The Full Wiki

Space: Wikis

  
  
  
  









Encyclopedia

From Wikipedia, the free encyclopedia

Space is the boundless, three-dimensional extent in which objects and events occur and have relative position and direction.[1] Physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of the boundless four-dimensional continuum known as spacetime. In mathematics one examines 'spaces' with different numbers of dimensions and with different underlying structures. The concept of space is considered to be of fundamental importance to an understanding of the physical universe although disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework.
Many of the philosophical questions arose in the 17th century, during the early development of classical mechanics. In Isaac Newton's view, space was absolute - in the sense that it existed permanently and independently of whether there were any matter in the space.[2] .Other natural philosophers, notably Gottfried Leibniz, thought instead that space was a collection of relations between objects, given by their distance and direction from one another.^ It will perform two ground smashes in a row, so run to one side and wait for the first smash to miss then quickly change direction and run to the other side.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

In the 18th century, Immanuel Kant described space and time as elements of a systematic framework which humans use to structure their experience.
In the 19th and 20th centuries mathematicians began to examine non-Euclidean geometries, in which space can be said to be curved, rather than flat. .According to Albert Einstein's theory of general relativity, space around gravitational fields deviates from Euclidean space.^ As it turns out, the field generated by the Marker creates a "dead space" around itself that forces the recombination effect into dormancy.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

[3] Experimental tests of general relativity have confirmed that non-Euclidean space provides a better model for explaining the existing laws of mechanics and optics.

Contents

Philosophy of space

Leibniz and Newton

In the seventeenth century, the philosophy of space and time emerged as a central issue in epistemology and metaphysics. At its heart, Gottfried Leibniz, the German philosopher-mathematician, and Isaac Newton, the English physicist-mathematician, set out two opposing theories of what space is. .Rather than being an entity which independently exists over and above other matter, Leibniz held that space is no more than the collection of spatial relations between objects in the world: "space is that which results from places taken together".[4] Unoccupied regions are those which could have objects in them and thus spatial relations with other places.^ Focusing all fire on an appendage and then cutting off the targeted appendage always does more damage rather than simply shooting a necromorph in its body.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ Thankfully, no more enemies will bother Isaac as he moves toward the other side.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ ONE MORE THING: Be sure to check out the other Dead Space guides on GameFAQs for some extra strategies.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

For Leibniz, then, space was an idealised abstraction from the relations between individual entities or their possible locations and therefore could not be continuous but must be discrete.[5] Space could be thought of in a similar way to the relations between family members. Although people in the family are related to one another, the relations do not exist independently of the people.[6] .Leibniz argued that space could not exist independently of objects in the world because that would imply that there would be a difference between two universes exactly alike except for the location of the material world in each universe.^ Chapter 5 Power Nodes ===================== [ ] Power Node #1 Location: Chemical Research Lab Details: Lying in a blue container in between the two large test tubes on the left wall.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

.But since there would be no observational way of telling these universes apart then, according to the identity of indiscernibles, there would be no real difference between them.^ There's no way out of here.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ No one would tell me what was housed inside, but I uncovered evidence of massive shipments of preservative chemicals being sent to the compounds on a regular basis.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ Notice how there is practically no noise when shooting or confronting an enemy in a vacuum - it really builds tension for these areas!
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

According to the principle of sufficient reason, any theory of space which implied that there could be these two possible universes, must therefore be wrong.[7]
Newton took space to be more than relations between material objects and based his position on observation and experimentation. .For a relationist there can be no real difference between inertial motion, in which the object travels with constant velocity, and non-inertial motion, in which the velocity changes with time, since all spatial measurements are relative to other objects and their motions.^ Notice how there is practically no noise when shooting or confronting an enemy in a vacuum - it really builds tension for these areas!
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ The appendages are covered by a rib cage at all other times.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ These cars are used to travel in between different portions of the Ishimura and they are almost always returned to at the end of each chapter.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

But Newton argued that since non-inertial motion generates forces, it must be absolute.[8] He used the example of water in a spinning bucket to demonstrate his argument. Water in a bucket is hung from a rope and set to spin, starts with a flat surface. After a while, as the bucket continues to spin, the surface of the water becomes concave. If the bucket's spinning is stopped then the surface of the water remains concave as it continues to spin. The concave surface is therefore apparently not the result of relative motion between the bucket and the water[9]. Instead, Newton argued, it must be a result of non-inertial motion relative to space itself. For several centuries the bucket argument was decisive in showing that space must exist independently of matter.

Kant

In the eighteenth century the German philosopher Immanuel Kant developed a theory of knowledge in which knowledge about space can be both a priori and synthetic.[10] According to Kant, knowledge about space is synthetic, in that statements about space are not simply true by virtue of the meaning of the words in the statement. In his work, Kant rejected the view that space must be either a substance or relation. Instead he came to the conclusion that space and time are not discovered by humans to be objective features of the world, but are part of an unavoidable systematic framework for organizing our experiences.[11]

Non-Euclidean geometry

Spherical geometry is similar to elliptical geometry. On the surface of a sphere there are no parallel lines.
Euclid's Elements contained five postulates which form the basis for Euclidean geometry. One of these, the parallel postulate has been the subject of debate among mathematicians for many centuries. .It states that on any plane on which there is a straight line L1 and a point P not on L1, there is only one straight line L2 on the plane which passes through the point P and is parallel to the straight line L1.^ There is only one Slasher outside, so run to the other end and open the door.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ Its head, both arms and both legs can all be shot off, but there is one problem - it cannot die through weapon blasts.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ There is a sudden snap halfway through the process as one leg bends backwards.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

Until the 19th century, few doubted the truth of the postulate; instead debate centered over whether it was necessary as an axiom, or whether it was a theory which could be derived from the other axioms.[12] Around 1830 though, the Hungarian János Bolyai and the Russian Nikolai Ivanovich Lobachevsky separately published treatises on a type of geometry which does not include the parallel postulate, called hyperbolic geometry. In this geometry, there are an infinite number of parallel lines which pass through the point P. Consequently the sum of angles in a triangle is less than 180o and the ratio of a circle's circumference to its diameter is greater than pi. In the 1850s, Bernhard Riemann developed an equivalent theory of elliptical geometry, in which there are no parallel lines which pass through P. In this geometry, triangles have more than 180o and circles have a ratio of circumference to diameter which is less than pi.
Type of geometry Number of parallels Sum of angles in a triangle Ratio of circumference to diameter of circle Measure of curvature
Hyperbolic Infinite < 180o > π < 0
Euclidean 1 180o π 0
Elliptical 0 > 180o < π > 0

Gauss and Poincaré

Although there was a prevailing Kantian consensus at the time, once non-Euclidean geometries had been formalised, some began to wonder whether or not physical space is curved. Carl Friedrich Gauss, the German mathematician, was the first to consider an empirical investigation of the geometrical structure of space. .He thought of making a test of the sum of the angles of an enormous stellar triangle and there are reports he actually carried out a test, on a small scale, by triangulating mountain tops in Germany.^ Before walking out of the shuttle, make a left and enter the room off to the side and pick up the --SMALL MED PACK-- from off the floor to the right.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

[13]
Henri Poincaré, a French mathematician and physicist of the late 19th century introduced an important insight which attempted to demonstrate the futility of any attempt to discover by experiment which geometry applies to space.[14] He considered the predicament which would face scientists if they were confined to the surface of an imaginary large sphere with particular properties, known as a sphere-world. .In this world, the temperature is taken to vary in such a way that all objects expand and contract in similar proportions in different places on the sphere.^ NOTE 1: All database files are usually received at key points throughout the main story but a few of them are placed in text or audio logs, which are placed in various rooms.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

.With a suitable falloff in temperature, if the scientists try to use measuring rods to determine the sum of the angles in a triangle, they can be deceived into thinking that they inhabit a plane, rather than a spherical surface.^ Use the Line Gun to cut off the Dark Slasher's legs after it breaks through the glass and try to angle the shot so that it shoot the Infector behind the Slasher.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ Walk into the room as they are blown back but try to keep them gathered.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ Use force blasts to knock back any enemy that tries to attack while Isaac is on the elevator if they try to attack.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

[15] .In fact, the scientists cannot in principle determine whether they inhabit a plane or sphere and, Poincaré argued, the same is true for the debate over whether real space is Euclidean or not.^ I have spoken with some readers that claim they cannot speak English when, in fact, they speak better English then some Americans.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

For him, it was a matter of convention which geometry was used to describe space.[16] Since Euclidean geometry is simpler than non-Euclidean geometry, he assumed the former would always be used to describe the 'true' geometry of the world.[17]

Einstein

In 1905, Albert Einstein published a paper on a special theory of relativity, in which he proposed that space and time be combined into a single construct known as spacetime. .In this theory, the speed of light in a vacuum is the same for all observers - which has the result that two events that appear simultaneous to one particular observer will not be simultaneous to another observer if the observers are moving with respect to one another.^ One should ALWAYS keep in mind that Isaac can actually dash while moving backward since this is not all that common in a third person action game.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ Don't move onto another catwalk besides the middle catwalk since a Tentacle will attack from the gap below the two side catwalks.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ Just by moving the Marker to the first right corner, a pair of Dark Slashers will appear on your side and another Pregnant and more Slashers will appear on the other side of the middle catwalk.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

.Moreover, an observer will measure a moving clock to tick more slowly than one which is stationary with respect to them; and objects are measured to be shortened in the direction that they are moving with respect to the observer.^ These small enemies are actually infant necromorphs but they are really more annoying than Slashers.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ When fighting more than one, use the Line Gun or Plasma Cutter.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ All the crates in this room are on tracks, so they can only be moved in two directions.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

Over the following ten years Einstein worked on a general theory of relativity, which is a theory of how gravity interacts with spacetime. .Instead of viewing gravity as a force field acting in spacetime, Einstein suggested that it modifies the geometric structure of spacetime itself.^ As it turns out, the field generated by the Marker creates a "dead space" around itself that forces the recombination effect into dormancy.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

[18] According to the general theory, time goes more slowly at places with lower gravitational potentials and rays of light bend in the presence of a gravitational field. Scientists have studied the behaviour of binary pulsars, confirming the predictions of Einstein's theories and Non-Euclidean geometry is usually used to describe spacetime.

Mathematics

In modern mathematics spaces are defined as sets with some added structure. They are frequently described as different types of manifolds which are spaces that locally approximate to Euclidean space and where the properties are defined largely on local connectedness of points that lie on the manifold. There are however, many diverse mathematical objects that are called spaces. For example, function spaces in general have no close relation to Euclidean space.

Physics

Classical mechanics

Classical mechanics
History of ...
Fundamental concepts
Space · Time · Mass · Force
Energy · Momentum
.Space is one of the few fundamental quantities in physics, meaning that it cannot be defined via other quantities because nothing more fundamental is known at the present.^ ONE MORE THING: Be sure to check out the other Dead Space guides on GameFAQs for some extra strategies.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

On the other hand, it can be related to other fundamental quantities. .Thus, similar to other fundamental quantities (like time and mass), space can be explored via measurement and experiment.^ Much like when one of the other tentacles in the Ishimura pulled Isaac, your aiming will reset every time that it pulls Isaac closer.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

Astronomy

Astronomy is the science involved with the observation, explanation and measuring of objects in outer space.

Relativity

Before Einstein's work on relativistic physics, time and space were viewed as independent dimensions. .Einstein's discoveries showed that due to relativity of motion our space and time can be mathematically combined into one object — spacetime.^ Basically, focus on one tentacle at a time right at the beginning and struggle to take out at least three tentacles while defending the ship only minimally from thrown objects.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ Force Gun - Whenever a Divider splits into Crawlers, quickly switch to the Force Gun and blast all of the Crawlers at one time to finish them all off with little effort.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ Focus on one tentacle at a time and wait for the targeted tentacle to raise up with a grappled object then blast it continuously in its yellow weak spot with both cannons.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

.It turns out that distances in space or in time separately are not invariant with respect to Lorentz coordinate transformations, but distances in Minkowski space-time along space-time intervals are — which justifies the name.^ As it turns out, the field generated by the Marker creates a "dead space" around itself that forces the recombination effect into dormancy.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

In addition, time and space dimensions should not be viewed as exactly equivalent in Minkowski space-time. One can freely move in space but not in time. Thus, time and space coordinates are treated differently both in special relativity (where time is sometimes considered an imaginary coordinate) and in general relativity (where different signs are assigned to time and space components of spacetime metric).
Furthermore, in Einstein's general theory of relativity, it is postulated that space-time is geometrically distorted- curved -near to gravitationally significant masses.[19]
Experiments are ongoing to attempt to directly measure gravitational waves. This is essentially solutions to the equations of general relativity which describe moving ripples of spacetime. Indirect evidence for this has been found in the motions of the Hulse-Taylor binary system.

Cosmology

Relativity theory leads to the cosmological question of what shape the universe is, and where space came from. It appears that space was created in the Big Bang and has been expanding ever since. The overall shape of space is not known, but space is known to be expanding very rapidly which is evident due to the Cosmic Inflation. Alan Guth whom is known for his Inflationary theory, presented the first ideas in a seminar at Stanford Linear Accelerator Center on January 23, 1980.

Spatial measurement

The measurement of physical space has long been important. Although earlier societies had developed measuring systems, the International System of Units, (SI), is now the most common system of units used in the measuring of space, and is almost universally used within science.
Currently, the standard space interval, called a standard meter or simply meter, is defined as the distance traveled by light in a vacuum during a time interval of exactly 1/299,792,458 of a second. .This definition coupled with present definition of the second is based on the special theory of relativity in which the speed of light plays the role of a fundamental constant of nature.^ W A L K T H R O U G H =============================================================================== The walkthrough portion was written based on my second time through the game while playing the Xbox 360 version on normal mode (I played through the PS3 version on my first time through).
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

Geography

Geography is the branch of science concerned with identifying and describing the Earth, utilizing spatial awareness to try and understand why things exist in specific locations. Cartography is the mapping of spaces to allow better navigation, for visualization purposes and to act as a locational device. Geostatistics apply statistical concepts to collected spatial data to create an estimate for unobserved phenomena.
Geographical space is often considered as land, and can have a relation to ownership usage (in which space is seen as property or territory). .While some cultures assert the rights of the individual in terms of ownership, other cultures will identify with a communal approach to land ownership, while still other cultures such as Australian Aboriginals, rather than asserting ownership rights to land, invert the relationship and consider that they are in fact owned by the land.^ I have spoken with some readers that claim they cannot speak English when, in fact, they speak better English then some Americans.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ Force Gun blasts still work just as well against these enemies as they do in other modes.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ The save station is far enough away from the other enemies to where they won't be able to hit Isaac, so go ahead and save your game at the save station even with enemies still in the room.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

Spatial planning is a method of regulating the use of space at land-level, with decisions made at regional, national and international levels. Space can also impact on human and cultural behavior, being an important factor in architecture, where it will impact on the design of buildings and structures, and on farming.
Ownership of space is not restricted to land. Ownership of airspace and of waters is decided internationally. Other forms of ownership have been recently asserted to other spaces — for example to the radio bands of the electromagnetic spectrum or to cyberspace.
.Public space is a term used to define areas of land as collectively owned by the community, and managed in their name by delegated bodies; such spaces are open to all.^ Smash, collect, and open to your heart's content then move into the next area off to the right.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ Open the entrance door that leads outside and carry the power unit out the door to the Landing Pad area.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ Enter the stall area on the other side and open the --ITEM CHESTS-- then collect the --MEDIUM MED PACK-- from near the stalls.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

While private property is the land culturally owned by an individual or company, for their own use and pleasure.
Abstract space is a term used in geography to refer to a hypothetical space characterized by complete homogeneity. When modeling activity or behavior, it is a conceptual tool used to limit extraneous variables such as terrain.

In psychology

The way in which space is perceived is an area which psychologists first began to study in the middle of the 19th century, and it is now thought by those concerned with such studies to be a distinct branch within psychology. Psychologists analyzing the perception of space are concerned with how recognition of an object's physical appearance or its interactions are perceived.
Other, more specialized topics studied include amodal perception and object permanence. The perception of surroundings is important due to its necessary relevance to survival, especially with regards to hunting and self preservation as well as simply one's idea of personal space.
Several space-related phobias have been identified, including agoraphobia (the fear of open spaces), astrophobia (the fear of celestial space) and claustrophobia (the fear of enclosed spaces).

See also

References

  1. ^ Britannica Online Encyclopedia: Space
  2. ^ French and Ebison, Classical Mechanics, p. 1
  3. ^ Carnap, R. An introduction to the Philosophy of Science
  4. ^ Leibniz, Fifth letter to Samuel Clarke
  5. ^ Vailati, E, Leibniz & Clarke: A Study of Their Correspondence p. 115
  6. ^ Sklar, L, Philosophy of Physics, p. 20
  7. ^ Sklar, L, Philosophy of Physics, p. 21
  8. ^ Sklar, L, Philosophy of Physics, p. 22
  9. ^ Newton's bucket
  10. ^ Carnap, R, An introduction to the philosophy of science, p. 177-178
  11. ^ Lucas, John Randolph. Space, Time and Causality. p. 149. 
  12. ^ Carnap, R, An introduction to the philosophy of science, p. 126
  13. ^ Carnap, R, An introduction to the philosophy of science, p. 134-136
  14. ^ Jammer, M, Concepts of Space, p. 165
  15. ^ A medium with a variable index of refraction could also be used to bend the path of light and again deceive the scientists if they attempt to use light to map out their geometry
  16. ^ Carnap, R, An introduction to the philosophy of science, p. 148
  17. ^ Sklar, L, Philosophy of Physics, p. 57
  18. ^ Sklar, L, Philsosophy of Physics, p. 43
  19. ^ chapters 8 and 9- John A. Wheeler "A Journey Into Gravity and Spacetime" Scientific American ISBN 0-7167-6034-7

Quotes

Up to date as of January 14, 2010

From Wikiquote

Space is the relatively empty space between celestial bodies such as stars, planets and moons.
"Space is to place as eternity is to time." - Joseph Joubert
  • "Beyond a critical point within a finite space, freedom diminishes as numbers increase. ...The human question is not how many can possibly survive within the system, but what kind of existence is possible for those who do survive." - Dune by Frank Herbert
  • "Einstein's space is no closer to reality than Van Gogh's sky. The glory of science is not in a truth more absolute than the truth of Bach or Tolstoy, but in the act of creation itself. The scientist's discoveries impose his own order on chaos, as the composer or painter imposes his; an order that always refers to limited aspects of reality, and is based on the observer's frame of reference, which differs from period to period as a Rembrandt nude differs from a nude by Manet." - The Act of destruction by Arthur Koestler
  • "I have sat by night beside a cold lake
And touched things smoother than moonlight on still water,
But the moon on this cloud sea is not human,
And here is no shore, no intimacy,
Only the start of space, the road to suns." - Trans Canada by F.R. Scott
  • "Interestingly, according to modern astronomers, space is finite. This is a very comforting thought-- particularly for people who can never remember where they have left things." - Woody Allen
  • "No creature loves an empty space;
Their bodies measure out their place" - Upon Appleton House, to My Lord Fairfax by Andrew Marvell
.
  • "Once the threshold is crossed when there is a self-sustaining level of life in space, then life's long-range future will be secure irrespective of any of the risks on Earth (with the single exception of the catastrophic destruction of space itself).^ A single Lurker will attack in the next portion of the room, so flame him with long range flame bursts.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    .Will this happen before our technical civilisation disintegrates, leaving this as a might-have-been?^ Recombination happened almost instantly and the sample began self- replicating and mutating before our eyes.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    Will the self-sustaining space communities be established before a catastrophe sets back the prospect of any such enterprise, perhaps foreclosing it for ever? We live at what could be a defining moment for the cosmos, not just for our Earth." ~ Our Final Hour by Martin Rees
  • "Since, in the long run, every planetary society will be endangered by impacts from space, every surviving civilization is obliged to become spacefaring--not because of exploratory or romantic zeal, but for the most practical reason imaginable: staying alive." ~ Pale Blue Dot by Carl Sagan
  • "Space is big. Really big. .You just won't believe how vastly, hugely, mind- bogglingly big it is.^ Do you believe in dreams, That's how I found you.
    • New Moon Soundtrack — New Moon Movie 28 January 2010 0:30 UTC www.newmoonmovie.org [Source type: FILTERED WITH BAYES]

    ^ Adele- make you feel my love Jacob: “It’s just that, I know how you’re unhappy a lot.
    • New Moon Soundtrack — New Moon Movie 28 January 2010 0:30 UTC www.newmoonmovie.org [Source type: FILTERED WITH BAYES]

    ^ I'm a solo acoustic artist with all my music on YouTube (not too big at all), but I just thought I'd share this with you guys and get some feedback!
    • New Moon Soundtrack — New Moon Movie 28 January 2010 0:30 UTC www.newmoonmovie.org [Source type: FILTERED WITH BAYES]

    .I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space."^ ER Hallway == If you move all the way down the left side, there is an oxygen recharger at the far end of the hall.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    ^ You may want to give your Ripper weapon a try here - aim for the legs to knock them down then saw off their head and arms.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    - The Hitchhiker's Guide to the Galaxy by Douglas Adams
  • "Space, like time, engenders forgetfulness; but it does so by setting us bodily free from our surroundings and giving us back our primitive, unattached state" - Thomas Mann
  • "Space... the final frontier. These are the voyages of the starship Enterprise. .Its continuing mission, to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no one has gone before!"^ You've really got to go out of your way to get this one, buddy!
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    ^ Reload should only be bought if it is conveniently placed near an attack upgrade - don't go out of your way to reach one on the plug table.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    - Star Trek: The Next Generation (Opening Credits) attrib Gene Roddenberry
  • "Do all the stars have systems of planets?" - Anakin Skywalker
  • "When we contemplate the whole globe as one great dewdrop, striped and dotted with continents and islands, flying through space with other stars all singing and shining together as one, the whole universe appears as an infinite storm of beauty." - Travels in Alaska by John Muir
  • "People ask if there is life out there, but why is it that the only people get abducted are morons. .Why would intelligent life with advanced technology come out to Earth and pick out a drunk idiot that nobody believes in the first place.^ Take out the Force Gun and blast them both then take the first right and pick up the ++NAV CARD (1/3)++ from off the floor.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    ^ Unitologists believe the Marker contained a code, the key to eternal life, through rebirth and ascension to heaven (the kicker is you have to die first).
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    .I think Earth is the Alabama of space and aliens just happen on Earth just like normal people end up in Alabama.^ Tram Hallway == Run back to the tram then enter it and use the controls inside like normal to end the chapter.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    - Michael Stoneman
  • "Space. It seems to go on and on forever. Then you get to the end, and a monkey starts throwing barrels at you." - Phillip Fry, Futurama

See also

External links

Wikipedia
Wikipedia has an article about:
Wiktionary-logo-en.png
Look up space in Wiktionary, the free dictionary
  • Space Quotes to Ponder Over 100 brief quotations explaining why expansion of civilization into space is essential to the future survival and evolution of humankind.
  • Eyes Turned Skyward Quotations from astronauts, astronomers and many others about space.

Travel guide

Up to date as of January 14, 2010

From Wikitravel

Adventure travel at its finest - and at around $40 million, its most expensive
Adventure travel at its finest - and at around $40 million, its most expensive
Space is – as Star Trek puts it – the "final frontier". Commercial Space tourism is still a tiny market by anyone's standard, but it has definitely arrived – for those who can afford it.

Understand

Driven to prove their superiority during the Cold War, as well as to gain a strategic advantage, the U.S.A. and the U.S.S.R. began the "Space Race" during the 1960s. In an astonishingly short time period the U.S. Apollo program landed human beings on the moon and the Soviet Salyut program kept them in orbit for months at a time. Probes began to explore the solar system. Space seemed very close; at one point tickets to the moon and to as-yet-non-existing Space stations were being sold.
After the Space Race ended, a new sense of reality set in. The wild dreams of the 60s and 70s died, and humanity turned its attention Earthward again. Space travel beyond Earth's orbit became the exclusive domain of mankind's robotic explorers, and high-profile tragedies both reaching and returning from orbit provided sobering reminders of the risks of Space travel. By the end of the 20th Century travel into Space was still exclusively the domain of governmental organizations.
However, necessity changed the situation with the dawn of the 21st century. Desperate for funds, the Russian Space Agency began to sell seats on Soyuz launches. Businessman Dennis Tito became the first pay-to-fly Space tourist in April 2001, and since then a handful has followed in his footsteps.

Get in

.Although physical fitness remains a concern, the main obstacle to reaching Space is the depth of your wallet.^ These items will continue to take up valuable inventory space while they remain in your inventory.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ Until then, they remain in your inventory filling one slot of inventory space.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

In increasing order of both cost and distance from the Earth:

On the Earth

.There are quite a few space-related places on the Earth itself.^ There are a few --RANDOM AMMO-- pickups along the walkways with the pods that can be retrieved with kinesis, but you'll so busy shooting pods that it's quite hard to retrieve them.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ Emergency Room == The room is silent as Isaac enters, and there are quite a few pickups in here that need to be horded.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

  • Baikonur, Kazakhstan. The rocket launch site of Sputnik 1 and Yuri Gagarin in Kazakhstan, and to this day the main Soyuz launch site. Long strictly off-limits, but now open to limited tourism.
  • Huntsville, Alabama, USA. Astronaut training facilities and International Space Station design and construction.
  • Cape Canaveral, Florida, USA. The site of Space Shuttle launches.
  • Houston, Texas, USA. Mission Control for Space Shuttle and International Space Station activities.
  • Kourou, French Guiana. The launch site for ESA's Ariana satellites.
  • Mojave, California, USA. The first FAA-certified Spaceport and the home of Scaled Composites' private spaceflight program.
  • Star City, Russia. Cosmonaut training facility northeast of Moscow.
  • Tanegashima, Japan. Japan's main launch site. Free exhibits and tours, public viewpoints for launch days.

Zero-G

While not actual Space travel, the weightlessness experienced in orbit can be duplicated (for durations of less than a minute at a time) with a calibrated parabolic aircraft flight, which alternates low g-forces at the heights of its arcs with high g-forces at the bottoms. The parabolic flights are notoriously nausea-inducing, leading to the nickname Vomit Comet, but commercial operators claim that their shorter flights (15 parabolas) are considerably gentler than lengthy research flights (40-80).
  • Incredible Adventures, 6604 Midnight Pass Rd, Sarasota, FL 34242, +1 941-346-2603 (), [1]. .Books flights with Zero Gravity Corp and on the Russian Space Agency's similarly equipped IL-76 MDK, departing from Moscow.  edit
  • Zero Gravity Corporation, 5275 Arville Street, Suite 116, Las Vegas NV, 1-800-937-6480, [2].^ Isaac will step out into space and enter a vacuum area with zero gravity.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    Flights from Las Vegas (Nevada) and Cape Canaveral (Florida) on a modified 727 with a large compartment suitable for weightless tumbling, including several brief simulations of freefall, Lunar gravity (1/6 Terran), and Martian gravity (1/3 Terran). $3,675/person.  .'listing', 'Space');return false;" title="click to edit Zero Gravity Corporation">edit
  • Space Travellers International, D-56323 Waldesch, Wiesengrund 5, Germany, +49 2628-987420 (, fax: +49 2628-987419), [3].^ ITEM LIST [ ] Small Med Pack, [ ] ++NAV CARD++ ------------------------------------------------------------------------------- Now that the Lurkers are gone, Isaac can play him some Zero-G Gravity Basketball (or Z Ball).
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    ^ ITEM LIST [ ] --"Avoid the Asteroids" database file--, [ ] Medium Air Can ------------------------------------------------------------------------------- == ADS Outside Access == Isaac will enter a vacuum area with zero gravity.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    ^ ITEM LIST [ ] --"Ship Gravity" database file-- ------------------------------------------------------------------------------- == Zero-G Therapy == Use the console to deactivate the gravity in the room.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    Offering flights with Russian Ilyushin 76 MDK (Training airplane of the Cosmonauts) departing from Moscow and also zero-G flights in US with Boeing B-727-200. Russian Zero G-Flight with a 4-day program: 5.800,- Euro.  edit
  • MiGFlug, CH-6404 Greppen, Dorfstrasse, Switzerland, +41 44 500 50 10 (), [4]. Offering flights with Russian Ilyushin Il-76 MDK (Special training airplane for Cosmonauts) departing from Moscow and also ZERO-G flights in the US with Boeing a B-727-200. Zero G-Flight: €3.500,00 per Person.  edit

Edge of Space

Flights at altitudes of less than 100 km do not qualify as true Space flight, but it is possible to see the curvature of the Earth from altitudes as (comparatively) low as 25 km.
  • Space Travelers International, D-56323 Waldesch, Wiesengrund 5, Germany, +49 2628-987420 (, fax: +49 2628-987419), [5]. Arranges flights on Russian MiG-31 Foxhound jet flights up to 25,000 meters. Estimated price tag: €21,500 per flight included 4-day program in Russia.  edit
  • MiGFlug, CH-6404 Greppen, Dorfstrasse, Switzerland, +41 44 500 50 10 (), [6]. Offering supersonic flights with a Russian MiG-31 Foxhound jet up to 25,000 meters, departing from Russia and supersonic flights with a Russian MiG-29 Fulcrum jet up to 23,000 meters, departing from Russia. Also offers supersonic flights with a English Electric Lightning jet up to 23,000 meters, departing from South Africa Edge of Space stratospheric flight: €16.500,00 per Person.  edit

Sub-orbital flight

Sub-orbital flight is defined as flight at altitudes higher than 100 km but at speeds insufficient to achieve orbit. While there are currently no operators offering sub-orbital flight, the privately funded and built SpaceShipOne in 2004 demonstrated that this is a possible market and the race is on to commercialize it.
  • Virgin Galactic, [7]. Founded by who else but Richard Branson, Virgin Galactic is selling tickets for sub-orbital flights on SpaceShipTwo, planned to start in 2011, for a cool $200,000 a pop. .Flights will go up to 110 km and reach speeds of Mach 3, but while total flight time is 2.5 hours, weightlessness will only last for about six minutes.^ Looking to the starts for additional resources is nothing new, but at the time only smaller ships were shockpoint- able and they were insufficient at keeping up with demand.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    ^ The only bad part about doing this is that the acid pods might accidentally explode on the Leviathan's tentacles and mess up your kinesis grapple timing.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    ^ Now that I've got the poison, it's time to go to the Hydroponics deck and kill that Leviathan creature before the air is totally contaminated.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    The company has placed an order for five second-generation spaceships from Scaled Composites [8], the builders of SpaceShipOne. .Initial flights will take place from Mojave, California (US), but later flights will move to Spaceport America near Truth or Consequences, New Mexico (US) and Kiruna, Sweden.^ Move up the steps off to the left and take the ++PLASMA CUTTER++ from the counter near the dead body.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    ^ This boss fight takes place in zero gravity and the room is circular so there is no limit to where Isaac can move when he moves sideways.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    ^ I only know that I am Better where you are I only know that I am Better where you are I only know that I belong Where you are Near to you, I am healing But it's taking so long Though he's gone And you are wonderful It's hard to move on Near to you, I am healing But it's taking so long 'Cause though he's gone And you are wonderful It's hard to move on Yet, I'm better near to you.
    • New Moon Soundtrack — New Moon Movie 28 January 2010 0:30 UTC www.newmoonmovie.org [Source type: FILTERED WITH BAYES]

    Departures will first be weekly, and eventually climbing to once or twice daily. Three-day training will be available on site.
     edit
  • Xcor Lynx, [9]. .Selling $95,000 tickets for suborbital flights already, but they haven't even managed a test flight yet.^ I don't have them to type out right now...check it out though :) Kiwi_sparkle I checked out the lyrics, haven't heard it yet but yeah, they are cool.
    • New Moon Soundtrack — New Moon Movie 28 January 2010 0:30 UTC www.newmoonmovie.org [Source type: FILTERED WITH BAYES]

    If all goes well, the first test flight will be in 2010 and commercial flights just might start in 2011.
     edit
a view of Europe from low Earth orbit
a view of Europe from low Earth orbit
.All that sub-orbital stuff is pretty nifty, but these days no one's really ready to accept that you were "in Space" until you've been in orbit around the Earth.^ Big asteroids will damage the ship badly, so you want to be sure to shoot the bigger ones above all else - they will break apart into smaller asteroids so be ready to shoot the smaller pieces as well.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ If you've read a guide by me before then you'll notice that I use symbols around a word to showcase an important item pickup or area.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ You've really got to go out of your way to get this one, buddy!
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

.There's no single altitude for this (it depends on your orbital velocity), but due to atmospheric drag it's only practical above 350 km.^ Notice how there is practically no noise when shooting or confronting an enemy in a vacuum - it really builds tension for these areas!
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ These areas have only dull sounds, so enemies can sneak up on you easily in a vacuum area, but there are no enemies in this particular hull breach.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

Commonly known as Low Earth Orbit, this is currently the exclusive domain of U.S. Space Shuttles, Russian Soyuz vessels, Chinese Shenzhou craft, and the International Space Station. This itinerary is likely the most expensive in the world.
  • Space Adventures, 8000 Towers Crescent Drive, Suite 1000, Vienna, VA 22182, +1 888-85-SPACE (), [10]. Space Adventures has organized orbital flights to the International Space Station (ISS). Around $35 million per person will buy you basic training and a launch on a Soyuz vessel from the Russian Cosmodrome at Baikonur to the ISS. Participants must also fulfill certain physical fitness requirements to ensure their and the mission's safety.  edit
Earthrise, as viewed from moon orbit
Earthrise, as viewed from moon orbit
Human travel beyond low Earth orbit has not been done since the cancellation of the U.S. Apollo program in 1972. The only programs actively working to re-establish this capability are governmental in nature. .However in 2005, Space Adventures announced its intention to work with Russian Spacecraft manufacturer Energia and the Russian Space Agency to offer a roughly one-week two-passenger flight around the Moon (no orbit, no landing) in a booster-equipped Soyuz craft for $100 million per person, as early as 2010. This depends on a customer making a hefty deposit to get the project running, so don't wait for them to announce a flight date to get your name in.^ The gooey organic tissue on the walkways will make Isaac walk no matter if you hold down the run button.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ Two Slashers will be waiting on the other side as the lift stops, so don't let the enemies on the sides distract you when the lift gets close to the other side.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ Don't fight any enemies in here, run around the entire room in a circle until Kendra unlocks the door.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

.
  • The sight of the Earth from Space is reputed to be incomparable.
  • At altitudes above the thick atmosphere, the stars cease to "twinkle".
  • Sunrise and sunset lose much of their multicolored glory, but take on greater intensity and speed at orbital and even suborbital velocities.
  • Freefall (often inaccurately called "zero gravity") is a phenomenon which, while not unique to Space travel, occurs only momentarily on Earth, such as in thrill rides or high-speed elevators.^ Eavesdropper Location: Main Atrium Details: While taking the elevator down to the ADS Hallway, this will play during the ride down.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    ^ Isaac begins the game with his gravity boots but they are only magnetized when he enters a zero gravity area.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    ^ This boss fight takes place in zero gravity and the room is circular so there is no limit to where Isaac can move when he moves sideways.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    .If you experience freefall and don't do some aerobatics and float around the craft, you've wasted a great deal of money.
  • Take pictures – what else are you going to do all day?^ If you don't take shelter behind one when the asteroid shower has started then Isaac will get smashed to pieces due to the incoming asteroids.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    ^ The two suits really take away from the survival experience of your first playthrough quite a bit if you ask me.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    ^ If you've read a guide by me before then you'll notice that I use symbols around a word to showcase an important item pickup or area.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    .Don't forget the extra memory cards.
  • Tourists traveling on otherwise scientific missions may be expected to contribute to them, participating in medical observations at the least.
  • Extravehicular activity (EVA).^ Don't forget to open the door on the other side of the control room for some extra pickups after the quarantine.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    Perhaps better known as spacewalking, this involves exiting the spacecraft to float around in space. This is now available as an option at Space Adventures, but there have been no takers yet: opting for this would cost $20 million extra, requires an extra month of training and has additional fitness qualifications.
  • Space dive – Orbital Outfitters [11] is designing Sub-orbital Space Suit One, a suit to be worn by crew on sub-orbital flights and potentially suitable for "space diving" from 120,000 ft.

Eat

.Although Space food has come a long way in terms of taste and variety in recent decades, the quality and taste is still not up to standards of most connoisseurs of fine cuisine.^ Whenever an important deep space mining project comes up and the Ishimura is available, she's the first ship to be called.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

.Your transportation provider may offer some choice in the foods available, but you will ultimately be limited by their willingness to indulge you.^ Get on a wall and wait for them to attack while you move around the wall then blast them with whichever weapon of your choice.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ You may want to give your Ripper weapon a try here - aim for the legs to knock them down then saw off their head and arms.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

  • Bigelow Aerospace, [12]. In 2006 they successfully tested the first prototype of an inflatable Space hotel. However, even if everything goes according to plan, the real thing won't be up in orbit before 2012.  edit

Stay safe

While more mature technology has made it safer than it was in the 1960s, Space remains an inherently dangerous environment to put yourself in. Cosmic radiation, extreme temperatures, micrometeorites, engineering mistakes, high speeds, explosive fuels, the distance to terra firma, and the lack of atmosphere make any unplanned situation potentially life threatening.

Get out

.What goes up must come down – at least for now.^ And the tears come streaming down your face When you lose something you can't replace When you love someone but it goes to waste Could it be worse?
  • New Moon Soundtrack — New Moon Movie 28 January 2010 0:30 UTC www.newmoonmovie.org [Source type: FILTERED WITH BAYES]

Fortunately, there are countless opportunities for exploration and discovery down on the surface, in places such as Africa, Asia, Europe, the Middle East, North, Central, and South Americas, and countless islands in between...
This is a guide article. It has good, detailed information covering the entire topic. Plunge forward and help us make it a star!

Study guide

Up to date as of January 14, 2010

From Wikiversity

Crystal Clear app kaddressbook.png
Please help develop this page
This page was created, but so far, little content has been added. Everyone is invited to help expand and create educational content for Wikiversity. .If you need help learning how to add content, see the editing tutorial and the MediaWiki syntax reference.^ Keep aiming since the lights will go out in the room and Isaac's flashlight will help you to see.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ Basically you won't even need any help to get there...
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

.To help you get started with content, we have automatically added references below to other Wikimedia Foundation projects.^ Find the --ITEM BOX-- on one side below the walkway you jumped from then open the three --ITEM CONTAINERS-- on the wall of the other side.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ There is a red canister to the left that you might be able to shoot while the lift approaches the other side to help out in defeating the Slashers.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ Thankfully, you should have enough med packs from the other side to help out here.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

.This will help you find materials such as information, media and quotations on which to base the development of "Space" as an educational resource.^ You will get a "Radioactive material removed" confirmation when each of them is tossed out into space.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

However, please do not simply copy-and-paste large chunks from other projects. .You can also use the links in the blue box to help you classify this page by subject, educational level and resource type.^ If you go to my site at http://berserkersblog.blogspot.com there is a Paypal donation link on the right column if you look down the page that you can use as well.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

^ Use stasis to help you out in fighting them since there is a stasis recharger on the wall across from the slamming door anyway.
  • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

Wikipedia-logo.png Run a search on Space at Wikipedia.
Commons-logo.svg Search Wikimedia Commons for images, sounds and other media related to: Space
Wikimedia-logo.svg Search for Space on the following projects:
Smiley green alien whatface.svg Lost on Wikiversity? Please help by choosing project boxes to classify this resource by:
  • subject
  • educational level
  • resource type

Wiktionary

Up to date as of January 15, 2010
(Redirected to space article)

Definition from Wiktionary, a free dictionary

Wikipedia-logo.png
Wikipedia has an article on:

Contents

English

Pronunciation

Etymology

Noun

Singular
space
Plural
countable and uncountable; plural spaces
space (countable and uncountable; plural spaces)
.
  1. The intervening contents of a volume.
  2. (uncountable) Space occupied by or intended for a person or thing.
  3. (countable) An area or volume of sufficient size to accommodate a person or thing.
  4. A while.
  5. The volume beyond the atmosphere of planets that consists of a relative vacuum.
  6. The volume beyond the Kármán line that lies 100km above mean sea level of the Earth.
  7. A gap between written or printed letters, numbers, characters, or lines; a blank.^ In order to place a Power Node into a slot, it must connect to a slot where a Power Node already lies, which means that you will have to place Power Nodes into blank slots in order to place another Power Node in an upgrade slot at times.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    .
    1. In digital text, a character representing a space ( ).
  8. (letterpress typography) A piece of metal type used to separate words, cast lower than other type so as not to take ink, especially one that is narrower than one en (compare quad).^ If you don't take shelter behind one when the asteroid shower has started then Isaac will get smashed to pieces due to the incoming asteroids.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    ^ Shoot the furthest one with stasis to limit his movements while you take on the other.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    ^ When fighting more than one, use the Line Gun or Plasma Cutter.
    • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    • 1683, Joseph Moxon, Mechanick Exercises: Or, the Doctrine of Handy-Works. Applied to the art of Printing., v 2, pp. 240–41:
      If it be only a .Single Letter or two that drops, he thruſts the end of his Bodkin between every Letter of that Word, till he comes to a Space: and then perhaps by forcing thoſe Letters closer, he may have room to put in another Space or a Thin Space; which if he cannot do, and he finds the Space ſtand Looſe in the Form; he with the Point of his Bodkin picks the Space up and bows it a little; which bowing makes the Letters on each ſide of the Space keep their parallel diſtance; for by its Spring it thruſts the Letters that were cloſed with the end of the Bodkin to their adjunct Letters, that needed no cloſing.^ The Hunter Returns Location: Sleep Block C Bunks Details: This will be received right after picking up the Nav Card on the other side of this room.
      • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

      ^ When it picks Isaac up, fire at its weak points - you might have to waste ammo here and spam the boss with fire in order to hit it.
      • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

      ^ I usually only post up info on my blog now however, but I still move between the listed boards every now and then.
      • GameFAQs: Dead Space (PS3) FAQ/Walkthrough by Berserker 11 January 2010 3:03 UTC www.gamefaqs.com [Source type: General]

    • 1979, Marshall Lee, Bookmaking, p 110:
      Horizontal spacing is further divided into multiples and fractions of the em. The multiples are called quads. The fractions are called spaces.
    • 2005, Phil Baines and Andrew Haslam, Type & Typography, 2nd ed, p 91:
      Other larger spaces – known as quads – were used to space out lines.
  9. (geometry) A set of points, each of which is uniquely specified by a set of coordinates; the number of coordinates specifying a point and the number of mutually perpendicular axes along which the coordinates lie are the same, and that is the number of dimensions of the space.
  10. One's personal freedom to think or be oneself.
  11. The state of mind one is in when daydreaming.
  12. (mathematics) a generalized construct or set, the members of which have certain properties in common; often used in combination with the name of a particular mathematician
  13. (Indian philosophy) One of the five basic elements.

Quotations

Synonyms

  • (intervening contents of a volume): volume
  • (space occupied by or intended for a person or thing): room, volume
  • (area or volume of sufficient size to accommodate a person or thing): place, spot, volume
  • (area beyond the atmosphere of planets that consists of a vacuum): outer space
  • (gap between written characters): blank, gap, whitespace (graphic design)
  • (metal type): quad, quadrat
  • (set of points each uniquely specified by a set of coordinates):
  • (person freedom to think or be oneself):
  • (state of mind one is in when daydreaming):
  • (generalized construct or set in mathematics):
  • (one of the five basic elements in Indian philosophy):

Derived terms

Related terms

See also

Punctuation
( ( ) ) ( [ ] ) ( { } ) ( )

Translations

The translations below need to be checked and inserted above into the appropriate translation tables, removing any numbers. Numbers do not necessarily match those in definitions. See instructions at Help:How to check translations.

Verb

Infinitive
to space
Third person singular
spaces
Simple past
spaced
Past participle
spaced
Present participle
spacing
to space (third-person singular simple present spaces, present participle spacing, simple past and past participle spaced)
  1. (transitive) To be separated to a distance.
    The cities are evenly spaced.
  2. (intransitive) To eject into outer space. Usually without a space suit.
    The captain spaced the traitors.

Translations

Anagrams


Citable sentences

Up to date as of December 07, 2010

Here are sentences from other pages on Moon, which are similar to those in the above article.








Got something to say? Make a comment.
Your name
Your email address
Message