The Full Wiki

Super Castlevania IV: Wikis

Advertisements
  
  
  

Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.

Encyclopedia

From Wikipedia, the free encyclopedia

Super Castlevania IV
North American cover art
Developer(s) Konami
Publisher(s) Konami
Designer(s) Masahiro Ueno (director)
Composer(s) Souji Taro
Masanori Adachi
Series Castlevania
Platform(s) Super Nintendo Entertainment System, Virtual Console
Release date(s) SNES:
JP October 31, 1991
NA December 1991
EU November 23, 1992

Virtual Console:
JP December 2, 2006
NA December 25, 2006
EU December 29, 2006

Genre(s) Platform game
Mode(s) Single-player
Rating(s) ESRB: E10+ (Everyone 10+) (Wii Virtual Console)
Media 8-megabit cartridge (Super NES)

Super Castlevania IV (悪魔城ドラキュラ Akumajō Dracula, ? "Devil's Castle Dracula") is a platform game developed and published by Konami and the first Castlevania game for the Super Nintendo Entertainment System. It features the same plot and premise as the first Castlevania on the NES. It was also released on the Wii's Virtual Console on December 25, 2006. The game has all new levels (several featuring areas outside of the castle), 16-bit graphics featuring SNES Mode 7, and the soundtrack consists mostly of brand new pieces including a handful of remixes of previous Castlevania songs.

Contents

Gameplay

The control scheme has been expanded upon from its predecessors, this includes the ability for Simon to whip in eight directions, as well as keeping the whip held out if the player holds the attack button. Holding the whip out lets Simon swing or spin it around, allowing the player to easily block enemy projectiles, or hit enemies rapidly (albeit for less damage than a normal strike). In addition, Simon can latch his whip onto grappling points, letting him swing over various obstacles.

Like most Castlevania games, Simon can use the sub-weapons and whip power-ups. Sub-weapons are powered by the hearts found in candles and from slain enemies. Since the control pad is used to aim the whip, another button is used to attack with sub weapons, rather than pressing Up and the attack button. The more powerful sub-weapons require more hearts to use. Whip power-ups increase the strength and length of the whip, as expected, and are usually found in candles.

Simon's jumps can now be controlled in the air, to a limited extent. This opens up the possibility to dodge and maneuver away from danger. Simon can also climb stairs in mid-jump, as well as crouch while moving forward.

Following the model set by the previous games, Super Castlevania IV employs the usage of many the series' recurring elements, such as moving platforms, pits with spikes, and stairs that one can traverse by pressing the Up or Down direction on the D-Pad.

Unique to Super Castlevania IV's level design is its connection with Simon's whip, the Vampire Killer whip. Occasionally, objects similar to door knockers will appear in the player's view, and the player must use Simon's whip to grab onto them and swing across pits to gain access to the next part of the stage. Simon is also able to adjust the length of the whip while swinging if the player uses the D-pad accordingly.

The game took advantage of the SNES's then state-of-the-art technology to create levels which would have been impossible to render in the 8-bit NES version of the game; one level involves the player running across stationary blocks in the center of a giant, rotating, cylindrical room, while another involves the player being made to jump from platforms suspended from a pseudo-3D chandelier while the screen slowly flashes red and black.

Even though Super Castlevania IV is based on the original Castlevania, this game is more of an expansion. The original game offers six stages of Dracula's castle, as does Super Castlevania IV, which also includes five more stages leading up to the castle, for a total of eleven stages altogether.

Like previous entries in the series, the game culls its enemies and their design from classic American and Eastern European horror movies and folklore. Many of the more powerful monsters are reproductions of the Universal Monsters, with Boris Karloff's depictions of Frankenstein's Monster and The Mummy serving as the bosses in two of the game's later levels. Other monsters culled from classical depiction are The Grim Reaper and a Golem.

Castlevania series fictional chronology

1094 - Lament of Innocence
1476 - Dracula's Curse
1479 - Curse of Darkness
1591 - The Adventure (ReBirth)
1606 - Belmont's Revenge
1600s - Order of Shadows
1691 - Castlevania (Vampire Killer, Super, Chronicles)
1698 - Simon's Quest
1748 - Harmony of Dissonance
1792 - Rondo of Blood
1797 - Symphony of the Night
1800s - Order of Ecclesia
1830 - Circle of the Moon
1844 - Legacy of Darkness
1852 - Castlevania (Nintendo 64)
1917 - Bloodlines
1944 - Portrait of Ruin
2035 - Aria of Sorrow
2036 - Dawn of Sorrow

Alternate timeline and/or universe
Legends
Lords of Shadow

Audio

Super Castlevania IV's soundtrack includes remixes of songs from past games. These include "Vampire Killer" (from Castlevania) and "Bloody Tears" (from Simon's Quest), two themes that would eventually reappear in many more games. "Beginning", the song played on Stage 1 from Castlevania III: Dracula's Curse, is also present.

"Theme of Simon Belmont", now considered to be the character's trademark theme song, was played on the last stage in Castlevania Chronicles/Akumajō Dracula X68000, the last half of the final stage in Castlevania: Bloodlines, and as a secret music track in Castlevania: Portrait of Ruin. The "Theme of Simon Belmont" victory fanfare, which was used in Super Castlevania IV whenever a crystal was obtained after defeating a boss, was also featured in Castlevania: Legacy of Darkness if one of the six children was rescued in Henry Mode.

Development

Advertisements

Version differences

The American and European localizations of the game contain some differences from the original Japanese version, which like most games in the series, is called Akumajō Dracula.

In the Japanese version of the game, there were crosses on top of some of the tombstones in the introduction. This was removed for the American and PAL localizations to avoid religious controversies. The misspelled name "Dracura" (a case of Engrish) is also clearly written (in Roman letters) on the tombstone in the Japanese version; this was replaced with an unreadable smudge in the Western versions.

As with many games on the Super NES, there were censorship issues as well. The statues in Stage 6, which were originally topless, were redrawn wearing tunics. Blood dripping from the ceilings as well as pools of blood in Stage 8 were re-colored from red to green, effectively turning it into slime or acid, and blood dripped from the opening logo in the Japanese version of the game which resembled the original Akumajō Dracula title screen from the Famicom Disk System.

Reception

The game was reviewed in 1994 in Dragon #209 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 3 out of 5 stars.[1]

Super Castlevania IV was rated the 66th best game made on a Nintendo System in Nintendo Power's Top 200 Games list.[2]

References

  1. ^ Petersen, Sandy (September 1994). "Eye of the Monitor". Dragon (209): 61-62.  
  2. ^ "NP Top 200", Nintendo Power 200: 58–66, February 2006  .

External links


Quotes

Up to date as of January 14, 2010
(Redirected to Castlevania (series) article)

From Wikiquote

Castlevania is an video game series created and developed by Konami, and has become one of their feature franchises. The plot of the series centers on the Belmont clan, a family of vampire hunters who wield magical whips and other mystical items, and their war against the immortal vampire Dracula.

Series

See also: List of Castlevania titles
  • Castlevania (1986)
  • Vampire Killer (1986)
  • Castlevania II: Simon's Quest (1987)
  • Haunted Castle (1988)
  • Castlevania: The Adventure (1989)
  • Castlevania III: Dracula's Curse (1989)
  • Castlevania II: Belmont's Revenge (1991)
  • Super Castlevania IV (1991)
  • Akumajō Dracula (1993)
  • Akumajō Dracula X: Chi no Rondo (1993)
  • Castlevania: Bloodlines (1994)
  • Castlevania: Dracula X (1995)
  • Castlevania: Symphony of the Night (1997)
  • Castlevania Legends (1997)
  • Castlevania (1999)
  • Castlevania: Legacy of Darkness (1999)
  • Castlevania: Circle of the Moon (2001)
  • Castlevania: Harmony of Dissonance (2002)
  • Castlevania: Aria of Sorrow (2003)
  • Castlevania: Lament of Innocence (2003)
  • Castlevania: Dawn of Sorrow (2005)
  • Castlevania: Curse of Darkness (2005)
  • Castlevania: Portrait of Ruin (2006)
  • Castlevania: The Dracula X Chronicles (2007)
  • Castlevania: Order of Shadows (2007)
  • Castlevania: Order of Ecclesia (2008)
  • Castlevania Judgment (2008)

External links

Wikipedia
Wikipedia has an article about:

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Super Castlevania IV
Box artwork for Super Castlevania IV.
Developer(s) Konami
Publisher(s) Konami
Japanese title 悪魔城ドラキュラ
Release date(s)
SNES
Wii Virtual Console
Genre(s) Action-adventure
System(s) SNES, Wii Virtual Console
Series Castlevania

Super Castlevania IV (Akumajo Dracula in Japanese) was the first Castlevania to be released on the Super Nintendo, and is often considered to be a showcase of the SNES's capabilities. The game is more or less a remake of the original Castlevania, however the level design, graphics, music, and gameplay have been completely overhauled. The world is much more expansive, taking place both inside the castle and in the surrounding countryside.

Story

"In the small country of Transylvania there is a legend which says that every 100 years the forces of Good mysteriously become weak and the forces of Evil gain a foothold into our world. The evil manifests itself in the form of one of the most feared characters to roam the earth--the vampire Dracula!

Every 100 years Dracula is revived and grows stronger and stronger. His goal is to turn all humanity into creatures of darkness, to be ruled under his iron fist. He has appeared in this world many times, and there are many people who fear that in his next appearances, he may be unstoppable.

There is one group that has always been around to see that Dracula is defeated, the Belmont family. For generations the Belmonts have passed along the secrets and skills of vampire-hunting to the eldest child of the family. While many of the Belmonts have lived peaceful lives without encountering Dracula, they remain prepared. There are occasional skirmishes with lesser monsters, but the Belmont clan has always emerged victorious.

Now, 100 years have passed since the last battle between Dracula and the Belmonts. Transylvanians are reporting mysterious sightings of odd creatures appearing under cover of the darkness. As Spring approaches, the citizens prepare for a traditional celebration.

Unbeknownst to them, an evil group of people is holding a ceremony in the old destroyed abbey outside of town, attempting to revive the Prince of Darkness. As they carry out their ritual a dark cloud descends over the countryside. The sinister group stirs itself into a frenzy of mysterious chanting and pagan dancing, then lightning strikes the abbey. The ground bucks under their feet, and the abbey walls shudder. Once again, Dracula is revived!

It is time once again for Simon Belmont to call forth the powers of good to aid him in his battle. Armed with his mystical whip, his courage and the centuries-old knowledge of Belmont family training, he sets forth on his mission..."

Table of Contents

  • Stage I
  • Stage II
  • Stage III
  • Stage IV
  • Stage V
  • Stage VI
  • Stage VII
  • Stage VIII
  • Stage IX
  • Stage X
  • Stage A
  • Stage B
Appendices

editCastlevania series

Canon: Lament of Innocence · Dracula's Curse · Curse of Darkness · The Adventure · Belmont's Revenge · Castlevania · Simon's Quest · Harmony of Dissonance · Rondo of Blood · Symphony of the Night · Order of Ecclesia · Bloodlines · Portrait of Ruin · Aria of Sorrow · Dawn of Sorrow

Non-canon: Castlevania Legends · Castlevania 64 · Legacy of Darkness · Circle of the Moon

Remakes & Collections: Castlevania Chronicles · Dracula X · The Dracula X Chronicles · Super Castlevania IV · Vampire Killer


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Super Castlevania IV

Developer(s) Konami
Publisher(s) Konami
Release date December, 1991
Genre 2D Platformer
Mode(s) Single player
Age rating(s) ESRB: E10+ (Wii VC)
Platform(s) Super Famicom

SNES
Wii Virtual Console

Media 8 Megabit Cartridge
Input SNES Controller
Credits | Soundtrack | Codes | Walkthrough

Super Castlevania IV is essentially a retelling of the story of the original Castlevania. However, it is not the same game, as all of the levels have been redesigned and many new enemies have been introduced to take advantage of the Super Nintendo's superior graphics and sound. Remixed versions of several of the series main themes are also featured, such as new renditions of Vampire Killer (music) and Bloody Tears.

Super Castlevania IV was also the first game in the series that allowed the player to crack the whip in 8 directions. The player could also hold down the attack button and move the d-pad to swing the whip around in circles. The whip could also be used at various points to grab onto certain objects and swing across gaps or from platform to platform.

Screen Shots

Image:Castlevania4screen1.jpg Image:Castlevania4screen2.jpg

Castlevania stub
This Castlevania-related article is a stub. You can help by adding to it.

Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.


Castlevania series
Games
CastlevaniaVampire Killer • Simon's Quest • The Adventure • Dracula's Curse • Belmont's Revenge • Super Castlevania IV • Rondo of Blood • Bloodlines • Dracula X • Symphony of the Night • LegendsCastlevania (64) • Legacy of Darkness • Circle of the Moon • Harmony of Dissonance • Aria of Sorrow • Lament of Innocence • Dawn of Sorrow • Curse of Darkness • Portrait of Ruin • Order of Ecclesia • Judgement
Characters
Castlevania | Sorrow series
Equipment:
Weapons | Spells
Misc
Storyline | Castlevania Dracula Begins


This article uses material from the "Super Castlevania IV" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Super Castlevania IV
Developer(s) Konami
Publisher(s) Konami
Designer(s) Masahiro Ueno (director)
Series Castlevania
Platform(s) Super NES, Virtual Console
Release date(s) SNES
JP October 31, 1991
NA December 1991
PAL January 29, 1993
Virtual Console
JP December 2, 2006
NA December 25, 2006
PAL December 29, 2006
Genre(s) Platform game
Mode(s) Single player
Rating(s) ESRB: Everyone 10+ (Wii Virtual Console)
Media 8-megabit cartridge (Super NES)

Super Castlevania IV, known in Japan as Akumajō Dracula (悪魔城ドラキュラ Akumajō Dorakyura?, lit. "Demon Castle Dracula") is an adventure platforming video game made by Konami for the Super Nintendo Entertainment System. It appeared on the Wii's Virtual Console too. It's a retelling of Castlevania, and the main character is Simon Belmont.


Advertisements






Got something to say? Make a comment.
Your name
Your email address
Message