| 108th | Top OpenGL programs |
| StarCraft II: Wings of Liberty | |
|---|---|
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| Developer(s) | Blizzard Entertainment |
| Publisher(s) | Activision Blizzard |
| Designer(s) | Dustin Browder |
| Artist(s) | Samwise Didier |
| Series | StarCraft |
| Platform(s) | Microsoft Windows[1] Mac OS X[2] |
| Release date(s) | TBA |
| Genre(s) | Real-time strategy |
| Mode(s) | Single player, multiplayer (via Battle.net) |
| Media | DVD |
| Input methods | Mouse and keyboard |
StarCraft II: Wings of Liberty is a military science fiction real-time strategy video game currently under development by Blizzard Entertainment as a sequel to the award-winning 1998 video game StarCraft. The game is being developed for concurrent release on Microsoft Windows and Mac OS X. The release date is based upon the game meeting Blizzard's quality standards;[3][4] however, parent company Activision Blizzard anticipates Wings of Liberty to be released in the first half of 2010.[5] Initially conceived as a single game, StarCraft II was split during development into three installments: the base game which acquired the subtitle Wings of Liberty, and two expansion packs, Heart of the Swarm and Legacy of the Void. The decision was made to provide more breadth to develop the game's story.[6]
Set in the 26th century in a distant part of the Milky Way galaxy, the game is built around three species: the Terrans, human exiles from Earth; the Zerg, a race of insectoids; and the Protoss, a species with vast psionic power. Wings of Liberty specifically focuses on the Terrans, while the expansions Heart of the Swarm and Legacy of the Void focus on the Zerg and Protoss, respectively. The game is set four years after the events of StarCraft: Brood War, and follows the exploits of Jim Raynor as he leads an insurgent group against the autocratic Terran Dominion. However, unable to inflict major damage against the Dominion, Raynor's forces are relegated to the roles of mercenaries, recovering artifacts of an ancient species thought extinct, the Xel'Naga, for their enigmatic employers. The game reunites old characters from the original game, as well as introducing new characters and locations to the franchise.
Contents |
According to its creators, StarCraft II is designed to be the "ultimate competitive real-time strategy game",[1] building on the successes enjoyed by its predecessor, StarCraft.[7][8][9] It features the return of the three races from the original game—Protoss, Terran, and Zerg; Blizzard states these are the only playable races in the game.[1][10][11][12] StarCraft II is also designed to focus more heavily on the multiplayer aspect, when compared to the original StarCraft. The changes include overall improvement in Battle.net, a new competitive "ladder" system for ranked games and new matchmaking mechanics—designed to "match-up" players of equal skill levels.[1] In addition, the replay function, which allows players to record and review past games, is being improved. Blizzard has also stated they have made some changes to the game that were suggested by fans.[13]
StarCraft II continues its predecessor's use of pre-rendered cinematic cut scenes to advance the plot while also improving the quality of in-game cut scenes within the levels themselves, which are rendered on-the-fly using the same game engine as the graphics in the game proper. Blizzard states that with the new graphics engine that StarCraft II uses to render the gameplay, they "can actually create in-game cut-scenes of near-cinematic quality".[14]
Most Protoss and Terran units, and some Zerg units, have been shown on the StarCraft II official website, and in several video demonstrations held by Blizzard.[15][16] Improvements include advanced scenery allocation and more detailed space terrain, such as floating space platforms with planets and asteroids in the background. Small cliffs, extensions, and even advertising signs were also shown to have been improved and refined.[15]
The single-player aspect of StarCraft II has also been altered substantially from the original game. The Terran campaign shown at BlizzCon 2007 replaced the original StarCraft briefing room with an interactive version of the battlecruiser Hyperion, with Jim Raynor, now a bitter and hard-drinking mercenary captain, as the central character. In a departure from previous Blizzard games, the campaign is non-linear, with Raynor taking jobs for money and using that money to buy additional units and upgrades. Although each playthrough will vary, the end result will remain consistent keeping the storyline linear. Vice president Rob Pardo has stressed that each campaign will function very differently.[17] The Terran campaign, Wings of Liberty, will place players in a mercenary style campaign, as Terran rebel Jim Raynor performs missions for cash. The second release, the Zerg campaign Heart of the Swarm, will have RPG elements. The player will level up the Queen of Blades, Kerrigan, throughout the missions. In the last expansion, the Protoss campaign Legacy of the Void, the dark templar Zeratul will have to employ diplomacy between Protoss tribes to acquire units and technologies for each mission. Each campaign should span 26-30 missions.[18][19]
Lead Designer Dustin Browder has discussed with Shacknews some of the unique missions that may be included in the Wings of Liberty campaign. In one level, lava floods the battlefield every five minutes, forcing the player to move their units to high ground or watch their units get destroyed. In another mission, enemy units will only attack the player at night. The last mission Browder discussed was one where the player tries to influence the tide of an AI controlled battle with only a single unit, a Ghost. The single player missions will be highly customizable. In between missions, players can choose units, buildings and upgrades that are not available in the multiplayer missions.[20]
Galaxy Editor, replaces the StarEdit as StarCraft II's campaign editor. It will be more sophisticated than StarCraft's StarEdit and WarCraft III's World Editor for creating custom maps and mods. Units from the original StarCraft not in the multiplayer version of StarCraft II, along with units and abilities that were scrapped during the development process, will be available in the editor.[21] Chris Sigaty, Lead Producer, has also stated that the editor will give players the ability to create RPG, Hero-type units and structures resembling those from WarCraft III.[22] At Blizzcon 2009, Blizzard demonstrated a build of the Galaxy Editor showcasing its capabilities, such as the ability to customize the User-Interface to include features such as the Item system from Warcraft III, Blizzard also commented that it would like to include a Third-Person style perspective for missions though it may not be in the final build.[23]
StarCraft II: Wings of Liberty features approximately the same number of units as the original game.[24] Some units from the original game are returning, some featuring new upgrades and abilities. For example, the Protoss zealot, a melee unit from the original game, now has the ability to dash forward and quickly reach nearby enemies as a refinement of their speed upgrade from the original. Other units have been replaced or removed entirely.[25][26] Other changes to unit design have been inspired by story events in StarCraft and its expansion, Brood War, replacing old units with new or renamed versions which sport different attributes and abilities.[25]
Units in Starcraft II have new abilities, compared to the original, that encourage more complex interaction with the game environment. Among these are the inclusion of units that can traverse varying levels of terrain,[15] or have the ability to teleport short distances.[25] Some Protoss units can be warped in to pylon-powered areas using the Warp Gate, a slight modification of the existing building called the Gateway.[25][27] Starcraft II's campaign will also have exclusive units which would only be playable in the campaign and not in the multiplayer modes of the game. These mostly consist of units which have been scrapped from development such as the Terran Cobra as well as various returning units from the original Starcraft such as the Terran Goliath, Wraith and Vulture.[28]
A major new addition to the map-making community is going to be the StarCraft II Marketplace where high quality maps will be sold for a small fee as "premium maps" over Battle.net. The mode of payment has not yet been announced.
Dustin Browder has mentioned that even maps like player-created DotA (Defense of the Ancients) in Warcraft III would not meet the quality requirements to be branded as a premium map.[29]
The campaign storyline of StarCraft II takes place four years after StarCraft: Brood War,[30] and features the return of a number of characters from the original series; including Zeratul, Arcturus Mengsk, Artanis, Sarah Kerrigan, and Jim Raynor. Players will also revisit original series' worlds, like Char, Mar Sara, and Braxis; as well as new worlds, such as the jungle planet Bel'Shir. It has been confirmed that the Xel'Naga, the ancient space-faring race responsible for creating the Protoss and the Zerg, will play a major role in the story.[17]
At the conclusion of Brood War, Kerrigan and her Zerg forces became the dominant faction in the Koprulu Sector, having annihilated the United Earth Directorate's Expeditionary Force, defeated the Terran Dominion, and invaded the Protoss homeworld of Aiur. However, after the conclusion of Brood War, Kerrigan retreats to Char, despite having more than enough power to crush all remaining resistance in the Koprulu Sector. In the four years leading up to the events of StarCraft II, she has not been seen or heard from by any of the other characters; although her ultimate attack may come at any moment.[31]
Arcturus Mengsk has been left to rebuild the Dominion, and is consolidating his power while fending off harassment from rival Terran groups. Valerian Mengsk, a character introduced in the novel Firstborn, will play an important role in Dominion politics, due to his position as heir apparent to the throne. Meanwhile, Jim Raynor, whose role in the events of StarCraft and Brood War has been marginalized by the media under the Dominion's control, has been reduced to mercenary status, and has been shown to be doing business with the "Moebius Foundation", a new faction which is interested in ancient Xel'Naga artifacts. Chris Metzen, Vice President of Creative Development at Blizzard, has emphasized that by the events of StarCraft II, Raynor has become jaded and embittered by the way he was used and betrayed by Arcturus Mengsk. Other new characters to the series include Tychus Findlay, first introduced in the StarCraft II teaser cinematic, a marine who will be a member of Raynor's crew, and Matt Horner, Raynor's second in command, a character originally featured in the novel Queen of Blades.[31]
Following the fall of Aiur and the death of their matriarch Raszagal, the Protoss have retreated to the dark templar homeworld of Shakuras. There, Artanis, a former student of Tassadar, is trying to unify the Khalai Protoss and the dark templar, who have nearly separated into a tribal mindset as a result of centuries of distrust. Zeratul, tormented over the murder of his matriarch, has disappeared to search for clues to the meaning of Samir Duran's cryptic statements regarding the Protoss/Zerg hybrids in Brood War's secret mission "Dark Origin".[31]
StarCraft II has several new and returning voice actors. The voice director of the game is Andrea Romano.[32] Over 58 voice actors were hired with some voicing multiple characters.[33]
The development of StarCraft II was announced on May 19, 2007, at the Blizzard Worldwide Invitational in Seoul, South Korea.[35][36] Blizzard set a release date for the first public beta to summer 2009, but failed to make the release date.[37] StarCraft II is being developed, under the codename Medusa,[38] for concurrent release on Microsoft Windows and Mac OS X. Blizzard has not yet announced a release date.[10] Development on the game, initially delayed for a year by the temporary reassignment of Blizzard's resources to World of Warcraft,[39] began in 2003, shortly after Warcraft III: The Frozen Throne was released.[40] According to Rob Pardo and Chris Sigaty, development for StarCraft II was put on hold for a year in 2005 due to the assistance needed for World of Warcraft.[41]
StarCraft II: Wings of Liberty will support the DirectX 9 (Pixel shader 2.0) software and will be fully compatible with DirectX 10 as well, although the development team has not yet decided whether to add exclusive DirectX 10 graphic effects.[1] The Mac version will use OpenGL. The game will also feature the Havok physics engine,[1][42] which allows for more realistic environmental elements such as "debris rolling down a ramp".[35] Additionally, there are plans to implement VoIP into the game.[43]
Since the announcement, fans have also been able to participate in the development of StarCraft II through feedback and questions on fansites and forums. Periodically, Blizzard Entertainment provides Q&A batches, web pages about the units, buildings, and lore, podcasts (titled "BlizzCast"), and posts from Blizzard employees on forums.[44] The Starcraft II community is made aware of internal development processes by an official representative that went by the name of Karune (Kevin Yu) on the Battle.net Discussion Forums. Karune regularly posted Q&A on the Battle.net forums to answer various fansite questions about the game. Furthermore, occasionally Battle reports of the latest alpha build of Starcraft II were put up on the official Starcraft II website which were commentated by Lead Designer Dustin Browder and Blizzard eSports Team Member Robert Simpson.
At the June 2008 Blizzard Worldwide Invitational, Blizzard Executive Vice President Rob Pardo was quoted as saying that development of the campaign was one-third complete.[45] He also said that Starcraft II is to be released as a trilogy of games, starting with Wings of Liberty, focused on the Terrans, followed by Heart of the Swarm, revolving around the Zerg, and finally Legacy of the Void, devoted to the Protoss.[46] Since May 6, 2009, it is possible to sign up for the beta phase of the game, although an exact date for the start of the Beta has not yet been announced [47].[4] On February 25, 2009, Blizzard announced the Blizzard Theme Park Contest where prizes would include two beta keys for Starcraft II.[48] In the updated news and updates page of battle.net for Warcraft III: The Frozen Throne it states the top 20 players from each realm will be given a SC2 Beta Key.[49] In November 2009, the game's producer Chris Sigaty confirmed there will be no public beta for the game taking place in 2009 but assured fans of the title that it will happen next year.[50]
Rob Pardo indicated in a June interview that LAN support would not be included in StarCraft II: Wings of Liberty.[51][52][53] Removing LAN has the effect of forcing players to connect through Blizzard's servers, Battle.net, before playing multiplayer locally. This has created a large amount of protest mainly in the form of online petitions, and calls for boycotting the game.[54] It has been reported that Blizzard is considering implementing a system whereby a LAN connection is possible after first authenticating with Battle.net.[55] It should be noted that a similar controversy occurred over the game Half Life 2.[56] In the original StarCraft, as well as many other multiplayer games, LAN is still ideal for use in tournaments for the exceptionally low latency.[57]
Mike Morhaime, president of Blizzard, announced during the opening ceremony of Blizzcon 2009 that Starcraft 2 and the new Battle-net platform would be released in 2010.[58]
Starcraft 2 has been criticized for its lengthy development time. Wired Magazine in its annual Vaporware Award, ranked Starcraft 2 first among the delayed technology products of 2009.[59]
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| This article contains information about an unreleased video game, and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source when adding information. |
| StarCraft II | |
|---|---|
| Developer(s) | Blizzard Entertainment |
| Designer(s) | Dustin Browder |
| Artist(s) | Samwise Didier |
| Series | StarCraft |
| Platform(s) | Windows XP, Vista and 7[1] Mac OS X[2] |
| Release date(s) | Q4 2009 [3][4] |
| Genre(s) | Real-time strategy |
| Mode(s) | Single player, Multiplayer (via Battle.net) |
| Media | DVD |
| Input methods | Mouse and keyboard |
StarCraft II is a trilogy of military science fiction real-time strategy video games currently under development by Blizzard Entertainment as a sequel to the award-winning 1998 video game StarCraft. StarCraft II, originally envisioned as a single game, was announced to be a trilogy at BlizzCon 2008, consisting of the base game and two subsequent expansion sets, entitled Wings of Liberty, Heart of the Swarm and Legacy of the Void respectively.[5]
Unlike the original series, where each game had three 8-10 mission campaigns, one for each race, each game in the StarCraft II trilogy will have only one 26-30 mission campaign centered around a single race. The Terrans will be the focus of the first campaign, followed up by Zerg and Protoss races in the expansions. The first game in the trilogy will have all races available to play during the skirmish and multiplayer modes. No release dates have been announced for the trilogy.[6][7][8]
StarCraft II is being developed for concurrent release on Windows XP, Windows Vista, Windows 7 and Mac OS X. According to Mike Morhaime, the president of Blizzard Entertainment, predicts the game will be released at the end of 2009, although a specific release date has not yet been given. The release date is subject to change based upon the game meeting the company's quality standards.[3][4]
Contents |
According to its creators, StarCraft II is designed to be the "ultimate competitive real-time strategy game",[1] building on the successes enjoyed by its predecessor, StarCraft.[9][10][11] It features the return of the three races from the original game—Protoss, Terran, and Zerg; Blizzard states these are the only playable races in the game.[1][12][13][14] StarCraft II is also designed to focus more heavily on the multiplayer aspect, when compared to the original StarCraft. The changes include overall improvement in Battle.net, a new competitive "ladder" system for ranked games and new matchmaking mechanics—designed to "match-up" players of equal skill levels.[1] In addition, the replay function, which allows players to record and review past games, is being improved. Blizzard has also stated they have made some changes to the game that were suggested by fans.[15]
StarCraft II continues its predecessor's use of pre-rendered cinematic cut scenes to advance the plot while also improving the quality of in-game cut scenes within the levels themselves, which are rendered on-the-fly using the same game engine as the graphics in the game proper. Blizzard states that with the new graphics engine that StarCraft II uses to render the gameplay, they "can actually create in-game cut-scenes of near-cinematic quality".[16]
Most Protoss and Terran units, and some Zerg units, have been shown on the StarCraft II official website, and in several video demonstrations held by Blizzard.[17][18] Improvements include advanced scenery allocation and more detailed space terrain, such as floating space platforms with planets and asteroids in the background. Small cliffs, extensions, and even advertising signs were also shown to have been improved and refined.[17]
Hyperion.]]
The single-player aspect of StarCraft II has also been altered substantially from the original game. The Terran campaign shown at BlizzCon 2007 replaced the original StarCraft briefing room with an interactive version of the battlecruiser Hyperion, with Jim Raynor, now a bitter and hard-drinking mercenary captain, as the central character. In a departure from previous Blizzard games, the campaign is non-linear, with Raynor taking jobs for money and using that money to buy additional units and upgrades. Although each playthrough will vary, the end result will remain consistent keeping the storyline linear. Vice president Rob Pardo has stressed that each campaign will function very differently.[19] The Terran campaign, Wings of Liberty, will place players in a mercenary style campaign, as Terran rebel Jim Raynor performs missions for cash. The second release, the Zerg campaign Heart of the Swarm, will have RPG elements. The player will level up the Queen of Blades, Kerrigan, throughout the missions. The last expansion, the Protoss campaign Legacy of the Void, the dark templar Zeratul will have to employ diplomacy between Protoss tribes to acquire units and technologies for each mission. Each campaign should span 26-30 missions.[20][21]
Lead Designer Dustin Browder, has discussed with Shacknews some of unique missions that may be included in the Wings of Liberty campaign. In one level, lava floods the battlefield every five minutes, forcing the player to move their units to high ground or watch their units get destroyed. In another mission, influenced by I am Legend, enemy units will only attack you at night. In another mission, the player tries to influence the tide of a AI controlled battle with only a single unit, a Ghost. The single player missions will be highly customizable. In between missions, players can choose units, buildings and upgrades that are not available in the multiplayer missions.[22]
Scumedit, StarCraft II's campaign editor, will be more sophisticated than StarCraft's StarEdit and WarCraft III's World Editor for creating custom maps and mods. Units from the original StarCraft not in the multiplayer version of StarCraft II, along with units and abilities that were scrapped during the development process, will be available in the editor.[23] Chris Sigaty, Lead Producer, has also stated that the editor will give players the ability to create RPG, Hero-type units and structures resembling those from WarCraft III.[24]
StarCraft II features approximately the same number of units as the original game.[25] Some units from the original game are returning, some featuring new upgrades and abilities. For example, the Protoss zealot, a melee unit from the original game, now has the ability to dash forward and quickly reach nearby enemies. Other units have been replaced or removed entirely.[26][27] Other changes to unit design have been inspired by story events in StarCraft and its expansion, Brood War, replacing old units with new or renamed versions which sport different attributes and abilities.[26]
Units in Starcraft II have new abilities, compared to the original, that encourage more complex interaction with the game environment. Among these are the inclusion of units that can traverse varying levels of terrain,[17] or have the ability to teleport short distances.[26] Some Protoss units can be warped in to pylon-powered areas using a new building, the Warp Gate.[26][28]
The campaign storyline of StarCraft II takes place four years after StarCraft: Brood War,[29] and features the return of a number of characters from the original series; including Zeratul, Arcturus Mengsk, Artanis, Sarah Kerrigan, and Jim Raynor. Players will also revisit original series' worlds, like Char, Mar Sara, and Braxis; as well as new worlds, such as the jungle planet Bel'Shir. It has been confirmed that the Xel'Naga, the ancient space-faring race responsible for creating the Protoss and the Zerg, play a major role in the story.[19]
At the conclusion of Brood War, Kerrigan and her Zerg forces became the dominant faction in the Koprulu Sector, having annihilated the United Earth Directorate's Expeditionary Force, defeated the Terran Dominion, and invaded the Protoss homeworld of Aiur. However, after the conclusion of Brood War, Kerrigan retreats to Char, despite having more than enough power to crush all remaining resistance in the Koprulu Sector. In the four years leading up to the events of StarCraft II, she has not been seen or heard from by any of the other characters; although her ultimate attack may come at any moment.[30]
Arcturus Mengsk has been left to rebuild the Dominion, and is consolidating his power while fending off harassment from rival Terran groups. Valerian Mengsk, a character introduced in the novel Firstborn, will play an important role in Dominion politics, due to his position as heir apparent to the throne. Meanwhile, Jim Raynor, whose role in the events of StarCraft and Brood War has been marginalized by the media under the Dominion's control, has been reduced to mercenary status, and has been shown to be doing business with the "Moebius Foundation", a new faction which is interested in ancient Xel'Naga artifacts. Chris Metzen, Vice President of Creative Development at Blizzard, has emphasized that by the events of StarCraft II, Raynor has become jaded and embittered by the way he was used and betrayed by Arcturus Mengsk. Other new characters to the series include Tychus Findlay, first introduced in the StarCraft II teaser cinematic, a marine who will be a member of Raynor's crew, and Matt Horner, Raynor's second in command, a character originally featured in the novel Queen of Blades.[30]
Following the fall of Aiur and the death of their matriarch Raszagal, the Protoss have retreated to the dark templar homeworld of Shakuras. There, Artanis, a former student of Tassadar, is trying to unify the Khalai Protoss and the dark templar, who have nearly separated into a tribal mindset as a result of centuries of distrust. Zeratul, tormented over the murder of his matriarch, has disappeared to search for clues to the meaning of Samir Duran's cryptic statements regarding the Protoss/Zerg hybrids in Brood War's secret mission "Dark Origin".[30]
The development of StarCraft II was announced on May 19, 2007, at the Blizzard Worldwide Invitational in Seoul, South Korea.[31][32] StarCraft II is being developed, under the codename Medusa,[33] for concurrent release on Windows XP, Windows Vista , Windows 7 and Mac OS X. Blizzard has not yet announced a release date.[12] Development on the game, initially delayed for a year by the temporary reassignment of Blizzard's resources to World of Warcraft[34], began in 2003, shortly after Warcraft III: The Frozen Throne was released.[35] According to Rob Pardo and Chris Sigaty, development for StarCraft II was put on hold for a year in 2005 due to the assistance needed for World of Warcraft.[36]
StarCraft II will support the DirectX 9 (Pixel shader 2.0) software and will be fully compatible with DirectX 10 as well, although the development team has not yet decided whether to add exclusive DirectX 10 graphic effects.[1] The Mac port will use OpenGL. The game will also feature the Havok physics engine,[1][37] which allows for more realistic environmental elements such as "debris rolling down a ramp".[31] Additionally, there are plans to implement VoIP into the game.[38]
Since the announcement, fans have also been able to participate in the development of StarCraft II through feedback and questions on fansites and forums. Periodically, Blizzard Entertainment provides Q&A batches, web pages about the units, buildings, and lore, podcasts (titled "BlizzCast"), and posts from Blizzard employees on forums.[39]
At the June 2008 Blizzard Worldwide Invitational, Blizzard Executive Vice President Rob Pardo was quoted as saying that development of the campaign was one-third complete.[40] He also said that Starcraft II is to be released as a trilogy of games, starting with Wings of Liberty, focused on the Terrans, followed by Heart of the Swarm, revolving around the Zerg, and finally Legacy of the Void, devoted to the Protoss.[41] Since May 6, 2009, it is possible to sign up for the betaphase of the game which will, according to the developers, start sometime in summer 2009.[4] On February 25, 2009 Blizzard announced the Blizzard Theme Park Contest where prizes would include two beta keys for Starcraft II.[42] In the updated news and updates page of battle.net for Warcraft III: The Frozen Throne it states the top 20 players from each realm will be given a SC2 Beta Key.[43]
Rob Pardo indicated in a June interview that LAN support would not be included in StarCraft II.[44][45][46] Their reason was to steer players toward using Battle.net, and to help fight piracy,[47] instead a new Battle.net feature will act as LAN support, details of which are unknown at this time.
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| StarCraft II: Wings of Liberty | |
|---|---|
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| Developer(s) | Blizzard Entertainment |
| Publisher(s) | Blizzard Entertainment |
| Release date(s) |
2010 (TBA)
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| Genre(s) | RTS |
| System(s) | Windows, Mac OS |
| Mode(s) | Single player, Multiplayer |
| Website | Official site |
| Preceded by | StarCraft |
| Series | StarCraft |
StarCraft II: Wings of Liberty is a military science fiction real-time strategy video game currently under development by Blizzard Entertainment as a sequel to the award-winning 1998 video game StarCraft. The game is being developed for concurrent release on Microsoft Windows and Mac OS X. The release date is based upon the game meeting Blizzard's quality standards; however, parent company Activision Blizzard anticipates Wings of Liberty to be released in the first half of 2010. Initially conceived as a single game, StarCraft II was split during development into three installments: the base game which acquired the subtitle "Wings of Liberty", and two expansion packs, Heart of the Swarm and Legacy of the Void. The decision was taken to provide more breadth to develop the game's story.
Set in the 26th century in a distant part of the Milky Way galaxy, the game is built around three species: the Terrans, human exiles from Earth; the Zerg, a race of insectoids; and the Protoss, a species with vast psionic power. Wings of Liberty specifically focuses on the Terrans, with the two expansions covering the Zerg and Protoss. The game is set four years after the events of StarCraft: Brood War, and follows the exploits of Jim Raynor as he leads an insurgent group against the autocratic Terran Dominion. However, unable to inflict major damage against the Dominion, Raynor's forces are relegated to the roles of mercenaries, recovering artifacts of an ancient species thought extinct, the Xel'Naga, for their enigmatic employers. The game reunites old characters from the original game, as well as introducing new characters and locations to the franchise.
StarCraft II is the second game (not counting expansions) in the StarCraft series.
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The infobox provides at-a-glance information on a game, including cover art. |
 
| StarCraft universe |
|---|
| StarCraft • Insurrection • Retribution • Brood War • Ghost • StarCraft II Novels:Uprising - Liberty's Crusade - Shadow of the Xel'Naga - Speed of Darkness - Queen of Blades - Nova - The Dark Templar Saga |
| Species |
| Terran | Protoss | Zerg |
| Factions |
| Kel-Morian Combine - Protoss Empire - Pirate Militias - Raynor's Raiders - Terran Confederacy - Terran Dominion - Umojan Protectorate - United Earth Directorate - Zerg Broods |
| Characters |
| Aldaris • Artanis • Gerard DuGalle • Edmund Duke • Samir Duran • Fenix • Tychus Findlay • Sarah Kerrigan • Arcturus Mengsk • Nova • Raszagal • Jim Raynor • Alexei Stukov • Tassadar • Zeratul • Zerg Overmind • Minor Characters |
| Locations |
|
Aiur • Antiga Prime • Braxis • Char • Chau Sara • Korhal • Mar Sara • Moria • Shakuras • Tarsonis • Umoja • Minor Locations |
| StarCraft II | |
|---|---|
| Developer(s) | Blizzard Entertainment |
| Publisher(s) | Blizzard Entertainment[1] |
| Designer(s) | Dustin Browder (lead designer) Samwise Didier (senior art director) Rob McNaughton (lead technical artist) |
| Series | StarCraft |
| Platform(s) | Windows XP and Vista[2] Mac OS X[3] |
| Release date(s) | July 27, 2010[4] |
| Genre(s) | Sci-fi, real-time strategy |
| Mode(s) | Single player, multiplayer |
| Input methods | Mouse and keyboard |
StarCraft II is a military science fiction real-time strategy video game that is made by Blizzard Entertainment for personal computers. It is the sequel to the award-winning StarCraft.
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