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Star Trek: Legacy
Star Trek- Legacy Cover.JPG
Developer(s) Mad Doc Software
Publisher(s) Bethesda Softworks
Composer(s) Jason Graves
Version 1.2
Platform(s) Windows, Xbox 360
Release date(s) Windows:

NA 5 December 2006
EUR 22 December 2006
Xbox 360:
NA 14 December 2006
EUR 22 December 2006

Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer
Rating(s) ESRB: E10+
Media DVD
Input methods Keyboard and mouse, gamepad

Star Trek: Legacy is a video game released by Mad Doc Software for Microsoft Windows based PCs and Xbox 360. The game, a strategy/action game, was published by Bethesda Softworks. It was originally planned for release in the fall of 2006 to coincide with the 40th anniversary of Star Trek.

In the game, players control a Federation starship in combat against various races from the Star Trek universe. It was released for the PC on 6 December 2006 in North America, and was released on 22 December 2006 in Europe. The Xbox 360 version was released on 15 December 2006[1] in the US and December 22, 2006 in Europe.

Fan and critical response to the PC game was strongly negative[2] while reviews for the Xbox 360 version are higher.

The PC version received an average vote of 4.8, and an average score of 58.0% on the GameRankings website.[3]



Single player

The three eras of Star Trek: Enterprise, The Original Series and The Next Generation make up the single-player campaign. In each era, the player utilizes a Federation ship from that era. The Federation goes up against the Romulans (ENT), Klingons (TOS), and the Borg Collective (TNG). The Next Generation era is inclusive of Deep Space Nine and Voyager material.


Ingame screenshot from the Xbox 360 version of Legacy

The eras that are covered in single player mode are:

An article on Eurogamer, posted on 7 August 2006, revealed that Derek Chester has collaborated with original Star Trek writer D.C. Fontana on the scripts of Star Trek: Legacy and Star Trek: Tactical Assault.[4] Fontana and Chester gave an interview on IGN, posted 29 November 2006, in which they reveal that the storyline incorporates the split between the Vulcan and Romulan races, known as the Sundering.[5]

The Enterprise Era

The story begins with the player taking the role of Captain Jonathan Archer approximately four years after the conclusion of events in the Star Trek Enterprise television series. He is ordered to investigate the disappearance of a Vulcan ship. Upon arriving, he finds the Vulcans under attack by Romulans. After driving the Romulans back, the Vulcan captain, a scientist named T'Uerell, informs Archer that they must travel to a research station where the Vulcans were conducting sensitive research. Although Archer is suspicious, he agrees and escorts T'Uerell to the station which is already under attack by the Romulans. After beating back the Romulans, T'Uerell docks with the station and all communications fall silent despite repeated hails by Archer. As waves of Romulan vessels are beaten back by Archer, T'Uerell finally hails Archer, indicates that she has saved some sort of research and owes him a debt of gratitude, but promises that if they should meet again the encounter would not be pleasant. With this ominous statement, T'Uerell's vessel then enters warp and escapes. Several other missions follow where Archer and the Enterprise are tasked with dealing with the outbreak of a mutagenic virus of mysterious origin. Archer discovers Romulans may be involved yet again, and also senses that T'Uerell is somehow involved.

The Original Series Era

The player then takes the role of Captain James T. Kirk in command of the Constitution-class Enterprise from the Original Series. In the heat of a war with the Klingons, Kirk is tasked with stealing a prototype Bird-of-Prey whose cloak is undetectable in order to investigate and destroy a Klingon super weapon. Kirk discovers that a Vulcan called T'Uerell is behind the Klingons' advanced super weapon but is unable to apprehend her before she escapes.

In TMP era, now-Admiral Kirk again encounters T'Uerell as well as some strange Klingon vessels. The Klingon ships have assaulted the Keteract Research Station which has been studying the mysterious Omega Particle. Upon engaging the Klingon ships, Kirk discovers the Klingon ships have actually been assimilated by the Borg. The warp signatures from the Klingon ships are backtracked to T'Uerell's base, where she has successfully installed the Omega Particle onto a Borg Sphere, granting the vessel immense power. Although Kirk is able to dispatch of the Borg ship, once again T'Uerell is able to escape. As he contemplates his failure to capture T'Uerell, Kirk states, "Perhaps the next generation will do better."

The Next Generation Era

During the final part of the story, the player takes the role of a young Jean-Luc Picard as acting captain of the USS Stargazer. The young Picard leads a small task force to protect a star system from stellar debris that threatens to destroy three inhabited planets. After successfully concluding those missions, the story skips forward in time to when Captain Picard is in command of the Galaxy-class Enterprise. The final missions take place later still, after Kathryn Janeway has returned from the Delta Quadrant with the USS Voyager and has been promoted to Admiral. Picard, now in command of the Sovereign-class Enterprise, and Janeway meet with T'Uerell who is accompanied by a pair of Borg Cubes and destroyers. T'Uerell's own ship has taken on certain Borg-like qualities and she reveals that she has taken control of the Borg collective in an effort to bring order to chaos. She demands the Federation's surrender, which Picard and Janeway refuse. T'Uerell then commands the Borg to attack Deep Space Nine, where Picard must first protect the station and then rally the Klingon and Romulan defenders into an allied fleet. After repelling another wave of Borg attackers, Picard and the allied fleet pursue T'Uerell where the final confrontation takes place. Eventually, T'Uerell's ship is destroyed after Picard collapses a wormhole through which she was summoning Borg reinforcements.


Enterprise Era

  • 1: "Those in Need"
  • 2: "Breakwater"
  • 3: "Be My Shepherd"
  • 4: "Poisoned Well"
  • 5: "Stirring the Hive"

The Original Series

  • 1: "The Squeeze"
  • 2: "Behind Enemy Lines"
  • 3: "Firestorm"
  • 4: "At the Gates"
  • 5: "Omega"

The Next Generation

  • 1: "Revelations"
  • 2: "Ambush"
  • 3: "Anger and Mercy"
  • 4: "Generals"
  • 5: "Logical Conclusion"



Players control a squadron of between one and four 3D modeled starships, and engage in battles against other starships. Starship movement is controlled with pitch, yaw, and forward propulsion (as well as a straight-line "warp" capability for rapid movement across a map environment), and movement occurs in a fully 3D "pizza box" shaped environment. The player operates a single starship at a time, controlling weapons fire, movement and repairs, and can switch between each of the starships in their squadron. Players also have the ability to change from a 3D display to a top-down 2D tactical display where you can issue specific commands to ships within a task force. For example, a player is able to order a ship to warp to a specific point for defense of a station or ship.

Viewpoint is controlled in several ways, with players able to "lock" onto an opponent to ensure that the opponent is always centered in the screen, to look straight forward, or to rotate camera around the selected ship.

Starships are classified according to weapons strength and maneuverability, and assigned a set number of points that roughly corresponds to the strength of the ship. The player earns 'command points' through performance and progress through the game missions, and can select new ships to add to their squadron by expending these points.

In addition to the linear campaign there is a customizable skirmish mode. Players select the 'map' on which they play, the number of ships per squadron, the number of command points allowed, the race and allegiance of each AI player, and the make-up of their own squadron of ships.

Modifications and Fanbase

Bethesda has released a Mission Editor tool allowing users to freely customize missions, available for download on the Bethesda website[6].

In addition, an active community exists which creates and distributes various mods including user-created maps for skirmish mode, campaign missions, and user-created playable starships and races. Fans have created playable vessels both from the Star Trek mythology and other space opera fandoms, such as Battlestar Galactica and Stargate.


To date, Bethesda has released two patches in an attempt to correct problems in the PC version of the game. The first patch repaired the multiplayer component that, for a majority of players and systems, did not work straight out of the box.

On the 15th of February 2007, Bethesda released a second patch, this patch performs some major repair work to the game engine, correcting numerous issues that caused access exception violations on most Windows PC system, as well as correcting memory leaks and graphic issues. More repairs were attempted on the multiplayer component of the game as well, increasing the speed of which players can connect to or establish multiplayer servers as well as repairing numerous glitches and exemptions in information required to host and join a multiplayer game.[7]

Some gamers feel that many issues still have not been addressed and that users still complain of the same access exception violations not being resolved with the latest patch.[8]

Xbox 360

Gameplay for the Xbox 360 is similar to that of the PC version, though it is less user-customizable and did not suffer specifically PC platform related issues.


Xbox 360 version

Responses to the Xbox 360 version were mixed, with the Official Xbox 360 Magazine giving the game 8 out of 10 and saying Legacy is the "best space combat in ages." Game Informer gave the Xbox 360 version a 7.75 out of 10 saying Legacy is "...a great direction to take the Star Trek gaming franchise."

The Xbox 360 version also does not contain some of the perceived control difficulties of the PC version, which had resulted from mapping the Xbox controller onto a keyboard, and also the issues with game compatibility encountered by some users in the PC version.

The reviews for the Xbox 360 version are higher because of the easier gameplay. Game Chronicles gave the game a 9.1/10 (the highest rating for the game). "The command interface is incredibly intuitive, which totally surprised me. I was expecting some massively complicated command structure (like in Lord of the Rings), but it only takes one mission (the tutorial) to catch on".[9]

Gamespot gave the game a 7/10 "All five Star Trek series and captains tied together into one game; captures the grandeur and feel of Star Trek combat; iconic starships are modeled in good detail."[10]

The biggest difference between the two versions of the game is "The Xbox 360 controls are quite a bit more convenient than those on the PC. For one thing, the controls are actually all accurately documented in the manual and the game dialogues. The left stick controls the pitch and yaw of your ship and the right stick controls the camera. After just a few minutes of play, you'll find the whole arrangement very easy to manage."[11]

PC version


Although the only substantial difference between the Xbox and PC versions of the game were access exception issues and simplicity of controls, critical response to the PC game was often more negative than the positive response to the Xbox version,[2] with some reviewers unsatisfied with the control system,[2][12] only one camera setting that cannot zoom in or out, an inability to save more than one campaign at a time and inability to save within a mission. Complaints found in many reviews cite a buggy and slow multiplayer mode, the inability to set the exact make-up of AI fleets in skirmish mode, a 3D universe without a large z-axis, an inability to change the control scheme, and AI allies that will not automatically assign repairs.[12]

Additionally, a mission based on Star Trek II's fight of the Enterprise against Khan's ship--displayed at E3--was left out of the game, even though video of this mission appears within the game itself along with many other features and game modes that were left out.

Graphics problems

Although graphics were touted as a major selling point of the game by Bethesda,[13] glitches included mouse disappearing at random intervals during attempts to re-allocate energy, initiate repairs and choppy shadow images, and damage model errors. There are also camera problems.

Customization issues

The player cannot choose captains or upgrade ships. This feature was advertised on the game's home page as late as a week before release, which claimed that "Customizable fleets, ships and captains: Victories earn Command Points, which are used to personalize your fleet, ships, and captains."[13]

Many gamers found the control problems especially galling, as there was considerable hype by the developers saying "Star Trek Legacy would be an epic game with easy to use controls." [14] Indeed, the game controls cannot even be reassigned to different keys on the keyboard. Nearly all reviews of the PC game have lambasted the controls: IGN called the game's controls "the first and most frequently occurring aggravation,"[15] while Action Trip said "one of the most annoying aspects of the PC version of Star Trek Legacy. [Is that] It suffers a great deal from unresponsive and unintuitive controls".[12] Gamespot noted that "What will make you pound your head in frustration are the controls, which are a nightmare to learn".[2] Players who are left-handed and use a left-handed mouse or use peripherals for disabled gamers have that much more difficulty or simply cannot play the game.

Game mechanics issues

Many PC players felt that the game had been ported from the Xbox 360 as an afterthought, resulting in the significant control problems with mapping the console control to a keyboard, and in the game having much less depth than was expected for a normal PC game. Indeed, the short manual for the PC game has several "tips" that are written for an Xbox 360 controller.


As the simulated environment is a 3D "pizza box" shape, the game creates the illusion that ships "stall" as they go too high.[15] Ships also cannot traverse the edge of a map.

Reviewers complained about the inability of ships to crash into in-game objects. Gamespot referred to the game's "bumper-car physics," saying that "If a starship runs into anything, such as another vessel, an asteroid, or even a ridiculously out-of-scale planet, it just rubs against it and then moves on".[2] IGN noted that "objects that collide simply repel each other, sometimes sending each other off in oblique directions, sometimes autopiloting to a new heading, and sometimes simply warping to a new facing altogether."[15] Indeed, although Bethesda's website claims that Legacy features "fully realized nebulas, wormholes, planets, and stars",[16] the "pint-size planets"[15] are almost the same size as the ships, and when ships collide with planets, they simply bounce off of them.[15] Action Trip said in its review that "Another mystifying fact about Star Trek Legacy.. is the painful lack of more solid collision detection.. Seeing the Enterprise bounce off a nearby planet like it was made of rubber...killed the ambiance".[12]

Players are unable to move their ship in any direction but forward (i.e. reverse is not possible) and motion was restricted to five preset speeds: All Stop, 25%, 50%, 100% impulse engine speed and warp speed.

Gameplay issues

AI for friendly ships is severely lacking, as the ships will not repair themselves no matter how much damage they take. Only after the player takes control of the ship can the ships repair themselves. Even so, the player must hold down the repair key, which sometimes causes players to lose their cursor. Mouse sensitivity was another problem; in the combat modes, even small touches would make major shifts in the camera, which would cause players to lose their view of an enemy ship. If mouse sensitivity was lowered, it became extremely difficult to use the strategic map. Settings could also not be changed within a campaign. To change the settings the mission had to be exited, the settings changed at the main menu and the mission restarted. Settings cannot be saved in the game in any way and must be reset each time the game is started.

See also

  • Star Trek: Encounters
  • Star Trek: Tactical Assault
  • Star Trek: Conquest


  1. ^ "Star Trek: Legacy". Bethesda Softworks. Retrieved 2006-12-21.  
  2. ^ a b c d e "Gamespot Legacy review".  
  3. ^ "Game Rankings".  
  4. ^ "Bethesda reveals Trek talent". Eurogamer. Retrieved 2006-09-22.  
  5. ^ "Star Trek: Legacy Interview". IGN. IGN. Retrieved 2006-12-13.  
  6. ^ Star Trek Games - Bethesda Softworks
  7. ^ Star Trek Games - Bethesda Softworks
  8. ^ Star Trek Legacy Patch, Star Trek: Legacy Downloads, Star Trek: Legacy Patches
  9. ^ "Official Game chronicle review".  
  10. ^ "Official Gamespot 360 review".  
  11. ^ "IGN Xbox 360 review".  
  12. ^ a b c d "Action Trip Review".  
  13. ^ a b "Archived game website".  
  14. ^ Star Trek Games - Bethesda Softworks
  15. ^ a b c d e "IGN Legacy review".  
  16. ^ "Legacy website".  

External links

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Reviews, articles

Game community

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