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Super Smash Bros. Brawl
SSBB Cover.jpg
North American box art
Developer(s) Ad hoc development team[cn 1]
Sora, Game Arts
Publisher(s) Nintendo
Director(s) Masahiro Sakurai
Writer(s) Kazushige Nojima[1]
Composer(s) Takahiro Nishi
Shōgo Sakai
Masaaki Iwasaki
Yutaka Iraha
Keigo Ozaki
Kentaro Ishizaka
Motoi Sakuraba
Series Super Smash Bros.
Aspect ratio 4:3, 16:9
Native resolution 480p
Platform(s) Wii
Release date(s) JP January 31, 2008
NA March 9, 2008
AUS June 26, 2008
EU June 27, 2008[2]
Genre(s) Fighting, Action
Mode(s) Single-player, multiplayer, online multiplayer[3]
Rating(s) CERO: A
PEGI: 12+
Media Wii Optical Disc (dual-layer)
Input methods Wii Remote, Nunchuk, Gamepad[4]

Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X (大乱闘スマッシュブラザーズX Dairantō Sumasshu Burazāzu Ekkusu?, lit. "Great Melee Smash Brothers X"), is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers[cn 1] and published by Nintendo for the Wii video game console.[9] Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata.[10] Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata.[11] Game development began in October 2005[12] with a creative team that included members from several Nintendo and third party development teams. After delays due to development problems, the game was finally released on January 31, 2008 in Japan, March 9, 2008 in North America,[13] June 26, 2008 in Australia and June 27, 2008 in Europe.[2]

The number of playable characters that players can control in Brawl has grown from that in Super Smash Bros. Melee; Brawl is the first game in the series to expand past Nintendo characters and allow players to control third-party characters.[14] Like its predecessors, the object of Brawl is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring computer-generated cut scenes and playable characters from the game. Brawl also supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via the Nintendo Wi-Fi Connection.[15] The game can also be uniquely played on four controllers, which include the Classic Controller, GameCube Controller, Wii Remote and Nunchuk and Wii remote, simultaneously.[16]

Super Smash Bros. Brawl received critically positive reviews,[17] with critics praising the game's entertainment value, despite issues relating to Brawl's loading times.[16] The game's musical score, which was composed through a collaboration among 38 renowned video game composers,[18] was lauded for its representation of different generations in gaming history.[19] It received an aggregate review score of 93% on Metacritic[17] and 92.6% on Game Rankings.[20] Brawl was ranked "Fighting Game of the Year" of 2008 by the Academy of Interactive Arts & Sciences.[21] It has sold a total of 8.43 million copies worldwide as of March 2009, and it is the eighth best-selling Wii game as of March 2009.[22]



A match between Mario, Kirby, Bowser and King Dedede. The damage meter now displays the name, image and series symbol of the character.

Following its predecessors, Brawl uses a battle system unlike that of typical fighting games. Players can choose from a large selection of characters, each attempting to knock their opponents off the screen as they fight on various stages. The characters in "Brawl" include most of the same ones as the predecessors, such as the well-known Mario and Pikachu. Instead of using traditional health bars that start at a maximum value and lose value, Brawl characters start the game with 0%; the value rises as they take damage and may rise over 100% to a maximum of 999%.[23] As a character's percentage increases, the character flies further back when hit. When a character is knocked beyond a stage's boundary and disappears from the screen, the character loses either a life, a point, or coins, depending on the mode of play.[24] Brawl includes a function which allows players to create profiles with personalized button configurations for each control method along with their chosen username.[25]

The characters in "Brawl" fight each other using a variety of attacks, that give the player a wider selection than the predecessors. Players execute each move by pressing a button in conjunction with a tilt of the control stick or a press of the D-pad, depending on the mode of control. In addition to basic attacks, characters have access to more powerful moves, known as smash attacks. Each character has four unique moves, which often cause effects besides damage to an opponent. Brawl introduces the ability to perform character-specific super attacks, referred to as "Final Smash" moves. Significantly more powerful than regular attacks, these moves have a wide variety of effects that range from nearly unavoidable blasts to temporary transformations. Final Smash moves can be performed by destroying a Smash Ball; a colorful, glowing, orb-like item bearing the Smash Bros. logo that floats around each stage every so often depending on the selection of items that were set before the start of the match.[26][27]

Characters can use items ranging from projectiles to melee weapons; each has a different effect on the characters around it. Although many items have returned from previous Super Smash Bros. games, new ones have been introduced as well. Some returning items have changed appearance and function.[28] Two varieties of items, Assist Trophies[29] and Poké Balls,[30] temporarily summon guest characters and Pokémon, respectively, that generally aid the summoner. They cannot be controlled by players and are usually invincible.[31]


In addition to the standard multiplayer mode, Brawl features other multiplayer modes and options in Group mode. Special Melee, from the previous game, returns as Special Brawl. In this mode, players are able to battle in matches using special rules for a greater level of customization. Whereas previously standard options such as "Giant Melee" or "Invisible Melee" were limited to one feature per match, players may now select multiple options for a single match.[32] Another returning game type, Tourney mode (formerly Tournament mode), enables players to create an elimination-based tournament, where up to 32 players can play,[33] with a large number of game-controlled or human-controlled opponents.[34] A "Rotation" feature has been introduced in Brawl, which allows up to sixteen players to compete in sequence by switching out winners or losers after each round.[35]


Like its predecessors, Super Smash Bros. Brawl includes various modes of play from the previous game designed for a single player. Classic mode, as the name implies, is a classical approach to the game, in which players fight individual characters in a selected order. Each match features an arena or opponent from a particular series, such as The Legend of Zelda or Pokémon. Several matches have a unique battle condition, such as a metal opponent or a two-on-two team battle.[36] Similar to Classic mode are All Star mode and Boss Battles, where the player has only one life to defeat all of the playable characters and bosses, respectively.[37][38]

Brawl features Events, which are matches with predetermined battle conditions such as defeating opponents within a time limit or reaching a specific goal. New to single-player mode, each of the 41 Events has three difficulty levels, with a distinct high score recorded for each.[39] In addition to the normal set of 41 Events played with a single player, a smaller set of 21 two-player Events is included.[40]

Stadium mode is a collection of objective-oriented minigames, or small games within the game. Returning from the two previous games is the "Target Smash!" minigame, in which the player must break ten targets as quickly as possible. Additionally, items scattered across the stage are available for use.[41] In the Home-Run Contest, the player must beat Sandbag to inflict as much damage as possible in 10 seconds, then strike it with a Home-Run Bat. Updated from Melee, all Stadium mode minigames feature cooperative or competitive multiplayer.[40][42]

Adventure Mode: The Subspace Emissary

Pit and Mario in "The Subspace Emissary", fighting against two Primid enemies. The icons on the left represent the remaining number of lives the team has.

Super Smash Bros. Brawl features a new Adventure mode titled "The Subspace Emissary" (SSE). This mode features unique character storylines and numerous side-scrolling levels and bosses to fight, as well as cut scenes explaining the plot. SSE introduces a group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo video games, such as Petey Piranha from the Mario series and a squadron of R.O.B.s based on classic Nintendo hardware. SSE boasts a number of original enemies, such as the Roader, a robotic unicycle; the Bytan, a one-eyed, ball-like creature which can replicate itself if left alone; and the Primid, enemies that fight with a variety of weapons.[43] Though the game is primarily played as a single-player mode, cooperative multiplayer is available. This mode features a mechanism which strengthens the selected character's abilities. They are in the form of collectible stickers that can be applied to the base of the player's character trophies.[44]

Unlike other game modes, SSE has a team system for the characters, with a limited choice of characters at the beginning of the mode. Others join the team as the game progresses, while some characters may leave the team temporarily.[45] Most characters start off with their own teams, but the teams merge occasionally until they become a unified team by the end of the game. In cooperative multi-player, once one player loses a life, an ally can take his or her place until the number of lives run out. If there are no lives left and player one is defeated, the game ends.

The game's director, Masahiro Sakurai, said that this mode would be more "fleshed out" than the single-player modes in previous Smash Bros. titles.[46] Shigeru Miyamoto has explained that Sakurai always wanted to have a deep single-player game, but he wanted Sakurai to focus more on the multiplayer aspects in the previous titles since there were already many single-player games of this kind. Both were possible with the development time allotted for Brawl.[47] To construct a plotline for the mode, Sakurai enlisted the help of Kazushige Nojima, a scenario writer known for his work on the Final Fantasy series.[1]


The mode begins as Mario and Kirby face each other on a stadium located in the Smash Bros. world. The Ancient Minister and his Subspace Army arrive on The Halberd Airship and detonate a Subspace Bomb, which transports the stadium into Subspace, an alternate dimension where the Subspace Army resides. The Ancient Minister's advance prompts the heroes to progressively team up and attempt to repel the enemy, while villains harvest the power of the allied characters by converting them into trophies.

The Ancient Minister is revealed as a subordinate to Ganondorf, Bowser, and Wario who are under orders from Master Hand to draw the world into Subspace. The Ancient Minister's true identity is found to be that of the Master R.O.B. unit, who rebels against his superiors to join the allied characters. The allied heroes enter Subspace, where they find that R.O.B., Ganondorf, Bowser, Wario, and even Master Hand were all being manipulated by a higher being, known only as Tabuu. Tabuu releases a power blast which transforms all the protagonists into trophies; although a select few (Luigi, Kirby, and Ness) are revived by brooches that were attached to them by King Dedede earlier in the story. They work together to revive the other characters scattered across Subspace and make their way through a great maze where Tabuu is located. Following an ambush on Tabuu by Sonic the Hedgehog, the allies ultimately defeat Tabuu and save the Smash Bros. universe.[48]

Nintendo Wi-Fi Connection

Brawl allows players to play against distant opponents via the Nintendo Wi-Fi Connection.[49] Online multiplayer games can be played either with registered friends or with randomly selected participants. Additionally, players can converse with up to four phrases that are preset by the player, which appear as speech bubbles when activated. These names and phrases are not displayed in random-player matches. The Spectator mode allows players to watch matches being played between other players, and bet on the outcome using coins earned within the game. The winner of the match earns a jackpot of coins.[50]

Snapshots may be taken during battles or in certain other modes, which can later be sent to friends or submitted to Nintendo.[51] Video replay footage can be captured in specific game modes, including Brawl and Target Smash! modes, and sent to friends in the same manner.[41] Snapshots, custom stages and replays can be submitted to Nintendo's "Smash Service" for a chance to get the content featured and updated on all Smash Service-enabled Wii consoles. Since Brawl's launch, the Smash Service has updated the game's Vault with one user submitted snapshot, custom stage and replay data chosen by Nintendo every day; each new update overwrites the previous. The user can choose to not receive updates from the service through the Nintendo Wi-Fi Connection options menu. After June 30, 2009, the Smash Service stopped accepting content from its users. However, the Vault will still be updated with content,[52] with the exception of replay data, as of August 1, 2009.[citation needed]


Returning from Melee are trophies, statuettes of video game characters and objects that give brief histories or descriptions of their subjects, such as Mario and Link, or other characters and items that appear in their respective series.[53] A minigame, the Coin Launcher, replaces the lottery machine from Melee as the primary method of obtaining trophies. The Coin Launcher is a machine that uses coins as projectiles to shoot trophies and counter incoming dangers such as missiles.[54] Coins can also be used to bet on the victor of online battles via Spectator mode.[50] Trophies unavailable in Coin Launcher mode are obtained by using an item called the Trophy Stand on weakened enemy characters and bosses within The Subspace Emissary. Trophies obtained in this manner may contain information on the backstory of the Subspace Emissary.[55]

In addition to trophies, players can now collect stickers of video game artwork.[56] Players can place stickers and trophies onto virtual backgrounds and record snapshots, which can be sent to other players via Nintendo Wi-Fi Connection.[53][56] Stickers can be applied to characters to power up their abilities during the Subspace Emissary.[44]

Other stickers or trophies which cannot be collected through the Coin Launcher minigame, Subspace Emissary, or Vs. matches can be unlocked from the Challenges menu, an interactive display which catalogs unlocked features and items in gridded windows. Once a window has been broken and its contents are unlocked, horizontally adjacent windows display the conditions necessary to unlock them.[57]

Brawl contains demo versions of several Nintendo games, named "Masterpieces", which were originally released for older consoles and feature characters playable in Brawl. These games use Virtual Console technology to emulate older hardware and have time constraints ranging from thirty seconds to five minutes. Some use save data to allow the player to play a certain scenario or level.[58] Along with Masterpieces comes the inclusion of the Chronicles section, a library of previous Nintendo games which lists games either made or published by Nintendo on all of its consoles. New games appear when certain characters, trophies or stickers related to the game are unlocked.[59]

Playable characters

The final list of playable characters consists of 35 Nintendo and third-party mascots.

Brawl allows the player to select from 35 characters. Some can transform into alternate forms, with different move sets and play styles. Some are new, but others return from Melee—in some cases updated or refined, either in appearance, fighting capabilities, or both. For example, Link and Fox have adopted designs from more recent titles, while Samus has gained the ability to change into a new form, Zero Suit Samus. Dr. Mario, Roy, Young Link, Mewtwo and Pichu are the first characters to not return from a previous game.

Some previously represented series have had more characters added to Brawl. Diddy Kong, from the Donkey Kong series, Ike, from the Fire Emblem series, and Lucas, from the EarthBound series make their first appearance in the Smash Bros. series. Other newcomers are the first to represent their series. These include characters such as Pit, representing the Kid Icarus series for the first time since the 1991 Game Boy game Kid Icarus: Of Myths and Monsters, Olimar of the Pikmin series, and Wario, from Nintendo's WarioWare series and an occasional antagonist of Mario's. Solid Snake, the main protagonist of Konami's Metal Gear franchise, and Sonic the Hedgehog from Nintendo's former rival Sega are the first third-party characters to appear in a Super Smash Bros. game.


Brawl's stages are generally based on plot devices from the various game series of Super Smash Bros. Stages range from floating platforms to moving areas where the characters must stay within the field of play. Each stage has a boundary that cannot be passed, or the character will be "KO'd", thus losing a life or "point", depending on the mode of play.

Brawl contains 41 selectable stages, 29 of which are initially available. Many stages undergo elaborate changes while battles take place, such as a cycling day-to-night system[60] and changing seasons.[61] A stage based on the Animal Crossing series features a live events system in which special events may occur depending on the date and time.[62] Environmental gameplay mechanics are featured in this installment, such as destructible terrain and the ability to float. Unlike its predecessors, Brawl includes stages based on third-party games such as the Metal Gear Solid-inspired Shadow Moses Island.[63] The game also includes stages taken from its predecessor.[64]

Brawl allows players to create their own stages using several options in a mode called Stage Builder. Players can save their stages to an SD card or to the internal memory of the Wii console. Through Nintendo Wi-Fi Connection, players can submit their creations to their friends, or to Nintendo to receive a daily stage from the service.[65]


At the pre-E3 2005 press conference, Nintendo president Satoru Iwata announced that the next installment of Super Smash Bros. was soon to be in development for its next console and would hopefully be a launch title with Wi-Fi compatibility for online play.[10] The announcement was a surprise to Sakurai, who left HAL Laboratory in 2003. He was not informed of Nintendo's intent to release another Smash Bros. game, despite the fact that Iwata told Sakurai shortly after his resignation from HAL that if a new Smash game was to be developed, he would want Sakurai to again serve as director. It was not until after the conference that Iwata requested that Sakurai hold a private meeting with him, where he was asked to be involved as Brawl's director.[11] Sakurai agreed to become director, and development of the game began in October 2005,[12] when Nintendo opened a new office in Tokyo just for its production. Nintendo enlisted outside help from various developer studios, including Game Arts, whose developing team spent excessive amounts of time playing Super Smash Bros. Melee. They were also given access to all the original material and tools from the development of Melee, courtesy of HAL Laboratory. In addition, several Smash Bros. staff members that reside in the area of the new office joined the project's development.[1][66]

The game was absent from Nintendo's Wii showing at its 2006 pre-E3 press conference. On the next day, May 10, 2006, its first official trailer was unveiled at E3 and at the After-Hours Press Conference, Nintendo officially revealed the game under the name of Super Smash Bros. Brawl. In an interview with IGN, Sakurai said the Wii's motion sensing features might not be included because "[his team] found that trying to implement too much motion-sensory functionality can get in the way of the game".[26] As far as Wi-Fi play is concerned, Sakurai stated his plan was to include Wi-Fi connection compatibility from the start. He goes on to say, "One of the primary reasons Super Smash Bros. Brawl was created was that Nintendo, when taking Wii online, wanted to have Smash Bros. to do that."[26] However, Sakurai stated on the Japanese version of the Smash Bros. website that there were "hurdles of all sorts that [made] it very difficult" to implement online battles.[67] Furthermore, he said that an online ranking system is unlikely to be implemented.[68] During a test play between Sakurai and Hideo Kojima, Kojima stated that the game felt complete and that Nintendo "could put it out now and it would sell millions of copies".[69] Starting May 22, 2007 and ending April 14, 2008, the site had daily weekday updates.

At the Nintendo Media Conference at E3 2007, Nintendo of America president Reggie Fils-Aime announced that Super Smash Bros. Brawl would be released on December 3, 2007 in the Americas.[70] However, just two months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10, 2007, President Iwata announced the delay,

"In order to fine tune Smash Bros., with this unprecedented game depth, we have decided that we have to take a little more time to complete the game than we announced before. We are sorry for the fans that are already anxiously waiting for the launch, but we would like to launch this game on January 24, 2008 in Japan. As for the North American launch, we will review that too, and our local subsidiaries will make their own announcements."[71]

On October 11, 2007, George Harrison of Nintendo of America stated that Super Smash Bros. Brawl would be released on February 10, 2008 in North America.[72] On January 15, 2008, the game's release was delayed one week in Japan to January 31 and nearly a month in the Americas to March 9.[13] On April 24, 2008, Nintendo of Europe confirmed that Brawl would be released in Europe on June 27.[73] Similarly, Nintendo of Australia announced on May 15, 2008, that the game would be released in that region on June 26, 2008.[74]

Technical issues

Super Smash Bros. Brawl uses a dual-layer disc due to the size of the game data. Nintendo of America has stated that some Wii consoles may have difficulty reading the high-density software due to a contaminated laser lens. Nintendo is offering a free repair for owners who experience this issue.[75]


Sakurai revealed a list of 36 composers providing music for the game on May 22, 2007. He asked the composers, who came from a variety of companies and had written music for first-, and third-party games, "to listen to an elite selection of Nintendo music and arrange several of their favorite songs."[18] The game's various stages have multiple musical tracks which players can listen to using the new "My Music" feature, including some pieces taken directly from other games without any modification or special arrangement. This feature allows the player to select how often a piece gets played during a stage. Some of the pieces need to be unlocked by collecting CDs which spawn randomly while playing.[76]

Inclusion of characters

Solid Snake was the first third-party character announced for inclusion in a Super Smash Bros. game.

Sakurai originally stated that he did not want to emphasize Japan-only characters. However, reflecting upon Marth and Roy's inclusion in Melee, which led to the international release of the Fire Emblem series,[77] he became more interested in characters exclusive to Japan-only releases.[78] Sakurai said that third-party characters would amount to two at the most, aside from Snake.[78] The inclusion of Konami-created character Solid Snake may seem to conflict with the Super Smash Bros. paradigm—to only include characters from games made by Nintendo and its second parties—but Sakurai said that Metal Gear creator Hideo Kojima "practically begged" for Snake to be included in Super Smash Bros. Melee,[79] which did not happen since the game was too far into development. This in turn led to his appearance in the following game instead.[80] Similarly, the now-playable Lucas from Mother 3 was intended to be used in Melee, but was left out due to the delay of Mother 3.[81]

Japanese fans were asked to submit their desired characters and musical themes via a forum on the game's official Japanese site for possible inclusion.[82] The most requested third-party character, Sega's Sonic the Hedgehog, was announced to be in Brawl on October 10, 2007.[83]


Aggregate scores
Aggregator Score
GameRankings 92.6% (78 reviews)[20]
Metacritic 93% (81 reviews)[17]
Review scores
Publication Score A[84]
Edge 9 of 10[85]
Eurogamer 9 of 10[86]
Famitsu 40 of 40[87]
GameTrailers 9.4 of 10[88]
IGN 9.5 of 10[16]
Nintendo Power 10 of 10[89]
Official Nintendo Magazine 95%[90]
NGamer 93%[91]
Entity Award
GameSpot Best Fighting Game[92]

Super Smash Bros. Brawl was released to universal critical acclaim and commercial success. In the United States, the game sold 874,000 units on launch day and 1.4 million units in its first week to become the fastest-selling video game in Nintendo of America's history, according to Nintendo.[93] According to the NPD Group, it was the best-selling game of March 2008 in Canada and the United States, selling 200,000 and 2.7 million units, respectively; the game is the best-selling game of 2008 in Canada as of April 1, 2008.[94][95] Electronic Entertainment Design and Research analyst Jesse Divnich attributed the game's strong US sales to it fulfilling "the needs of the casual, social, and sub-13-year-old markets".[96] Upon release in PAL regions, Brawl reached number one on both European and Australian sales charts.[97][98] According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 3.539 million units in the United States, 213,000 in the United Kingdom, and 1.681 million in Japan, respectively, for a total of 5.433 million units as of August 1, 2008.[99] It is also the fifth best-selling game of Japan in 2008, selling 1,747,113 copies.[100] By March 2009, the game has sold 8.43 million units worldwide, according to Nintendo.[22] It was the fourth best-selling game of 2008, selling over 4.17 million copies.[101]

On release, Super Smash Bros. Brawl received widespread acclaim. The editors of Japanese game magazine Famitsu, who awarded it a perfect score, praised the variety and depth of the single-player content, the unpredictability of Final Smashes, and the dynamic fighting styles of the characters.[87][102] Chris Slate of Nintendo Power awarded Brawl a perfect score in the March 2008 issue, calling it "one of the very best games that Nintendo has ever produced".[89] GameSpot editor Lark Anderson noted that Brawl's "simple controls and gameplay make it remarkably accessible to beginners, yet still appealing to veterans", while GameTrailers mentioned the amount of content that gives the game "staying power that few other games possess".[88][103] Eurogamer praised the game's ability to stay fun in both single-player and multiplayer modes, while "fulfilling its usual role of dominating a willing crowd's evening into the early hours, and now allowing you to sustain that after everyone's gone home".[86] Game Revolution hailed Brawl's soundtrack as "spectacular ... spanning a generous swath of gaming history".[19] Game Informer highlighted Brawl's "finely tuned balance, core fighting mechanics, and local multiplayer modes".[104] Edge concluded that, while the Smash Bros. games have often been "derided as button-mashing", Brawl features "one of the most enduringly innovative and deep systems of any fighter".[105]

IGN editor Matt Casamassina, however, noted that, although Brawl is "completely engrossing and wholly entertaining", it suffers from "long loading times" and "uninspired enemies and locales" in the Subspace Emissary adventure mode. He also described the graphics as "an enhanced version of Melee", with backgrounds that lack detail in areas.[16] GameSpy echoed this by equating the quality of the graphics to that of the GameCube.[106] Mitchell Saltzman of Gameworld Network expressed disappointment at the lack of "stat tracking, voice chat, and a mostly lag free environment" in the online mode.[107] NGamer's Matthew Castle points to the franchise's lack of innovation with the verdict, "Smash Bros risks growing too familiar. It never breeds contempt, but it doesn't quite muster that Galaxy magic."[91] Jeff Gerstmann rated the game 4 out of 5 stars on Giant Bomb, saying that players who are not into Nintendo's history or multiplayer "probably won’t understand what all the fuss is about in the first place".[108], however, suggested that Brawl is not directed exclusively towards serious gamers, as it offers "a curious diversion for uninterested gamers" as well.[109]

Super Smash Bros. Brawl won multiple Wii-specific awards from IGN in IGN's 2008 video game awards, including "Best Fighting Game",[110] "Best Local Multiplayer Game"[111] and "Best Original Score".[112] It was also nominated by them for several other Wii-specific awards, including "Best Graphics Technology",[113] "Best Use of Sound",[114] "Best Online Multiplayer Game"[115] and "Game of the Year".[116] The game also won "Best Fighting Game" in GameSpot's Game of the Year awards 2008.[92] The game placed 15th in Official Nintendo Magazine's 100 greatest Nintendo games of all time.[117]

Content notes

  1. ^ a b Roughly 100 individuals, excluding supervisors and contractors,[5] from multiple video game developers[6] were enlisted to work solely on this specific project.[7] The director names "The Studio", later revealed as Game Arts as the "core" of this team.[5][8] The majority of staff from Monolith Soft were involved in designing its Adventure Mode.[6]


  1. ^ a b c Sakurai, Masahiro. Interview with Satoru Iwata. Iwata Asks: Super Smash Bros. Brawl (Transcript). Retrieved on 2008-04-11.
  2. ^ a b "Release Summary". GameSpot. Retrieved 2009-12-21. 
  3. ^ "Wi-Fi Play". Smash Bros. Dojo!!. 2007-09-18. Retrieved 2007-09-18. 
  4. ^ "Four Kinds of Control". Smash Bros. Dojo!!. 2007-06-08. Retrieved 2007-06-08. 
  5. ^ a b Sakurai, Masahiro. Interview with Satoru Iwata. Iwata Asks: Super Smash Bros. Brawl (Transcript). Retrieved on 2009-12-21.
  6. ^ a b "Super Smash Bros. Brawl Tech Info". GameSpot. Retrieved 2009-12-21. 
  7. ^ Sakurai, Masahiro. "Masahiro Sakurai's Thoughts About Games". Famitsu. p. 4. Archived from the original on 2006-07-17. Retrieved 2009-12-21. 
  8. ^ Sakurai, Masahiro. "Masahiro Sakurai's Thoughts About Games". Famitsu. p. 3. Archived from the original on 2006-07-17. Retrieved 2009-12-21. 
  9. ^ Gantayat, Anoop (2006-05-18). "Sakurai Talks Smash Brothers Brawl". IGN. Retrieved 2007-06-19. 
  10. ^ a b Casamassina, Matt (2005-05-17). "E3 2005: Smash Bros. For Revolution". IGN. Retrieved 2006-05-03. 
  11. ^ a b IGN Staff (2005-11-16). "Smash Bros. Revolution Director Revealed". IGN. Retrieved 2007-06-21. 
  12. ^ a b Sakurai, Masahiro. "Foreword". Smash Bros. Dojo!!. Archived from the original on 2006-11-16. Retrieved 2007-11-11. 
  13. ^ a b Casamassina, Matt (2008-01-14). "Breaking: Smash Bros. Delayed". IGN. Retrieved 2008-01-20. 
  14. ^ Moses, Travis; Rudden, Dave (April 2008). "Super Smash Bros. Brawl: This is it: The final Super Smash Bros. Brawl preview before the game's release in March...and we've got our lucky paws on an early copy,". GamePro (235): 30–31. 
  15. ^ Sakurai, Masahiro (2007-11-16). "Wi-Fi Play". Smash Bros. Dojo!!. Retrieved 2008-04-22. 
  16. ^ a b c d Casamassina, Matt. "IGN Super Smash Bros. Brawl Review". IGN. Retrieved 2008-03-04. 
  17. ^ a b c "Metacritic: Super Smash Bros. Brawl". Metacritic. Retrieved 2008-05-08. 
  18. ^ a b Sakurai, Masahiro (2007-04-27). "The Musicians". Smash Bros. Dojo!!. Retrieved 2007-09-14. 
  19. ^ a b Hudak, Chris. "Super Smash Bros. Brawl Review at Game Revolution – Hit me with your best shot.". Game Revolution. Retrieved 2008-04-21. 
  20. ^ a b "Super Smash Bros. Brawl Reviews". Game Rankings. Retrieved 2008-05-08. 
  21. ^ "Fighting Game of the Year". Academy of Interactive Arts & Sciences. 2009-02-19. Retrieved 2009-12-22. 
  22. ^ a b "Financial Results Briefing for Fiscal Year Ended March 2009" (PDF). Nintendo. 2009-05-08. p. 6. Retrieved 2009-05-08. 
  23. ^ "Super Smash Bros. Brawl: Video Games". Amazon. Retrieved 2008-07-15. 
  24. ^ Sakurai, Masahiro (2007-05-22). "The Basic Rules". Smash Bros. Dojo!!. Retrieved 2007-08-11. 
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External links

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Super Smash Bros. Brawl
Box artwork for Super Smash Bros. Brawl.
Developer(s) Sora
Publisher(s) Nintendo
Release date(s)
Genre(s) Fighting
System(s) Wii
Players 1-4; 2-4 online
ESRB: Teen
CERO: All ages
OFLC: Parental Guidance
PEGI: Ages 12+
Preceded by Super Smash Bros. Melee
Series Super Smash Bros.

Super Smash Bros. Brawl, or SSBB for short, is the third iteration of the Super Smash Bros. series. Although originally suggested to be a launch title for the Wii, Super Smash Bros. Brawl was delayed several times and eventually was released March 9, 2008 for North America and then June 27, 2008 for Europe and Australia. It is among the few Nintendo games to integrate online play on the Wii via the Nintendo Wi-Fi Connection.

Some pretty big newcomers have joined the Super Smash Bros. lineup, namely Solid Snake of the Metal Gear series and Sonic the Hedgehog from the Sonic the Hedgehog series. Additionally, Meta Knight from the Kirby series, Lucas from Mother, Pit from Kid Icarus, Wario from Warioware, Ike from Fire Emblem: Path of Radiance, a Pokémon Trainer from the Pokémon series, Diddy Kong from the Donkey Kong series, and a modified version of Samus named Zero Suit Samus are also newcomers. Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, Pikachu, Bowser, Peach, Zelda, and the Ice Climbers continue their appearances in Super Smash Bros. Brawl.

The Super Smash Bros. Brawl website stopped its regular updates upon the American release of the game.

Table of Contents

Getting Started
  1. The Path to the Ruins
  2. The Cave
  3. The Ruins
  4. The Wilds (1)
  5. The Ruined Hall
  6. The Wilds (2)
  7. The Swamp
  8. The Research Facility (2)
  9. Outside the Ancient Ruins
  10. The Glacial Peak
  1. The Canyon
  2. Battleship Halberd Interior
  3. Battleship Halberd Exterior
  4. Battleship Halberd Bridge
  5. The Subspace Bomb Factory (1)
  6. The Subspace Bomb Factory (2)
  7. Entrance to Subspace
  8. Subspace (1)
  9. Subspace (2)
  10. The Great Maze


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Super Smash Bros. Brawl

Developer(s) Sora Ltd.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Release date January 31, 2008 (JP)
March 9, 2008 (NA)
Genre Fighting
Mode(s) Single player, Multiplayer
Age rating(s) ESRB: T
Platform(s) Wii
System requirements 128 blocks
Credits | Soundtrack | Codes | Walkthrough

Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X (大乱闘 スマッシュ ブラザーズ X, Dairantō Sumasshu Burazāzu Ekkusu, roughly "Great Fray Smash Brothers X"), is the third game in the Super Smash Bros. series, and is currently available for Nintendo's Wii console. It was first announced at E3 2005, but no solid information or images were revealed until E3 2006. Once again being helmed by Masahiro Sakurai, the game is notable for being the first to incorporate a non-Nintendo character, Konami's famous Solid Snake. Sonic the Hedgehog was also confirmed as a playable character.

Also notable is that the main theme was composed by Nobuo Uematsu, best known for his iconic work on the Final Fantasy series. Super Smash Bros. Brawl will be compatible with GameCube controller, the Wii remote, the Wii remote and nunchuk, and the Wii Virtual Console controller.



Super Smash Bros. Brawl is compatible with four different types of controllers: the Wii remote, Wii remote and nunchuk, the GameCube Controller, and the Classic controller. The player is able to name the character he chooses. New combat features that have been added include Tether Recovery and Final Smash. The player can use Tether Recovery to recover from falls during combat. Final Smash is a strong skill that can be performed multiple times (per match) after obtaining the Smash Ball. The player can also play adventure mode titled "The Subspace Emissary" which is a side scrolling action game that features a storyline. Special Brawl is a game mode in which the player can apply special rules such as "equip every character with flowers or bunny ears". Players can also choose classic single player mode in which his objective is to clear the stage. Target Smash is another mode of play in which players smash target signs.

New Features

  • Assist Trophies that allow characters to appear and aid a fighter in battle
  • Each character has their own devastating Final Smash move which can deal significant damage
  • Wi-Fi (online) play
  • Gameplay can be recorded, played back and sent to friends over Wi-Fi. The feature has a limit of about 3 minutes
  • A Stage Builder. Stages can be created from building blocks, shared between friends, and "submitted" to the service. Stages sent in this way can be downloaded randomly by anyone.
  • Subspace Emissary a.k.a Adventure Mode is like the Story Mode P.S its a easier way to get all the characters.


The trailer reveals a number of things about the game, such as new items like a Nintendog that obscures the whole screen, and an item that allows a super attack. These super attacks range from a giant, screen-spanning fireball from Mario and to multiple Triforce slashes from Link.

On May 24 Nintendo shows off the gooey bomb and on May 31 the Cracker launcher debuted. On May 29 Nintendo shows off the Smash ball item.

On June 5, 2007 Groudon was announced to be one of the Pokemon that can be summoned from the pokéballs and the basic controls to the game were shown off. On Monday, June 4, the Yoshi's Story ending theme was added to the soundtrack. On June 14, the new features of the crates and barrels were shown. The features include the different art for the crates on each level and their abilities to roll off slanted surfaces. On June 25 Nintendo announced that Princess Zelda would be returning to Super Smash Bros. Brawl. The banana peel was shown on June 27.

On July 2, 2007 The Assist Trophies debuted. On July 3rd it was announced that Bowser was returning to Super Smash Bros. Brawl.

On August 13 the Pokemon Trainer debuted for SSBB, and on August 15, Stickers were added to the game. Stickers are similar to trophies from Super Smash Bros., but you can arrange them and create various images. Tether Recovery was introduced on August 16. It allows a certain characters to latch on to a cliff when they fall off. On August 17 Princess Peach was officially confirmed.

Diddy Kong was added to SSBB on August 22 to the list of playable characters. A Video of Pit's Descent was shown for the adventure mode of SSBB on Monday September 3. The main theme for SSBB debut on September 7 2007. On September 14 it was confirmed that the Ice Climbers would be returning and on September 13, a new game feature known as Special Brawl was shown. On September 18, 2007, online play over Nintendo Wi-Fi Connection was confirmed. The enemies in the adventure mode was debut on the 19th of September and the details on Solid Snake appeared on September 21.

On October 3, Excitebike assist trophy debuted and on October 4th shielding and dodging techniques were explained. On October 6, team play was announced for the adventure mode. At Nintendo's fall conference a video of the gameplay was shown. On October 10 Sonic the Hedgehog made his debut. Sonic is the second third-party character to be in the Brawl. On October 11 Nintendo announced that the SSBB would not be release on December 3rd 2007 and the release date is delayed to February 10, 2008. On October 13 the box art, which was leaked October 6 on, was confirmed to be the real box art for SSBB.

On October 23 a video was released which features Donkey Kong and Diddy Kong against the a hammer brother stealing bananas. On October 24 Target Smash gameplay was shown off and on October 25, King Dedede made his debut. On October 29 the stage builder for SSBB was shown off. On the 30th the Classic gameplay mode was featured on the Super Smash Bros. site. On game screen appearances have been added on November 2, 2007.

Gray fox debut on November 7th as an assist trophy and the returning items were shown on November 6th. On November 13th it was revealed that each character has three different taunts. The spectator mode was shown off on November 16th. The item smart bomb was shown off on November 20th and training mode. On November 22 Saki Amamiya from Sin & Punishment: Successor to the Earth! debut as an assist trophy.

On December 4th the Pokémon returning from Super Smash Bros. Melee were shown. Waluigi and Stafy assist trophies were added on December 14. On December 17 Nintendo explained the Co-op Events matches. The team healer item was introduced on December 19 and Kirby's different special moves were shown on December 20th. A movie featuring the subspace emissary was shown on December 21. On December 26th trophie stands of the subspace emissary debut and a coin launching game was shown on December 27. The Dragoon was shown on December 28th.

On January 7, 2008 Nintendo showed off the returning stages from Super Smash Bros. Melee and on January 8 they described the Multi-Man Brawl game mode. On January 9th Pikmin and Captain Olimar appeared as new challengers. On January 15th it was announced that the game will be delayed from February 10 to March 9.


These are the characters that have been confirmed by way of the trailer and screenshots released.


New characters


  • Groudon - When Groudon is summoned from the Pokéball, it will burn any enemy player that touches it.
  • Deoxys - When Deoxys appears from the Pokéball, it will fly towards the top of the screen, turn around and blast a "hyper beam" towards the bottom of the screen, damaging any enemy players it touches.
  • Munchlax - Munchlax will walk around and eat items that are in its way.
  • Piplup - Piplup will slide around using "surf". Anyone caught up in this will be washed off the stage along with Piplup.
  • Meowth - Meowth will throw coins using its "payday" attack.
  • Suicune - Fires an "aurora beam". Suicune is one of the few returning Pokémon that use a completely different attack than in Super Smash Bros. Melee.
  • Lugia - Flies behind the stage, then uses "aeroblast".
  • Entei - Stands in one spot, using "fire spin" to cause large amounts of damage to anyone it touches. It also incapacitates anyone it hits.
  • Staryu - Follows a random player, then uses "swift" multiple times on them.
  • Bellossom - Stands in one spot, releasing "sleep powder" that can put anyone that comes in contact with it to sleep.
  • Ho-Oh - Flies behind the stage, then uses "sacred fire".
  • Wobbuffet - If Wobbuffet gets hit, it will bob back and forth, damaging anyone that touches it.
  • Togepi - Uses "metronome" to produce various effects.
  • Snorlax - Will jump off the top of the stage, then come crashing down with a "body slam".
  • Celebi - When it appears it drops a few trophies. It's rare, though.
  • Mew - When it appears, it drops a CD that will unlock stage music. Mew also appears only rarely.
  • Bonsly - Bonsly can be picked up and thrown.
  • Manaphy - Uses Heart Swap, forcing two of the combatants to control each other's character for a while. However, each character's actions still count for the person playing as them.
  • Chikorita - Stands in one spot, using "razor leaf".
  • Electrode - Charges up, then uses "explosion". Electrode can sometimes fail to explode, however.
  • Gardevoir - Reflects any projectiles aimed at it.
  • Goldeen - Does its best imitation of Magikarp, using its "Splash" attack for no effect.
  • Gulpin - Engulfs enemies and damages them.
  • Jirachi - When it appears, it drops a bunch of stickers. However, it doesn't often show up.
  • Kyogre - Uses "Hydro Pump".
  • Latias & Latios - They fly in together, and the wind currents generated by their passing causes problems for the combatants.
  • Metagross - Slams its legs into the ground, causing an earthquake that hurts all players that get too close.
  • Torchic - Uses "Fire Spin" for constant damage.
  • Weavile - Does "False Swipe" for 1% damage.
  • Moltres - A Legendary Pokémon that rarely appears. Slowly flies upward.

Assist Trophies

an assist trophy
Assist Trophies are a new feature in Super Smash Bros. Brawl. When held up, the Assist Trophy summons a guest character that assists the player. The majority of Assist Trophy characters are invincible.
  • Nintendogs - Blocks screen
  • Hammer Brother - Throws hammers
  • Samurai Goroh - From F-Zero. When summoned he slices one opponent with his sword.
  • Dr. Wright - From The Sims and the SNES version of SimCity. He causes skyscrapers to grow out of the ground.
  • Knuckle Joe - Rapidly attacks one foe and finishes with an uppercut
  • Devil - The main character in the game Devil World for the NES. When summoned, he will cause the screen to shift in the direction that he is pointing.
  • Andross - Andross is the villain from the Star Fox series. When he is summoned, he inhales and shoots out polygonal panels.
  • Lyn - Lyn is a character from Fire Emblem. When summoned, she will disappear, then re-appear in front of one of the enemies and slash them.
  • Mr. Resetti - Mr. Resetti comes from Animal Crossing. He just stands around and lectures, distracting everyone and blocking the screen.
  • Excite Bike - Excitebikes are pixelated bikers that will move back and forth on the platform, knocking anyone in the way
  • Little Mac - From Mike Tyson's Punch-Out!!, he will chase after an opponent and punch them, causing damage and possibly knocking them out of the arena.
  • Gray Fox - a cybernetic ninja seen in Metal Gear Solid, he proceeds to attack the opponent with his sword.
  • Saki Amamiya - From Sin and Punishment: Successor to the Earth
  • Stafy - From Densetsu no Stafy. Does a spin attack, but is not invincible like most Assist Trophies
  • Waluigi - Stomps a foe into the dirt and then strikes with a powerful kick or his tennis racket
  • Metroid - From the Metroid series, follows opponent and drains their health, increasing the damage percentage.
  • Tingle - From the Legend of Zelda series, Tingle summons random affects while chanting Tingle! Tingle! Kooloo-limpah!.
  • Kat and Ana - From the WarioWare series
  • Jeff - From EarthBound. Uses a Multi-Bottle Rocket 5
  • Helirin - From Kuru Kuru Kururin
  • Jill & Drill Dozer -
  • Lakitu - As in Super Mario Bros.
  • Ray Mk III - From Custom Robo Arena
  • Isaac - From the Golden Sun series
  • Infantry and Tanks - From the Wars series
  • Barbara - From Daigassou! Band Brothers and Master of Illusion
  • Shadow the Hedgehog - Also from the Sonic series


Super Smash Bros. Brawl, like its predecessors, contains a variety of stages hailing from various video game series. However, it should be notable that Super Smash Bros. Brawl is the first in its series to contain stages that do not have a fighter to represent them, such as the Animal Crossing stage, among others.

New Stages

  • Battlefield
  • Delfino Plaza
  • Yoshi's Island
  • Lylat Cruise
  • Bridge of Eldin
  • Smashville
  • Rumble Falls
  • Skyworld
  • Castle Siege
  • WarioWare
  • Pokémon Stadium 2
  • Battleship Halberd
  • Shadow Moses Island
  • New Pork City
  • PictoChat
  • The Summit
  • Norfair
  • Mario Circuit
  • Frigate Orpheon
  • Distant Planet
  • Mushroomy Kingdom
  • Port Town Aero Dive
  • Final Destination

Hidden Stages

Melee Stages

Hidden Melee Stages

  • Big Blue
  • Green Greens




External links

Super Smash Bros. series
Super Smash Bros. | Super Smash Bros. Melee | Super Smash Bros. Brawl

This article uses material from the "Super Smash Bros. Brawl" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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