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Star Fox Adventures
North American Player's Choice box art
North American cover art
Developer(s) Rare
Publisher(s) Nintendo
Designer(s) Lee Schunemann[1] (director)
Artist(s) Kevin Bayliss
Johnni Christensen
& Keith Rabbette (lead artists) [1]
Composer(s) David Wise
Series Star Fox
Engine Phil Tossell [1] (lead programmer)
Platform(s) Nintendo GameCube
Release date(s) NA September 23, 2002
JP September 27, 2002
AUS November 15, 2002[2]
EU November 22, 2002
Genre(s) Action-adventure
Mode(s) Single-player
Rating(s) ELSPA: 3+
ESRB: T
OFLC: G8+
PEGI: 3+
Media 1 × GameCube disc
Input methods Gamepad

Star Fox Adventures is an action-adventure video game developed by Rare and published by Nintendo for the Nintendo GameCube as part of the Star Fox series. It was released in North America on 23 September 2002, Japan on 27 September 2002, Australia on 15 November 2002 and Europe on 22 November 2002. It was the final game developed by Rare for a Nintendo home video game system, before the company was acquired as a first-party developer for Microsoft's Xbox division.[3] It is the third game in the series, succeeding Star Fox 64.

The plot centers on the remote Dinosaur Planet (named "Sauria" in later games) of the Lylat System, where Fox McCloud is dispatched by General Pepper to restore the planet after pieces of it have broken off and pose a risk to the system.[1] After arriving, Fox discovers a mystical staff from Krystal and sets off to rescue her and save the planet.

The response to the game was positive, with review scores ranging from 7.0 out of 10 to 9.0 out of 10.[4] The visuals, including Fox's new character design, gained much praise.[citation needed] The Zelda-like gameplay was also considered one of the game's strengths, but some argued that it was too much of a departure from previous Star Fox games.

Contents

Gameplay

Star Fox Adventures uses a similar gameplay engine as The Legend of Zelda: Ocarina of Time. Its graphics were very sophisticated for its time, receiving particular attention for its real-time fur rendering. Like Ocarina of Time, Star Fox Adventures has a day-and-night phase, but a more accurate and gradual one. Also, a language called Dino (later known as Saurian) is used in concept similar to that of the Al Bhed language in Square Co.'s Final Fantasy X, except that the letter Y is used only in proper nouns.[1] The game also has a widescreen mode, designed for widescreen television sets.[1]

The gameplay mechanics themselves closely mirror those of Ocarina of Time, as Fox is on foot for most of the game and pilots his Arwing only to reach another piece of the planet.[1] Similar to Link wielding his Master Sword, General Pepper forbids Fox from using any sort of blaster, quoting "This mission is about saving the planet, not blowing it up" despite the dangers around him and instead relies on Krystal's staff which he discovers on the planet, in order to attack and defeat enemies as well as interact with the surrounding environment. While Fox uses the staff primarily for attacking enemies physically, he can later gain power-ups for the staff which allow it to fire projectiles, freeze enemies, or help him reach high up areas that are normally inaccessible.[1] Fox cannot jump unless he runs off the edge of an object or a cliff, and can roll after landing on the ground, in the same fashion as Link leaps off edges in Ocarina of Time.[5] One key difference between the two games, however, is that Fox acquires his targets automatically when he approaches them, while the player has to manually trigger a lock-on when controlling Link.[1] IGN called this new system "a beneficial addition",[6] and GameSpot stated it "makes targeting a cinch".[5]

Development

Rare was originally going to plan Star Fox Adventures for the Nintendo 64, as Dinosaur Planet, a game unrelated to the Star Fox series.[7] The plot concerned Sabre (who became Fox) and Krystal, along with their sidekicks Tricky and Kyte (who appears briefly at the beginning and near the end), and Randorn, a wizard who was Sabre's father and Krystal's adoptive father (who was dropped entirely). The SwapStone (which became the WarpStone) would let the player switch between Krystal and Sabre.[7]

Artwork from Dinosaur Planet showing various characters, including Krystal's original design

Shigeru Miyamoto mentioned in an interview that, after reviewing content of Dinosaur Planet for the Nintendo 64, the similarities of Rare's anthropomorphic designs to Nintendo's Fox McCloud design were strikingly similar. The title was later changed to be a Star Fox-brand launch game for the Nintendo GameCube.[8] Before this, Rare released MP3s from the unreleased game, along with numerous trailers and screenshots of gameplay, many of which appeared in Star Fox Adventures.[9]

The original title was Star Fox Adventures: Dinosaur Planet, but "Dinosaur Planet" was later removed.[10] The game resulted in being Rare's final console video game released as a second-party title under Nintendo before the United Kingdom-based studio was sold and became a first-party developer for Microsoft.

Since its release, Star Fox Adventures has been designated a Player's Choice game by Nintendo, recognizing it as a game that has sold many copies and is available at a reduced retail price.[11]

Plot

The in-game graphics in Adventures were commended for their high quality.

Characters and setting

Adventures features the core Star Fox team, with Falco Lombardi appearing only at the game's end, as well as adding new characters, such as Krystal, Prince Tricky, the tyrannical General Scales, and other dinosaurs. Krystal goes on to become a full-fledged member of the Star Fox team, while Tricky briefly appears in Star Fox: Assault.

Along with the series regulars, Adventures features a numerous amount of dinosaurs and prehistoric characters, all of them based on once living creatures. For example, the ruling EarthWalker tribe, featured prominently in the game, resemble Triceratops, while the rival CloudRunner tribe approximate to Pteranodon. The SharpClaw tribe, which are the major antagonists in Adventures, resemble humanoid Allosaurus. One year later, during the events of Star Fox: Assault, these various dinosaur tribes are decimated by the Aparoid attack on Dinosaur Planet, and in-game dialogue suggests that the SharpClaw may have been driven to extinction.

The entire game takes place on the world of Dinosaur Planet (in later games called "Sauria") and the pieces of the planet itself suspended in orbit. To transit to the pieces, Fox must use his Arwing and avoid enemies. These areas include various terrain and climates, such as the grassy hub of ThornTail Hollow, alien-like Moon Mountain Pass, the icy-terrain SnowHorn Wastes and seaside Cape Claw.[1]

Story

The game takes place on the ancient planet Sauria eight years after Star Fox 64. Krystal, a mysterious fox looking for answers to the destruction of her home planet, Cerinia, and the murder of her parents, lands on Krazoa Palace after receiving a distress call from the planet.[1] She discovers that the planet had been attacked by General Scales and his SharpClaw army, and is persuaded by a wounded EarthWalker in the Palace to help by collecting all of the Krazoa Spirits and returning them to the palace, which would supposedly tilt the war in the dinosaurs' favor and stop Scales.[12] However, after releasing the first one, a mysterious being pushes Krystal into the spirit's path, thus she is trapped in a floating crystal atop the Krazoa Palace until all the spirits can be returned.

Meanwhile, General Pepper contacts the Star Fox Team and asks them to investigate a planet on the edge of the Lylat System called Dinosaur Planet, which is falling apart.[13] Since the team is in desperate need of money for maintenance on the Great Fox, Fox McCloud agrees to take a look, arriving unarmed at Pepper's request to avoid trouble with the locals. On the surface, Fox comes across Krystal's magic staff, which Krystal had lost earlier when she was attacked by General Scales at the beginning of the game, and becomes his sole weapon in the game.

Fox learns from the Queen of the EarthWalker Tribe that General Scales has stolen the Spellstones from the planet's two Force Point Temples.[1] To prevent the planet from breaking up further, Fox must restore the Spellstones to the temples, with the help of the Queen's son, Prince Tricky. As Fox retrieves the Spellstones, he discovers that he must also retrieve Krazoa Spirits to repair the planet[14] and save Krystal's life.[15]

When Fox finds the last of the Krazoa Spirits, he discovers that it is guarded by General Scales himself. However, just before Fox and Scales engage in combat, a mysterious, familiar, disembodied voice orders Scales to surrender the spirit. Fox takes the spirit to the Krazoa Shrine, and frees Krystal from her prison. The spirits are forced into a Krazoa statue, which reveals itself to be Andross, the antagonist of Star Fox 64, before flying off to conquer the Lylat System.[16] As Andross flies off, Fox pursues in his Arwing, and, with the help of Falco,[17] who arrives during the battle, defeats Andross, restoring the Krazoa spirits to the planet and repairing it. After that, Falco rejoins the Star Fox team. Krystal flies to Great Fox to thank the team, particularly Fox, in person, subsequently joining the team.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 80% (79 reviews)[4]
Metacritic 82 out of 100 (39 reviews)[18]
Review scores
Publication Score
Allgame 3.5/5 stars[19]
Edge 6 out of 10[20]
GameSpot 8.3 out of 10[5]
IGN 9.0 out of 10[6]

Adventures sold over 200,000 copies in Japan following its release, and was the fastest-selling GameCube game at the time.[21]

Star Fox Adventures was generally well-received by the game critics. IGN said that the game is a "perfect companion" to The Legend of Zelda series, to which Adventures is often compared.[6] The graphics were highly praised, with Electronic Gaming Monthly noting "the game is a work of art", and the UK magazine Edge wrote that the "visual splendour is immense".[20][22] The game's combat system garnered some accolades, with EGM noting that it is similar to the fluid style of Kilik from the Soul Calibur series of fighting games, and GameSpot adding that the combat is "simplistic, but it's good looking and it isn't frustrating".[5][22] The voice acting was criticized by some, with IGN remarking that it is "over the top" in some places, and EGM disliking the Dino (or Saurian) language used by some of the game's inhabitants.[6][22] UK publication NGC magazine awarded the game 72%, which some speculated was due to bitterness over Rare's sale to Microsoft. Several issues later, NGC sarcastically published a score of 98%, which readers could cut out and place over the original if they chose to. This did not indicate a new score for the game.[citation needed]

Despite the mostly positive reviews, Star Fox Adventures is often criticized for its setting being too much of a departure from the other Star Fox games. IGN said that "Fans expecting a true Star Fox experience akin to the older games are in for a disappointment. The Star Fox license has been utilized sparingly -- to the point, in fact, where it feels totally out of place within the confines of this game universe. Fox is clearly only on this world at Nintendo's request, not because he belongs".[6]

References

  1. ^ a b c d e f g h i j k l Rare, ed (2002). Star Fox Adventures Instruction Booklet. Nintendo of America. pp. 2, 4, 8–9, 13, 18–20, 26, 28, 30. 
  2. ^ "Star Fox Adventures". Nintendo Australia. http://web.archive.org/web/20070901184836/http://www.nintendo.com.au/gamecube/games/starfox.php. Retrieved 2009-08-10. 
  3. ^ "IGN: Rare". IGN. http://games.ign.com/objects/025/025151.html. Retrieved 16 September 2006. 
  4. ^ a b "Star Fox Adventures Reviews". Game Rankings. http://www.gamerankings.com/htmlpages2/516497.asp. Retrieved June 11, 2006. 
  5. ^ a b c d "Star Fox Adventures for GameCube Review". GameSpot. http://www.gamespot.com/gamecube/action/starfoxadventures/review.html. Retrieved 2006-08-23. 
  6. ^ a b c d e "Star Fox Adventures Review". IGN. http://cube.ign.com/articles/371/371929p1.html. Retrieved 2006-08-23. 
  7. ^ a b "IGN: Dinosaur Planet Preview". IGN. http://ign64.ign.com/articles/134/134516p1.html. Retrieved 2006-09-16. 
  8. ^ "IGN: Star Fox Planet?". IGN. http://cube.ign.com/articles/092/092024p1.html. Retrieved 2006-09-16. 
  9. ^ "IGN: Dinosaur Planet Screenshots, Wallpaper, and Pics". IGN. http://media.ign64.ign.com/media/014/014516/imgs_1.html. Retrieved 2006-09-17. 
  10. ^ "IGN: Dinosaurs Travel to Japan". IGN. http://cube.ign.com/articles/096/096386p1.html. Retrieved 2006-09-16. 
  11. ^ "Master Game List". Nintendo.com. http://www.nintendo.com/gamelist?category=pc. Retrieved 2006-09-16. 
  12. ^ Rare. Star Fox Adventures. "EarthWalker: Only when the spirit has been returned back into the palace it can be used to stop this war."
  13. ^ Rare. Star Fox Adventures. "General Pepper: If Dinosaur Planet explodes, it could affect the entire Lylat System!"
  14. ^ Rare. Star Fox Adventures. "Queen EarthWalker: You're right. Without all the spirits the magic cannot be channeled back into the planet."
  15. ^ Rare. Star Fox Adventures. "Krazoa spirit: I was released when she completed my test but she is now in great danger. And for her to survive you must continue what she started and collect the remaining Krazoa spirits."
  16. ^ Rare. Star Fox Adventures. "Andross: And now, to destroy the Lylat System!"
  17. ^ Rare. Star Fox Adventures. "Falco Lombardi: Hey, McCloud! Different time, different planet, and you still need Falco's help! It's good to see you, buddy"
  18. ^ "Star Fox Adventures Reviews". Metacritic. http://www.metacritic.com/games/platforms/cube/starfoxadventures. Retrieved 2007-09-20. 
  19. ^ "Star Fox Adventures > Overview". Allgame. http://www.allgame.com/cg/agg.dll?p=agg&sql=1:35009. Retrieved 2007-09-20. 
  20. ^ a b Edge, ed (2002). Star Fox Adventures Review. Future Publishing. p. 90. 
  21. ^ "Graphs: Weekly GCN Sales in Japan". IGN. http://cube.ign.com/articles/375/375502p1.html. Retrieved 2006-01-21. 
  22. ^ a b c "Star Fox Adventures GC Review". 1UP.com. http://www.1up.com/do/reviewPage?cId=2004496&did=2. Retrieved 2006-08-23. 

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Star Fox Adventures
Box artwork for Star Fox Adventures.
Developer(s) Rare
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto, Chris Stamper, Lee Schunemann
Release date(s)
Genre(s) Action-adventure
System(s) Nintendo GameCube
Players 1
Mode(s) Single player
Rating(s)
ESRB: Teen
PEGI: Ages 3+
OFLC: General 8+
Media 1 x GCN disc
Preceded by Star Fox 64
Followed by Star Fox: Assault
Series Star Fox

Star Fox Adventures is a part of the Star Fox series. It was the last game developed by Rare for Nintendo, before the company was acquired as a first-party developer for Microsoft's Xbox. It is the third game in the series, succeeding Star Fox 64, and the first game in the series to feature adventure-style gameplay.

Story

Dinosaur General guy starts causing havoc on Dinosaur Planet. Krystal tries to fight them, gets hurt, sends a distress beacon, Star Fox comes to help.

Table of Contents

Appendices


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Star Fox Adventures
Star Fox Adventures box art
Developer(s) Rareware
Publisher(s) Nintendo
Release date September 23, 2002 (NA)
November 22, 2002 (EU)
Genre Adventure
Mode(s) Single player
Age rating(s) ESRB: T
ELSPA: 3+
Platform(s) GameCube
Media GameCube Optical Disk
Input Controller
System requirements 8 Memory card blocks
Credits | Soundtrack | Codes | Walkthrough


Star Fox Adventures is the sequel to Nintendo's Star Fox 64. This game introduces Krystal, the first playable female character in the Star Fox series (if you don't count the unreleased Star Fox 2). Set on Dinosaur Planet (Which was later clarified as being named Sauria in Star Fox: Assault), Fox McCloud must save the planet from the evil General Scales with the use of Krystal's magical staff and release Krystal from her imprisonment by collecting all of the Krazoa spirits.

Contents

Review

Trouble at Rareware

Originally conceived by Rare as a new franchise called Dinosaur Planet, and originally planned for the Nintendo 64, the premise of this game was given a facelift and a few years of delays when Nintendo and Rare agreed it would be a good idea to make a new StarFox game. The previously-faceless lupine hero of Dinosaur Planet became Fox McCloud, and with a pinch of Arwing and a dash of Slippy, Star Fox Adventures was born.

However, as time went on, Rare began to develop more unrest than games. Gamers were expecting a sequel to Perfect Dark, among other great things, and Rare wasn't delivering - showing little product and violently shoving release dates further away. Internal politics were becoming dubious; many wondered if the company would be sold, or had already been sold. Mere days before the release of SFA, word became public and official that Microsoft had purchased Rare. So with all this tumult and turmoil, it's really no wonder Star Fox Adventures turned out as lackluster as it did.

Story

It all begins in a decidedly non-StarFox prologue. A foxy fox lady named Krystal is responding to a distress call down on Dinosaur Planet, and is waylaid by the malignant General Scales, who means to (and pretty much already does) command the entire planet. Krystal escapes, however, and makes her way to the Krazoa Palace, a shrine celebrating the planet's ancient benefactors, the Chozo-like Krazoa. However, in the Palace she is once again taken by surprise, and captured in a magic crystal with no hope for escape. Only after this does Fox McCloud come into play; the StarFox team has a big payment coming for their deeds, but General Pepper wants them to save Dinosaur Planet first - as it turns out, the planet is being sundered apart by magical forces, and now has four impromptu moons (land masses magically raised from the surface of the planet). Fox's mission is to investigate, and do what he can to save the planet. Along the way, mostly towards the end, there are a few (mostly dopey) plot twists, to the end result that the entire story more or less mocks itself.

Gameplay

Star Fox Adventures, in theory, has two main gameplay facets: the StarFox, and the Adventures.

In Space

Classic StarFox action resurrects itself in the form of a sum total of five (possibly six depending on how one counts) Arwing flying stages, where Fox must pass through gold rings to progress. Laser upgrades, bombs, enemies, hazardous obstacles, meteors, and other mainstays of flying in these stages do little more than briefly interrupt the rest of the game. These sections, inspired by the very bread and butter of StarFox, are so short, so sketchy, and so shabbily designed that they may as well have never existed.

Grounded

Unfortunately, the flying sections are some of the best parts of the game. In a way, it could be said that SFA took a page from the N64 Zeldas in its Adventuring, but in the process it also rended and destroyed that page beyond most recognition, in a cruel, twisted bastardization of all that it stands for. Most of the game centers around either running from one place to another, or collecting items, with an occasional puzzle or 'minigame' thrown in for kicks. Most adventure games also have a healthy dose of action to keep them going; SFA does not. There are stages where Fox races a jetbike against other jetbikes, but it's not at all fast, or challenging, or exciting. Fox has a staff for fighting enemies, but combat in SFA is a cruel parody of the very concept, being only an exercise in pressing the A button, sometimes requiring timing (waiting for an enemy to put its shield down), and only incorporating holding the control stick in some direction or futilely jumping around if a player really feels like it.

Said fighting staff also has a number of magic powers, which Fox finds in magic underground caves over the course of his adventure. It can shoot fireballs, shake the ground, freeze things, and do other miscellaneous duties when necessary. The staff is more a skeleton key than anything else; almost anything can be solved with it, when the right power is used at the right time. Think of it as a fancier, longer version of Link's ocarina. If staff powers are the first tier of Fox's abilities, his inventory is his second; this inventory encompasses both story items found along the way and other items purchased at the one and only Dinosaur Planet shop in the game's main hub area. The shop is somewhat of a mystery in itself, as the shopkeeper "likes to haggle" and allows Fox to do so, but will rarely accept a price of more than two scarabs (the planet's currency) below the marked price, even when that price is a cool 130 scarabs. Wallet sizes also come into play, with an initial capacity of 10 scarabs, and larger wallets earned along the story's progression as a means of 'helping' Fox buy the right things at the right time.

The third and final tier of Fox's abilities are his sidekick, Tricky. Tricky is the prince of the EarthWalker tribe, and, full of energy, wants to help out however he can. A handful of his abilities are instrumental in solving puzzles, namely digging up items in secret spots, lighting things on fire with his flamethrower breath, and standing in place to hold a pressure plate down. However, outside of these situations, Tricky is often more harm than help - every time Fox turns around, the little guy is standing right there, directly in his way. And though he might be small, getting around him isn't always an easy task. SFA is full of little annoyances like these, especially objects that Fox should be able to easily move around but can't. On that subject, another notable annoyance is respawning; in many areas, enemies respawn within seconds. Though this makes killing them sound like a useless chore, the game contradicts itself by making them fairly irritating hindrances.

Graphics/Sound

If there's one thing Rare did right, it's the way the game looks, and possibly how it sounds as an addendum. SFA's graphics are a marvel to behold, with dynamic lighting and shadows, water effects, and smooth textured surfaces that have to be seen to be believed. It also had dynamic loading whilst in game, as you moved acrosss the planets surface there was no loading screens. This was helped by travelling along corrider pathways meaning you had no loading screens as you went from one area to the next. The sound effects are often great (many of them are ripped directly, without modification, from Perfect Dark), with the possible exception of the new item jingle, which a player will hear so many times during the course of the game that it loses all meaning except unadulterated rage, and the voice acting, which has few highs (Fox) and many lows (everything else). The soundtrack is pleasing, its tracks usually ranging from ambient to ear-catching.

Criticism

Star Fox Adventures has had its fair share of criticism in the gaming community. Some were dissapointed at the departure from the series' roots as a space-themed On-rails shooter. Others disliked how Rareware handled this sequel; claiming it didn't feel like Rare put effort into the game. Even more hated Prince Tricky, a small, proceratops-like compainion who fit the typical yappy, annoying, stating-the-obvious sidekick role perfecty.

Trivia

This game was originally designed for the Nintendo 64, under the title of Dinosaur Planet.

This is Rareware's last game under Nintendo's lead before they were transfered to Microsoft.


Star Fox Series
Star Fox | Star Fox 64 | Star Fox Adventures | Star Fox: Assault | Star Fox Command

This article uses material from the "Star Fox Adventures" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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