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The box art of StarCraft
StarCraft's box art depicts a Protoss warrior, flanked by a Zerg hydralisk and a Terran soldier.
Developer(s) Blizzard Entertainment

Mass Media Interactive

(Nintendo 64 version)

Publisher(s) Windows, Mac OS
NA Blizzard Entertainment
PAL Sierra Entertainment
Nintendo 64
Designer(s) Chris Metzen
James Phinney
Composer(s) Derek Duke
Jason Hayes
Glenn Stafford
Series StarCraft
Version 1.16.1
(21 January 2009)
Platform(s) Windows, Mac OS, Nintendo 64
Release date(s) Windows

31 March 1998[1]
Mac OS
March 1999
Nintendo 64
NA 13 June 2000[2]
EU 16 June 2000[2]

Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer
Rating(s) ELSPA: 15+
OFLC: M15+
OFLC: R16+
PEGI: 16+
Media CD-ROM, download,
Nintendo 64 cartridge
System requirements 90 MHz processor

640x480 8-bit display

Input methods Keyboard and mouse, gamepad

StarCraft is a military science fiction real-time strategy video game developed by Blizzard Entertainment. The first game of the StarCraft series was released for Microsoft Windows on 31 March 1998.[1] With more than 11 million copies sold worldwide as of February 2009, it is one of the best-selling games for the personal computer.[3] A Mac OS version was released in March 1999, and a Nintendo 64 adaptation co-developed with Mass Media Interactive Entertainment was released on 13 June 2000.[2] With its storyline adapted and expanded through a series of novels, StarCraft has three expansion packs and a sequel in development, StarCraft II: Wings of Liberty.

Set in the 26th century, the game revolves around three species fighting for dominance in a distant part of the Milky Way galaxy: the Terrans, humans exiled from Earth skilled at adapting to any situation; the Zerg, a race of insectoids in pursuit of genetic perfection obsessed with assimilating other races; and the Protoss, a humanoid species with advanced technology and psionic abilities attempting to preserve their civilization and strict philosophical way of living from the Zerg. The game has been praised for pioneering the use of unique factions in real-time strategy gameplay[4] and for a compelling story.[5]

Many of the industry's journalists have praised StarCraft as one of the best[6] and most important[7] video games of all time, and for having raised the bar for developing real-time strategy games.[8] StarCraft's multiplayer is particularly popular in South Korea, where professional players and teams participate in matches, earn sponsorships, and compete in televised tournaments.[9]



A Protoss force attacks a Zerg colony, shown from StarCraft's isometric perspective

Blizzard Entertainment's use of three distinct races in StarCraft is widely credited with revolutionizing the real-time strategy genre.[8] All units are unique to their respective races and while rough comparisons can be drawn between certain types of units in the technology tree, every unit performs differently and requires different tactics for a player to succeed. The enigmatic Protoss have access to powerful units and machinery and advanced technologies such as energy shields and localized warp capabilities, powered by their psionic traits. However, their forces are slow and expensive to produce, encouraging players to follow a strategy of the quality of their units over the quantity.[10] The insectoid Zerg possess entirely organic units and structures, which can be produced quickly and at a far cheaper cost to resources, but are accordingly weaker, relying on sheer numbers and speed to overwhelm enemies.[11] The Terrans provide a middle ground between the other two races, providing units that are versatile and flexible. The Terrans have access to a range of more ballistic military technologies and machinery, such as tanks and nuclear weapons.[12] Although each race is unique in its composition, no race has an innate advantage over the other. Each species is balanced out so that while they have different strengths, powers, and abilities their overall strength is the same. The balance stays complete via infrequent patches (game updates) provided from Blizzard.[13]

StarCraft features artificial intelligence which scales in difficulty, although the player cannot change the difficulty level in the single-player campaigns. Each campaign starts with enemy factions running easy AI modes, scaling through the course of the campaign to the hardest AI modes. In the level editor provided with the game, a designer has access to four levels of AI difficulties: "easy", "medium", "hard" and "insane", each setting differing in the units and technologies allowed to an AI faction and the extent of the AI's tactical and strategic planning.[14] The single-player campaign consists of thirty missions, split into ten for each race.

Resource management

Each race relies on two resources to sustain their game economies and to build their forces: minerals and vespene gas. Minerals are needed for all units and structures, and are obtained by using a worker unit to harvest the resource directly from mineral nodes dotted around the battlefield. Players require gas to construct advanced units and buildings, and acquire it by building a refinery on top of a geyser and using worker units to extract the gas from it.[15] In addition, players need to regulate the supplies for their forces to ensure that they can construct the number of units they need. Although the nature of the supply differs between the races—Terrans use physical supplies held in depots,[16] Protoss use a psionic power nexus[17] and Zerg are regulated by the number of controlling overlord units present[18]—the supply mechanic works in exactly the same way for each race, allowing players to create new units when there are sufficient resources to sustain them. The Protoss and Zerg are also limited in where they can build structures: Protoss buildings need to be linked to a power grid,[17] while Zerg structures must be placed on a carpet of biomass produced by certain structures.[18] Terran buildings are far less limited, with certain primary base structures possessing the ability to take off and fly slowly to a new location.[16] Terran buildings, however, require the worker unit to continue construction on the building until it is completed. This is different from the Protoss, which only require a worker unit to begin the warp in of a building, and the Zerg, whose worker unit morphs into the structure created.


Multiplayer in StarCraft is powered through Blizzard Entertainment's Internet service. Through this, a maximum of eight players can compete in a variety of game modes, from simply destroying all other players on a level, to king of the hill and capture the flag objective-based games. In addition, the game incorporates a variety of specialized scenarios for different types of game, such as simulating a football game, using the Terran hoverbike unit to conduct a bike race, or hosting a Zerg hunting competition.[14] StarCraft is also one of the few games that include a spawn installation, which allows for limited multiplayer. It must be installed from a disc, and requires a product key to work just as the full version does. However, one product key can support up to eight spawned installations with access to Limitations of a spawned installation include the inability to play single-player missions, create multiplayer games or use the campaign editor.[19]



StarCraft takes place in a science fiction universe created by Chris Metzen and James Phinney for Blizzard Entertainment. According to the story presented in the game's manual, the overpopulation of Earth in the early 21st century has caused the international government to exile undesirable elements of the human race, such as criminals, the cybernetically enhanced and genetic mutants to colonize the far reaches of the galaxy.[20] In the distant Koprulu Sector of the galaxy, the exiles form several governments, but quickly fall into conflict with each other. One government, the Confederacy of Man, eventually emerges as the strongest faction, but its oppressive nature and brutal methods of suppressing dissidents stir up major rebel opposition in the form of a terrorist group called the Sons of Korhal. Just prior to the beginning of the game in December 2499, an alien race of advanced technology and psionic power, the Protoss, makes first contact with humanity by destroying a Confederate colony world without any prior warning. Soon after this, the Terrans discover that a second alien race, the insectoid Zerg, has been stealthily infesting the surface of several of the Terran colonies, and that the Protoss are destroying the planets to prevent the Zerg from spreading. With the Confederacy threatened by two alien races and internal rebellion, it begins to crumble.[21]


The player assumes the role of three anonymous characters over the course of the game. In the first campaign, the player acts as the Confederate magistrate of an outlying colony world of Mar Sara, threatened by both the Zerg and the Protoss, and is forced through events to join the rebel Sons of Korhal under its leader Arcturus Mengsk. Mengsk's campaign is accompanied by Jim Raynor, a morally conscious law enforcement officer from Mar Sara, and Sarah Kerrigan, a psychic espionage agent and Mengsk's second-in-command. The second episode of the game sees the player as a cerebrate, a commander within the Zerg Swarm. The player is ruled over by the Zerg Overmind, the manifestation of the collective consciousness of the Swarm and the game's primary antagonist, and is given advice from other cerebrates of higher rank and status while accomplishing the objectives of the Swarm. In the final part of StarCraft, the player is a newly appointed officer within the Protoss military, reporting to Aldaris, a representative of the Protoss government. Aldaris is at odds with the former occupant of the player's position, Tassadar, over his association with Zeratul, a member of the dark templar, a group considered heretical by the Protoss government.[22]


Plot exposition often takes place in menued screens with only the characters' faces shown and their captioned voices heard.

The story of StarCraft is presented through its instruction manual, the briefings to each mission and conversations within the missions themselves, along with the use of cinematic cut scenes at key points. The game itself is split into three episodes, one for the player to command each race. In the first segment of the game, the player and Jim Raynor are attempting to control the colony of Mar Sara in the wake of the Protoss attack on other Terran worlds. After the Confederacy arrests Raynor for destroying Confederate property, despite the fact that it had been infested by the Zerg, the player joins Arcturus Mengsk and the Sons of Korhal.[23] Raynor, who is freed by Mengsk's troops, also joins and frequently accompanies the player on missions. Mengsk then begins to use Confederate technology captured on Mar Sara to lure the Zerg to Confederate installations and further his own goals.[24] After forcing Confederate general Edmund Duke to join him, Mengsk sacrifices his own second-in-command, Sarah Kerrigan, to ensure the destruction of the Confederacy by luring the Zerg to the Confederate capital Tarsonis.[25] Raynor is outraged by Mengsk's true aims of obtaining power at any cost and deserts, taking with him a small army of the former colonial militia of Mar Sara. Mengsk reorganizes what remains of the Terran population into the Terran Dominion, crowning himself as emperor.[26]

The second campaign reveals that Kerrigan was not killed by the Zerg, but rather is captured and infested in an effort to incorporate her psionic traits into the Zerg gene pool. She emerges with far more psionic powers and physical strength, her DNA completely altered.[27] Meanwhile, the Protoss commander Tassadar discovers that the Zerg's cerebrates cannot be killed by conventional means, but that they can be harmed by the powers wielded by the heretical dark templar. Tassadar allies himself with the dark templar prelate Zeratul, who assassinates one of the Zerg's cerebrates in their hive clusters on Char.[28] The cerebrate's death results in its forces running amok through the Zerg hives, but briefly links the minds of Zeratul and the Zerg Overmind, allowing the Overmind to learn the location of the Protoss homeworld Aiur, which it has been seeking for millennia. The Zerg promptly invade and despite heavy Protoss resistance, the Overmind is able to embed itself into the crust of the planet.[29]

The final episode of the game sees Aldaris and the Protoss government branding Tassadar a traitor and a heretic for conspiring with the dark templar. The player initially serves Aldaris in defending Aiur from the Zerg invasion, but while on a mission to arrest Tassadar, the player joins him instead.[30] A Protoss civil war erupts, pitting Tassadar, Zeratul, and their allies against the Protoss establishment. The dark templar prove their worth when they use their energies to slay two more of the Zerg cerebrates on Aiur, and the Conclave reconciles with them.[31] Aided by Raynor's forces—who sided with Tassadar back on Char—the Protoss break through the Overmind's weakened defenses and destroy the Overmind's outer shell, but take heavy casualties in the process. Tassadar channels his own psionic energies in combination with those of the dark templar through the hull of his command ship and crashes it into the Overmind, sacrificing himself in order to destroy it.[32]


Blizzard Entertainment began planning development on StarCraft in 1995, shortly after the beginning of development for Diablo.[33] Using the Warcraft II game engine as a base, StarCraft made its debut at E3 1996. The version of the game displayed, assembled by the team's lead programmer Bob Fitch, received a rather weak response from the convention and was criticized by many for being "Warcraft in space."[34] As a consequence the entire project was overhauled, bringing the focus onto creating three distinct species. Bill Roper, one of the game's producers, stated this would be a major departure from the Warcraft approach, comparing its two equal sides to those of chess and stating that StarCraft would allow players to "develop very unique strategies based on which species [is being played], and will require [players] to think of different strategies to combat the other two species."[35] In early 1997, the new version of StarCraft was unveiled, receiving a far more positive response.

The Zerg in an early alpha build of StarCraft

However, the game was still marred by technical difficulties, so Bob Fitch completely redesigned the Warcraft II engine within two months to ensure that many of the features desired by the designers, such as the abilities for units to burrow and cloak, could be implemented. Later improvements to the game included pre-rendered sprites and backgrounds, constructed using 3D Studio Max. An isometric in-game view was also adopted, in contrast to Warcraft II's 3/4s birdseye perspective. In addition, the game utilized high quality music, composed by Blizzard's resident composers, and professional voice actors were hired.[36]

Despite the progress, StarCraft was slow to emerge. The continual delays inspired a group of StarCraft fans on the official forums who labeled themselves "Operation: Can't Wait Any Longer" to write a series of fictional stories in which the members of Operation CWAL attempted to retrieve the beta version of StarCraft from Blizzard's headquarters in Irvine, California.[37] As an homage to their presence on the forums and enthusiasm for the game, Blizzard Entertainment later incorporated the group's name into StarCraft as a cheat code to speed up the production of units[38] and gave the group thanks in the game's credits.[39] The game was released for Windows on 31 March 1998,[1] with the Mac OS version following a year later in March 1999.[40] Development on a Nintendo 64 version, StarCraft 64, began in 1999, converted from PC by Mass Media Interactive Entertainment—a subsidiary of THQ[41]—and published by Nintendo.[42] StarCraft 64 was released on 13 June 2000 in the USA and on 16 June 2000 in Europe.[2]


The musical score to StarCraft was composed by Blizzard Entertainment's in-house composers. Derek Duke and Glenn Stafford composed the tracks in the menus and the in-game music, while Jason Hayes composed the music used in the cinematic cut scenes. Tracy W. Bush provided additional support in composing.[43] The musical score of the game was received well by reviewers, who have described it as "appropriately melodic and dark"[5] and "impressive",[44] with one reviewer noting that some of the music owed much of its inspiration to Jerry Goldsmith's score for the film Alien.[45] The first official game soundtrack, StarCraft: Game Music Vol. 1, was released in 2000, comprising tracks from both StarCraft and Brood War, as well as a sizable portion of remix tracks and music inspired by StarCraft, created by several South Korean disc jockeys. The soundtrack was distributed by Net Vision Entertainment.[46] In September 2008, Blizzard Entertainment announced that a second soundtrack, StarCraft Original Soundtrack, had been released on iTunes. This soundtrack consisted entirely of the original music from StarCraft and Brood War, both from in-game themes to music used in the cinematic cut scenes.[47]

Expansions and versions

PC expansions

Shortly before the release of StarCraft, Blizzard Entertainment developed a shareware game demo campaign, entitled Loomings. Comprising three missions and a tutorial, the campaign acts as a prequel to the events of StarCraft, taking place on a Confederate colony in the process of being overrun by the Zerg.[48] In October 1999, Blizzard Entertainment made the prequel available for the full game as a custom map campaign, adding two extra missions and hosting it on[49] In addition, the full release of StarCraft included a secondary campaign entitled Enslavers. Consisting of five missions played as both the Terrans and the Protoss, Enslavers is set in the second campaign in StarCraft and follows the story of a Terran smuggler who manages to take control of a Zerg cerebrate and is pursued by both the Protoss and Terran Dominion. Enslavers acts as an exemplar single-player campaign for the game's level editor, highlighting how to use the features of the program.[50]

StarCraft 64 featured a lower resolution than the PC version, and a redesigned interface for the gamepad.

StarCraft's first expansion, Insurrection, was released for Windows on 31 July 1998.[51] The expansion was developed by Aztech New Media and authorized by Blizzard Entertainment.[52] Its story focused on a separate Confederate colony alluded to in the manual to StarCraft, following a group of Terran colonists and a Protoss fleet in their fight against the Zerg and a rising local insurgency. Insurrection was not received well, being criticized by reviewers for lacking the quality of the original game.[53] Insurrection was followed within a few months by a second expansion, Retribution. Developed by Stardock, published by WizardWorks Software and authorized by Blizzard Entertainment,[52] Retribution follows all three races attempting to seize control of a powerful crystal on a Terran Dominion colony. The expansion was not received with critical support, instead being regarded as average but at least challenging.[54] After the release of Retribution, Blizzard Entertainment announced a new official expansion pack that would continue on the story of StarCraft. StarCraft: Brood War was consequently created, developed jointly by Blizzard Entertainment and Saffire. Brood War continues the story of StarCraft from days after its conclusion, and was released for both Windows and Mac OS to critical praise[55][56] on 30 November 1998 in the US and in March 1999 in Europe.[57]

Nintendo 64 version

In 2000, StarCraft 64 was released for the Nintendo 64, co-developed by Blizzard Entertainment and Mass Media Inc. The game featured all of the missions from both StarCraft and the expansion Brood War, as well as some exclusive missions, such as two different tutorials and a new secret mission, Resurrection IV.[58] Resurrection IV is set after the conclusion of Brood War, and follows Jim Raynor embarking on a mission to rescue the Brood War character Alexei Stukov, a vice admiral from Earth who has been captured by the Zerg. The Brood War missions required the use of a Nintendo 64 memory Expansion Pak to run.[59] In addition, StarCraft 64 features a split screen cooperative mode, allowing two players to control one force in-game.[60] StarCraft 64 was not as popular as the PC version, and lacked the online multiplayer capabilities and speech in mission briefings. In addition, cut scenes were shortened.[58] Blizzard Entertainment had previously considered a PlayStation port of the game, but it was decided that the game would instead be released on the Nintendo 64.[61]

Cultural impact

Aggregate scores
Aggregator Score
GameRankings 93%[62] (PC & Mac)
77%[63] (Nintendo 64)
Metacritic 88%[64] (PC & Mac)
80%[65] (Nintendo 64)
Review scores
Publication Score
Allgame 4.5/5 stars[66] (PC & Mac)
GamePro 4.5/5[45] (PC & Mac)
4.5/5[44] (Nintendo 64)
Game Revolution B[67] (PC & Mac)
GameSpot 9.1/10[5] (PC & Mac)
8.4/10[58] (Nintendo 64)
IGN 9.5/10[4] (PC & Mac)
7.7/10[68] (Nintendo 64)
PC Gamer UK 92%[64] (PC & Mac)
PC Zone 8.8/10[69] (PC & Mac)
Greatest Games of All Time - GameSpot[8]
Game of the Year - AIAS[70]
Game of the Year - Computer Gaming World[70]
Game of the Year - PC PowerPlay[70]
RTS Game of the Year - PC Gamer[70]
Strategy Game of the Year - Games Domain[70]
35th Greatest Game of All Time - GameInformer Magazine


StarCraft was released internationally on 31 March 1998 and became the best-selling PC game for that year, selling over 1.5 million copies worldwide.[71] In the next decade, StarCraft sold over 9.5 million copies across the globe, with 4.5 million of these being sold in South Korea.[72] Since the initial release of StarCraft, Blizzard Entertainment reported that its online multiplayer service grew by 800 percent.[73] StarCraft remains one of the most popular online games in the world.[74][75]

Generally, StarCraft was received positively by critics, with many contemporary reviewers noting that while the game may not have deviated significantly from the status quo of most real-time strategy games, it was one of the best to have applied the formula.[5][45] In addition, StarCraft's pioneering use of three distinct, unique and balanced races over two equal sides was praised by critics,[4] with GameSpot commenting that this helped the game to "avoid the problem that has plagued every other game in the genre".[5] Many critics also praised the strength of the story accompanying the game, with some reviewers being impressed by how well the story was folded into the gameplay.[4] The game's voice acting in particular was praised; GameSpot later hailed the voice work in the game as one of the ten best in the industry at the time.[76] Equally, the multiplayer aspects of the game were positively received. StarCraft has received multiple awards, including being named as one of the best games of all time by both GameSpot and IGN.[8][77][78] According to Blizzard Entertainment StarCraft has won 37 awards, and has received a star on the floor of the Metreon as part of the Walk of Game in San Francisco in early 2006.[70]

Although at the time StarCraft's graphics and audio were praised by critics,[66] later reviews have noted that the graphics had not aged well in comparison to more modern games.[4] The capacity for the game's artificial intelligence to navigate units to waypoints also faced some heavy criticism, with PC Zone stating that the inability for developers to make an effective pathfinding system was "the single most infuriating element of the real-time strategy genre".[69] In addition, several reviewers expressed concern over some familiarities between the unit structures of each race, as well as over the potential imbalance of players using rushing tactics early in multiplayer games.[67] Blizzard Entertainment has strived to balance rush tactics in later updates. The Nintendo 64 version of the game was not received as positively by reviewers, and was criticized for poor graphics in comparison to the PC version. However, critics did praise the game and Mass Media for using effective controls on the gamepad and maintaining the high quality audio.[44][58][68]


StarCraft's use of three distinct races is often credited for having revolutionized the real-time strategy genre. GameSpot described StarCraft as "the defining game of its genre. It is the standard by which all real-time strategy games are judged."[8] while IGN stated that StarCraft "is hands down one of the best, if not the best, real-time strategy games ever created."[77] StarCraft is frequently included in the industry's best games rankings, with it ranked 37 in Edge's top 100 games of all time.[6] StarCraft has even been taken into space, as Daniel Barry took a copy of the game with him on the Space Shuttle mission STS-96 in 1999.[79] StarCraft's popularity resulted in Guinness World Records awarding the game four world records, including "Best Selling PC Strategy Game," "Largest Income in Professional Gaming," and "Largest Audience for a Game Competition" when 120,000 fans turned out to watch the final of the SKY proleague season 2005 in Busan, South Korea.[80] In addition, StarCraft has been the subject of an academic course; UC Berkeley offered a student-run introductory course on theory and strategy in Spring 2009.[81][82]

After its release, StarCraft rapidly grew in popularity in South Korea, establishing a successful pro-gaming scene.[83] Professional gamers in South Korea are media celebrities, and StarCraft games are broadcast over three television channels dedicated to the professional gaming scene.[84] Professional gamers in South Korea have gained television contracts, sponsorships, and tournament prizes, allowing one of the most famous players, Lim Yo-Hwan,[85] to gain a fan club of over half a million people.[9] One player, Lee Yun-Yeol, reported earnings in 2005 of US$200,000.[74]

It has also been suggested by a francophone peer-reviewed study that Starcraft could be successfully used in math education[86]

Starcraft was part of the US Air Force's Aerospace Basic Course, used to teach newly active officers about crisis planning under stress and joint service teamwork.[87] Other efforts to make more 'realistic' current-day battle software led to distractions when simulated hardware didn't align with the real hardware active duty officers knew about. The science fiction setting allowed students to focus on the battle tactics.


The storyline of StarCraft has been adapted into several novels. The first novel, Uprising, which was written by Blizzard employee Micky Neilson and published in December 2000, acts as a prequel to the events of StarCraft.[88] Other novels—Liberty's Crusade by Jeff Grubb[89] and Aaron Rosenberg's Queen of Blades[90]—retell the story of the game from different perspectives. At BlizzCon 2007, StarCraft creator Chris Metzen stated that he hoped to novelize the entirety of StarCraft and its expansion Brood War into a definitive text-based story. Later novels, such as Gabriel Mesta's Shadow of the Xel'Naga[91] and Christie Golden's The Dark Templar Saga,[92] further expand the storyline, creating the setting for StarCraft II.

A number of action figures and collectable statues based upon the characters and units in StarCraft have been produced by ToyCom.[93] A number of model kits, made by Academy Hobby Model Kits, were also produced, displaying 1/30 scale versions of the marine[94] and the hydralisk.[95] In addition, Blizzard Entertainment teamed up with Fantasy Flight Games to create a board game with detailed sculptures of game characters.[96] Blizzard Entertainment also licensed Wizards of the Coast to produce an Alternity based game entitled StarCraft Adventures.


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External links


Up to date as of January 14, 2010

From Wikiquote

StarCraft is a military science fiction media franchise developed by Blizzard Entertainment. The series primarily consists of real-time strategy video games, several spin-off titles and a number of novels, short stories and graphic novels. Set in a distant part of the galaxy in early 26th century, the series focuses on three species fighting for survival and domination: the enigmatic Protoss, the insectoid Zerg and the adaptable Terrans.


StarCraft (1998)

Arcturus Mengsk: Good day, magistrate. My name is Arcturus Mengsk, and I represent the Sons of Korhal. You're familiar with the Confederate propaganda surrounding my group, but your reputation suggests you'll see past it. It's never been our practice to operate in any one place for long, but these Zerg don't look like they're going to wait. I'm going to make you an offer, magistrate. I'd like to help you out by sending down a number of transports to your colony and evacuating any survivors. You know, of course, that my organization operates outside the bounds of Confederate law. That's why they spread their lies and misinformation. If you decide to accept our help, you'll be branded as an outlaw too. But, it's a chance to save those people. Time to make a stand, magistrate.

Jim Raynor: Why are you doing this, Kerrigan? Look, I know about your past, I mean I've heard the rumors. I know you were part of those experiments with the Zerg, that Mengsk came and saved you. But you don't owe him this. Hell... I've saved your butt plenty of times.
Sarah Kerrigan: Jimmy, drop the knight in shining armor routine. It suits you sometimes, just... not now. I don't need to be rescued. I know what I'm doing. The Protoss are coming to destroy the entire planet, not just the Zerg. I know that because... well, I just know it. I am a ghost, remember? Once we dealt with the Protoss, we can do something about the Zerg. Arcturus'll come around. I know he will.
Jim Raynor: I hope you're right, darling. Good huntin'!

Arcturus Mengsk: Gentlemen, you've done very well, but remember that we've still got a job to do. The seeds of a new Empire have been sown, and if we hope to reap—
Jim Raynor: Aw, to hell with you!
Arcturus Mengsk: You're making a terrible mistake. Don't even think to cross me! I've sacrificed too much to let this fall apart.
Jim Raynor: You mean like you sacrificed Kerrigan?
Arcturus Mengsk: You'll regret that. You don't seem to realize my situation here. I will not be stopped. Not by you, or the Confederates, or the Protoss, or anyone. I will rule this sector or see it burnt to ashes around me! If you try to get in my way—
Adjutant: The fleet is prepped and ready, commander. Awaiting orders.
Jim Raynor: The hell with him. We're gone.

Arcturus Mengsk: Fellow Terrans, I come to you in the wake of recent events to issue a call to reason. Let no human deny the perils of our time. While we battle one another, divided by the petty strife of our common history, the tide of greater conflict is turning against us, threatening to destroy all that we have accomplished. It is time for us as nations and as individuals to set aside our long-standing feuds and unite. The tides of an unwinnable war are upon us, and we must seek refuge on higher ground, lest we be swept away by the flood.
The Confederacy is no more! Whatever symbols of unity and protection it once provided is a phantom, a memory. With our enemies left unchecked, who will you turn to for protection? The devastation brought by the alien invaders is self-evident. We have seen our homes and villages destroyed by the calculated blows of the Protoss. We have seen first hand our friends and loved ones consumed by the nightmarish Zerg. Unprecedented and unimaginable though they may be, these are the signs of our time.
The time has come, my fellow Terrans, to rally to a new banner. In unity lies strength; already many of the dissident factions have joined us. Out of the many we shall forge an indivisible whole capitulating only to a single throne, and from that throne I shall watch over you. From this day forward let no human make war upon any other human, let no Terran agency conspire against this new beginning, and let no man consort with alien powers, and to all the enemies of humanity: seek not to bar our way, for we shall win through, no matter the cost!

The Overmind: Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me.
The Overmind: Arise, my daughter. Arise... Kerrigan.
Sarah Kerrigan: By your will, father, I live to serve. Let all those who oppose the Overmind feel the wrath of the Swarm!
The Overmind: Well done, cerebrate! What I have wrought this day shall be the undoing of my enemies. Let not a Terran survive!
Jim Raynor: Mother of God... Kerrigan what have they done to you? Sarah, is that really you?
Sarah Kerrigan: To an extent. I'm far more than I once was, Jim. You shouldn't have come here.
Jim Raynor: But, the dreams. I dreamed you were still alive, that somehow, you were... calling to me...
Sarah Kerrigan: I was. While I was in the chrysalis, I instinctively reached out to you and Arcturus telepathically. Apparently, Arcturus sent Duke here to reclaim me. But that was then, Jim. I am one of the Zerg now, and I like what I am. You can't imagine how this feels.
Jim Raynor: So? What? Are you goin' to kill me now, darlin'?
Sarah Kerrigan: It is certainly within my power, but you're not a threat to me, Jim. Be smart; leave here now and never seek to confront the Zerg again.
Jim Raynor: Doesn't look like I have much choice.

The Overmind: Now shall the events set into motion so long ago be made complete. For the Protoss, too, were created by the Xel'Naga. They were the first creation, gifted with a purity of form. And we were the second creation, blessed with a purity of essence. Indeed, our two species are but opposite facets of a greater whole. Soon shall our two races be made as one. Thenceforth shall all feel the wrath of the eternal Swarm... For the hour of judgement is come!

Aldaris: Ah, Tassadar, have you fallen so far? To think that you were our brightest hope; our most beloved son. Now you are everything that we are not. You are lost to us. Not only have you damned yourself, but you have damned those who have followed you!

Tassadar: My friends, this is our final hour. Not all of us may survive the coming conflict. Yet, death may be a blessing should we fail here. We seek now to destroy a foe that has ravaged its way across the universe consuming all in its path. And now it has reached the end of its long journey. The Overmind has come to destroy all that we hold dear and assimilate us into itself. And I say to thee, this shall not come to pass! Aiur shall not fall! Executor, I stand ready!
Zeratul: As do I.
Jim Raynor: Well, I guess all I have left is to see this through. The Zerg have taken everything from me: my home, my family, my friends. I know that nothing I do can bring those things back, but I'll be damned if I just sit on my hands and wait for the end. I want a piece of 'em, all right. I'm in.

StarCraft: Brood War (1998)

Gerard DuGalle: Come, stand here. You need to see this.
Alexei Stukov: I know all about the Zerg, Gerard. We've all seen the tapes a hundred-
Gerard DuGalle: You've seen nothing! Dissecting a dead Zerg in a lab is one thing, unleashing them on men is another! You must go into this with both eyes open: once started there is no going back. Are you prepared to go all the way with this, Alexei?
Alexei Stukov: [looks down and then rises up] Yes... yes, I am prepared to go all the way with this, my good admiral.
Gerard DuGalle: Good... good, I knew that I could count on you.
Malsteen: [over intercom] Admiral, the colonist's base will be overrun in a matter of minutes. Shall we intervene?
Gerard DuGalle: Take us into orbit, Mr. Mamlsteen. We've seen enough.

Aldaris: You believe me to be a traitor, but it is you and the matriarch who will usher our race to oblivion!
Zeratul: It is finished, Judicator. Surrender your remaining forces, and join us in eradicating the Zerg.
Aldaris: I would sooner die, dark one, than tarnish the memory of Aiur by joining with you!

Edmund Duke: Well now, I don't know which militia you all are from, but I advise you all to back down now! I'm General Edmund Duke of the Dominion Armada. And in the name of Emperor Mengsk, I order you to surrender your forces immediately and unconditionally.
Alexei Stukov: Ah, General Duke. I had expected your forces to arrive sooner. You must know that we do not represent one of your rag-tag peasant militias, but the combined might of the United Earth Directorate.
Edmund Duke: Earth Directorate!? Er... You mean to tell me that you came all the way out here from Earth?
Alexei Stukov: That is correct, general. We have been sent here to take control of this sector for the betterment of mankind.
Edmund Duke: Over my dead body... I don't care where you're from son, no-one pushes around the Terran Dominion on my watch! All units, fire at will!

Samir Duran: Uh, excuse me admiral... but I'd like to introduce someone to you.
Gerard DuGalle: Duran! You son of a bitch, what's the meaning of this?!
Sarah Kerrigan: Admiral DuGalle, I've heard a lot about you.
Gerard DuGalle: Who the... what the hell are you?
Sarah Kerrigan: I am Kerrigan. The Zerg here, and the Overmind which you've come to collect, are mine. As is our mutual friend Lieutenant Duran. You see admiral, there are several groups in this sector who feel your presence here causes certain... complications. I am here to make sure your reign is short-lived.
Gerard DuGalle: You may find that difficult, you abomination, seeing as how I have the means to disrupt your control of the Zerg.
Sarah Kerrigan: Ah yes, you're referring to your vaunted psi disruptor. It won't last you forever. Sooner or later, I'll destroy it. Then I'll show you what the Zerg are really capable of. Oh, and by the way, admiral, your friend Stukov was twice the man you are. I'm glad you saved me the trouble of killing him.

Arcturus Mengsk: Kerrigan, you murdering bitch! We had a deal.
Sarah Kerrigan: Oh, come on, Arcturus. Did you really think that I would allow you to come into power again? You practically fed me to the Zerg on Tarsonis, you're directly responsible for the hell I've been through. Did you honestly think that I would let you get away with that?
Arcturus Mengsk: But you said revenge was secondary to defeating the UED!
Sarah Kerrigan: I lied. I liberated this planet because it was the UED's primary staging point, not because I was under any obligation to you. I used you to destroy the psi disrupter and now that I've got my broods back, you're no longer necessary for my plans. I think I'll leave you here, Arcturus, among the ashes of your precious Dominion. I want you to live to see me rise to power and I want you to always remember, in your most private moments, that it was you who let me loose in the first place.
Fenix: This is a betrayal most foul, Kerrigan. We were fools to have gone along with this charade!
Sarah Kerrigan: You're right, Fenix. I used you to get the job done, and you played along just like I knew you would. You Protoss are all so headstrong and predictable. You are your own worst enemies.
Fenix: That's ironic, I can remember Tassadar teaching you a very similar lesson on Char.
Sarah Kerrigan: I took that lesson to heart, praetor. Now, are you prepared to die a second time?
Fenix: The Khala awaits me, Kerrigan, and though I am prepared to face my destiny, you will not find me easy prey.
Sarah Kerrigan: Then that shall be your epitaph.
Jim Raynor: Fenix! No!
Sarah Kerrigan: What are you worried about, Jim? He died the way all Protoss hope to: in combat!
Jim Raynor: He died because you betrayed him! How many more noble souls do you need to consume before you're satisfied?! How many more innocent people have to die before you realize what you've become?!
Sarah Kerrigan: You don't even know what you're talking about, Jim.
Jim Raynor: Don't I? I'll see you dead for this, Kerrigan! For Fenix, and all the others who got caught between you and your mad quest for power!
Sarah Kerrigan: Tough talk, Jimmy, but I don't think you have what it takes to be a killer.
Jim Raynor: It may not be tomorrow, darlin', it may not even happen with an army at my back. But rest assured: I'm the man who's gonna kill you one day! I'll be seeing you!

Sarah Kerrigan: I can hardly believe this! You've killed your own matriarch!
Zeratul: Better that I killed her than let her live as your slave, Kerrigan.
Sarah Kerrigan Well, I have misjudged you, warrior. You are worthy indeed. You are free to go.
Zeratul: What?
Sarah Kerrigan: I said you are free to go. I've already taken your honor. I'll let you live because I know that from now on your every waking moment will be torture. You'll never be able to forgive yourself for what I've forced you to do. And that, Zeratul, is a better revenge than I could have ever dreamed of.
Zeratul: You will regret this decision, Kerrigan. We shall meet again.

Samir Duran: I am a servant of a far greater power: a power that has slept for countless ages, and is reflected in the creature within that cell.
Zeratul: Have you any conception of what you've created here? Do you have any idea what this... this hybrid is capable of?
Samir Duran: Of course I do. This creature is the completion of a cycle. Its role in the cosmic order was preordained when the stars were young. Behold the culmination of your history.
Zeratul: All I behold is an abomination.
Samir Duran: Your violence, young prodigal, is typical. As is your inability to comprehend the greater scheme of things. You can destroy all of the specimens here; it will do you no good. For I have seeded the hybrid on many, many worlds. You will never find them all before they awaken. And when they do, your universe will be changed... forever.

Gerard DuGalle: Dearest Helena, by now the news of our defeat has reached the Earth. The creatures we were sent here to tame are untameable, and the colonies we were sent here to reclaim have proven to be stronger than we anticipated. Whatever you may hear about what has happened out here, know this: Alexei did not die gloriously in battle. I killed him—my pride killed him. And now my pride has consumed me as well. You will never see me again, Helena. Tell our children that I love them, and that their father died in defense of their future. Au revoir.

StarCraft II (2009)

Tychus Findlay: Hell, it's about time!

Map of the month quotations

Aaren Ruth: It looks like we've finally found a new place to call home. This planet where the dark templar have set up shop is very strange, though. I can get over the fact that everything here is blue—in fact, it's actually kind of relaxing, sometimes. No, the true surrealism of this place is that I have never seen a single plant! No grass, no trees, not even a single bush to break up the landscape. All they do seem to have are lots and lots of rocks. It's damn odd...

Ronald Jackson: I used to think that defeating the Zerg would take precise military maneuvers, clever tactics and strong leadership. I was wrong. You can't out-think the Swarm, you can't out-maneuver the Swarm, and you certainly can't break the morale of the Swarm. I hate to admit this, but I could do my job just as well if I ordered all my men to simply shoot anything that moves.

Aaren Ruth: A funny thing happened today. I watched a Protoss templar doing what he calls "exercises." I was immediately taken back to the birthday party my mother gave me when I turned six years old. All my friends were there and there was more ice cream and cake than I could ever have thought possible. The highlight of the day, though, was the magician my mother hired as entertainment. He pulled a rabbit out of his black top hat and materialized coins out from behind the ears of my friends and, for a brief moment, I believed that magic was real. As an adult, I discovered the magic tricks that had transfixed me as a youth were just bits of misdirection and sleight of hand. I even learned a few of them to show my younger brothers and sisters. They loved those tricks, and I just wish they could see the Protoss. The templar can do things with their minds that can only be described as real magic...


StarCraft: Liberty's Crusade (2001)

Michael Daniel Liberty: I'm Michael Daniel Liberty. I'm a reporter. Call this my most important, perhaps final, report. Call this my manifesto. Call it what you will. I'm just here to tell you what really happened. I'm here to set the record straight. I'm here to tell you the truth.

Michael Liberty: And where did we get the name 'Protoss' Colonel? Is that ours, or theirs?
Colonel Edmund Duke: Mister Liberty!
Mike: And if it's their name for themselves, how come we know it? Didn't we have to know it in advance? Or did they send a warning before they were attacked?
Colonel Duke: Lieutenant Swallow!
Lieutenant Swallow!: Yes, sir?
Colonel Duke: Escort Mr. Liberty off the bridge! Now!
Mike: Damnit, Duke, you know more than you're telling. This stinks to high heaven!
Colonel Duke: I said now, Lieutenant!

Michael Liberty: All I know is what I saw. And what I saw was whatever they are, they liquefied the surface of the planet next door, and could be here faster than the Confederacy could react. And we're here at ground zero, playing cards.

Michael Liberty: It's okay. You got them all.
Sarah Kerrigan: I know. I got them all. And as I killed each and every one of them, I knew what they were thinking, Fear. Panic. Hatred. Hopelessness. Breakfast.
Mike: Breakfast?
Kerrigan: One of the techs had sipped breakfast, and he was really regretting not having had waffles. He was about to have his throat slit, and he was worried about waffles. It sucks being a telepath.
Mike: I'll bet.

Michael Liberty: But the emitter will only amplify. You need a telepath to...Kerrigan. You're going to use Kerrigan to bring in the Zerg.
Arcturus Mengsk: Very good.
Mike: You can't do that! You want her to break into a Confederate camp? She'll never make it.
Mengsk: I have a high degree of confidence in the lieutenant.
Mike: You can't do that!
Mengsk: You have your tense wrong. I gave the orders for the operation before we sat down for our first game. The good lieutenant should be picking up the emitter in the shops right about now. If you hurry, you can catch up with her.

Michael Liberty: War is supposed to increase development.
Arcturus Mengsk: Yes, but most people use the guns and armor analogy: one side gets a better gun, the other side gets better armor, which inspires a still better gun, and so on. The truth is that a better gun inspires a cheical counterweapon, which inspires a telepathic strike, which then brings about an artificial intelligence guiding the weapon. The pressure of war does bring about growth, but it is never the neat, linear growth that you learn about in the classroom.

Michael Liberty: All I know is what I saw. And what I saw was whatever they are, they liquefied the surface of the planet next door, and could be here faster than the Confederacy could react. And we're here at ground zero, playing cards.

The Liberty Manifesto: Let's not kid ourselves, we got our heads handed to us by the Zerg and the Protoss. Yes, they were like nothing we had ever seen before. Yes, their biology was different. Yes, their technology, or what we would call their technology was advanced than ours in dozens of areas. And of course, they were belligerent and aggressive in the extreme, they knew where we were, and they had the advantage of surprise. But (And this is a rather large but) we humans are about the most ornery cusses in the galaxy. We had been fighting among ourselves for as long as we’ve been in the sector, and we had honed our battle technologies to the point that they were equal in many ways. We had the advantage of interior lines of supply (that's military for "surrounded") and native terrain (that's military for "we're fighting them in our living rooms"). We could have taken them if we had gotten our act together. So what happened? The very thing that made us good warriors-the fact that we had fought among ourselves- also made us horrible at banding together in our hour of crisis. We could not unite under one banner or even form a coalition. In fact, every time there was a chance for that, one faction or another did something to enhance the advancement of their own political agenda over other factions. Often at the expense of the rest of humanity. I can't imagine the hive-minded Zerg or the glowing Protoss falling prey to such basic human drives as greed and power and raw pigheadedness. Of course, those are all basic human drives, and that's why nonhumans were cleaning our clocks.

Michael Liberty: That's it. That's the story of the fall of the Confederacy, of the Zerg and Protoss invasions, of the rise of Emperor Mengsk of the Terran Dominion. The battles are still being fought, planets are still dying, and most of the time, no one seems to know why. When I find that out, I'll get you that information, as well. I'm Michael Daniel Liberty, no longer of UNN. Now I'm a free man. And I'm done.

External links


Up to date as of January 23, 2010

From Wikibooks, the open-content textbooks collection

This page is a soft redirect.

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Box artwork for StarCraft.
Developer(s) Blizzard Entertainment
Windows, Mac OS
Release date(s)
Mac OS
Genre(s) RTS
System(s) Windows, Mac OS
Players 1-8 (1 per PC)
ESRB: Teen
PEGI: Ages 16+
USK: Ages 12+
OFLC: Mature Accompanied & Restricted
ELSPA: Ages 15+
System requirements (help)
CPU clock speed


System RAM


DirectX graphics card

Mac OS
System RAM


System 7.6, PowerPC 601

Website Official site
Expansion pack(s) Insurrection
Brood War
Followed by StarCraft II
Series StarCraft
This is the first game in the StarCraft series. For other games in the series see the StarCraft category.
For the Nintendo 64 game, see StarCraft 64.

StarCraft is a real-time strategy game developed by Blizzard Entertainment for the PC in 1998 and for the Macintosh in 1999. Blizzard released an expansion later in 1998, StarCraft: Brood War, commonly acknowledged to have correct many game balance issues and leading the way to its eventual recognition as standard to which all other RTS games are compared to. Set in the future, on planets far from Earth, it features three races: the human Terrans, the psionic Protoss and the bestial Zerg.


The story focuses on the activities of the three species in a part of the Milky Way known as the Koprulu Sector. Millenia before any of the events of the games, a species known as the Xel'Naga genetically engineer the Protoss and later the Zerg in attempts to create pure beings. These experiments backfire and the Xel'Naga are largely destroyed by the Zerg. Decades before the beginning of StarCraft in 2499, the hardline international government of Earth, the United Earth Directorate (UED), commissions a colonization program as part of a solution to overpopulation. However, the computers automating the colony ships malfunction, propelling the Terran colonists far off course to the edge of Protoss space. Out of contact with Earth, they form various factions to maintain their interests. Intrigued by the behavior and mentality of the Terrans, the Protoss remain hidden to examine the humans, while protecting them from other threats without their knowledge. However, the Zerg target the Terrans for assimilation to harness their psionic potential, forcing the Protoss to destroy tainted Terran colonies to contain the Zerg infestation.

StarCraft begins just days after the first of these attacks, where the predominant Terran government, the Confederacy of Man, falls into a state of panic as it comes under attack by both the Zerg and the Protoss, in addition to increasing rebel activity led by Arcturus Mengsk against its rule.

Table of Contents

Terran Campaign: Episode I
  • Tutorial: Boot Camp
  1. Terran mission 1: Wasteland
  2. Terran mission 2: Backwater Station
  3. Terran mission 3: Desperate Alliance
  4. Terran mission 4: The Jacobs Installation
  5. Terran mission 5: Revolution
  6. Terran mission 6: Norad II
  7. Terran mission 7: The Trump Card
  8. Terran mission 8: The Big Push
  9. Terran mission 9: New Gettysberg
  10. Terran mission 10: The Hammer Falls
Zerg Campaign: Episode II
  1. Zerg mission 1: Among the Ruins
  2. Zerg mission 2: Egression
  3. Zerg mission 3: The New Dominion
  4. Zerg mission 4: Agent of the Swarm
  5. Zerg mission 5: The Amerigo
  6. Zerg mission 6: The Dark Templar
  7. Zerg mission 7: The Culling
  8. Zerg mission 8: Eye for an Eye
  9. Zerg mission 9: The Invasion of Aiur
  10. Zerg mission 10: Full Circle
Protoss Campaign: Episode III
  1. Protoss mission 1: First Strike
  2. Protoss mission 2: Into the Flames
  3. Protoss mission 3: Higher Ground
  4. Protoss mission 4: The Hunt for Tassadar
  5. Protoss mission 5: Choosing Sides
  6. Protoss mission 6: Into the Darkness
  7. Protoss mission 7: Homeland
  8. Protoss mission 8: The Trial of Tassadar
  9. Protoss mission 9: Shadow Hunters
  10. Protoss mission 10: Eye of the Storm


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!


Developer(s) Blizzard Entertainment
Publisher(s) Blizzard Entertainment
Release date April, 1998 (NA)
Genre RTS
Mode(s) Single player, 1-8 Players Online
Age rating(s) ESRB: T
Platform(s) PC, Mac
Media CD
System requirements Windows 95/98/NT/XP

Pentium 90 or higher
DirectX-Compatible SVGA Video Card
Microsoft-Compatible Mouse

PowerMac or Compatible
System 7.6 or higher
256 Color, 640x480 Display or Better

Credits | Soundtrack | Codes | Walkthrough

A popular RTS created by Blizzard Entertainment and released in April 1998. StarCraft has similarities to an earlier game by Blizzard Entertainment, Warcraft II. It is playable online over Blizzard's free gaming service,




See Terran for Details

The Terrans are humans who were exiled from Earth. Terrans are both good at adapting to a situation and manipulating technology.


See Zerg for Details

Created by the Xel'Naga from insignificant critters, the Zerg are now expert killers, and experts at making use of whatever resources are available.


See Protoss for Details

Also created by the Xel'Naga. These beings, created long ago to be perfect in form, have mastered technology, but are oftentimes stubborn, unwilling to change even when it's a necessity.

Protoss Units

N64 version box

External Links

  • Blizzard Entertainment
  • StarCraft IRC Channel: #starcraft on RTSnet

StarCraft universe
StarCraftInsurrectionRetributionBrood WarGhostStarCraft II
Novels:Uprising - Liberty's Crusade - Shadow of the Xel'Naga - Speed of Darkness - Queen of Blades - Nova - The Dark Templar Saga
Terran | Protoss | Zerg
Kel-Morian Combine - Protoss Empire - Pirate Militias - Raynor's Raiders - Terran Confederacy - Terran Dominion - Umojan Protectorate - United Earth Directorate - Zerg Broods
Aldaris • Artanis • Gerard DuGalle • Edmund Duke • Samir Duran • Fenix • Tychus Findlay • Sarah KerriganArcturus MengskNova • Raszagal • Jim Raynor • Alexei Stukov • Tassadar • Zeratul • Zerg Overmind • Minor Characters

Aiur • Antiga Prime • Braxis • Char • Chau Sara • Korhal • Mar Sara • Moria • Shakuras • Tarsonis • Umoja • Minor Locations

This article is a stub. You can help by adding to it.

Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.

This article uses material from the "StarCraft" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Developer(s) Blizzard Entertainment
Publisher(s) Windows, Mac OS
NA Blizzard Entertainment
PAL Sierra Entertainment
Nintendo 64
Series StarCraft series
Engine Modified Warcraft II engine
Version 1.16.1
Platform(s) Windows, Mac OS, Mac OS X, Nintendo 64
Release date(s) Windows (PC)
NA / PAL April 01, 1998 (1998-04-01)
KOR April 9, 1998
Mac OS
NA March 1999
Nintendo 64
NA June 13, 2000
PAL May 25, 2001
Genre(s) Real-time strategy
Mode(s) Single player, multiplayer
Rating(s) ESRB: T (Teen)
USK: 12+
OFLC: M15+
ELSPA: 15+
PEGI: 16+
Media CD-ROM, Nintendo 64 Cartridge
System requirements Windows:

Windows 95 or better
90 MHz Pentium
2x CD-ROM drive
640x480 8-bit display
Mac OS:
System 7.6 or better
PowerPC 601 or better

StarCraft is a real-time strategy game for the PC. It was created in 1998 by Blizzard Entertainment.


The story is set in the future, where humans (called Terrans) get stuck in a war between two alien species, the Zerg and the Protoss. The Zerg look like monsters, and are all controlled by a very powerful Zerg called the Overmind. They fly around the universe and invade planets. The Protoss, who have very advanced technology, look for the planets that the Zerg have taken over. When they find a Zerg planet, they burn it so that the Zerg on that planet cannot spread to others.


StarCraft players can choose to be the Protoss, Zerg, or Terran. Each race has different soldiers and buildings. Players can choose one-player or multiplayer games. In both, the player must build a base, gather resources, and make fighters to attack the enemy.

In one-player mode, there is the Campaign mode, and Custom mode. In Campaign mode, the player goes through a series of missions, which tell the story. Custom mode lets a player choose what race they want to be, what area they want to play on, and what race they will fight against (all enemies are controlled by the computer).

During a game, the player must use units to gather minerals and vespene gas. They must also build structures or units which provide supplies. Each type of unit costs a certain amount of gas, minerals, and supplies. If the player does not have enough of a resource, he or she cannot build more units. Also, there is a supply limit, 200 units, to make the game more fair. Resources are gathered by worker units. Minerals are needed for all units and buildings, and come as blue crystals from the ground. Vespene gas is needed for stronger units and comes as a geyser with green smoke blowing out of it. A special building must be built on these geysers before worker units can gather the gas.

There are many different buildings in the game. Some buildings let the player build units, and other buildings can make units stronger, or do research to let more powerful units be built. Every units needs something called 'supply', which is gotten by buildings or units that are different in each species. Players need to have supply, because if they do not they cannot build any more units. No player can have more than two hundred supply, so they can only build a certain number of units.

Each species has very different types of units. The Protoss have powerful warriors and machinery, which cost a lot, and the Zerg use many fast, cheap units to defeat their enemies. The Terran are a middle between these, having strong but easy to kill units that are very powerful when they are used in formation. No species in StarCraft is more powerful than another species. Blizzard has released many small updates to the game that keep all the species balanced.

To win, players must capture and use resources wisely, and use smart strategies. To become very skilled at the game, players also need to become good at micromanagement and macromanagement all at the same time. Macromanagement means building new bases and collecting resources. Micromanagement means moving units so that they can use their special powers to protect each other, and doing many small things to make the fight go smoothly. This makes StarCraft different from many newer games, because the newer games often will do much of the micromanagement without the player having to do it.

Starcraft is 12 years old, but still played by many people, in many countries around the world. It is very popular in countries like Korea and the United States.

On May 19, 2007 Blizzard said that they are making StarCraft II. Also, they have held some events for South Korean Starcraft pro-gamers to participate and give them assist about the game.

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