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Sonic the Hedgehog 3
Sonic3-box-us-225.jpg
North American boxart
Developer(s) Sonic Team
Sega Technical Institute
Publisher(s) Sega
Designer(s) Takashi Thomas Yuda (character design), Hirokazu Yasuhara (lead designer), Yuji Naka (programming)
Composer(s) Brad Buxer
Howard Drossin
Jun Senoue
Tokuhiko Uwabo
Tomonori Sawada
Naofumi Hataya
Michael Jackson (Uncredited)[1]
Platform(s) Sega Mega Drive/Genesis, Microsoft Windows, Virtual Console, Xbox 360 (XBLA)
Release date(s) NA February 2, 1994[2]

EU February 24, 1994
AUS February 24, 1994
JP May 27, 1994
Virtual Console
JP August 21, 2007
NA September 10, 2007
EU September 7, 2007
Xbox Live Arcade
NA / JP June 10, 2009

Genre(s) Platform game
Mode(s) Single player, multiplayer
Rating(s) VRC: GA (original release)
ESRB: K-A (re-release) (1997)
ELSPA: 3+
Media 16-megabit cartridge, CD-ROM
Input methods Game controller, keyboard

Sonic the Hedgehog 3 (often abbreviated and officially titled in Europe and Australia as Sonic 3) is a platform game in the Sonic the Hedgehog series for the Sega Mega Drive/Genesis. It was developed in the United States by members of Sonic Team working at Sega Technical Institute, and was published by Sega,[3] debuting worldwide in the first half of 1994. The game is a sequel to Sonic the Hedgehog 2 and follows on directly from the end of the game, in which Sonic defeated his enemy, Dr. Robotnik; crash-landing on a floating island, Sonic encounters new character Knuckles the Echidna, and must once more retrieve the Chaos Emeralds while also working to stop Dr. Robotnik from relaunching his ship, the Death Egg.

The game is closely tied to its direct sequel Sonic & Knuckles, as the two games were originally one until time constraints and cartridge costs forced the game to be split into two interlocking parts. Combined, both games have sold over 3.5 million copies.[citation needed] A version re-worked for Xbox 360 was released via Xbox Live Arcade on June 10, 2009 with support for HD televisions.[4]

Contents

Gameplay

In single player mode, the player can choose to play solo, as either Sonic or Tails, or as a team, controlling Sonic, with the AI controlling Tails, which is the default configuration. Another player may take control of Tails at any time by using a controller plugged into port 2. The object of the game is to progress through the levels. In order to completely finish the game, seven Chaos Emeralds must also be collected from the special stages.

Sonic and Tails in the second zone, Hydrocity.

The gameplay builds on the formula laid down in Sonic 2. Sonic and Tails are now equipped with special moves that are activated by pressing the jump button a second time while in mid air. Tails will fly if he’s out of water, or swim if he’s in water, both for a limited amount of time. In a team game, a second player can use Tails to "airlift" Sonic for a short amount of time. Both characters can gain one of three elemental shields (fire, lightning, and water) which protects against damage from that element, with Sonic gaining an additional attack from each one. If Sonic has no shield equipped, he can generate an 'insta-shield', giving him a split second burst of protection from projectiles and increasing Sonic's attack radius.

Sonic 3 included more scope than any other game in the series to date: the play fields were three times larger than previous games, with multiple paths for different characters, more environmental elements with which to interact, faster maximum speeds, more end-of-level bosses, and more setpieces, all without any of the framerate issues that plagued certain parts of Sonic 2.

The game introduced many staples to the series, such as an increasingly story-driven game, multiple shield types, several musical indents and themes used in most subsequent games, and introduced Jun Senoue to the series, who would later become sound director of the 3D Sonic games, lending them their signature rock-inspired soundtracks.

Each stage connects to the next, via continuation, backdrop elements or a cut scene to convey spatial relation between the levels. The game conveys a sense of existing in an interconnected geographical location, as opposed to separate, disconnected zones. With these transitions between the levels, the game developer expanded the idea initiated in the final levels of the original title and its sequel. A similar concept was used in NES game Little Samson.

Bonus and special stages

One of seven Special Stages in Sonic 3.

As in previous Sonic games, star posts are scattered throughout each level to act as restart points. If Sonic has collected at least 50 rings when touching a star post, a bright halo of stars will float above it, which Sonic can then jump through to access a bonus stage based on a gumball machine, where rings, 1-Ups, and shields can be won.

A diagram of how rings are generated by walking the perimeter of a group of blue spheres.

Most acts contain multiple large golden rings hidden throughout the stage, which act as special stage entrances.

Each of the special stages are based on a three-dimensional, checkered torus,[5] of which only a small surface portion is visible at any given time. The surface of this sphere is covered in rings and smaller spheres which the player can collect. The smaller spheres are colored blue, which need to be collected in order to successfully complete the stage; red, which results in instant retirement from the stage, or red-and-white stars, which act as bumpers, and will send the player backwards.

The player moves across the surface automatically, following the edges of the checkered squares. At each corner, they can turn left, right, continue straight, or jump forward by a distance of one or two squares. As players collect blue spheres, they will turn into red spheres behind him. However, if the player goes around the outline of a group of spheres with at least one blue sphere inside (see diagram), all the spheres in that group will turn into rings. As time goes on, the player will move increasingly faster, making it easier to make a wrong move and run into a red sphere.

The stage ends when all the blue spheres are collected, which results in a Chaos Emerald, or a red sphere is touched, which prematurely ends the stage. In addition, earning 50 rings grants the player a continue, and collecting the maximum amount of rings in a stage results in a perfect clear, which adds 50,000 points to the total score, which automatically guarantees the player an extra life.

There are seven special stages, one for each emerald. When all emeralds are collected, Sonic can become Super Sonic by collecting 50 rings and performing a double jump. At this point, any additional giant rings found will add 50 rings to the player's total, instead of starting a special stage.

Super Sonic is invulnerable, and can run faster and jump higher than normal Sonic. While playing as Super Sonic, the ring count is drained down to zero at a rate of one ring per second. Once all rings are gone, Sonic reverts to his normal form. Dispite invincibility Super Sonic can still be killed by being crushed by a moving platrform or trap.

After collecting all the Chaos Emeralds and becoming Super Sonic once, entering the big rings as blue Sonic gave you extra special stages. Completion of these would convert a Chaos Emerald into a 'Hyper Emerald'. When all emeralds were converted, collecting 100 rings in the normal game play mode and performing a double jump converted Sonic to the illusive Hyper Sonic. This silver Sonic moved even faster than Super Sonic to almost uncontrollable levels.

Multi-player

Sonic 3 has a head-to-head, split-screen 2-player mode similar to the one in Sonic the Hedgehog 2. However, instead of using levels from the single player game, a set of short wrap-around tracks and scaled-down character sprites were created, in addition to making Knuckles a playable character.[6] Players can select to play a Grand Prix of all five tracks, a single track to race on, or race the clock in time trial. The aim of all modes is to complete five laps of the track as quickly as possible.

Plot

The Sonic 3 storyline commences shortly after the end of Sonic the Hedgehog 2 - Dr. Robotnik's[7] space station, the Death Egg, has fallen out of orbit after his mech suit exploded in his final showdown with Sonic, causing critical damage to the ship.

However, instead of impacting the planet, the Death Egg crash-landed on Floating Island,[8] a mystical floating landmass that had previously been reputed only by legend to exist. As Dr. Robotnik begins to repair the ship, he meets up with Knuckles the Echidna. Knuckles is the last surviving member of an ancient civilization, whose ruins and relics are scattered throughout the island. He is also the guardian of the Master Emerald, which grants the island its levitation powers.[9]

Knowing Sonic and Tails will try to track him down, and realizing he can use the Master Emerald to power the ship, Dr. Robotnik tricks Knuckles into believing Sonic is trying to steal his Emerald. Shortly after, Sonic The Hedgehog and Tails in their bi-plane, the Tornado, are in search of Dr. Robotnik. Sonic then turns into Super Sonic. As soon as they arrive, Knuckles ambushes Sonic from underground with such force, he knocks the Chaos Emeralds from him, returning him to normal. Stunned, Sonic can only watch as Knuckles steals the Emeralds and disappears inland. As Sonic and Tails travel through the levels, they encounter Knuckles in almost every level.

In the Launch Base Zone, Sonic travels through to see Knuckles blow up the building they're in. They manage to escape the building and find Dr. Robotnik. After they defeat Robotnik, he leaves his Egg-O-Matic behind. Sonic travels in it, and finds Knuckles standing on top of a pole trying to prevent Sonic from continuing onwards. As the Death Egg launches off for the second time, it knocks Knuckles off the pole sending him plummeting to the ground. Sonic travels to a platform on the Death Egg, while Robotnik awaits them there. Sonic and Tails defeat Robotnik for the last time, and the Death Egg is seen falling and exploding. The story then continues in Sonic & Knuckles.

Development

Yuji Naka and Hirokazu Yasuhara were mainly responsible for the Sonic 3 design document and project schedule.[10] Sonic 3 originally began as a top-down, isometric game, similar to what would eventually become Sonic 3D. This concept was abandoned early into development, after the team did not want to change the Sonic formula too radically for a sequel.[11]

According to STI director Roger Hector, Michael Jackson was brought in initially during development to compose music for the game, but no mention of his involvement was included. This was supposedly due to the scandals that arose around Jackson at the time, his involvement was removed from the title, and much reworking had to be done.[12] These claims are dubious, however, and various interviews have made it clear that any involvement Jackson may have had was done without the knowledge of Sega's executives or marketing staff, and no contracts or formal agreements had ever been made.[13] James Hansen, of Sonic Stuff Research Group, retorts that Cirocco (credited as "Scirocco" in Sonic 3) still has possession of presumably a demo version of fabled soundtrack. "I actually have "ALL" of the tracks...," he writes, "from the original humming of Michael calling in the middle of the night leaving messages, to his ideas at Record One with Matt and Bruce. - BUT, I don't think I can let any of that out to the public without permission." [13] In December 2009, Michael Jackson's composer, Brad Buxer, told French magazine Black & White that Jackson was actually involved with some of Sonic 3's compositions, supposedly not being credited because he wasn't happy with how they sounded, due to the lack of optimal sound reproduction on the Genesis. Buxer also claimed that the ending music of Sonic the Hedgehog 3 later became the basis for Jackson's single Stranger in Moscow.[14][15] One of the most prominent pieces of evidence that relates to Jackson's involvement is in the music for Carnival Night Zone, where a set of ascending-descending notes sounds very similar to the end of the brass section in Jackson's earlier hit single "Jam".

Sonic 3 and Sonic & Knuckles were originally planned as one single-cartridge game. However, as time constraints and the manufacturing costs of a 34 megabit cartridge[16] with NVRAM would have been prohibitively expensive, the decision was taken to split the game in half, giving Yuji Naka and the other developers more time to finish the second part, and splitting the high cost between two cartridges.[17][18]

Because of the split development, a lot of extra data from Sonic & Knuckles is still present on the Sonic 3 cartridge. Several pieces of music and three unplayable levels from Sonic & Knuckles are listed on the level select and sound test screen, including Mushroom Valley, an early name for Mushroom Hill Zone. In addition, by utilizing a glitch in Hydrocity Zone, the Sonic & Knuckles mini-boss theme can be heard in Sonic 3. An unusual quirk is that, as game manuals have a longer lead time than game cartridges, the Sonic 3 manual included some Badniks that only appear in Sonic and Knuckles zones.[19]

The cartridge has a small amount of non-volatile RAM built into it, in the form of a Ramtron FM1208S-200CC CMOS module.[20] This allows the player to save game progress. Depending on whether Sonic the Hedgehog 3 or Sonic 3 & Knuckles was being played, the game-save options will differ. Sonic 3 & Knuckles has 8 save slots instead of 6, and saves the number of lives and continues gained, as well as progress. Regardless of the game being played, all the save data is stored in the Sonic 3 cartridge.

Release and reception

Sonic 3 was released in the US on February 2, 1994, dubbed "Hedgehog Day", a reference to Groundhog Day. Toys "R" Us rewarded preorders with the limited edition CD Sonic Boom, containing music from and inspired by Sonic CD and Sonic Spinball.[21]

In Europe, Sonic 3 was released on February 24, 1994. To help promote the game, Right Said Fred wrote the song Wonderman, including references to many aspects of Sonic[22]. The song was used both in the game adverts, and released as a single, which charted in the UK at number 55. In the music video, Fez and Skull from the Pirate TV Sega advertising campaign appeared along with Sonic.

To help support the game launch, issues 33 and 34 of the Fleetway comic, and issue 13 of the Archie comic used elements from Sonic 3 in their own comic adaptations of the game.

Although Sonic 3 did not perform as well as Sonic 2 in terms of sales (1.8 million to 6.3 million),[citation needed] the game was mainly well-received by fans and critics alike, scoring aggregate reviews of above 80%.[23][24][25]

Ports and rereleases

Sonic 3 has subsequently been re-released several times, first in 1997 for the Sega Saturn as part of the compilation game Sonic Jam. In 2002, it was part of the Sonic Mega Collection for GameCube, in 2004, as part of the Sonic Mega Collection Plus on PlayStation 2, Xbox, and Microsoft Windows for PC. An earlier Microsoft Windows running PC port was also released as part of the Sonic & Knuckles Collection. All versions are faithful ports, apart from this specific PC version featuring different music for any songs that simultaneously use music and voices (MIDI and PCM), like Ice Cap and Launch Base. This was a technical limitation: to play these songs using the correct "drum" sounds, which were voices and other sound effects, would have required the sound card to simultaneously use MIDI and Wave output, a feature not available on all sound cards at the time. Sonic 3 was released on the Wii Virtual Console in Japan on August 21, 2007, in Europe on September 7, 2007, and in North America on September 10, 2007.[26][27]

The game also appears in Sonic's Ultimate Genesis Collection ("Sega Mega Drive Collection" in Europe) for Xbox 360 and PlayStation 3 on February 2009 and is on Sonic Classic Collection for Nintendo DS released on March 2nd, 2010.

The game was announced for the Xbox Live Arcade in May, 2009.[28]. It was released on the 10th of June, 2009. This version has enhanced graphics for high definition displays as well as online leaderboards and support for multiplayer via split screen and Xbox Live. The original savegame slot feature of Sonic 3 in previous incarnations was replaced with the 'Vintage' savegame functionality which was used in Xbox Live Arcade versions of Sonic the Hedgehog and Sonic 2. While this allows progress to be saved anywhere during play, the possibility to replay levels after the game has finished with the current number of collected emeralds, extra lives and continues is lost.

Notes and references

  1. ^ Montgomery, James (2009-12-04). "Did Michael Jackson Compose 'Sonic The Hedgehog 3' Soundtrack?". MTV.com. http://www.mtv.com/news/articles/1627664/20091204/jackson_michael.jhtml. Retrieved 2009-12-05. 
  2. ^ IGN: Sonic the Hedgehog 3
  3. ^ Development history from theghz.com
  4. ^ "SEGA Vintage Collection 2 is out!". Sega. 2009-06-10. http://www.stageselect.com/N4147-press-release-sega-vintage-collection-2-is-out.aspx. Retrieved 2009-08-26. 
  5. ^ Topologically, it behaves like a torus rendered as a sphere, as the lines normal to each other intersect once instead of twice, and it has no poles, which would be expected when mapping a grid onto a sphere.
  6. ^ In both Sonic 3 and Sonic 3 & Knuckles Vs Mode, Knuckles cannot climb or glide. He does, however, gain Sonic's Insta-Shield move
  7. ^ As with most pre-Sonic Adventure Sonic games, the doctor was called Eggman in Japan, and Robotnik in the west.
  8. ^ Angel Island was originally referred to as "Floating Island", but the name has since been retconned to Angel Island. See Sonic 3 European Manual (Page 8), and Knuckles's story from Sonic Adventure.
  9. ^ The storyline in Sonic & Knuckles would clarify that it's actually the Master Emerald that keeps the island afloat, while the Archie comic included with Sonic Mega Collection infers that a sole Chaos Emerald keeps the island floating
  10. ^ http://sost.emulationzone.org/sonic_3/interview/rogerhector.htm - "Once Naka & Yasuhara agreed on a general design approach, they drew up a schedule and started working"
  11. ^ [1]
  12. ^ Carless, Simon (2006-03-27). "Michael Jackson's Secret Sonic 3 Shame". GameSetWatch. Gamasutra. 
  13. ^ a b Horowitz, Ken (2009-05-19). "Sega Legends: Michael Jackson & Sonic 3". Sega-16. http://www.sega-16.com/feature_page.php?id=392&title=Sega%20Legends:%20Michael%20Jackson%20&%20Sonic%203. Retrieved 2009-12-17. 
  14. ^ http://vgmdb.net/forums/showpost.php?p=13468&postcount=1
  15. ^ Montgomery, James (2009-12-04). "Did Michael Jackson Compose 'Sonic The Hedgehog 3' Soundtrack?". MTV.com. http://www.mtv.com/news/articles/1627664/20091204/jackson_michael.jhtml. Retrieved 2009-12-05. 
  16. ^ Sonic & Knuckles UK Manual, Page 4
  17. ^ Information on the game split are mentioned in this Interview with Roger Hector
  18. ^ GameSpy: Sega's Yuji Naka Talks!
  19. ^ Sonic 3 European manual
  20. ^ Part Specsheet and Cartridge scan, showing Ramtron memory chip
  21. ^ Sonic Boom CD Information
  22. ^ CD Cover and information scans
  23. ^ GameRanking's page
  24. ^ Mobegames Page
  25. ^ Archived reviews
  26. ^ ~DcD~ - Game News - New list of SEGA Genesis titles revealed for the Wii
  27. ^ Virtual Console Release information from IGN
  28. ^ RubyEclipse (2009-05-11). "SEGA Announces 7 new titles for XBLA!". SEGA America Blog. SEGA America. http://blogs.sega.com/usa/2009/05/11/sega-announces-7-new-titles-for-xbla/. Retrieved 2009-05-30. 

External links


Wikibooks

Up to date as of January 23, 2010

From Wikibooks, the open-content textbooks collection


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Sonic the Hedgehog 3
Box artwork for Sonic the Hedgehog 3.
Developer(s) Sonic Team and Sega Technical Institute
Publisher(s) Sega
Designer(s) Takashi Thomas Yuda (character design), Hirokazu Yasuhara (lead designer), Yuji Naka (programming)
Release date(s)
Sega Genesis
Xbox Live Arcade
Genre(s) Platform
System(s) Sega Genesis, Sega Channel, Wii Virtual Console, GameTap, Xbox Live Arcade
Players 1-2
Rating(s)
ESRB: Kids to Adults
OFLC: Parental Guidance
Preceded by Sonic CD
Followed by Sonic & Knuckles
Series Sonic the Hedgehog
Sonic the Hedgehog 3's title screen.

Sonic the Hedgehog 3, often abbreviated and officially known in Europe as Sonic 3, is a platform game in the Sonic the Hedgehog series for the Mega Drive/Genesis.

The game is closely tied to its sequel Sonic & Knuckles, as the two games were originally one until time constraints and cartridge costs forced the game to be split into two interlocking parts. Combined, both games have sold over 4 million copies.

Table of Contents

Walkthrough
Appendices

editSonic the Hedgehog series

Sonic the Hedgehog · Sonic the Hedgehog 2 · Sonic the Hedgehog CD · Sonic the Hedgehog 3 · Sonic and Knuckles · Sonic Adventure · Sonic Adventure 2 · Sonic Heroes · Shadow the Hedgehog · Sonic Rivals · Sonic the Hedgehog (2006) · Sonic Unleashed

Sonic and the Secret Rings · Sonic and the Black Knight

Sonic Chaos · Sonic Triple Trouble · Sonic Blast · Sonic Pocket Adventure · Sonic Advance · Sonic Advance 2 · Sonic Battle · Sonic Advance 3 · Sonic Rush · Sonic Rivals · Sonic Rush Adventure · Sonic Rivals 2

Dr. Robotnik's Mean Bean Machine · Sonic Spinball · Sonic Compilation · Tails' Skypatrol · Tails Adventure · Sonic Labyrinth · Sonic the Fighters · Sonic R · Sonic Riders · Sonic Riders: Zero Gravity · Sonic the Hedgehog Genesis


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Sonic the Hedgehog 3

Developer(s) Sega Technical Institute
Publisher(s) SEGA
Release date February 2, 1994 (NA)

May 27, 1994 (JP)

February 24, 1994 (EU)

Genre Action
Mode(s) Single player
Age rating(s) N/A
Platform(s) Sega Master System, Genesis, Sega Saturn, Xbox, PS2, GameCube, PC
Credits | Soundtrack | Codes | Walkthrough
Sonic 3 Genesis box

Sonic the Hedgehog 3 is the third game in the main Mega Drive Sonic trilogy and the second Sonic game (after Sonic CD) to have a save feature. It introduces the storyline continued in Sonic & Knuckles. It could be inserted into the S&K cartridge port to combine the two games, as Sonic 3 & Knuckles. It was included in Sonic & Knuckles Collection for Microsoft Windows PC and in Sonic Mega Collection.

Zones

  • Angel Island Zone
  • Hydrocity Zone
  • Marble Garden Zone
  • Carnival Night Zone
  • Ice Cap Zone
  • Launch Base Zone

External links

  • Sonic the Hedgehog 3 wiki guide at StrategyWiki
  • Download demo of Sonic 3 & Knuckles for Windows, with Angel Island only
Smallwikipedialogo.png This page uses content from Wikipedia. The original article was at Sonic the Hedgehog 3. The list of authors can be seen in the page history. As with Wikia Gaming, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike 3.0 (unported) license.



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Sonic series
Main series:
Sonic the HedgehogSonic the Hedgehog 2Sonic CDSonic the Hedgehog 3Sonic & KnucklesSonic CrackersSonic 3DSonic AdventureSonic DX Directors CutSonic Adventure 2Sonic HeroesShadow the HedgehogSonic the Hedgehog (2006)Sonic Unleashed
Handheld series
Sonic the Hedgehog · Sonic the Hedgehog 2 · Sonic Chaos · Sonic Triple Trouble · Sonic Blast · Sonic Labyrinth · Sonic Pocket Adventure · Sonic Advance · Sonic Advance 2 · Sonic Battle · Sonic Advance 3 · Sonic Rush · Sonic the Hedgehog Genesis · Sonic Rivals · Sonic Rush Adventure · Sonic Rivals 2 · Sonic Chronicles: The Dark Brotherhood
Compilations
Sonic Classics · Sonic Jam · Sonic & Knuckles Collection · Sonic Mega Collection · Sonic Gems Collection
Spin-offs
Sonic Spinball · Sonic Drift series · Mean Bean Machine · Tails Adventure · Tails' Skypatrol · Knuckles' Chaotix · Sonic the Fighters · Sonic R · Sonic Shuffle · Sonic Pinball Party · Sonic Riders · Sonic and the Secret Rings · Sonic Riders: Zero Gravity · Mario & Sonic at the Olympic Games · Mario & Sonic at the Olympic Winter Games · Sonic and the Black Knight

This article uses material from the "Sonic the Hedgehog 3" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Sonic the Hedgehog 3 is a game made by Sega in 1994. You can play as Sonic the Hedgehog or Miles 'Tails' Prower, or both (Tails follows Sonic and does what Sonic does if you play this way). Dr. Eggman is called Dr. Robotnik in the North America and Europe version of the game. It was released for the system called Sega Genesis (it is called Mega Drive in Japan and Europe).

Story

The game begins after what happened in the previous game, Sonic 2. In Sonic 2, Sonic and Tails defeated Dr. Eggman on his giant spaceship called Death Egg, which then exploded and crash landed on Angel Island, an island that floats in the air. Knuckles lives on Angel Island, and he guards the Master Emerald, which is a giant green gem that makes the island float. Dr. Eggman knows that the Master Emerald is very powerful, and he wants to steal it, because he could rebuild the Death Egg with that power. He tricks Knuckles and tells him that Sonic and Tails are thieves and they want to steal the Master Emerald. Soon, Sonic and Tails arrive on Angel Island because they have seen that the Death Egg has fallen there. However, Knuckles surprises them, and takes away the Chaos Emeralds Sonic and Tails have collected.

How to play the game

The point of the game is to collect Rings, defeat robots and get to the end of a Zone. In Sonic 3, there are six Zones. Every Zone has got two levels, which are named "acts" in the game. At the end of every act 1, you've got to fight one of Dr. Eggman's robots, and at the end of every act 2, you've got to fight Dr. Eggman himself. There are small robots called "Badniks" in the acts, and most of them can be destroyed if you jump on them. If the badnik is destroyed, a little animal jumps out of it. Rings are floating in the air and they are gold. If you collect 100 and 200 Rings, you get a life. If you haven't got any Rings and something hits you (for example, a badnik, spike, or Dr. Eggman), you lose a life. There are also Starposts in the acts. If you hit a Starpost, it will spin for a bit, and if you lose a life, you restart at the last Starpost you touched. Starposts can be used to go to the Bonus Stage, if you touch them if you have 50 or more Rings. Then, a ring made of stars will spin above the Starpost, and if you jump into it, you go to the Bonus Stage.








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