|Developer(s)||SuperTux Development Team|
|License||GNU General Public License|
|Version||0.1.3 (stable) / 0.3.1 (development snapshot) / 0.3.3 (development snapshot)|
|Release date(s)||April 2003 / December 2007 / March 2010|
The game was inspired by the Nintendo Super Mario series. Instead of Mario, the hero in this game is Tux, the mascot of the Linux kernel, albeit the game's only reference to Linux. Many of the in-game graphics were created by Ingo Ruhnke, creator of Pingus.
The development occurs in a series of milestones, each one improving steadily upon the last. Currently, only Milestone 1 has been released; however, there is a preview release for Milestone 2, Milestone 1.9.
In 2008, SuperTux was used as a game for children by school district #73 in British Columbia, which had decided to transition to open source software. The game was scheduled to be included in the release of the EVO Smart Console as of April 2009.
Punto Informatico described the atmosphere of the game as pleasant and praised the free availability of the game. Free Gamer criticized it for a lack of originality and a sharp variance in level difficulty.
|Publisher||Distributed through Berlios|
|System(s)||Apple Macintosh, Microsoft Windows, Unix, anything with SDL|
SuperTux is a free, open source computer game inspired by Super Mario Bros.. You may immediately download it. The game is a sidescrolling platform adventure starring Tux the Linux penguin. The current version is "SuperTux milestone 1" or "SuperTux 0.1".
Supertux 0.1 is a very lightweight game, and does not even need 3D acceleration. There are attempts to port it to hardware such as the Zaurus PDA or the PSP. However, the upcoming 0.2 version uses OpenGL and will require 3D acceleration.
SuperTux has a story similar to Super Mario Bros. in that the hero must set off to free a hostage taken by the villain.
At the beguining of the game, the folowing text is scrolling:
Tux must pass through several levels before arriving to Nolok's fortress. To keep the suspense, this page does not disclose the ending of the game.
As you can see on the screenshot displayed on this page,You have a limited number of life,but don't worry,you won't have to restart the game from the beguining when you die:you don't loose your progress
The only thing is that within a Level,when you die and you have some life remaning,you restart from the last automaticaly saved point inside the world,and so if you loose all your lifes you will have to start from the beguining of the world
Your progress is automaticaly saved
The normale game is simple and can be done by anyone,but without beeing too much simple and boring
Some world of the Bonus Island at the oposite,are very difficult
you have several bonus such as __IMAGE__ that give you a normal size __IMAGE__
__IMAGE__ that turn you in a firetux __IMAGE__
while the normal sized tux doesn't give you an enormous advantage(when you get hit by enemies you don't die but you are changed into a small tux that die if he is hit by enemies) the firetux gives you an enormous advantages,loosing this capability(by beeing changed into a normal tux,because you were hit by an enemy) can render the level much more difficult,spedialy in the Bonus Islands
Mabe the reason why the supertux developers have made some hidden world is to permit the user to rapidely re-aquire this firetux state That can be very usefull for a person that isn't very skilled at videogames
In the 0.1.3 version of SuperTux there is 2 bonus island
You must finish the game(the normal world) in order to unlock the 2 Bonus island
At First sight that seams to be 2 suplementary level,but in fact that is a lot more than this:
|The normal World
The normal World
|Bonus Island I
Bonus Island I
|Bonus Island II
Bonus Island II
the counting of the nubber of level in the bonus level is very inprecise...: the folowing is an example for the Bonus Island I
cd /usr/share/games/supertux/levels/bonus1 ls -l | grep -c .stl
Gentoo has SuperTux 0.1.3 on amd64, ppc, and x86 architectures.