Strider (arcade game): Wikis

  
  
  

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Strider
Arcade flyer
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Planner
Kouichi "Isuke" Yotsui
Planning Adviser
Tokuro "Arthur" Fujiwara
Shinichi "Yossan" Yoshimoto
Composer(s) Junko Tamiya
Platform(s) Arcade
Release date(s) March 1989
Genre(s) Platform
Mode(s) Single player (2-player alternating)
Input methods 8-way joystick, 2 buttons
Cabinet Upright
Arcade system CPS-1

Strider, released in Japan as Strider Hiryū (ストライダー飛竜 ?) is a 1989 side-scrolling platform game released for the CP System arcade hardware by Capcom. It became one of Capcom's early hits before Street Fighter II, revered for its innovative gameplay and multilingual voice clips during cutscenes (presented in Japanese, Mandarin, Russian, Spanish and English).

Contents

Plot

Strider is set in a dystopian future in the year 2048, where a mysterious dictator known only as the "Grandmaster" rules the world. Hiryu, an A-class member of a ninja-like group of futuristic assassins known as the "Striders", is hired by a rebel organization to assassinate the Grandmaster himself. Hiryu begins his mission by infiltrating the Grandmaster's capital at Kazakhstan in Eastern Europe.[1]

Gameplay

A gameplay image of Strider.

The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls Hiryu himself, whose main weapon is a tonfa-like plasma sword known as a "cipher". Hiryu can perform numerous acrobatic feats depending on the joystick/button combination used. While pressing the jump button when Hiryu is standing still will cause him to do a regular upward jump, jumping while he is walking or running will cause Hiryu to do a rotating jump and pressing the jump button while crouching will cause him to slide. The rotating jump and the slide can both be used to destroy lesser enemy characters. Hiryu can also latch onto certain platform, as well climb across walls and ceilings using a metallic hook. Hiryu can also run while moving down a hill or hill-like structure, allowing the player to do a longer jump than usual.

Numerous power-ups can be obtained from item capsules carried by certain enemies. These includes an extension for Hiryu's cipher that lasts for only a few attacks, two types of health recovering items (represented by the kanji used to write Hiryu's name: and 飛竜), a maximum health extension (represented by the kanji , the second character in Hiryu's name), a 1up, and a power-up that allows Hiryu to create duplicates of himself for a limited period.[2] Hiryu can also summon robotic companions known as "options" that will help Hiryu fight his enemies. These consists of a mushroom-like droid, a jaguar, and a hawk.[3]

The game is comprised of five stages: Saint Petersburg, the Siberian Wilderness, the Aerial Battleship Ballog, the Amazonian Jungle, and the Grandmaster's lair itself, the Third Moon. The player has a three-part vitality gauge (which can be increased to five part with the health extensions) that indicates how much damage Hiryu can take before losing a life. The game ends if all of Hiryu's lives are lost, but the player is given chances to continue.

Development

The arcade version of Strider was part of a three-way project conceived in a collaboration between Capcom and Hiroshi Motomiya's manga studio Moto Kikaku, which also included the Strider Hiryu manga by Moto Kikaku's Tatsumi Wada that was published in Kodansha's Comic Computique anthology in Japan, as well as the NES version of Strider. Kouichi Yotsui, director of the coin-op Strider (who is credited as Isuke in the game), was chosen for his experience with the CP System hardware while working as a background designer on Ghouls 'n Ghosts. The three projects were developed independently of each other.[4]

Home versions

The arcade version of Strider has been ported to a variety of computer and console platforms following its original release. In 1989, Strider was released for various computer platforms in Europe. Versions for Commodore Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum were published by U.S. Gold and developed by Tiertex. Capcom separately produced a version for the X68000 computer in 1991, releasing it exclusively in Japan.

Sega produced their home version of Strider for the Mega Drive/Genesis, which was released in Japan on September 29, 1990, with subsequent releases in North America and the PAL region. It was advertised one of the first 8-Megabit cartridges for the system. Sega also released a Master System version of Strider in North America and Europe in 1992, which was separately developed by Tiertex (the developers of the U.S. Gold-published versions).

NEC Avenue produced a PC Engine version of Strider Hiryu, which was released exclusively in Japan on September 22, 1994. The PC Engine version was released as a CD-ROM² title which requires the Arcade Card expansion. The PC Engine port features an all-new stage that was not in the arcade version, as well as a newly recorded cut-scenes and dialogue, with Japanese voice actor Kaneto Shiozawa as the voice of Hiryu. The PC Engine version is notable for its long development process, having been planned in various formats, including the ill-fated SuperGrafx at one point.[5]

A PlayStation version of Strider was produced by Capcom, which was first released in 2000 as a second disc which came packaged with the PlayStation version of Strider 2. This version was reissued separately in Japan on October 24, 2006 as part of the Capcom Game Books series, which included a strategy guide for the game.[6]

The original arcade version was also rereleased in 2006 as a title included in the video game compilations Capcom Classics Collection: Remixed for the PlayStation Portable and Capcom Classics Collection Vol. 2 for PlayStation 2 and Xbox.

Reception

Strider is fondly remembered, having spawned numerous fansites and retrospectives[7][8][9]. Upon its release, Electronic Gaming Monthly was impressed with the Genesis port, devoting portions of three separate issues to it and awarding it the Genesis Game of the Year in 1990.[10] Brett Alan Weiss of All Media Guide called it "a nice effort and a lot of fun for someone who likes to travel through a dark future Earth killing everything in his/her path with a giant sword", while also noting that "it does get a little repetitious using the same weapon over and over. And the sound your sword makes is annoying from the start."[11]

Legacy

Sequels

An NES version of Strider was released exclusively in North America a few months after the arcade version's release. This version was produced alongside the arcade game and follows the same plot as Moto Kikaku's tie-in manga. A Famicom version of the same game was planned in Japan, but canceled.

Under license from Capcom USA, U.S. Gold and Tiertex produced a Strider sequel in Europe titled Strider II (released in North America as Journey From Darkness: Strider Returns) for various computer platforms, as well as the Mega Drive, Game Gear, and Master System. This European-produced sequel was unreleased in Japan. Capcom later produced another sequel, unrelated to the Tiertex-produced Strider Returns, titled Strider 2, which was released for the arcades and the PlayStation in 2000.

Other appearances

The character of Strider Hiryu also appears in the 1998 fighting game Marvel vs. Capcom: Clash of Super Heroes, which was followed by Marvel vs. Capcom 2: New Age of Heroes in 2000. Hiryu has also made appearances in other Capcom-produced games such as SNK vs. Capcom: Card Fighters Clash, Namco X Capcom and Adventure Quiz: Capcom World 2. Hiryu was also one of the characters intended to appear in the unreleased 3D fighting game Capcom Fighting All-Stars.[12]

Related games

Strider director Kouichi Yotsui left Capcom after its release. He later designed an unofficial, coin-operated sequel for Mitchell Corporation in 1996. Yotsui considers that game, titled Cannon-Dancer in Japan and Osman in the West, a "self-parody" of his work on Strider.[4]

References

  1. ^ Capcom. Strider 2. PlayStation. Level/area: Instruction manual, page 13 (in English).
  2. ^ Capcom. Strider 2. PlayStation. Level/area: Instruction manual, page 17 (in English).
  3. ^ Capcom. Strider 2. PlayStation. Level/area: Instruction manual, page 18 (in English).
  4. ^ a b Tane, Kiyofume; Gaijin Punch (translation) (February 2009). "The Father of Strider Who Made the Game World Explode: Kouichi Yotsui Discography". Gameside (16). http://www.gamengai.com/cmnt_inf.php?id=2313&type=translation&p=2. Retrieved 30 Dec 2009.  
  5. ^ Scion. "The Rumored SuperGrafx Conversion". LSCM 4.0. http://www.lscmainframe.net/features/supergrafx/. Retrieved 21 Dec 2009.  
  6. ^ "カプコン ゲームブックス ストライダー飛竜" (in Japanese). http://books.capcom.co.jp/product/game/gamebook-hiryu.html.  
  7. ^ Plasket, Michael. "Strider". Hardcore Gaming 101. http://www.hardcoregaming101.net/strider/strider.htm. Retrieved 21 Dec 2009.  
  8. ^ Horowitz, Ken (31 May 2005). "History of: The Strider Series". Sega-16.com. http://www.sega-16.com/feature_page.php?id=112&title=History%20of:%20The%20Strider%20Series. Retrieved 21 Dec 2009.  
  9. ^ Fahs, Travis (20 Aug 2008). "The Shrouded Past of Strider Hiryu". IGN. http://retro.ign.com/articles/900/900723p1.html. Retrieved 21 Dec 2009.  
  10. ^ "The 1991 Video Game Buyer's Guide". Electronic Gaming Monthly (15). October 1990.  
  11. ^ Weiss, Brett Alan. "Strider - Review". AMG. http://allgame.com/game.php?id=11871&tab=review. Retrieved 21 Dec 2009.  
  12. ^ "JAMMAショーに先がけて公開!「CAPCOM新作対戦格闘(仮称)」" (in Japanese). http://game.watch.impress.co.jp/docs/20020902/sin.htm.  

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