata Jennifer Douillard
Big the Cat Shun Yashiro Jon St. John
E-102 Gamma Joji Nakata Steve Broadie
Dr. Eggman Chikao Ōtsuka Deem Bristow

Reception

The reception at the time of release was overwhelmingly positive, including reviews from GameSpot and GameSpy being above 90%. The current Game Rankings average ranking is 88%.[3] It became one of the few Sega All Stars games. In Japan, it received an excellent 38 out of 40 from Famitsu.[4] Although criticized for its camera system, framerate issues and fishing stages with Big (one critic said, "Putting fishing stages in a Sonic game is like buying a Ferrari so you can sleep in the back seat.") , the game was still highly praised for retaining the fast and enjoyable gameplay that Sonic was known for in 2D as well as the game's visuals, multiple character storylines and soundtrack. Brandon Justice of IGN rated the game an 8.6/10, criticizing various glitches and voice acting while praising the game's visuals and gameplay.[5] Similar to its sequel, however, the later-released GameCube port was criticized by many of the same sources who praised the Dreamcast version, although in this case, Sonic Adventure DX reportedly didn't play as well as the original version did.[6] Sonic Adventure DX: Director's Cut averaged a 63% at Game Rankings.[7]

The game has sold over 2.5 million copies worldwide, making it the best-selling Dreamcast game.[8] This includes one million sold in the United States.[9]

Sonic Adventure DX: Director's Cut

European Windows version box art

Sonic Adventure DX: Director's Cut (ソニックアドベンチャー デラシクス Sonikku Adobenchā Derakusu, Sonic Adventure Deluxe?), is a platform game for the GameCube and Microsoft Windows.

The game was released as an enhanced port of the original Sonic Adventure for the Dreamcast, with several additional features added. The Windows version was at first released only in Japan and Europe, but later saw a limited North American release. Sonic Adventure DX includes a Mission Mode, which included 60 missions to complete throughout the adventure fields and action stages. It also contains a minigame collection, which comprises twelve Game Gear games featuring Sonic and friends. Also, if all Emblems are collected, then the player can play as Metal Sonic. Also, Cream the Rabbit makes a cameo appearance in certain parts of the game.

Reviews were generally less positive than those of its Sega Dreamcast predecessor, scoring more than 20% lower than the original release.[10]

Unlockable games

The game features all twelve of the Game Gear Sonic games as unlockable bonuses. If the start button of the second controller is pressed, the game screen will split, and two games will play at the same time. Additionally, Gear-to-Gear cable emulation is present, enabling the games that have two-player modes to be played if both players access the proper options within the game. These games were to be included in the Dreamcast version, but were scrapped due to time constraints. The same goes for the reintroduced feature of being able to play as Metal Sonic when collecting 130 emblems. A new Game Gear game is unlocked after the player receives 20, 40, 60, 80, 100, 110, 120, and 130 emblems, as well as after completing 20, 40, and 60 missions. The last game is unlocked upon receiving all emblems and completing all missions. These games later featured in the compilations, Sonic Mega Collection Plus+ and Sonic Gems Collection.

Unlockable games (in order):

  1. Sonic the Hedgehog
  2. Sonic Drift
  3. Sonic Chaos
  4. Sonic Spinball
  5. Sonic Labyrinth
  6. Sonic the Hedgehog 2
  7. Dr. Robotnik's Mean Bean Machine
  8. Sonic Triple Trouble
  9. Sonic Drift 2
  10. Tails' Skypatrol
  11. Sonic Blast
  12. Tails Adventure

Xbox Live revival

In August 2009 the game was classified by Australia's Classification Board, creating speculation it may be re-released in some form.[11] It was re-released in October 2009 as a part of Sonic PC Collection. According to 360 Gamer magazine, the game is also due to be released on Xbox Live Arcade.[12]

References

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Sonic Adventure
Box artwork for Sonic Adventure.
Developer(s) Sonic Team
Publisher(s) Sega
Designer(s) Yuji Naka
Release date(s)
Genre(s) Platform
System(s) Sega Dreamcast
Mode(s) Single player (although Tails can be controlled in some stages with controller 2)
Rating(s)
ESRB: Everyone
Preceded by Sonic & Knuckles
Followed by Sonic Adventure 2
Series Sonic the Hedgehog
For the updated version, see Sonic Adventure DX: Director's Cut.

Sonic Adventure is a video game created by Sonic Team and released on December 23, 1998 in Japan by Sega for the Sega Dreamcast. One of its development titles was Sonic RPG, (although the final game was an adventure game not a standard RPG.) The final updated edition, known as Sonic Adventure International, was released on September 9, 1999 in North America, October 14, 1999 in Japan and Europe, October 18, 1999 in Belgium, the Netherlands, and Luxembourg, and December 3, 1999 in Australia. It has sold over 1 million copies worldwide making it the top selling Dreamcast game of all time. A director's cut version, Sonic Adventure DX: Director's Cut, was released in 2003 as

Table of Contents

Getting Started
Appendices

editSonic the Hedgehog series

Sonic the Hedgehog · Sonic the Hedgehog 2 · Sonic the Hedgehog CD · Sonic the Hedgehog 3 · Sonic and Knuckles · Sonic Adventure · Sonic Adventure 2 · Sonic Heroes · Shadow the Hedgehog · Sonic Rivals · Sonic the Hedgehog (2006) · Sonic Unleashed

Sonic and the Secret Rings · Sonic and the Black Knight

Sonic Chaos · Sonic Triple Trouble · Sonic Blast · Sonic Pocket Adventure · Sonic Advance · Sonic Advance 2 · Sonic Battle · Sonic Advance 3 · Sonic Rush · Sonic Rivals · Sonic Rush Adventure · Sonic Rivals 2

Dr. Robotnik's Mean Bean Machine · Sonic Spinball · Sonic Compilation · Tails' Skypatrol · Tails Adventure · Sonic Labyrinth · Sonic the Fighters · Sonic R · Sonic Riders · Sonic Riders: Zero Gravity · Sonic the Hedgehog Genesis


Simple English

Sonic Adventure
Developer(s) Sonic Team
Sonic Team USA (international)
NOW Production[1] (additional DX staff)
Publisher(s) Sega
Activision/Sega PC (Windows)
Designer(s) Takashi Iizuka (Director/Level Designer)
Artist(s) Kazuyuki Hoshino (Art Director)
Yuji Uekawa (Character Design)
Writer(s) Akinori Nishiyama
Composer(s) Jun Senoue (Sound Director)
Kenichi Tokoi
Fumie Kumatani
Platform(s) Dreamcast, Nintendo GameCube, Microsoft Windows, Mac OS X, Zeebo
Release date(s) Dreamcast
JP December 23, 1998
NA September 9, 1999
EU October 14, 1999
AUS November 3, 1999
GameCube
JP June 19, 2003
NA June 18, 2003
PAL June 27, 2003
Windows
JP December 18, 2003
PAL February 6, 2004
NA April 22, 2005
Genre(s) Platform
Mode(s) Single-player, multiplayer (two-player)
Rating(s) CERO: A
ELSPA: 3+
ESRB: E
OFLC: G8+
PEGI: 3+
Media GD-ROM, CD-ROM, Nintendo GameCube Game Disc
System requirements Windows XP or better, 800 MHz Pentium III, 32 MB Geforce 2 or Radeon SDR, 1.2 GB hard drive space
Input methods Game controller, keyboard

Sonic Adventure is a video game from the Sonic the Hedgehog series. It was released in Japan on December 23, 1998. It was released in North America on September 9, 1999. It is the first Sonic game to have 3-D surroundings, instead of 2-D surroundings like the other Sonic games had. It also has a sequel called Sonic Adventure 2.

Gameplay

The object of the game is to get all of the Chaos Emeralds by playing different characters from the Sonic series, in order to defeat Dr. Eggman. Each character has their own level, each with a specific purpose. For example, Knuckles has to find and put together all of the pieces of the Master Emerald. The list of playable characters are:

Sonic the Hedgehog

Miles "Tails" Prower

Knuckles the Echidna

Amy Rose

E-102 Gamma

Big the Cat

Sonic Adventure DX

Sonic Adventure DX: Directors Cut is an advanced version of Sonic Adventure for the Nintendo GameCube, and Microsoft Windows. It was not as popular as Sonic Adventure.

References









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