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Sonic the Hedgehog Triple Trouble
Sonic the Hedgehog Triple Trouble Coverart.png
Developer(s) Aspect
Publisher(s) Sega
Designer(s) Katsuhiro Hasegawa (Director)
Composer(s) Yayoi Wachi
Saori Kobayashi
Kojiro Mikusa
Tomoko Sasaki
Fumie Kumatani
Platform(s) Game Gear
Release date(s) JPN November 11, 1994
NA November 1994
EU November 1994
Genre(s) Platform game
Mode(s) Single player
Rating(s) ESRB: K-A (Kids to Adults)
Media Cartridge

Sonic Triple Trouble (Sonic & Tails 2 in Japan) is a platform game in the Sonic the Hedgehog series. It was developed by Aspect and published by Sega for the Sega Game Gear. Originally released in 1994, the complete title of the game is Sonic the Hedgehog Triple Trouble. It is the sequel to Sonic Chaos.

In August 1995, a 48-page comic adaptation within the Archie Comics Sonic the Hedgehog was released.

Sonic Triple Trouble was re-released in 2003 as part of the Sonic Adventure DX for the GameCube and PC as a hidden game. It was also included in Sonic Gems Collection for the GameCube and PlayStation 2. Sonic Triple Trouble was re-released on the Coleco Sonic along with 19 other Game Gear and Master System games in 2006.

Contents

Storyline

Dr. Robotnik has managed to capture all of the Chaos Emeralds. Unfortunately for him, an accident in the testing phase of his new ultimate weapon, the Atomic Destroyer, scatters the Emeralds back across the island. While Sonic and Tails are out to retrieve them, they are cut short by Knuckles the Echidna. Robotnik has already reclaimed the yellow Emerald, and he's duped the island guardian into believing Sonic and Tails are out to steal the Emeralds.
Meanwhile, a sneaky treasure hunter named Nack the Weasel (Fang the Sniper in the Japanese version) is taking advantage of the commotion to take the Emeralds. He does not know of the true power of the Emeralds, but he does know the large, pretty gems would fetch a high price on the market. Now it's a mad three-sided race for the Chaos Emeralds.

Gameplay

Tails in the first level, Great Turquoise Zone.

While the first few Sonic games for the Game Gear were simply ports of the Sega Master System versions, and lacked some of the elements found in the Sega Genesis games, this Game Gear-exclusive game was much larger in size than its predecessors. Gameplay gave an experience very much in keeping with the Sonic games of the Genesis.

This is the first Sonic game in which the player does not lose all of his or her rings after getting hurt. In this specific case, during any act of Zones 1, 2, or 6, or the first act of any other Zone, each hit will take away 30 rings. In the second act of Zones 3, 4, or 5, 50 rings will be lost.

The choice is given of playing as either Sonic or Tails. Sonic has the ability to do the Strike Dash/Super Peel Out as he does in Sonic Chaos that gives him a speed burst and temporary invinciblity. Tails has the ability of flight in this game. The enemies are Dr. Robotnik, Knuckles and the new character Nack the Weasel, who only appears in the Special Stages to keep aside the Chaos Emeralds.

Zones

There are six Zones, each with three Acts. The third Act is merely a short course (with a small cache of Rings to pick up) followed by a boss, one of Robotnik's powerful robot creations. Robotnik himself doesn't show up until the final stage. Keeping with tradition, there are 5 unique special stages to access in the game. By collecting 50 rings and breaking open the "Chaos Emerald" item box, a portal appears which leads to the Special Stage. The first, third and fifth stages are giant mazes with a countdown timer. The timer can be boosted with "Stopwatch" item boxes scattered throughout, but it never exceeds one and a half minutes. The second and fourth Special Stages involve flying the Tornado aeroplane to collect rings and avoid bombs. At the end of every Special Stage, Nack shows up and attacks to protect the Chaos Emerald.

External links

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