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Sonic Adventure DX3: Sonic and the Black Knight
Sonic and the Black Knight Cover.jpg
Developer(s) Sonic Team
Publisher(s) Sega
Designer(s) Tetsu Katano (producer/director)
Morio Kishimoto (lead game design)
Artist(s) Yoshitaka Miura (art director/cut scene artist/promotional visuals)
Yuji Uekawa (cut scene artist/promotional visuals)
Composer(s) Jun Senoue (sound director)
Tommy Tallarico
Richard Jacques
Howard Drossin
Yutaka Minobe
Lennie Moore
Hikaru Tanimoto
Engine PhysX
Platform(s) Wii
Release date(s) NA March 3, 2009[1]
JP March 12, 2009
AUS March 12, 2009[2]
EU March 13, 2009[3]
Genre(s) Adventure, Action
Mode(s) Single-player, Multi-player
Rating(s) ESRB: E10+
CERO: A
PEGI: 12+
Media Wii Optical Disc
Input methods Wii Remote, Nunchuk[3]

Sonic and the Black Knight (ソニックと暗黒の騎士 Sonikku to Ankoku no Kishi?) is a title within the Sonic the Hedgehog series, released exclusively on Wii as the second entry in the Sonic Storybook series, following on from Sonic and the Secret Rings.[3] The game is directed by Tetsu Katano, who was the lead programmer of the Sonic Adventure titles and Sonic Heroes.

Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality.[4]

Contents

Gameplay

Sonic grinding on the railroad

Gameplay for Sonic and the Black Knight differs from traditional games in the Sonic series by mixing in the new element of swordplay with the traditional Sonic platforming and speed. Swordplay is implemented through the Wii Remote. Gameplay is more similar to Sonic Unleashed than Sonic and the Secret Rings; Sonic's movement is controlled with the analog stick as he is on a set course, and gameplay is mainly 3D.

The stages feature townspeople that the player can harm and some that Sonic can interact with; these actions and the player's deeds will be judged at the end of each stage, updating his "knight ranking" accordingly. By interacting with these characters the player may do a quick-time button input. Doing so correctly will take away twenty of Sonic's rings and give them to the townsperson, and in return, he shall receive a gift at the end of the stage. In some stages, it is required to give a specific amount of rings to townspeople before reaching the goal. In stages where this is not required the townsperson will reward Sonic with an item. There are about 200 items in the game, some of which can be gained by opening treasure chests in the stages. Any items collected during a stage must be identified at the end of the stage by using Sonic's "ID points" Rarer items cost more ID points than others. An online mode allows treasures to be traded between registered friends.

The game changes the traditional level items, such as springs and speed pads, into "fairies." These fairies come in varying colors; Yellow elements will be used as a group of one to twenty rings, and Blue fairies will be used as speed boosts and springs, and Red will be used to fill the "Soul gauge." This gauge is filled by defeating enemies and collecting Red Fairies, and is used to unleash a powerful lock-on attack, Soul Surge. Oddly, on the first few stages, the "pearls" from the prequel game (Sonic and the Secret Rings) appear as apples, but then don't appear again.

The skill system from Sonic and the Secret Rings also returns, but has been reviewed to adjust any problems that were present in that game: the skill system is also designed so as not to interfere with the game's tempo. Each playable character has three styles to chose from. At first, only the balanced "Knight" style is available, but later, "Cavalier" and "Paladin" styles are unlocked. They deal with the aspects of speed and power, respectively. As levels are completed, the player gains a number of "Followers" that is used as Experience and as the number of followers goes up, the number of skills the player has in a certain style are increased. For other characters beside Sonic, their styles are not increased, rather, their swords have their abilities and a sword's skills get better.

Once a certain point in the story is reached, Sir Gawain (Knuckles), Sir Lancelot (Shadow), and Sir Percival (Blaze) will be playable from that point on. They each have their own characteristics; for instance, Knuckles has dual swords that double as boomerangs and has the ability to glide, Blaze can surround herself with fire and use more lunge attacks than Sonic, and Shadow can use Chaos Powers. In story mode, they can use different swords from their original swords, unlike Sonic, who can only wield Caliburn. And instead of their styles getting better, their swords get stronger. Silver the Hedgehog plays the role as Sir Galahad (the son of Sir Lancelot) and Jet the Hawk plays as Sir Lamorak (the brother of Sir Percival) but they only appear in Multiplayer.

Multiplayer

Up to four players can play, choosing between one of 12 characters to partake in a number of different kinds of battles. Characters include Sonic, Lancelot, Gawain, Percival, Blacksmith(Tails), Amy (Amy's counterpart is not playable in multiplayer), Galahad, Lamorack, Shadow, Knuckles, Blaze, & King Arthur. It should also be noted that Knuckles, Shadow, and Blaze still wield their Arthurian swords in both forms.

Plot

A wizard named Merlina, granddaughter of the original Merlin, summons Sonic to help free the mystical realm of King Arthur, who has been possessed by an unknown evil that comes from Excalibur's scabbard, and is now ruling the realm as the tyrannical Black Knight. Sonic's speed alone will not end The Black Knight's reign, so he must take up the talking sword, Caliburn, in order to break Arthur's curse and save the kingdom.

Story

Part 1

While on the run from the Black Knight and his demonic minions, Merlina, the royal wizard who is the granddaughter of Merlin, is cornered, and before she is taken, performs a summoning ritual that brings Sonic to her world (an interesting thing to note is that the spell Merlina used was the same incantation Erazor Djinn used in Sonic and the Secret Rings to summon the Ifrit boss) [5]. Though initially confused, Sonic quickly realizes what is going on and effortlessly defeats the Black Knight's minions before an awestruck Merlina [6], but she stops him from attacking the Black Knight himself and teleports them both away.[7] The Black Knight sends out three Knights of the Round Table, who are still loyal to the Black Knight despite his corruption, to find and kill Sonic and Merlina on sight; though two of them, Gawain (Knuckles) and Percival (Blaze), are uneasy about these orders, the Knights choose to follow them.[8]

Elsewhere, Sonic asks Merlina why she stopped him from attacking the Black Knight, and she explains that the Black Knight, once King Arthur, is invincible, as he possesses the scabbard of Excalibur; Merlina decides to discuss more as they go along, and the two introduce themselves.[9] After training Sonic in the art of swordsmanship, Merlina explains that King Arthur was once a wise and just ruler, but became corrupted by the power of immortality granted by having possession of Excalibur's scabbard.[10] Sonic acquires Caliburn, a sentient talking sword who is highly skeptical of Sonic's abilities, and then get into a fight with the attacking Black Knight. However, they cannot defeat him, and the Black Knight departs, deciding that Sonic is not worth his time. Sonic and Caliburn head off on their quest while Merlina goes into hiding.[11] They first find the blacksmith (Tails), in the Camelot castle, in order to scrape off the rust that Caliburn has. The blacksmith recognizes Caliburn, but cannot remember where he has heard of it before.

Sonic heads off to see Nimue (Amy), the Lady of the Lake and previous owner of the scabbard, to find out how to stop the Black Knight; on his way, he encounters and defeats Lancelot (Shadow), and claims his sword. Nimue reveals that she will only assist Sonic when he becomes a true knight, and gives him three trials to complete within twenty-four hours; Sonic soon encounters and defeats Gawain. Believing that he has failed his king and disgraced himself by being defeated by Sonic, Gawain attempts to commit suicide, but Sonic stops him, telling him that there is more to being a knight than serving a king. Nimue reveals that she was testing Sonic, and that he can seal the scabbard's power by using the sacred swords used by the Knights of the Round Table. Finally, Sonic meets Percival and defeats her, subsequently saving her as she falls off of a cliff; with this, Caliburn finally accepts Sonic as his wielder. Merlina arrives to inform Sonic that the Black Knight is on Avalon Island. Sonic and Caliburn pursue and defeat the Black Knight.

Part 2

Upon defeating the Black Knight, Sonic watches as he mysteriously disappears as though he were one of the Underworld creatures. Meanwhile, back at the castle, the Knights of the Round Table confront Merlina, and Sonic arrives and informs them what he saw. Merlina reveals that King Arthur was merely an illusion conjured by her grandfather, Merlin, and then takes the scabbard, gaining great power.

Sonic and the Knights of the Round Table are forced to flee and, with Nimue's help, set off to use the sacred swords to put up a barrier around the kingdom to prevent the spread of Merlina's dark magic. They successfully do so, but the barrier is too weak to suppress Merlina's spell. Afterwards, Sonic and Caliburn confront the witch, who explains the tragedies that will befall the kingdom; the world of King Arthur is destined to end in ruin and warfare, and Merlina hopes to use the scabbard's power to stop these events from coming to pass and make her world eternal (thus making her more of a tragic villain). Enraged and disgusted at Merlina's willingness to sacrifice innocent people to relieve her own sadness, Sonic turns a deaf ear to her pleas and battles her, but is easily defeated; Merlina nearly kills him and breaks Caliburn in half. Nimue and the Knights watch Sonic's efforts, and shout at him to run; Sonic refuses, resolving to stop Merlina no matter what.[12] Sonic's determination repairs Caliburn, and the duo transform into Excalibur Sonic and the true Excalibur, respectively, while Merlina transforms into a monstrous creature known as "the Dark Queen". After a long battle, Sonic and Caliburn manage to defeat Merlina. Though Merlina continues to lament the fate of the kingdom, Sonic gives her the flower previously shown in the game and tells her that, while all worlds can come to an end, they merely need to live life to the fullest until that day comes; reminiscing about her grandfather, Merlina takes his advice to heart.[13]

Afterwards, Lancelot says that the Knights of the Round Table need to disband due to the absence of a true King Arthur. Caliburn then reminds everyone that he is a sacred sword, and that it is he who will decide who the true King Arthur is; this means that Sonic himself is the true King Arthur. Though shocked, all those present promptly bow down to Sonic, and the credits begin to roll. After the credits, Sonic, who has been taken back to his world, explains his journey to Amy Rose, who then complains that he is lying and forgot about their date, then proceeding to attack him with her hammer. The game then shows a book titled "King Arthur and the Knights of the Round Table" change into "Sonic and the Black Knight", akin to what happened in the previous game, Sonic and the Secret Rings.

Characters

Amy Rose, Blacksmith, Sir Galahad, Sir Lamorak, and King Arthur are only playable in the multiplayer modes of the game. Also, after the three Knights of the Round Table are fought, their original characters (Shadow, Knuckles, and Blaze) are unlocked for multiplayer.

Music

Face to Faith is the official vocal songs soundtrack for the video game Sonic and the Black Knight that was released on April 8, 2009 in Sega Direct Stores in Japan. It features five vocal tracks that were featured in the game, with "Seven Rings in Hand ~Fairytales in Trance~" by Bentley Jones and "With Me ~Massive Power Mix~" by Crush 40 as brand new bonus tracks created especially for the album.[14][15][16]

Tales of Knighthood: Sonic and the Black Knight Original Soundtrax is the licensed soundtrack of the 2009 video game Sonic and the Black Knight. It was released by Wave Music Entertainment on April 8, 2009 in Japan's Sega Direct Stores only.

According to text accompanying a video on Crush 40's official YouTube page, a third soundtrack album will be released in North America and Europe, making Sonic and the Black Knight the first game in the series to have a soundtrack album released outside of Japan since Sonic Heroes.

The most curious thing about this game's soundtrack is the Molten Mine's background music. It's a rearranged version of the "Action Theme" from Black Dawn, an old (and completely unrelated to the Sonic universe) Playstation and Sega Saturn videogame released in 1996. The music itself was originally made by Tommy Tallarico.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 55.67%[17]
GameStats 6.2/10[18]
Metacritic 54/100[19]
Review scores
Publication Score
1UP.com C+[20]
GameSpot 4.5/10[21]
GamesRadar 6/10[22]
IGN 3.9/10[23]
Nintendo Power 8/10[24]
GameDaily 7/10[25]
Gamervision 6/10[26]

Sonic and the Black Knight has received mostly mixed to moderate reviews, with a Metacritic average of 54 out of 100, based on 51 reviews, and a GameRankings average of 55.67%, based on 42 reviews.[19][17]

Nintendo Power gave the game a 8/10, stating the gameplay is "pulled off in a fine fashion", but also said the main story is "fairly short".[24] IGN gave the game a 3.9/10, praising the game's visuals and the overall presentation, but went on to state that the gameplay was "broken" and cited the controls as "unresponsive".[23] Famitsu gave the game a 26/40, composed of two sevens and two sixes.[citation needed] GameDaily gave the game a 7/10, citing that "repetitive combat, easy missions and limited controls keep it from greatness," but acknowledged its "attractive presentation, decent combat and bonus content."[25] The British Official Nintendo Magazine gave the game 78%, praising the games visuals and soundtrack, but criticizing the sword play mechanics and multiplayer element. GameSpot also notes that while the sword is useful slashing through enemies, there is a noticeable delay from the time swinging the Wii Remote and the time Sonic actually swings.

The game was voted the Worst Wii Game of 2009 by the ScrewAttack community.[27]

However, in the 2009 Nintendo Power Awards, it was voted the "Best Action Game" by the voters.

References

  1. ^ "Sonic and the Black Knight". IGN. http://wii.ign.com/objects/142/14268379.html. Retrieved 2008-08-05. 
  2. ^ SEGA Australia
  3. ^ a b c Sega UK (2008-07-21). "SEGA Announces Sonic and the Black Knight for Spring 2009". Press release. http://www.sega.co.uk/news/?n=2139. Retrieved 2008-07-21. 
  4. ^ "SEGA :: GAMES :: Sonic and the Black Knight". Sega. http://www.sega.co.uk/games/?g=491. Retrieved 2008-07-21. 
  5. ^ Merlina: Ifalas zaras yezaras... Ifalas zaras yezarik... Oh brave knight, swift as the wind! Heed my call! Sonic Team. Sonic and the Black Knight. (Sega). Wii. (2009-03-03)
  6. ^ Sonic: Hey... where am I? / Merlina: Being from a distant world! Forgive my abrupt summons! / Sonic: Oh, I get it. No problem. I 'm used to stuff like this! Sonic Team. Sonic and the Black Knight. (Sega). Wii. (2009-03-03)
  7. ^ Merlina: No, you mustn't! / Sonic: Nooooooooooo! Sonic Team. Sonic and the Black Knight. (Sega). Wii. (2009-03-03)
  8. ^ Black Knight: Spread out and track them down. Slay them on sight. /.../ Gawain: Must we do this? She is the Royal Wizard, after all! / Lancelot: The King's orders are absolute, Gawain. / Gawain: But... / Percival: Without loyalty to the King, we are nothing. Still, the King... he has changed... And this kingdom... Sonic Team. Sonic and the Black Knight. (Sega). Wii. (2009-03-03)
  9. ^ Sonic: Why'd you stop me? I could've taken him down, no problem! / Merlina: You do not understand. He cannot be wounded. / Sonic: How can that be? / Merlina: He bears the scabbard of Excalibur / Sonic: Hey, wait a second... I think I've heard that name before. Ummm... lemme see... / Merlina: Excalibur is King Arthur's sword. / Sonic: Oh yeah, right! So that means... / Merlina: This is the land ruled by King Arthur. / Sonic: Whoa! But was that really the King himself? I mean, he seemed way different in the stories. / Merlina: Let us go. We can talk more along the way. Let me introduce myself. I am Merlina the Wizard. / Sonic: I'm Sonic. Sonic the Hedgehog. Sonic Team. Sonic and the Black Knight. (Sega). Wii. (2009-03-03)
  10. ^ Merlina: He was once a wise and just ruler, blessed with noble knights and praised by all. But... / Sonic: He got a little sidetracked? / Merlina: Yes. Nimue, the Lady of the Lake, gave him Excalibur. He was bewitched by the power of immortality granted by its scabbard. Sonic Team. Sonic and the Black Knight. (Sega). Wii. (2009-03-03)
  11. ^ Sonic: What're you gonna do, Merlina? / Merlina: My face is known all over the kingdom. I must hide to keep the enemies off me. / Sonic: Okay. Then I guess this is good-bye for now Sonic Team. Sonic and the Black Knight. (Sega). Wii. (2009-03-03)
  12. ^ Lancelot: No, Sonic! There is no point in continuing! / Sonic: A knight... never... flees... his foe, right? / Gawain: You fool! This no longer has anything to do with chivalry! Get out of there! Run! / Sonic: It was never about chivalry for me. I've just gotta do what I gotta do, that's all... Sonic Team. Sonic and the Black Knight. (Sega). Wii. (2009-03-03)
  13. ^ Sonic: Merlina... Every world has its end. I know that's kinda sad, but... That's why we've gotta live life to the fullest in the time that we have. At least, that's what I figure. / Merlina: Grandfather... Sonic Team. Sonic and the Black Knight. (Sega). Wii. (2009-03-03)
  14. ^ Bentley Jones Official Site: News 08-04-2009 // "Face to Faith" released featuring brand new Bentley Jones track!!
  15. ^ "Sonic City Blognik". Sega. http://blogs.sega.com/sonic/2009/02/10/sbk-soundtrack-absolution-for-lb-fans/. Retrieved 2009-02-10. 
  16. ^ CDJapan / Neowing Face to Faith description and tracklist
  17. ^ a b "Sonic and the Black Knight (wii:2009)". Game Rankings. http://www.gamerankings.com/wii/951327-sonic-and-the-black-knight/index.html. Retrieved 2009-04-12. 
  18. ^ "Gamestats page". Gamestats.com. http://www.gamestats.com/objects/142/14268379/index.html. Retrieved 2009-03-26. 
  19. ^ a b "Sonic and the Black Knight (wii: 2009)". Metacritic. http://www.metacritic.com/games/platforms/wii/sonicandtheblackknight. Retrieved 2009-04-12. 
  20. ^ Kennedy, Sam (2009-03-05). "Sonic and the Black Knight (Wii) Review". 1up.com. http://www.1up.com/do/reviewPage?cId=3173204&p=44&sec=REVIEWS. Retrieved 2009-04-11. 
  21. ^ Petit, Carolyn (2008-03-13). "Sonic and the Black Knight Review for Wii". GameSpot. http://www.gamespot.com/wii/adventure/sonicandtheblackknight/review.html. Retrieved 2008-03-13. 
  22. ^ Smith, Rory (2009-03-06). "Sonic and the Black Knight Review". Games Radar. http://www.gamesradar.com/wii/sonic-and-the-black-knight/review/sonic-and-the-black-knight/a-20090306151746679090/g-20080721153028947019. Retrieved 2009-03-09. 
  23. ^ a b Casamassina, Matt (2009-03-03). "IGN: Sonic & The Black Knight Review". IGN. http://uk.wii.ign.com/articles/958/958855p1.html. Retrieved 2009-03-09. 
  24. ^ a b http://img4.imageshack.us/img4/3614/blackknightcr1.jpg
  25. ^ a b Buffa, Chris (2009-03-06). "Sonic and the Black Knight on Wii Review". GameDaily. http://www.gamedaily.com/games/sonic-and-the-black-knight/wii/game-reviews/review/7479/2263/. Retrieved 2009-03-09. 
  26. ^ Coop (2009-03-09). "Gamervision - How Gamers See the World - Video Game Reviews - Sonic and the Black Knight - Wii". Gamervision. http://www.gamervision.com/gamer/coop/reviews/article/sonic_and_the_black_knight_wii. Retrieved 2009-03-09. 
  27. ^ http://sonicstadium.org/news/black-knight-wins-screwattacks-sagy-wii-award

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Sonic and the Black Knight
Box artwork for Sonic and the Black Knight.
Developer(s) Sonic Team
Publisher(s) Sega
Japanese title ソニックと暗黒の騎士
Designer(s) Tetsu Katano, Morio Kishimoto
Engine PhysX
Release date(s)
Genre(s) Action-adventure
System(s) Wii
Mode(s) Single player, Multiplayer
Rating(s)
ESRB: Everyone
CERO: All ages
PEGI: Ages 12+
Website Official site
Series Sonic the Hedgehog

Sonic and the Black Knight (ソニックと暗黒の騎士 Sonikku to Ankoku no Kishi ?, lit. "Sonic and the Dark Knight") is a title within the Sonic the Hedgehog series, released exclusively on the Wii as the second entry in the Sonic Storybook series, following on from Sonic and the Secret Rings. The game is directed by Tetsu Katano, who was the lead programmer of the Sonic Adventure titles and Sonic Heroes.

Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii remote's motion-sensing functionality. It is the only 3D Sonic game to date starring Sonic the Hedgehog in which Dr. Eggman does not appear, as well as the first appearance of Jet the Hawk outside of the Sonic Riders games.

A sorceress named Merlina, granddaughter of the original Merlin, summons Sonic to help free the mystical realm of King Arthur, who has been possessed by an unknown evil that comes from Excalibur's scabbard, and is now ruling the realm as the tyrannical Black Knight. Sonic's speed alone will not end The Black Knight's reign, so he must take up the talking sword, Caliburn, in order to break Arthur's curse and save the kingdom.

Table of Contents

Getting Started
  • Controls
Walkthrough
Appendices

editSonic the Hedgehog series

Sonic the Hedgehog · Sonic the Hedgehog 2 · Sonic the Hedgehog CD · Sonic the Hedgehog 3 · Sonic and Knuckles · Sonic Adventure · Sonic Adventure 2 · Sonic Heroes · Shadow the Hedgehog · Sonic Rivals · Sonic the Hedgehog (2006) · Sonic Unleashed

Sonic and the Secret Rings · Sonic and the Black Knight

Sonic Chaos · Sonic Triple Trouble · Sonic Blast · Sonic Pocket Adventure · Sonic Advance · Sonic Advance 2 · Sonic Battle · Sonic Advance 3 · Sonic Rush · Sonic Rivals · Sonic Rush Adventure · Sonic Rivals 2

Dr. Robotnik's Mean Bean Machine · Sonic Spinball · Sonic Compilation · Tails' Skypatrol · Tails Adventure · Sonic Labyrinth · Sonic the Fighters · Sonic R · Sonic Riders · Sonic Riders: Zero Gravity · Sonic the Hedgehog Genesis


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Template:Infobox VG

Sonic and the Black Knight is an upcoming video game within the Sonic the Hedgehog series, to be released exclusively on Wii as the second entry in the Storybook series, following on from Sonic and the Secret Rings.[1] also it is the 4th Sonic game with an rating of E+10 (5 th if count SEGA Super Stars Tennis) Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality in a style similar to The Legend of Zelda: Twilight Princess, and Soul Calibur Legends.[2]

File:Sonic & the Black Knight Logo.jpg
Logo for SatBK

Contents

Plot

A sorceress named Merlina summons Sonic to help free the mystical realm of King Arthur, where King Arthur has been corrupted and is now ruling the realm as the tyrannical Black Knight. Sonic's speed alone will not end Arthur's reign, so he must take up Caliburn the Sword in order to save the kingdom.[3]

Characters

Sonic is the main playable character.[3] While Knuckles, Blaze and Shadow are playable characters, they will be optional.[3] It is unknown right now if other characters will be playable. Other non-playable characters include King Arthur (the Black Knight) Merlina, and Caliburn the Sword.[3] Like Ali Baba and Sinbad in Secret Rings, Sonic's friends will assume Arthurian personas in the game.[3] In the latest issue of Nintendo Power, it has been revealed that Knuckles, Shadow and Blaze are Knights of the Round Table. Tails appears as the local Blacksmith.

There is a trailer with footage of Sonic in a full suit of Golden Armor. This is speculated to be a new form.

File:Sonic Gold Armor Full.gif
Sonic's new armor, captured from the trailer.

Gameplay

File:Sonic black knight.jpg
Sonic as seen with Calibur.

Gameplay for Sonic and the Black Knight differs from traditional games in the Sonic series by mixing in the new element of swordplay, along with the traditional Sonic platforming and speed. Swordplay is implemented through the Wii Remote and hence, similar to Sonic and the Secret Rings, however players will no longer control Sonic's movement on rails as the team say they have learned from the biggest criticisms about it. The gameplay will mainly be 3D, but occasionally the camera will shift to a side-scrolling perspective for traditional 2D gameplay.[3]

Swordplay will be implemented so that players can slice through enemies without slowing down,[3] but when faced with more formidable enemies, players will engage in advanced swordsplay, able to thrust, parry, and even perform a buzz-saw maneuver mid-jump.[3] The sword will not be only used for combat; players may thrust it through a wall while falling to slow their descent.[3]

The stages will feature civilians that the player can choose to help or smite; these actions and the player's deeds will be judged at the end of each stage, updating the player's "knight ranking" accordingly.[3] By helping out grateful citizens, players will be able to purchase new items from them, acquiring items such as gauntlets, magical tomes, and new swords. There will be about two hundred items in the game, some of which can be gained by opening treasure chests in the stages. An online mode will allow treasures to be traded.

The game changes the traditional level items, such as springs and speed pads, into "elements". These elements look similar to Chao heads, and come in varying colors; red elements will be used as springs, yellow elements will be used as speed boosts, and purple elements will be used to fill up the "special gauge". This gauge, replacing the previous entry's "soul gauge", is filled by defeating enemies, and is used to unleash a powerful combination attack.[3] Additionally, instead of the rails from previous games, players will fire a ballista and then grind across its rope.[3]

The mission-based system from Sonic and the Secret Rings will also return, but the missions will be easier to complete. Each stage will consist of multiple missions which feature different stipulations.[3] The skill system from the aforementioned game also returns, but will be reviewed to adjust any problems that were present in that game; the skill system is also being designed so as not to interfere with the game's tempo.[3]

Music

Veteran composer Jun Senoue returns to compose music for this installment, mixing familiar Sonic themes with a Celtic style.[3] The main theme is called "Knight of the Wind" by Crush 40. Other known composers are Tommy Tallarico and Richard Jacques.

Artwork Contest

Sega of America held a competition for fan artwork of Sonic, Tails, Knuckles, Amy, Shadow, Blaze, and other favorites. The top 20 will be placed in Sonic and the Black Knight, and their artists will win a free copy of the game. [5][6] Artists had to be a registered user on Sega's website to submit art.

References

  1. Cite error: Invalid <ref> tag; no text was provided for refs named segaukpress
  2. SEGA :: GAMES :: Sonic and the Black Knight. Sega.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 Template:Cite journal
  4. [1]
  5. http://blogs.sega.com/usa/2008/08/28/sonic-and-the-black-knight-fanart-contest/#more-105
  6. http://www.sega.com/sonicblackknight/contest/us/

External links

  • Official Sega Page: UK
  • Official Trailer: [2]

Template:Sonic games (spin off)


This article uses material from the "Sonic and the Black Knight" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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