A Spiritual successor, sometimes called a Spiritual sequel or a Companion piece, is a successor to a work of fiction which does not directly build upon the storyline established by a previous work as do most traditional prequels or sequels, but nevertheless features many of the same elements, themes, and styles as its source material.
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Creative teams, due to the current nature of the publisher/developer system inherent in almost all computer games, as well as the continual purchase and takeovers (which sell the entire developer including its copyrights and trademarks) by conglomerate corporations, often fail to retain the copyright and trademark rights of their creations. This often makes attempts to create sequels for a product impossible for various reasons, such as the "core" of the studio being fired or replaced after completing a project while the parent company retains control of the copyrights and trademarks. A good example of this strategy is Electronic Arts, which has closed many studios while keeping their copyrights and trademarks, such as Bullfrog Productions, Origin Systems, and Westwood Studios.
To get around this, creative teams will make a product that resembles the original game in some way, without copying or mentioning the original directly, notably omitting the title, story, and character names. For instance, the video games TimeSplitters and, more often, Perfect Dark are often considered to be the spiritual successors to the hit video game GoldenEye 007.[1][2][3]
Other times, a spiritual successor is created when the original products were either poor commercial sellers and/or forgotten by the people that would purchase the product. By abandoning the original content's name (and perhaps its baggage as a forgotten product), the spiritual sequel can be appreciated by fresh eyes. An example of this would be BioShock, which has been referred to by its developers as the spiritual successor to System Shock 2.[4] Despite positive critical acclaim, System Shock and System Shock 2 both failed to achieve the expected commercial success unlike BioShock which was both a critical and commercial success.
A Spiritual successor, sometimes called a Spiritual sequel or a Companion piece, is a sequel to a work of fiction which does not have the same storyline made in the first. Spiritual successors still have the same elements, themes, and styles as the first.
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The nature of the publisher/maker system are basic in almost all computer games. As well as the purchase and takeovers by many companies. These are reasons why creative teams often lose to keep the copyright and trademark rights of what they made. This often makes attempts to make sequels for a product not possible for many reasons. One of the reasons it the "core" of the studio being fired or taken over after finishing a project while the parent company keeps control of the copyrights and trademarks. A good example of this strategy is Electronic Arts. They have closed many studios while keeping their copyrights and trademarks, such as Bullfrog Productions, Origin Systems, and Westwood Studios.
To get around this, creative teams will make a product that is kind of like the first game in some way, without copying the first directly. For example, the video games TimeSplitters and, Perfect Dark are often thought to be the spiritual successors to the hit video game GoldenEye 007.[1][2][3]
Other times, a spiritual successor is made when the first products were either poor commercial sellers and/or forgotten by the people that would purchase the product. By leaving the first product's name and maybe its baggage as a forgotten product, the spiritual sequel can be loved by fresh eyes. An example of this would be BioShock, which has been named to by its makers as the spiritual successor to System Shock 2.[4] System Shock and System Shock 2 both got good reviews, but both failed to get the expected commercial success. Unlike BioShock, which was both a reviewer and commercial success.
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