The Full Wiki

Straight pool: Wikis

  
  

Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.

Encyclopedia

From Wikipedia, the free encyclopedia

A proper straight pool rack with the 1 and 5 balls as the two corner balls and all other balls placed randomly.

Straight pool, also called 14.1 continuous or simply 14.1, is a pocket billiards game, and was the common sport of championship competition until overtaken by faster-playing games like nine-ball (and to a lesser extent eight-ball). This is the classic game from the history of pool and most of the greatest players of all time were known to play this game.

The game was formerly the dominant pool game in the United States, and immortalized in the 1961 film The Hustler. The game remains well known in the United States, Europe, Japan and the Philippines, but is more obscure elsewhere. The first WPA-sanctioned World Straight Pool Championship was held in 2006 (the winner was Germany's Thorsten Hohmann, a player who also won the world nine-ball title three years earlier). Possibly as a consequence of this renewed professional competitive attention, public interest in the game has undergone a resurgence, as reflected in the amount of coverage 14.1 now receives in the billiards press.[1]

In straight pool, the shooter may attempt to pocket any ball on the table. The object is to reach a set number of points determined by agreement before the game. One point is scored for each ball pocketed where no foul is made. A typical game might require a player to score 100 points, meaning at least 100 balls must be pocketed to win. In professional competition, straight pool is usually played to 150 points. Straight pool is a call-pocket game, meaning the player must indicate the intended object ball and pocket on every shot. How the ball reaches the pocket is irrelevant, as long as the called ball enters the called pocket (except on a foul shot).

Contents

The initial rack

In the initial rack in straight pool, the fifteen object balls are racked in a triangular rack, with the center of the apex ball placed over the foot spot. Traditionally, the 1 ball is placed at the rack's right corner, and the 5 ball placed at the rack's left corner, although this is not an official rule. Other balls are placed at random and must touch their neighbors. However, it is considered courtesy by some to place a stripe ball at the rack's apex.

Unlike in most pool games, where pocketing a ball and spreading the balls is the aim on the break, the object in straight pool's standard initial break shot is to leave the opponent with a safety. This is because the call-pocket rule includes the break shot.

On the break, either a ball must be pocketed in a designated pocket or the cue ball and at least two additional balls must touch a rail. The failure to accomplish one of these two options results in a foul. Fouling on the initial break results in a special penalty of a loss of 2 points. In addition, the opponent has the choice either of accepting the table in position, or alternatively of having the balls re-racked and requiring the offending player to repeat the opening break.

All other fouls during the game result in a one point deduction, including fouling on an intragame rack. However, a third foul in a row at any time in a straight pool game results in a loss of 15 points (for purposes of this rule, a foul on the initial break, though it is a loss of two points, is not counted as two fouls). The 15 point deduction is in addition to the one point loss for each foul. Thus, the first two fouls are a loss of one point each, and the third foul in a row is a loss of 16 points; 1 point for the foul, and 15 points for it being the third contiguous foul.

Intragame racking

Because straight pool is played to a specific number of points normally far in excess of the 15 points available in the initial rack, multiple intragame racks are necessary. Intragame racking employs a separate set of rules from those in place at the game's start.

To reach the point where an intragame rack becomes necessary, the balls are played until only the cue ball and one object ball remain on the table's surface. At that time, if neither the cue ball or the fifteenth object ball remains in the rack area (or is interfering with racking in the rack area) the fourteen pocketed object balls are racked with no apex ball, and the rack is placed so that if the apex ball were in the rack, its center would rest directly over the table's foot spot. Play then continues with the cue ball shot from where it rested and the fifteenth, non-racked, object ball from where it rested prior to racking.

The "14.1 continuous" appellation derives from this racking practice, i.e., that fourteen racked object balls and one remaining object ball left in position is presented to the players at the conclusion of each intragame rack. The shooter will then normally try to pocket the unracked fifteenth ball, and at the same time have the cue ball carom into the fourteen racked balls, spreading them so that subsequent shots are available, and a run may continue.

A number of rules have developed which detail what must be done when one or both of the cue ball and fifteenth object ball are either in the rack area at the time an intragame rack is necessary, or are in such proximity to the intragame racking area, that the physical rack cannot be used without moving the one or the other. The rules also vary depending on whether the cue ball or fifteenth object ball are resting on the table's head spot. Such rules are detailed on the following chart (note therein that the kitchen refers to the area behind the table's head string).

Straight Pool Intragame Racking Chart
15th ball lies Cue ball lies
In the Rack Not in the Rack and
not on the Head Spot
On The Head Spot
In The Rack 15th ball: foot spot
Cue Ball: in kitchen
15th ball: head spot
Cue Ball: in position
15th ball: center spot
Cue Ball: in position
Pocketed 15th ball: foot spot
Cue Ball: in kitchen
15th ball: foot spot
Cue Ball: in position
15th ball: foot spot
Cue Ball: in position
Behind Head String,
but not on Head Spot
15th ball: in position
Cue Ball: head spot
Not behind Head String,
and not in the Rack
15th ball: in position
Cue Ball: in kitchen
On Head Spot 15th ball: in position
Cue Ball: center spot

Mosconi's High Run

Main Article: Willie Mosconi

One of the all-time greatest players, Willie Mosconi, had a record high run of 526 points[2]. Here is what he said about the high run: "On March 19, in Springfield, Ohio, I ran 526 balls, a record that still stands. I was playing a two-hundred-point match against an amateur by the name of Earl Bruney in the East High Billiard Club. He made three balls off the break, then I ran two hundred and just kept going. The run took two hours and ten minutes, which means that over the span I averaged four balls a minute. I finally missed a difficult cut shot, but by that time I was weary; it was almost a relief to have it come to an end. There were about three hundred people in the audience, and one of them was an attorney who prepared an affidavit attesting to the validity of my claim to a new record. A few days later, the BCA gave its stamp of approval."

References

  1. ^ See for example the last decade's worth of issues of Billiards Digest, Pool & Billiard Magazine and InsidePOOL.
  2. ^ Willie Mosconi Biography on Billiards Forum

See also

External links


Simple English


Straight pool, also called 14.1 continuous or simply 14.1, is a pocket billiards (pool) game. It was the common sport of championship competition until faster-playing games like nine-ball and to a lesser extent eight-ball became more popular. This is the classic game from the history of pool. The game was especially popular in the United States, and was the subject of the classic 1961 film The Hustler.

In straight pool, the person shooting may attempt to pocket any ball on the table. The aim of the game is to reach a set number of points. The amount of points needed to win is agreed to before the game. One point is scored for each ball pocketed legally (that is, without a foul). A typical game might require a player to score 100 points. This means that at least 100 balls must be pocketed to win. In professional competition, straight pool is usually played to 150 points. Straight pool is a call-pocket game. This means that the player must call what pocket they mean to sink the ball into on every shot. It does not matter how balls reach the pocket. As long as no foul is involved, and the balls goes into the pocket that is called, a point is scored.

Straight pool is well known in the United States, Europe, Japan and the Philippines, but the game has become more obscure elsewhere. Probably the all-time greatest player (by professional statistics), Willie Mosconi, holds the game's record high run. Here is what he said:

On March 19, in Springfield, Ohio, I ran 526 balls, a record that still stands. I was playing a two-hundred-point match against an amateur by the name of Earl Bruney in the East High Billiard Club. He made three balls off the break, then I ran two hundred and just kept going. The run took two hours and ten minutes, which means that over the span I averaged four balls a minute. I finally missed a difficult cut shot, but by that time I was weary; it was almost a relief to have it come to an end. There were about three hundred people in the audience, and one of them was an attorney who prepared an affidavit attesting to the validity of my claim to a new record. A few days later, the BCA gave its stamp of approval."[1]

Contents

Rules

The first rack

In the first rack in straight pool (when you place all the balls together before the break), the fifteen object balls (the colored balls) are racked in a triangular frame, usually made from aluminum, wooden, or plastic. The center of the ball at the top of the rack is placed over the a spot on the table called the foot spot. Traditionally, the 1 ball is placed at the rack's right corner, and the 5 ball is placed at the rack's left corner. Other balls are placed randomly. All the balls must touch their neighbors. However, it is considered a courtesy by some players to place a striped ball at the front of the rack. This is because the break is very important and it is believed that a striped ball is easier to hit very precisely.

In most pool games, pocketing a ball and spreading the balls is the aim on the break. Straight pool is different. In it, the goal on the first break shot is to leave the opponent with a "safety". A safety means a situation where they opponent has no good shot. The reason for this is because the call-pocket rule—the rule discussed earlier requiring the player to call the ball they intend to pocket—includes the break shot. For that reason, if you break the balls hard, and even if you pocket many balls, you will not be able to go again unless you called one of those balls in a pocket and it goes into that pocket.

Th perform a legal break, either a ball must be pocketed in a called pocket or the cue ball and at least two additional colored balls must touch rails. If you do not succeed at one of these two options, the shot is a foul. A foul on the first break results in a special penalty of a loss of 2 points. In addition, the opponent has the choice of either accepting the table as it was left, or of having the balls re-racked and requiring the person who fouled on the break to repeat it.

All other fouls during the game have a penalty of a one point deduction. This includes fouling on an intragame rack (a rack after the first rack, which are discussed later). However, a third foul in a row at any time in a straight pool game results in a loss of 15 points. When applying this rule, a foul on the initial break, though it is a loss of two points, is not counted as two fouls. The 15 point deduction is in addition to the one point loss for each foul. Thus, the first two fouls are a loss of one point each, and the third foul in a row is a loss of 16 points: 1 point for the foul, and 15 points for it being the third foul in a row.

Intragame racking

"Intragame racks" refers to all racks after the first rack. As noted previously, straight pool is played to a specific number of points, normally far more than the 15 total points that can be made in the first rack. For this reason, multiple intragame racks are necessary. Intragame racking employs a separate set of rules from those in place at the game's start on the first rack.

To reach the point in time when an intragame rack is needed, the balls are played until only the cue ball and only one object ball remain on the table's surface. At that time, if neither the cue ball or the fifteenth object ball remains in the rack area (or is interfering with racking in the rack area) the fourteen pocketed object balls are racked with no ball placed at the top of the rack, and the rack is placed so that if the top ball were in the rack, its center would be placed over the table's foot spot. Play then continues with the cue ball shot from where it rested, and the fifteenth, non-racked object ball from where it rested prior to racking.

The name "14.1 continuous" is named after this racking method. That is, that fourteen (14) racked object balls and one (.1) separate colored ball are left at the end of each intragame rack. The shooter will then normally try to pocket the unracked fifteenth colored ball, and at the same time have the cue ball smash into the fourteen racked balls, spreading them so that later shots are available, and the player continue at the table.

A number of rules detail what must be done when one or both of the cue ball and fifteenth object ball are either in the rack area at the time an intragame rack is neeeded, or are so close to the intragame racking area, that the racking of the 14 balls cannot be done without moving one of them. The rules also vary depending on whether the cue ball or fifteenth object ball are resting on the table's head spot. These rules are shown on the following chart. Note that in the chart the use of the word kitchen refers to the area behind the table's head string.

Straight Pool Intragame Racking Chart
15th ball lies Cue ball lies
In the Rack Not in the Rack and
not on the Head Spot
On The Head Spot
In The Rack 15th ball: foot spot
Cue Ball: in kitchen
15th ball: head spot
Cue Ball: in position
15th ball: center spot
Cue Ball: in position
Pocketed 15th ball: foot spot
Cue Ball: in kitchen
15th ball: foot spot
Cue Ball: in position
15th ball: foot spot
Cue Ball: in position
Behind Head String,
but not on Head Spot
15th ball: in position
Cue Ball: head spot
Not behind Head String,
and not in the Rack
15th ball: in position
Cue Ball: in kitchen
On Head Spot 15th ball: in position
Cue Ball: center spot

References

  1. Mosconi, Willie. "The Hustler". thebilliardstour.com. http://www.thebilliardstour.com/movie-the-hustler.html. Retrieved October 25, 2009. 

Other websites








Got something to say? Make a comment.
Your name
Your email address
Message