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Space Firebird
US arcade flyer by Nintendo (left) and US arcade flyer by Gremlin Industries (right).
US arcade flyer by Nintendo (left) and US arcade flyer by Gremlin Industries (right).
Developer(s) Nintendo R&D1
Publisher(s) Nintendo, SEGA-Gremlin
Designer(s) Genyo Takeda[1]
Shigeru Miyamoto[1]
Platform(s) Arcade game
Release date(s) 1980
Genre(s) Action
Mode(s) Up to 2 players, alternating turns
Input methods 2-way Joystick, 1 button
Cabinet Standard
CPU Z80 @ 3 MHz, I8035 @ 6 MHz
Sound DAC audio, Samples
For the Osamu Tezuka anime, see Phoenix 2772.

Space Firebird (スペース ファイアーバード ?) is a 1980 arcade game developed by Nintendo R&D1. It was published by Nintendo in Japan and in the North America. It was also published by Sega-Gremlin in the US as well. Some sources[2][3][4] claim that Ikegami Tsushinki also did design work on Space Firebird.

Contents

Gameplay

Players guide a ship through deep space, while encountering distant planets that suddenly change into giant creatures called Firebirds and start attacking the ship in ever more complex looping formations. As a Space Ship Commander, players must seek out and destroy three kinds of Firebirds in three missions. The names of the Firebirds are Gulls, Eagles and the Mighty Emperor (or simply "Emperor"). The Emperor is destroyed by four hits, the Eagle with two hits and the Gull with one hit. The Eagles drop bombs that are aimed at sabotaging the ship controlled by players. When hit, the bomb scatters deadly shrapnel. To avoid this from happening, players must destroy the bomb from directly beneath it before it crashes. Besides shooting missiles, the main ship also uses the warp mode that can only be used once in every level to escape impending danger and/or to strike out at a flock of birds. When activated, the ship thrusts into space with a protective shield that deflects enemy fire and makes the ship invincible. Players also use this for close range combat.

Space Demon

A remake of Space Firebird titled Space Demon (スペース デーモン ?) was released by Nintendo and was licensed to Fortek. In this arcade game, a spacecraft larger than the one in Space Firebird becomes lost and falls victim to the horrifying Space Demon and its allies. Players have to battle their way through the Demon's forces by shooting all of the satanic enemies including the Space Demon as they appear on the screen. Like Space Firebird, Space Demon also allows players to make the main ship dodge from left to right and use the Warp Shield once every mission to zoom ahead and take out enemies by ramming into them.

References

  1. ^ a b "Iwata Asks: Punch-Out!! - Investigating a Glove Interface". Nintendo. 2009-08-07. http://us.wii.com/iwata_asks/punchout/vol1_page2.jsp. Retrieved 2009-08-11.  
  2. ^ [1]
  3. ^ ドンキーコング裁判についてちょこっと考えてみる Thinking a bit about Donkey Kong, accessed 2009-02-01
  4. ^ It started from Pong (それは『ポン』から始まった : アーケードTVゲームの成り立ち sore wa pon kara hajimatta: ākēdo terebi gēmu no naritachi ?), Masumi Akagi (赤木真澄 Akagi Masumi ?), Amusement Tsūshinsha (アミューズメント通信社 Amyūzumento Tsūshinsha ?), 2005, ISBN 4-9902512-0-2.

External links

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Space Firebird

Space Demon


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Space Firebird
Box artwork for Space Firebird.
Developer(s) Nintendo
Publisher(s)
Release date(s)
Genre(s) Action
System(s) Arcade
Players 1-2
Space Firebird marquee

Space Firebird is one of the earlier arcade games developed by Nintendo. It was released in 1980, after Nintendo dabbled with a Space Invaders clone of their own, known as Space Fever. Space Firebird plays a bit more like Galaxian, but without the formation at the top of the screen. Instead, birds spawn onto the screen in sets, usually containing one or two Eagle leaders, and followed by a set of small Gulls. As you continue to destroy birds, the counter at the top of the screen counts down until all of the birds of that stage are eliminated and the action starts over.

In an ironic twist, without the knowledge of the rivalry that would form between Nintendo and Sega in the years to come, Sega licensed the rights to manufacturer Space Firebird in the United States from Nintendo. Space Firebird came only a short time before Radar Scope, and hence before Miyamoto was called in to design Donkey Kong as a replacement for all of the Radar Scope machines. As such, it is relegated to video game history obscurity.

Contents

Gallery

How to play

Gameplay
  • You control the ship at the bottom of the screen. Although you can only move to the left or to the right, your ship arcs slightly upward when you are on either side of the screen. This gives you a closer shot at enemies who are along the side, but also makes you more vulnerable to enemy attack.
  • Your primary weapon is your ships gun, which can fire up to four shots on the screen at one time. Once per ship, you have access to a secondary warp-drive weapon, that propels you to the top of the screen. When the warp-drive is engaged, you are invincible.
  • You must destroy or avoid 50 birds every stage. As the stage progresses, birds spawn on the screen, and the counter at the top of the screen counts down as you continue to eliminate them. Birds tend to fire bullets at your ship in groups that fan out.
  • There are three types of birds, gulls which take only 1 shot to destroy, eagles which require 2 shots to destroy, and the Emperor bird which takes 4 complete shots to destroy. Eagles usually leads squadrons of gulls while Emperor birds usually appear independently.
  • Bombs will appear from time to time and drop down to the bottom of the screen. If they are not destroyed before they get relatively close to the bottom, the bomb detonates. Whether the bomb detonates on its own, or if you shoot the bomb, it sends bullets flying in a very wide spread pattern.
  • You must avoid colliding with any bird, an any bullet. You advance to the next stage when all 50 birds have been destroyed or left the screen.

Controls

Image:Space Firebird cpanel.jpg
  • Left/Right: Use these buttons to direct your ship to the left or to the right along the bottom of the screen.
  • Fire: Press the fire button to fire a shot towards the top of the screen. You can have up to four shots present on the screen at one time.
  • Warp: Once per ship, you can activate a warp-drive will slowly propels your ship to the top of the screen. During this time, you are surrounded by a field of invincibility, and can destroy any bird that you collide with. You will not be granted another use of the warp-drive until that ship is destroyed and you start over with a new one.
  • 1-2 Players: Press either button to begin a one or two player game

Elements

Player ship

This is your ship. You pilot it along the bottom of the screen at all times. As you move closer to the left or right edges of the screen, the height of your ship of the bottom of the screen increases slightly. As you return to the center, your ship lowers. You can fire up to four shots on the screen at any one time. Try not to shoot more than three, and always keep a fourth in reserve for emergencies. Once per ship, you can activate the warp-drive which surrounds your ship with an invincibility field. The warp-drive slowly propels your ship up the screen, protecting you from any weapon. If you collide with a bird while warping, the bird is destroyed. When the warp drive brings you all the way to the top of the screen, you return at the bottom. You will no longer be able to activate the warp drive until your ship is destroyed and you start over with a new one.

Birds

There are three different types of birds. They all behave in a similar fashion, following very particular swooping paths across the screen. It is easier to hit them when they are slowly moving down closer to your ship than when they are flying quickly up above. A bird is deducted from the counter of birds necessary to complete the stage when they are either destroyed, or when they make it past the bottom of the screen. There is no penalty for allowing a bird to reach the bottom of the screen, you simply earn no points for it. The last few birds of a stage can not be avoided. They will continue to attack until you destroy them.

Bird Name Shots to destroy Points Description
Image:Space Firebird gull.png Gull 1 shot 50 points Gulls normally attack in flocks that appear with one or two Eagle leaders. They follow whatever pattern the lead Eagle is taking (or would take if the Eagle was destroyed).
Image:Space Firebird eagle.png Eagle 2 shots 100 points Eagles tend to appear as leaders to a flock of Gulls. They can also appear alone, or in flocks of other Eagles. They fly about the screen in a pattern that appears somewhat random, so it's difficult to predict where they will fly to until you've played the game for a long time.
Image:Space Firebird emperor.png Emperor 4 shots 200 points Emperor birds are the leaders of the Space Firebirds. They appear like phoenixes and hover around the middle of the screen before descending. Because of their rank, they never congregate in flocks and prefer to attack alone. They take the most shots to destroy.

Bombs

Bombs are the only other threat to the survival of your ship. They appear occasionally when flocks are flying overhead and slowly drop down to the bottom of the screen. They will detonate whether you shoot them or not. When they detonate, they send a shower of bullets scattering in every direction but straight down. As a result, you stand a much better chance of surviving the detonation if you destroy the bomb and remain directly underneath. The number of points you are awarded depends on how low and close to you the bomb is when you destroy it, ranging from 50 for far away, through 100, 150, and 200 points for being successively closer to the bomb.


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