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Sonic and the Secret Rings
SatSR.PNG
Developer(s) Sonic Team
Publisher(s) Sega
Designer(s) Yojiro Ogawa (Producer/Director)
Morio Kishimoto (Lead Game Design)
Artist(s) Yoshitaka Miura (Art & Field Art Director)
Composer(s) Kenichi Tokoi (sound director) Fumie Kumatani
Seirou Okamoto
Hikeaki Kobayashi
Engine PhysX
Platform(s) Wii
Release date(s) NA February 20, 2007
EU March 2, 2007
JP March 15, 2007
Genre(s) Platform, action
Mode(s) Single-player, multiplayer
Rating(s) ESRB: E
PEGI: 7+
CERO: A
Media Wii Optical Disc
Input methods Wii Remote

Sonic and the Secret Rings (ソニックと秘密のリング Sonikku to Himitsu no Ringu?) is a video game developed by Sonic Team as part of the Sonic the Hedgehog series. It was released exclusively for the Wii on February 20, 2007 in North America; March 2 in Europe; and March 15 in Japan. Secret Rings is a 3D platform and action game whose plot follows the series' main character, Sonic the Hedgehog, on a quest to stop an evil genie named the Erazor Djinn.

Producer Yojiro Ogawa initially conceived as the game to tap into the capabilities of the Wii Remote. He later decided that this could be done by using the Arabian Nights stories as the game's setting. The game uses many elements of the Arabian Nights, including adaptations of its characters into those of the Sonic series, and Middle-Eastern influence in the game's music. The game went through numerous name changes during its development; eventually, the title Sonic and the Secret Rings was finalized.

The game was generally well-received, and more so than other recent games in the series. Reviewers praised it for its visuals and being "a step in the right direction" for the series, while criticizing its controls and inconsistent difficulty. It has sold over 1.2 million copies worldwide as of September 2008. A sequel, Sonic and the Black Knight, was released in March 2009; the two form what is known as the Storybook series.

Contents

Gameplay

The Wii Remote is the exclusive method of control used in the game. It is intended to be held like a traditional gamepad, with the D-pad on the left and the 1 and 2 buttons on the right.

Sonic and the Secret Rings is a 3D platform and action game featuring an on-rails style of movement. Sonic the Hedgehog, the series' main character, is the game's only playable character. He is controlled exclusively with the Wii Remote, which is intended to be held like a traditional gamepad;[1] jumping is handled with the 2 button and braking with the 1 button. Tilting the Wii Remote to the left or right makes Sonic move in that direction, tilting it forward causes him to run faster, and tilting it backward causes him to move more slowly, stop, or walk backwards.[2] Similarly to previous entries in the series, Sonic collects rings as a form of health; losing them causes them to bounce away, and being hit by an enemy while holding no rings causes him to die. However, player deaths are handled differently than in previous entries in the series. The game does not feature a life counter or game over screen; Sonic simply reappears at the last designated checkpoint when he dies.[3] The game features 100 missions, including boss battles, over the course of eight levels. As missions are completed, new missions, cut scenes, and sometimes new levels are unlocked. Completing missions also earns Sonic experience points, which advances him levels, adding an element of role-playing video games.[4]

Sonic has 104 special moves that take the form of "skills" unlocked over the course of the game, generally upon reaching certain levels. The player can distribute these skills to four "Skill Rings", which the player selects before starting a mission. Various skills aid Sonic in ways such as increasing his speed, acceleration, braking, or initial speed upon landing; increasing his offensive or defensive power, or providing him with special attacks.[5] Skills are generally used by manually depleting the "Soul Gauge", a gauge on the right side of the screen that is slowly filled by collecting pearls scattered throughout the levels.[6]

Aside from the "Adventure" mode in which the player completes the story, "Party" and "Special Book" modes exist. The Party mode is a multiplayer mode that can support up to four players simultaneously.[7] This mode takes the form of a turn-based tournament of minigames that employ the Wii Remote's motion sensing technology. The Special Book mode allows the player to play the 225 bonuses in the game that are unlocked by completing levels quickly and collecting "Fire Souls", small fiery objects scattered throughout the levels. These bonuses include videos about the making of the game, interviews, concept art, in-game cutscenes, and music from the game.[8]

Plot

Characters

Sonic runs through "Dinosaur Jungle", an early level of the game. A trail of pearls for the Soul Gauge lies in front of him. The ring counter and Soul Gauge are respectively shown at the top-left corner and right side of the screen.

Sonic is the game's main character. His de facto sidekick throughout the game is Shahra, "Genie of the Ring". The game's antagonist is the Erazor Djinn, a djinn who aspires to erase the entirety of the book Arabian Nights.[9] He was once the Genie of the Lamp from the story of Aladdin and the Magic Lamp, who was punished for misdeeds and imprisoned in his lamp until he granted the wishes of one thousand people. After doing so, Erazor gained a renewed hatred of humanity and decided to take over the world. Several characters from the Sonic series appear in the form of Arabian Nights characters, such as Miles "Tails" Prower as Ali Baba, Knuckles the Echidna as Sinbad, and Dr. Eggman as Shahryār.[10] Sonic recognizes these characters as people he already knows, although these characters do not recognize him, and Shahra insists that Sonic is making a mistake.[11][12]

Story

While sleeping soundly after reading the Arabian Nights, Sonic is awoken by Shahra. She explains that the Erazor Djinn is erasing the pages of the Arabian Nights and asks Sonic to help her. Characteristically, he agrees.[9] He dons a ring that makes him Shahra's master and grants him the ability to ask for any wishes within her power, and enters the book. Once inside, Sonic and Shahra encounter the Erazor Djinn, who tells them of his intent to search for seven artifacts called the World Rings, which Shahra claims do not exist. Erazor attacks Shahra with an arrow of fire which Sonic takes instead. Taking advantage of this situation, Erazor tells Sonic that he will remove the arrow if Sonic gathers the World Rings for him. If Sonic does not do so before the flame goes out, his "life is forfeit". Sonic and Shahra thus embark on a quest to retrieve the World Rings. Over the course of this quest, they learn that whoever collects them must be sacrificed to create a link between the Arabian Nights world and the real world. Elsewhere in the quest, Shahra gives Sonic Erazor's lamp to use as a last resort.

After Sonic obtains the World Rings, Erazor convinces Shahra to give them to him. To keep them out of Erazor's hands, Sonic wishes for Shahra to do what she truly thinks is right, and she collapses to the ground. Erazor attempts to sacrifice Sonic to open the gateway between worlds. In a move of altruistic suicide, Shahra interrupts the attack, saving Sonic but asking for his forgiveness and dying in his arms. Without Sonic as the proper offering, Erazor mutates into the monster Alf Layla wa-Layla. Sonic absorbs three of the World Rings and transforms into Darkspine Sonic, a darker, more violent version of Super Sonic, granting him the power to defeat Alf Layla wa-Layla. After Sonic appears to defeat Erazor, the latter boasts that he is immortal,[13] but Sonic reveals that he possesses Erazor's lamp.[14] Sonic then wishes for Erazor to bring Shahra back to life, restore the book to its original state, and be trapped in his lamp for all eternity. Erazor refuses to do so, but is helpless against the power of his lamp.[15] After granting the third wish, Erazor pleads for Shahra to stop Sonic and save him, but she refuses, leaving him to be sucked into his lamp.[16] Shahra bursts into tears, and Sonic wishes for a mountain of handkerchiefs to help her through her crying.[17] Sonic then disposes of the lamp in the "Evil Foundry" level. Sonic runs through the book until he finds a way home. Shahra states that his story will be forever remembered in the pages of the Arabian Nights, and the credits roll.

Development

Concept art of King Shahryār appearing in Dr. Eggman's body.

Sonic and the Secret Rings was developed by Sonic Team and published by Sega. Its development team was led by then head of Sonic Team, Yuji Naka.[18] Sega originally planned releasing a port of the 2006 Xbox 360 and PlayStation 3 game Sonic the Hedgehog as the first Sonic game for the Wii.[10] However, such a port would have taken a long time to create, and Sega wanted to release a Sonic game much closer to the Wii's launch.[19] Sega then conceived of a Sonic game that would tap into the physical capabilities of the Wii Remote. Producer Yojiro Ogawa, who had previously worked on Sonic Adventure, "already had this basic idea (of Sonic constantly moving forward) in [his] mind", and immediately latched onto its compatibility with the Wii. Ogawa stated of the game's conception:

When we first started thinking about it, the system was still called the Revolution. So we thought we should revolutionize Sonic. I wanted to do something that people haven't seen in previous Sonic titles.

He later decided that this could be done by using the Arabian Nights—a compilation of Middle-Eastern fables—as the game's setting. This inspired the idea of using characters from the Sonic series as Arabian Nights characters. Although the game is three-dimensional, Sega removed "some of the extraneous elements" of recent games in the series in order to "get ... back to basics".[10] The game's art and setting were heavily influenced by the games Shadow of the Colossus, Prince of Persia and God of War.[19] The game's cutscenes make heavy use of hand-painted, static imagery designed to resemble classic art that uses paint on parchment.[20] As previous games in the series were criticized for their camera systems, Secret Rings improved on this.[8] The game uses the PhysX engine.[21]

On January 19, 2006, IGN staff writer Matt Casamassina revealed that "sources close to Sega" had informed IGN of an upcoming Sonic game exclusive to the upcoming Revolution system. He added that one such source had known about the game for at least two months.[18] The game was first announced as Sonic Wild Fire at Electronic Entertainment Expo 2006,[22] then as Hyper Sonic at a Nintendo press event[23] and again as Sonic Wild Fire in all of its following trailers. It was then changed to Sonic and the Secret of the Rings before being slightly modified into Sonic and the Secret Rings in August 2006. Sega preferred Wild Fire over Secret Rings, but changed the original title to the one more relevant to the story of the game and of the Arabian Nights.[8] Once the title was finalized, the game received a rating of E from the ESRB, 7+ from PEGI, and A from CERO.[24]

Music

The music of Sonic and the Secret Rings was composed by Kenichi Tokoi, Fumie Kumatani, Seirou Okamoto and Hideaki Kobayashi of Wave Master. The vocal tracks are performed by Steve Conte and Runblebee.[25] The music generally remains consistent with the guitar-based rock music of previous games in the series, while adding elements of traditional Middle-Eastern music in keeping with the game's general aesthetic and theme. The album's title track, and the game's main theme, is "Seven Rings in Hand".[10] A video game soundtrack album, Seven Rings In Hand (ソニックと秘密のリング オリジナルサウンドトラック Sonikku to Himitsu no Ringu Orijinaru Saundotorakku?), was released under the Sega label on March 15, 2007.[26]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 70%[27]
Metacritic 69%[28]
Review scores
Publication Score
1UP.com B[29]
Allgame 3/5 stars[1]
Computer and Video Games 8.2/10[30]
Electronic Gaming Monthly 6.5/10[31]
Eurogamer 8/10[20]
Game Informer 5.5/10[32]
GameSpot 7.6/10[7]
GameSpy 3/5 stars[33]
IGN 6.9/10[34]
Nintendo Power 8.5/10[35]
Official Nintendo Magazine 81%[36]

Sonic and the Secret Rings was released on February 20, 2007 in North America; March 2 in Europe; and March 15 in Japan. It received mixed to positive reviews from critics upon its release, with a score of 69% from Metacritic[28] and 70% from Game Rankings.[27] Sonic and the Secret Rings was the eleventh best-selling game of February 2007 worldwide, and third for the Wii.[37] It was the best-selling Wii game,[38] and fifth across all platforms in the United Kingdom.[39] In North America, it was thirteenth overall, and fourth for the Wii,[40] with 83,000 copies.[24] In June, July, and August 2007, the game was the fourth, third, and seventh best-selling game for the Wii, respectively.[41][42][43] As of September 2008, the game has sold over 1.2 million copies worldwide.[44]

Critics noted the game as a general improvement over recent games in the series, which had been declining in terms of popularity and critical reception. Electronic Gaming Monthly stated that the game "does a decent job at stopping the bleeding caused by the recent 360/PS3/PSP Sonics".[31] 1UP.com's Shane Bettenhausen stated that although games in the series after Sonic Adventure were progressively declineing in quality, "Sonic and the Secret Rings shows a hedgehog who's definitely on the mend."[29] GameSpy's Patrick Joynt thought similarly.[33] IGN's Matt Casamassina, Nintendo Power's Chris Shepperd, and GameSpot's Greg Mueller called the game the best 3D Sonic game, although criticizing 3D Sonic games in general.[34][7][35] Eurogamer's Rob Fahey praised the game for employing Sonic as the only playable character.[20]

The game's level design received mixed reviews. Joynt listed the "[l]evels where you can just run fast" as one of the game's "pros" but those "where you have to move carefully" as one of its "cons".[33] Bettenhausen praised the game's visual appeal, comparing the graphics to those of the critically acclaimed Resident Evil 4.[29] Casamassina stated that "Sonic Team has done a lot with [the seven levels]", noting the varying missions and aesthetic contrast between levels, but criticized the placement of obstacles.[34] Fahey criticized the levels' "avoidable blind spots and leaps of faith". He also noted the game's low number of levels and usage of multiple missions per level, remarking that "it's initially a little bit disconcerting" but mentioning that it adds to the game's replay value and comparing the levels to tracks in racing games.[20]

Control and camera movement were specific points of concern. Bettenhausen noted that "[t]he controls feel a tad reckless at first – Sonic's momentum takes some getting used to, and trying to go in reverse is a pain – but become more natural and fluid as you get acclimated to the fast-paced, twitchy action."[29] Casamassina and Mueller offered similar opinions.[7][34] Shepperd criticized the game's low camera angle and arbitrary targeting system.[35]

Bettenhausen dismissed the game's multiplayer mode as a failed take on the Mario Party series.[29] Casamassina compared the minigames to those in Super Monkey Ball: Banana Blitz: "only a handful of them really stand out and some are downright pointless, but overall gamers will probably be happy that they were included."[34] Shepperd thought similarly, and additionally denounced the necessity to "play the story mode extensively to unlock some of the party mode's best features."[35] Fahey dismissed the "lame" minigames, adding that a multiplayer racing mode would have been preferable to them.[20]

Legacy

To mark the introduction of Sonic into the 2008 Wii game Super Smash Bros. Brawl, "Seven Rings in Hand" appeared as background music in "Green Hill Zone" alongside other songs from various games in the series.[45] Sonic Team and Sega later created a sequel to Secret Rings, Sonic and the Black Knight. While Secret Rings is based on Arabian Nights, Black Knight casts Sonic into the world of King Arthur. It was released on March 3, 2009.[46] The two form the Storybook series.[21][47]

References

  1. ^ a b "Sonic and the Secret Rings Overview". Allgame. http://www.allgame.com/cg/agg.dll?p=agg&sql=1:49769. Retrieved February 1, 2009. 
  2. ^ Sonic and the Secret Rings instruction booklet, p. 5.
  3. ^ Sonic and the Secret Rings instruction booklet, p. 11.
  4. ^ Sonic and the Secret Rings instruction booklet, p. 15.
  5. ^ Segers, Andre. "Sonic and the Secret Rings Guide/Walkthrough - Wii, Wii Walkthrough". IGN. http://guides.ign.com/guides/800277/page_110.html. Retrieved February 14, 2010. 
  6. ^ Sonic and the Secret Rings instruction booklet, p. 12.
  7. ^ a b c d Mueller, Greg (February 20, 2007). "Sonic and the Secret Rings Review". GameSpot. http://www.gamespot.com/wii/action/sonicrevolution/review.html. Retrieved January 8, 2009. 
  8. ^ a b c Rositano, Joseph (March 5, 2007). "Sonic and the Secret Rings interview". PALGN. http://palgn.com.au/article.php?id=6634&sid=4c009a6ac2dac79cd1dcd93d64b020a0. Retrieved March 12, 2010. 
  9. ^ a b Sonic Team. Sonic and the Secret Rings. "Sonic: ZZZ... / Shahra: Um... / Sonic: ZZZ... / Shahra: Hmph! Hey, wake up! / (He does) Sonic: Yaaaaawn! Boy, is it that late already? What time is it? (finds a ring) Huh?! / Shahra: You are the blue hedgehog. / (Sonic sees her) Sonic: Ahh... what the...! / Shahra: Do not be alarmed! I am Shahra, the Genie of the Ring. ...you know, like "Aladdin and the Magic Lamp"...? / Sonic: Don't think I've read that. / Shahra: What? You've got to be kidding me! It's the best story of all the Arabian Nights! Or at least the 2nd best... But that's beside the point. Please, look at this! (She shows him a book with blank pages) / Sonic: Hey, the page is blank! / Shahra: Our world... The world of the Arabian Nights is vanishing. / Sonic: Vanishing? But how? / Shahra: This is the work of an incredibly evil spirit... the Erazor Djinn. / Sonic: Erazor... Djinn? / Shahra: Yes. He used his evil magic to become even more powerful. He could not bear to simply remain in the book any longer. And so he has begun to set the inscriptions free, absorbing the power of the book itself. / Sonic: The power of the book? / Shahra: If our world ceases to exist, then not only will those stories be silenced forever, but the Erazor Djinn will then be unleashed into your world. / Sonic: That definitely sounds like trouble. But, what do you want me to do? / Shahra: I want you to stop him... You must stop the Erazor Djinn. Only you, the blue hedgehog, can do it. / Sonic: Hmm. So this guy needs someone to put him in his place, does he? I suppose I can help out with that. It might even be fun."
  10. ^ a b c d Thomason, Steve. "New Blue". Nintendo Power (V213): 32–36. 
  11. ^ Sonic Team. Sonic and the Secret Rings. "Sonic: What's Dr. Eggman doing here? Aha! I knew it! This is all another one of your schemes! / Shahryār: What is the meaning of this? I am Shahryār, king of this land! / Sonic: Eggman, what are you up to this time? / Shahra: Sonic, wait! You're making a mistake! This is him. This is King Shahryār! / Sonic: Really? / Shahryār: Such insolence! Guards! Seize this blue spiky thing at once!"
  12. ^ Sonic Team. Sonic and the Secret Rings. "Sonic: Tails! What are you doing here, too? / Ali Baba: Tails? My... my name is Ali Baba. / Sonic: Come on, Tails! I know it's you! / Shahra: I'm very sorry. He seems to have you mistaken for someone else."
  13. ^ Sonic Team. Sonic and the Secret Rings. "Erazor: I shall not be defeated! If you defeat me, I shall simply return, again and again! I am immortal! I cannot be vanquished! Muhuhuhu-hahaha!"
  14. ^ Sonic Team. Sonic and the Secret Rings. "(Sonic pulls lamp out from behind his back) Erazor: That can't be!? That's...the / (Flashback) Shahra: "I want you to hold on to this." / Sonic: "...to go back to the way you were!""
  15. ^ Sonic Team. Sonic and the Secret Rings. "Sonic: The genie of the lamp is supposed to grant me three wishes, am I right? / Erazor: I will never grant any wish from the likes of you! / Sonic: Hm! My first wish. Bring Shahra back to life! / (Sonic points the lamp's mouth at Erazor, who is slowly sucked into it) Erazor: Ugh! My body... My body is... (Shahra appears) / Sonic: My second wish. Return the Arabian Nights to the way they were so that the world can have its stories again! / Erazor: wha! Ugh! M-my... / Sonic: My third wish. Erazor Djinn! You shall live out the rest of time, trapped inside your lamp as you were in the days of old!"
  16. ^ Sonic Team. Sonic and the Secret Rings. "Erazor: Ugh... ugh... ugh! Shahra! I know you're there! Please, stop him! We can start over, the two of us! I swear! I swear it! The world is mine! I cannot be denied by that filthy rat! Whyyyyy?! / Sonic: I told you, I'm not a RAT! (Erazor is completely sucked into the lamp) I'm a HEDGEHOG!"
  17. ^ Sonic Team. Sonic and the Secret Rings. "Sonic: Shahra... Will you grant me one more wish? / Shahra: ...? / Sonic: I wish for a mountain of handkerchiefs. (Handkerchiefs begin to fall from the sky) Now, just let yourself cry. As much as you need to. You'll have plenty of handkerchiefs to help you through it."
  18. ^ a b Casamassina, Matt (January 19, 2006). "Rumor: Sonic Speeds to Revolution". IGN. http://wii.ign.com/articles/682/682320p1.html. Retrieved February 18, 2010. 
  19. ^ a b Burman, Rob (February 6, 2007). "Lifting the lid on Sonic's Secret Rings". IGN. http://wii.ign.com/articles/761/761723p1.html. Retrieved November 9, 2009. 
  20. ^ a b c d e Fahey, Rob (March 2, 2007). "Sonic and the Secret Rings (Wii)". Eurogamer. http://www.eurogamer.net/articles/sonic-and-the-secret-rings-review. Retrieved January 8, 2009. 
  21. ^ a b Sonic and the Secret Rings boxart.
  22. ^ "Sonic Wild Fire announcement". IGN. http://au.wii.ign.com/articles/706/706961p1.html. Retrieved November 6, 2009. 
  23. ^ "First footage shown - Nintendo Press event blog". Eurogamer. http://www.eurogamer.net/article.php?article_id=64374. Retrieved November 6, 2009. 
  24. ^ a b Thorsen, Tor (March 21, 2007). "NPD: Nintendo Rules February Sales". 1UP.com. http://www.1up.com/do/newsStory?cId=3158048. Retrieved November 9, 2009. 
  25. ^ Sonic and the Secret Rings instruction booklet, p. 29.
  26. ^ "SEVEN RINGS IN HAND(ソニックと秘密のリング オリジナルサウンドトラック)" (in Japanese). Sega Store. http://ebten.jp/sega/p/4571164389295/. Retrieved March 13, 2010. 
  27. ^ a b "Sonic and the Secret Rings". Game Rankings. http://www.gamerankings.com/htmlpages2/932811.asp. Retrieved March 13, 2010. 
  28. ^ a b "Sonic and the Secret Rings". Metacritic. http://www.metacritic.com/games/platforms/wii/sonicwildfire. Retrieved March 13, 2010. 
  29. ^ a b c d e Bettenhausen, Shane (February 20, 2007). "Sonic and the Secret Rings (Wii)". 1UP.com. http://www.1up.com/do/reviewPage?cId=3157332. Retrieved January 8, 2009. 
  30. ^ "Wii Review: Sonic and the Secret Rings". Computer and Video Games. March 2, 2007. http://www.computerandvideogames.com/article.php?id=159184. Retrieved January 31, 2009. 
  31. ^ a b Electronic Gaming Monthly: 76. April 2007. 
  32. ^ Hegelson, Matt. "Sonic and the Secret Rings: NEW SYSTEM, SAME SONIC". Game Informer. http://www.gameinformer.com/NR/exeres/F1504BFF-79FF-40B4-B446-F35D5F777C21.htm?CS_pid=230048. Retrieved January 8, 2009. 
  33. ^ a b c Joynt, Patrick (March 5, 2007). "Sonic and the Secret Rings Review". GameSpy. http://wii.gamespy.com/wii/sonic-the-hedgehog-wii/770261p1.html. Retrieved November 9, 2009. 
  34. ^ a b c d e Casamassina, Matt (February 20, 2007). "Sonic and the Secret Rings". IGN. http://wii.ign.com/articles/766/766214p1.html. Retrieved December 6, 2009. 
  35. ^ a b c d Shepperd, Chris (April 2007). "King of the Rings". Nintendo Power (V214): 84. 
  36. ^ "Wii Review: Sonic and the Secret Rings". Official Nintendo Magazine. January 8, 2008. http://www.officialnintendomagazine.co.uk/article.php?id=2364. Retrieved January 31, 2009. 
  37. ^ Seff, Micah (March 16, 2007). "NPD: Best-Selling Games of February 2007". IGN. http://wii.ign.com/articles/773/773573p1.html. Retrieved November 9, 2009. 
  38. ^ "TOP 20 NINTENDO Wii (FULL PRICE), WEEK ENDING 3 March 2007". GfK ChartTrack. http://www.chart-track.co.uk/index.jsp?c=p%2Fsoftware%2Fuk%2Farchive%2Findex_test.jsp&ct=110030&arch=t&lyr=2007&year=2007&week=9. Retrieved March 13, 2010. 
  39. ^ "TOP 40 ENTERTAINMENT SOFTWARE (ALL PRICES), WEEK ENDING 3 March 2007". GfK ChartTrack. http://www.chart-track.co.uk/index.jsp?c=p%2Fsoftware%2Fuk%2Farchive%2Findex_test.jsp&ct=110015&arch=t&lyr=2007&year=2007&week=9. Retrieved March 13, 2010. 
  40. ^ "ChartSpot: February 2007". GameSpot. http://www.gamespot.com/news/6167808.html. Retrieved November 9, 2009. 
  41. ^ Nintendo Power (216): 16. June 2007. 
  42. ^ Nintendo Power (217): 16. July 2007. 
  43. ^ Nintendo Power (218): 14. August 2007. 
  44. ^ Chhibbar, Ashutosh (March 21, 2008). "3rd party Wii games that sold a million". That Videogames Blog. http://www.thatvideogameblog.com/2008/03/21/the-3rd-party-wii-games-that-sold-a-million/. Retrieved March 21, 2008. 
  45. ^ "Full Song List with Secret Songs". Smash Bros. DOJO!!. http://www.smashbros.com/en_us/music/music24_list.html. Retrieved January 8, 2010. 
  46. ^ "Sonic and the Black Knight". IGN. http://wii.ign.com/objects/142/14268379.html. Retrieved August 5, 2008. 
  47. ^ Sonic and the Black Knight boxart.

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

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Sonic and the Secret Rings
Box artwork for Sonic and the Secret Rings.
Developer(s) Sonic Team
Publisher(s) Sega
Designer(s) Yojiro Ogawa
Release date(s)
Genre(s) Action-adventure
System(s) Wii
Rating(s)
ESRB: Everyone
PEGI: Ages 7+
USK: Ages 6+
Preceded by Sonic Rivals
Followed by Sonic Rush Adventure
Series Sonic the Hedgehog

Sonic and the Secret Rings, (formerly known by the working title Sonic Wild Fire), is a video game within the Sonic the Hedgehog series that was released exclusively for the Wii on February 20 2007 in North America, in Europe on March 2 2007 and in Japan on March 15 2007. This is the first 3D Sonic game to feature Sonic as the only playable character in Story Mode but other characters from the Sonic universe also appear in the game as well but not as themselves.

The main story begins when Sonic is asleep one night when a voice tells him to wake up. Sonic looks at the clock but notices that there is a ring in its place instead. A Genie appears by the name of Shahra and tells him that her world is vanishing by a evil spirit known as the Erazor Djinn. Sonic and Shahra then travel to the land of the Arabian Nights in order to stop him by collecting seven world rings that hold the key to defeating Erazon Djinn.

The game also features a Party Mode that allows you and up to three of your friends to play mini-games. There is also a Special Book option that has tons of good things that can be unlocked by playing the game. This includes artwork, movies, the history of Sonic, music from the game, etc.

Table of Contents

Getting Started
Appendices

editSonic the Hedgehog series

Sonic the Hedgehog · Sonic the Hedgehog 2 · Sonic the Hedgehog CD · Sonic the Hedgehog 3 · Sonic and Knuckles · Sonic Adventure · Sonic Adventure 2 · Sonic Heroes · Shadow the Hedgehog · Sonic Rivals · Sonic the Hedgehog (2006) · Sonic Unleashed

Sonic and the Secret Rings · Sonic and the Black Knight

Sonic Chaos · Sonic Triple Trouble · Sonic Blast · Sonic Pocket Adventure · Sonic Advance · Sonic Advance 2 · Sonic Battle · Sonic Advance 3 · Sonic Rush · Sonic Rivals · Sonic Rush Adventure · Sonic Rivals 2

Dr. Robotnik's Mean Bean Machine · Sonic Spinball · Sonic Compilation · Tails' Skypatrol · Tails Adventure · Sonic Labyrinth · Sonic the Fighters · Sonic R · Sonic Riders · Sonic Riders: Zero Gravity · Sonic the Hedgehog Genesis


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Sonic and the Secret Rings

Developer(s) Sega
Publisher(s) Sega
Designer(s) Yojiro Ogawa
Release date February 27, 2007 (NA)
March 15, 2007 (JP)
March 2007 EU}
Genre Adventure, Action
Mode(s) Single Player, Multiplayer
Age rating(s) ESRB: E
Platform(s) Wii
Credits | Soundtrack | Codes | Walkthrough

Sonic and the Secret Rings is an adventure game in the Sonic series and is Sonic's first game on the Wii. Unlike the other 3D Sonic games, the story revolved completely around the blue blur, although other characters were playable in the Party mode.

The Story

Shahra, a mystical genie of the ring, apeared to Sonic one day as he was taking a nap. She informs him of an evil genie called Erazor Djinn, who resided within the Arabian Nights storybook and was plotting to destroy the timeless tales. If he contiuned to ruin the stories, he would gain enough power to leave the book and unleash havoc on the real world. It's up to Sonic to enter the Arabian Nights book and twart Erazer's evil schemes.

Gameplay

Throughout most of the game, the player holds the Wii Remote like a standard Nintendo gamepad and tilts it to the left or right to steer Sonic through the levels. The 2 button is used for jumping, and the 1 button is used for braking and making Sonic travel at slow speed. During a jump, thrusting the Wii Remote forward activates a homing attack which can be used on the enemies. A level called the Lost Prologue will train players on how to use the basic controls of the game. Along the way, Sonic can pick up new abilities such as the Speed Break. In certain parts of the game where Sonic travels sideways such as when he is hugging close to walls, tilting the Wii Remote to the left or right will cause him to move to the left or right, with the speed determined by how much tilt the player gives the Wii Remote.

Party Mode

Party mode is a four player feature involving many minigames that can be unlocked during gameplay by collecting fire souls. If less than four humans are playing, computer players would fill their slot. Sonic, Knuckles, Amy, and Tails are the characters available to play from the start. Four other characters remained to be unlocked by collecting fire souls. Once all of the players have selected their character, the map screen will appear, giving you 6 different options:

  • Exit- returns you to the main menu.
  • Library- Allows you to play any party game individually or view party game records.
  • Treasure Hunt- A board game like mode in which your ranking in party games determinds how far you go. A treasure is selected at the beginning, and players must reach the treasure boxes to try and find the chosen treasure. If you find anything other than the chosen treasure, you are not allowed to keep it, but if you do find it, you gain one point and the chosen treasure changes. The first player to reach 3 points is the winner.
  • Genie's Lair- A mode where first place players can select a treasure box in the hopes of getting lots of points. If two or more players tie for first place, nobody can open a box. The game ends when all of the boxes have been opened, and the winner is the one with the most points. Beware, for some treasure boxes contain booby traps that make you lose all of your gathered treasure for that round.
  • Pirates Coast- Your ranking in the party games determinds how far you'll go in this board game like race. The objective is simple: be the first to reach the Pirate's Coast! From time to time you may land on an event space that may help or hurt your chances of winning. The events you may get range from a boost from a helpful fish to a storm that blows you backward!
  • Tournament Palace- Players will be randomly paired together to face off in party games that decide the ultamite winner! Only two players play party games in this mode at a time.



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Sonic series
Main series:
Sonic the HedgehogSonic the Hedgehog 2Sonic CDSonic the Hedgehog 3Sonic & KnucklesSonic CrackersSonic 3DSonic AdventureSonic DX Directors CutSonic Adventure 2Sonic HeroesShadow the HedgehogSonic the Hedgehog (2006)Sonic Unleashed
Handheld series
Sonic the Hedgehog · Sonic the Hedgehog 2 · Sonic Chaos · Sonic Triple Trouble · Sonic Blast · Sonic Labyrinth · Sonic Pocket Adventure · Sonic Advance · Sonic Advance 2 · Sonic Battle · Sonic Advance 3 · Sonic Rush · Sonic the Hedgehog Genesis · Sonic Rivals · Sonic Rush Adventure · Sonic Rivals 2 · Sonic Chronicles: The Dark Brotherhood
Compilations
Sonic Classics · Sonic Jam · Sonic & Knuckles Collection · Sonic Mega Collection · Sonic Gems Collection
Spin-offs
Sonic Spinball · Sonic Drift series · Mean Bean Machine · Tails Adventure · Tails' Skypatrol · Knuckles' Chaotix · Sonic the Fighters · Sonic R · Sonic Shuffle · Sonic Pinball Party · Sonic Riders · Sonic and the Secret Rings · Sonic Riders: Zero Gravity · Mario & Sonic at the Olympic Games · Mario & Sonic at the Olympic Winter Games · Sonic and the Black Knight

This article uses material from the "Sonic and the Secret Rings" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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