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Sonic Rush
Sonic Rush Coverart.png
North American cover
Developer(s) Sonic Team, Dimps (co-developer)
Publisher(s) Sega
Designer(s) Akinori Nishiyama (director)
Artist(s) Yuji Uekawa (art director)
Composer(s) Hideki Naganuma
Series Sonic the Hedgehog
Platform(s) Nintendo DS
Release date(s) NA November 15, 2005
PAL November 18, 2005
JP November 23, 2005
Genre(s) Platform, action
Mode(s) Single-player, two-player
Rating(s) ESRB: E
PEGI: 3+

Sonic Rush is a video game developed by Sonic Team and Dimps exclusively for the Nintendo DS as part of Sega's Sonic the Hedgehog series. It was released on November 15, 2005 in North America, November 18 in the PAL region, and November 23 in Japan. It is a 2D platform game, but Sonic's and Blaze's sprites are rendered in 3D, creating a 2.5D effect. Boss battles, along with a Sonic-exclusive special stage, are entirely 3D. The game's storyline follows the intertwining adventures of a new character, Blaze the Cat, and the series' main character, Sonic the Hedgehog. They respectively battle Doctor Eggman and his doppelgänger Eggman Nega at certain points throughout the game.

The game was announced under the working title Sonic DS at Electronic Entertainment Expo (E3) 2004, and under Sonic Rush at E3 2005. The game's 2.5D format was based on Sonic Team's idea to combine elements from 2D and 3D games in the series. Upon release, Sonic Rush was well-received by critics, with praise stemming from the game's music and similarity to older games in the series and criticism stemming from its overall quickness. A sequel, Sonic Rush Adventure, was later created and released in 2007.

Contents

Gameplay

Blaze runs through a loop in an early level of the game, demonstrating the dual-screen feature.

Sonic Rush is a 2D platform game, similar to earlier games in the series as well as later ones like Sonic Advance. In the tradition of past Sonic games, the player (playing as either Sonic the Hedgehog or Blaze the Cat) moves quickly through levels, collecting rings and defeating enemies.[1][2][3] The player collects rings as a form of health; when they are attacked by an enemy, their rings bounce in all directions. If they are hit by an enemy and have no rings, they lose a life. Both of the DS's screens are used to display the play area, with the player's character moving between them as necessary.[1][4] Levels in the game are divided into "zones", each consisting of two acts of normal gameplay then a boss battle. Although the game is primarily two-dimensional, there are three-dimensional elements which create a 2.5D effect. For the first time in the series, Sonic and Blaze's sprites are rendered in 3D.[5] Boss battles—in which Blaze fights Doctor Eggman[6] and Sonic fights an Eggman doppelgänger called Eggman Nega[4][7]—are also rendered in 3D.[1][8][9] The special stage features Sonic running through a wide and very long three-dimensional half-pipe, using the stylus to collect rings to meet requirements, with a goal of collecting Chaos Emeralds—colored jewels that are a central theme to the series. It is similar to the special stage of Sonic the Hedgehog 2.[1][9] Only Sonic can play these stages as Blaze automatically obtains Sol Emeralds during her story.

New features include a grading system that grades the player based on the time it takes for them to complete the level; they can return to levels later to try for a higher grade.[4] There is a point system based on the one in Sonic Advance 2 but displaying points in multiple categories. There is also a "Tension Gauge" on the left side of the screen which is filled by doing tricks and defeating enemies.[5] The energy it generates allows the player to use boosts of speed while moving;[1] defeating enemies,[2][5][10] moving through the level more quickly which results in more points and a higher grade, and when playing as Sonic, accessing the special stage.[1]

Sonic fights one of the game's bosses. Boss battles are rendered in 3D.

There are two playable characters in the game—Sonic the Hedgehog and Blaze the Cat.[3][11][12] Sonic moves more quickly than Blaze and can use a homing attack;[5] but Blaze can hover for a short time, and can use pyrokinetic attacks on enemies.[11] Miles "Tails" Prower and Cream the Rabbit, two other characters from the series, appear in cut scenes and cheer the player on during boss battles.[5][13] Knuckles the Echidna, Amy Rose, and Cream's mother Vanilla the Rabbit also appear in cut scenes and for small speaking roles. The course of the game differs depending on whether Sonic or Blaze is chosen;[11] the seven zones are the same, but are accessed in different orders.[5] As the characters' stories progress, they meet each other several times and unite in the final zone that comes after the seventh.[11]

Sonic Rush has a two-player mode in which Sonic and Blaze race to the end of a chosen level from the game. There is also a feature in which players who own the game can send a demo of the game to other Nintendo DS users.[1][11]

Plot

Blaze the Cat lands somehow in Sonic's world (it is unknown where she came from). Her world had seven Sol Emeralds—similar to the Chaos Emeralds—but they were stolen by Doctor Eggman.[5] She then makes it her goal to retrieve them; this is where Sonic meets her. While she is searching for the Sol Emeralds, Sonic is searching for the Chaos Emeralds.[11] Blaze meets Cream the Rabbit, and is surprised by Cream's politeness. Meanwhile, Tails learns that Blaze's world and Sonic's are beginning to merge somehow.[5] Sonic begins to grow suspicious of Blaze and, along with Tails, looks for her. Soon, Sonic and Tails find Blaze and Cream. Sonic questions Blaze about her nature, but she refuses to give any information and leaves with Cream. Sonic follows her, and when he meets her on Eggman Nega's base, it is revealed that Eggman and Eggman Nega are working together to collect both the Chaos Emeralds and the Sol Emeralds. She declares that she will destroy Eggman Nega. When Sonic once again questions her nature, she turns on him and fights him. During the fight, Blaze tells Sonic that she is the only one who can save their worlds, so he should not help her. However, Sonic wins the fight, and Blaze realizes the error of her ways. Eggman kidnaps Cream, and Blaze goes after him while Sonic takes on Nega. Sonic collects the last of the seven Chaos Emeralds; and meets Blaze, who has failed to protect the Sol Emeralds. Sonic and his friends help Blaze realize the meaning of friendship, and she turns into Burning Blaze—apparently her answer to Sonic's Super Sonic form—while Sonic turns into Super Sonic. They fight Eggman and Eggman Nega and defeat them. The two worlds are restored, forcing Blaze into her own world. As she flies there, she realizes that she truly understands her powers. Later, on Sonic's planet, Cream is crying because she misses Blaze, but Sonic tells her that Blaze promised to return someday. Blaze does return in Sonic the Hedgehog (2006) and Sonic Rush Adventure.

Development

Sonic Rush was developed by Sonic Team and Dimps, and published by Sega.[1] The game's working title was Sonic DS. Yuji Naka, Sega's executive managing director, announced the game at Electronic Entertainment Expo (E3) 2004, along with Project Rub.[14] A demo of the newly titled Sonic Rush was featured at E3 2005,[15] and won video game publication IGN's "Biggest Surprise" award.[16] Blaze the Cat, a new character, was revealed at Tokyo Game Show (TGS) 2005.[15] The game's 2.5D format was based on Sonic Team's idea to combine elements from 2D and 3D games in the series. Director Akinori Nishiyama stated in a September 2005 interview with GameSpot that Sonic Team "wanted to keep the elements from 2D, yet still explore some of the new elements from 3D."[11] At TGS 2005, he stated that while working on Sonic Advance 3, he realized that the series was becoming more complicated, opting for a "fast, dynamic action" approach to the next title in the series.[17]

Music

The music of Sonic Rush was written by acclaimed Sega composer Hideki Naganuma. It was released in Japan as a CD, SONIC RUSH Original Groove Rush, on November 23, 2005 through Wavemaster Studios. The CD has 45 tracks, seven of which are digital remixes rather than master tracks.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 83%[18]
Metacritic 82%[19]
Review scores
Publication Score
1UP.com B+[8]
GamePro 3.5/5 stars[4]
GameSpot 8.2/10[5]
GameSpy 3.5/5[2]
IGN 9/10[1]
Nintendo Power 9.0[9]

Sonic Rush was released on November 15, 2005.[5][10] The game was well-received, with a Game Rankings score of 83%[18] and a Metacritic score of 82%.[19] It was the ninth best-selling DS game of December 2006.[20] It sold approximately 250,000 copies in Europe, making it Sega's fourth best-selling game during the third quarter of its fiscal year ending March 2007.[21]

Critics praised the game for its usage of elements from older Sonic games. GameSpot, IGN, and Nintendo Power compared the game to older games in the series, specifically those on the Sega Genesis.[5][1][9] GameSpy staff writer Greg Sewart offered a similar opinion, also praising the game for its "gorgeous graphics".[2] The game's overall quickness was not as well-received. GameSpy's Greg Sewart, although giving a mostly positive review, complained that "it's so fast you almost can't tell what's going on most of the time."[2] 1UP.com and GamePro thought similarly.[8][4] The game's music was well-received. GameSpot's Jeff Gerstmann claimed that "the high-tempo, sample-filled electronic tracks have a Jet Grind Radio-like sound to them, and they fit the action really well."[5] GameSpy's Greg Sewart called the music "all very fitting and very catchy, filled with voice samples and a really quirky style."[2] 1UP.com's review called it "bright [and] buoyant".[8]

In 2008, Sonic Rush was listed at #16 in IGN's list of the top 25 DS games.[3] On September 11, 2009, it was listed as one of the "cheers" on IGN's "Cheers & Tears" list of action games for the DS.[22]

References

  1. ^ a b c d e f g h i j Harris, Craig (November 11, 2005). "IGN: Sonic Rush Review". IGN.com. http://ds.ign.com/articles/666/666139p1.html. Retrieved February 19, 2009.  
  2. ^ a b c d e f Sewart, Greg (November 15, 2005). "GameSpy: Sonic Rush Review". GameSpy. http://ds.gamespy.com/nintendo-ds/sonic-ds/667210p1.html. Retrieved February 20, 2009.  
  3. ^ a b c "IGN: The Top 25 Nintendo DS Games". IGN. October 24, 2008. http://ds.ign.com/articles/921/921522p10.html. Retrieved March 3, 2009.  
  4. ^ a b c d e Ouroboros (November 17, 2005). "Review : Sonic Rush (DS) - from GamePro.com". http://www.gamepro.com/article/reviews/49934/sonic-rush. Retrieved February 26, 2009.  
  5. ^ a b c d e f g h i j k l Gerstmann, Jeff (November 14, 2005). "Sonic Rush for DS Review - DS Sonic Rush Review". GameSpot. http://www.gamespot.com/ds/action/sonicds/review.html. Retrieved February 20, 2009.  
  6. ^ Sonic Team. Sonic Rush. "Eggman: I won't forget this! Blaze: Wait, Eggman!"
  7. ^ Sonic Team. Sonic Rush. "Eggman Nega: I won't forget this! Sonic: Wait, Eggman!"
  8. ^ a b c d "Sonic Rush Nintendo DS Review Index, Sonic Rush Reviews". 1UP.com. November 16, 2005. http://www.1up.com/do/reviewPage?cId=3145760&did=1. Retrieved April 13, 2008.  
  9. ^ a b c d Thomason, Steve (January 2006). Nintendo Power (199): 105.  
  10. ^ a b "Sonic Rush - Nintendo DS - GameSpy". GameSpy. http://ds.gamespy.com/nintendo-ds/sonic-ds/. Retrieved May 4, 2009.  
  11. ^ a b c d e f g "GameSpot Video: Sonic Rush Developer Interview 1". September 12, 2005. http://uk.gamespot.com/ds/action/sonicds/video/6133006/sonic-rush-developer-interview-1. Retrieved February 21, 2009.  
  12. ^ Surette, Tim (May 17, 2005). "Sega announces E3 Sonic games - DS News at GameSpot". GameSpot. http://www.gamespot.com/ds/action/sonicds/news.html?sid=6125270&mode=news. Retrieved April 15, 2009.  
  13. ^ Sonic Team. Sonic Rush. "Tails: That's it, Sonic!"
  14. ^ Adams, David (May 11, 2004). "E3 2004: SEGA Announces DS Titles". IGN. http://ds.ign.com/articles/513/513764p1.html. Retrieved December 3, 2009.  
  15. ^ a b Gerstmann, Jeff (September 18, 2005). "TGS 2005: Sonic Rush Hands-On". GameSpot. http://www.gamespot.com/ds/action/sonicds/news.html?sid=6133794&mode=previews. Retrieved December 3, 2005.  
  16. ^ Harris, Craig (May 27, 2005). "DS Best of E3 2005 Awards". IGN. http://ds.ign.com/articles/619/619564p2.html. Retrieved December 3, 2009.  
  17. ^ Nintendo Power (V198): 17. December 2005.  
  18. ^ a b "Sonic Rush Reviews". Game Rankings. http://www.gamerankings.com/htmlpages4/920803.asp. Retrieved April 13, 2008.  
  19. ^ a b "Sonic Rush (ds: 2005): Reviews:". Metacritic. http://www.metacritic.com/games/platforms/ds/sonicrush?q=sonic%20rush. Retrieved April 13, 2008.  
  20. ^ Nintendo Power (210): 18. December 2006.  
  21. ^ "Fiscal Year Ending March 2007 3rd Quarter Results" (Portable Document Format). Sega Sammy Holdings. February 7, 2007. p. 16. http://www.segasammy.co.jp/english/ir/library/pdf/2007_q3e_pre.pdf. Retrieved December 29, 2009.  
  22. ^ Thomas, Lucas M. (September 11, 2009). "Cheers & Tears: DS Action Games". IGN. http://ds.ign.com/articles/102/1023745p1.html. Retrieved December 23, 2009.  

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

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Sonic Rush
Box artwork for Sonic Rush.
Developer(s) Sonic Team
Dimps
Publisher(s) Sega
Release date(s)
Genre(s) Platform, Action
System(s) Nintendo DS
Mode(s) Single player, multiplayer
Rating(s)
ESRB: Everyone
PEGI: Ages 3+
Preceded by Shadow the Hedgehog
Followed by Sonic the Hedgehog (2006)
Series Sonic the Hedgehog

Sonic Rush is the first Sonic the Hedgehog game for the Nintendo DS. It was developed by Dimps, and published by Sega. The game was released worldwide in November, 2005.

Sonic Rush is a traditional 2D platform game much like the original 8/16-bit versions and Game Boy Advance titles in the series. However, graphics of the main characters as well as the bosses are fully polygonal, as opposed to sprites as all 2D Sonic games had previously used. Stages are of the 2-D side-scrolling variety, much like the Sonic Advance games. The two DS screens are used to double the display of the play area, joined seamlessly at the bottom of the top screen and top of the bottom screen. The characters will generally be displayed in the center of one screen, only to run, fall or jump into the other screen, making full use of both screens. A 3D perspective is used during boss battles.

The DS stylus touch-screen functionality is mostly used in the game's special stages, and can also be used for making selections within the game's menus. The game will be followed by its sequel, Sonic Rush Adventure.

Table of Contents

Getting Started
  • Controls
Walkthrough
Appendices

editSonic the Hedgehog series

Sonic the Hedgehog · Sonic the Hedgehog 2 · Sonic the Hedgehog CD · Sonic the Hedgehog 3 · Sonic and Knuckles · Sonic Adventure · Sonic Adventure 2 · Sonic Heroes · Shadow the Hedgehog · Sonic Rivals · Sonic the Hedgehog (2006) · Sonic Unleashed

Sonic and the Secret Rings · Sonic and the Black Knight

Sonic Chaos · Sonic Triple Trouble · Sonic Blast · Sonic Pocket Adventure · Sonic Advance · Sonic Advance 2 · Sonic Battle · Sonic Advance 3 · Sonic Rush · Sonic Rivals · Sonic Rush Adventure · Sonic Rivals 2

Dr. Robotnik's Mean Bean Machine · Sonic Spinball · Sonic Compilation · Tails' Skypatrol · Tails Adventure · Sonic Labyrinth · Sonic the Fighters · Sonic R · Sonic Riders · Sonic Riders: Zero Gravity · Sonic the Hedgehog Genesis


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Sonic Rush

Developer(s) Dimps
Publisher(s) Sega
Release date November 15, 2005 (NA)

November 24, 2005 (JP)
November 18, 2005 (EU)

Genre 2D platformer
Mode(s) Single player
Age rating(s) ESRB: E
PEGI: 3+
Platform(s) Nintendo DS
Credits | Soundtrack | Codes | Walkthrough

Sonic Rush is a Sonic game for the Nintendo DS. It is generally regarded as the best of the most recent sonic games. Because it wouldn't be a new Sonic game without introducing a new character, Sonic Rush introduces Blaze the cat into the Sonic mythos.



Sonic stub
This Sonic the Hedgehog-related article is a stub. You can help by adding to it.

Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.


Sonic series
Main series:
Sonic the HedgehogSonic the Hedgehog 2Sonic CDSonic the Hedgehog 3Sonic & KnucklesSonic CrackersSonic 3DSonic AdventureSonic DX Directors CutSonic Adventure 2Sonic HeroesShadow the HedgehogSonic the Hedgehog (2006)Sonic Unleashed
Handheld series
Sonic the Hedgehog · Sonic the Hedgehog 2 · Sonic Chaos · Sonic Triple Trouble · Sonic Blast · Sonic Labyrinth · Sonic Pocket Adventure · Sonic Advance · Sonic Advance 2 · Sonic Battle · Sonic Advance 3 · Sonic Rush · Sonic the Hedgehog Genesis · Sonic Rivals · Sonic Rush Adventure · Sonic Rivals 2 · Sonic Chronicles: The Dark Brotherhood
Compilations
Sonic Classics · Sonic Jam · Sonic & Knuckles Collection · Sonic Mega Collection · Sonic Gems Collection
Spin-offs
Sonic Spinball · Sonic Drift series · Mean Bean Machine · Tails Adventure · Tails' Skypatrol · Knuckles' Chaotix · Sonic the Fighters · Sonic R · Sonic Shuffle · Sonic Pinball Party · Sonic Riders · Sonic and the Secret Rings · Sonic Riders: Zero Gravity · Mario & Sonic at the Olympic Games · Mario & Sonic at the Olympic Winter Games · Sonic and the Black Knight

This article uses material from the "Sonic Rush" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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