| Soulcalibur II | |
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![]() Box art of the PlayStation 2 version of the game. |
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| Developer(s) | Namco |
| Publisher(s) | Namco |
| Designer(s) | Hiroaki Yotoriyama |
| Native resolution | 720p (HDTV) (Xbox only) 480p (EDTV) 480i (SDTV) |
| Platform(s) | Arcade, GameCube, PlayStation 2, Xbox |
| Release date(s) | Arcade July 30, 2002 GC, PS2, & Xbox NA August 27, 2003 PAL September 26, 2003 |
| Genre(s) | Fighting |
| Mode(s) | Single-player, two-player |
| Rating(s) | CERO: 12+ ESRB: T OFLC: M15+ PEGI: 16+ |
| Input methods | 8-way joystick, 6 buttons (arcade) Gamepad (PS2 / GCN / Xbox) |
| Cabinet | Upright |
| Arcade system | Namco System 246 |
Soulcalibur II (ソウルキャリバーII Sōrukyaribā Tsū) is a fighting game developed and published by Namco and the third installment in the Soul series. Soul Calibur is the name of the holy sword, created to battle the evil sword Soul Edge, which the games' story-lines revolve around. The home version of the game features Heihachi Mishima from Tekken, Link from The Legend of Zelda, Spawn from the comic book series by Todd McFarlane, and Necrid, a new character created by Todd McFarlane. Each of the first three characters is exclusive to one of the three consoles the game was ported to (the PS2, GameCube, and Xbox, respectively,) while Necrid is present in all three home versions.
Contents |
Modes and other features added to the Home Versions:
Compared to Soulcalibur, Soulcalibur II boasts improved graphics and introduces new characters, stages, and music.
Key game engine improvements include:
The game is set 4 years after the end of Soulcalibur, which based on calculations from a timeline released on the Soul Archive website, puts the game's story in the year 1591.
The wave of slaughters that terrorized Europe reached a sudden end. The knight in azure armor, Nightmare, and his followers were successful in collecting enough souls and were about to start the restoring ceremony on the ruins of the once-proud Ostreinsburg Castle. But just as the ceremony was to start, three young warriors assaulted the castle. After an intense battle Nightmare fell, but then the evil soul inside Soul Edge sent the young warriors into a vortex of hellfire and stood to confront them. As a result of Soul Edge's evil aura, Krita-Yuga revealed its true form: that of the Holy Sword, Soul Calibur.
The intense battle ended with the victory of the holy sword, but at the collapse of the vortex of Inferno, both swords along with the azure Nightmare were sucked in a void and expelled in another place. Siegfried Schtauffen, who was until a moment before the Azure Knight, restored his mind. Recognizing his sins, he set on a journey of atonement. Still the blade held a strong bond, and every night it took control of the body and took souls of those nearby. The efforts made by the young knight were fruitless, and four years later the Azure Nightmare returned.
Around those times various warriors came into contact of the blade's remaining fragments, revealing Soul Edge's ultimate survival after its defeat. Driven either to possess or destroy it, they join a new journey, while Nightmare starts his rampage anew, seeking souls to restore Soul Edge once again.
Four new characters were introduced in Soulcalibur II: Cassandra, Raphael, Talim, and Yun-seong. However, while Cassandra and Yun-seong's fighting styles are derived from established characters Sophitia and Hwang Seong-gyeong, Raphael and Talim's fighting styles are entirely unique. Charade, like his predecessors Edge Master and Inferno, switches his style to match existing characters' movelists with each individual round of fighting. Each of the home versions also included Necrid, who was not included in the arcade version of Soulcalibur II. Necrid, like Spawn, was personally designed by comic book artist Todd McFarlane.
Rounding out the characters were returning fighters Seung Mina and Sophitia from both Soul Edge and Soulcalibur. Lizardman returns, but is only playable in VS Mode and certain portions of Weapon Master. From the Soulcalibur character roster, the ones that did not return for Soulcalibur II as characters themselves were Hwang Seong-gyeong, Nathaniel "Rock" Adams, and Edge Master. Inferno is in the game, only this time, he is not a playable character. Nightmare's 3rd costume is Siegfried (though he is still referred to as Nightmare), while Assassin and Berserker play extremely similar to Hwang and Rock. Hwang, Siegfried, and Rock, however, would all return as fully playable characters in the following game.
Soulcalibur II was rated the 18th best game made on a Nintendo System in Nintendo Power's Top 200 Games list.[1] Media reviews of Soulcalibur II were overwhelmingly favorable, as the game earned over 91% for all versions on Gamerankings.com, and commercially the game sold well. It has also earned a 9.2 out of 10 from IGN.[2]
The game also did well in the competitive gaming scene, both in the US and abroad, where it was featured in many tournaments for the years after it came out. The game was particularly noted for its balance, as many different characters placed in top levels in tournaments.
Game Rankings scores it 91.3% for the PlayStation 2,[3] 92.3% for the GameCube,[4] and 91.6% for the Xbox.[5]
Soulcalibur II was ported to Xbox, Nintendo GameCube and PlayStation 2. Each version has an exclusive character:
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| Soulcalibur II | |
|---|---|
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| Developer(s) | Namco |
| Publisher(s) | Namco |
| Release date(s) | |
| Genre(s) | Fighting |
| System(s) | Arcade, GameCube, PlayStation 2, Xbox |
| Rating(s) | |
| Preceded by | Soulcalibur |
| Followed by | Soulcalibur III |
| Series | Soul |
Soulcalibur II is the sequel to Soulcalibur and the third game in the Soul fighting game series. It was developed and published by Namco.
Soul Calibur is the name of the holy sword, created to battle the evil sword Soul Edge, which the games' story-lines revolve around.
Compared to Soulcalibur, Soulcalibur II boasts improved graphics and introduces new characters, stages, and music. With respect to game mechanics, the two games are very similar, with Soulcalibur II generally considered an updated version of Soulcalibur.
Key game engine improvements include:
The game is set 4 years after the end of Soulcalibur, which based on calculations from a timeline released on the Soul Archive website, puts the game's story in the year 1591.
The wave of slaughters that terrorized Europe reached a sudden end. The knight in azure armor, Nightmare, and his followers were successful in collecting enough souls and were about to start the restoring ceremony on the ruins of the once-proud Osthreinsburg Castle. But just as the ceremony was to start, three young warriors assaulted the castle. In a matter of time the clan was defeated and Nightmare stood in front of the young warriors wielding the Sacred Trinity. After an intense battle Nightmare fell, but then the evil soul inside Soul Edge sent the young warriors into a vortex of hellfire and stood to confront them. As result of Soul Edge's evil aura, Krita-Yuga revealed its true form: that of the Holy Sword, Soul Calibur.
The intense battle ended with the victory of the holy sword, but at the collapse of the vortex of Inferno, both swords along with the azure Nightmare were sucked in a void and expelled in another place. Siegfried Schtauffen, who was until a moment before the Azure Knight, restored his mind. Recognizing his sins, he set on a journey of atonement. Still the blade held a strong bond, and every night it took control of the body and took souls of those nearby. The efforts made by the young knight were fruitless, and four years later the Azure Nightmare returned.
Around those times various warriors came into contact of the blade's remaining fragments, revealing Soul Edge's ultimate survival after its defeat. Driven either to possess or destroy it, they join a new journey, while Nightmare starts his rampage once again, seeking souls to restore Soul Edge once again...
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editSoul series
Soul Edge · Soulcalibur · Soulcalibur II · Soulcalibur III · Soulcalibur IV · Soulcalibur Legends · Soulcalibur: Broken Destiny
| Portal: Fighting | |
Soulcalibur II at Soulcalibur Wiki |
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| Soul Calibur II | |
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| Developer(s) | Namco |
| Publisher(s) | Namco |
| Release date | August 27, 2001 (NA) September 26, 2003 (EU) |
| Genre | Fighting |
| Mode(s) | 1-2 players, Versus |
| Age rating(s) | ESRB: T PEGI: 16+ CERO: 12 |
| Platform(s) | GameCube/Playstation 2/XBox |
| Media | GameCube Optical Disk/DVD |
| Input | Controller |
| System requirements | 4 Memory card blocks (GameCube) |
| Credits | Soundtrack | Codes | Walkthrough | |
Sequel to the Dreamcast game Soul Calibur and part of the "Soul" series. It was a multi-platform game. To spice it up, each console was given a special exclusive character. The PS2 version featured Heihachi of Tekken fame. The Nintendo GameCube version featured Link of The Legend of Zelda fame. The Xbox version featured Spawn from the self-titled comic book, Spawn.
Contents |
The game is set 4 years after the end of Soulcalibur, which based on calculations from a timeline released on the Soul Archive website, puts the game's story in the year 1591.
The wave of slaughters that terrorized Europe reached a sudden end. The knight in azure armor, Nightmare, and his followers were successful in collecting enough souls and were about to start the restoring ceremony on the ruins of the once-proud Osthreinsburg Castle. But just as the ceremony was to start, three young warriors assaulted the castle. In a matter of time the clan was defeated and Nightmare stood in front of the young warriors wielding the Sacred Trinity. After an intense battle Nightmare fell, but then the evil soul inside Soul Edge sent the young warriors into a vortex of hellfire and stood to confront them. As a result of Soul Edge's evil aura, Krita-Yuga revealed its true form: that of the Holy Sword, Soulcalibur.
The intense battle ended with the victory of the holy sword, but at the collapse of the vortex of Inferno, both swords along with the azure Nightmare were sucked in a void and expelled in another place. Siegfried Schtauffen, who was until a moment before the Azure Knight, restored his mind. Recognizing his sins, he set on a journey of atonement. Still the blade held a strong bond, and every night it took control of the body and took souls of those nearby. The efforts made by the young knight were fruitless, and four years later the Azure Nightmare returned.
Around those times various warriors came into contact of the blade's remaining fragments, revealing Soul Edge's ultimate survival after its defeat. Driven either to possess or destroy it, they join a new journey, while Nightmare starts his rampage anew, seeking souls to restore Soul Edge once again...
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SoulCaliber II was rated the 18th best game made on a Nintendo System in Nintendo Powers Top 200 Games list.[1] Media reviews of Soul Calibur II were overwhelmingly favorable, as the game earned over 91% for all versions on Gamerankings.com, and commercially the game sold well. It has also earned a 9.2/10 from IGN.
The game also did well in the competitive gaming scene, both in the US and abroad, where it was featured in many tournaments for the years after it came out. The game was particularly noted for its balance, as many different characters placed in top levels in tournaments.
After repeated high level play, however, criticisms arose, most notably in some potentially game-breaking bugs which were found, including the 2G bug (which allowed players to block immediately after being Guard Impacted) and G-Step (which allowed players to sidestep vertical attacks and immediately cancel their sidestep, allowing for instant punishment). Many moves in Soul Calibur II are also safe on block (meaning that if they are guarded, their user will recover to a neutral state before the opponent can retaliate), and characters such as Astaroth benefit more from the Guard Impact system than others.
Game Rankings currently scores it 90.6% for the PlayStation 2, 92.9% for the Gamecube, and 90.8% for the Xbox.
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This page uses content from Wikipedia. The original article was at Soul Calibur II. The list of authors can be seen in the page history. As with Wikia Gaming, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike 3.0 (unported) license. |
| The Soulcalibur series |
|---|
| Games |
| Soul Edge | Soul Blade | Soulcalibur | Soulcalibur II | Soulcalibur III | Soulcalibur Legends | Soulcalibur IV | Soulcalibur: Broken Destiny |
| Characters |
| Main:Amy | Astaroth | Cassandra Alexandra | Cervantes | Charade | Edge Master | Hwang | Ivy | Kilik |
Li Long | Lizardman | Maxi | Mitsurugi | Necrid | Nightmare | Olcadan | Raphael | Rock | Seong Han-myeong | Seong Mi-na | Setsuka | Siegfried | Sophitia | Taki | Talim | Tira | Voldo | Xianghua | Yoshimitsu | Yun-seong | Zasalamel |
| Bosses: |
| Abyss | Inferno | Night Terror |
| Misc |
| Soul Weapons |
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