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Super Star Force: Jikuureki no Himitsu
Front cover of Super Star Force: Jikuureki no Himitsu.
Front cover of Super Star Force: Jikuureki no Himitsu.
Developer(s) Tecmo
Publisher(s) Tecmo
Platform(s) Famicom
Release date(s) JP November 11, 1986
Genre(s) Shoot 'em up, Adventure
Mode(s) Single-player

Super Star Force: Jikuureki no Himitsu (スーパースターフォース 時空暦の秘密 ?) is a video game developed and published by Tecmo on November 11, 1986 for the Famicom only in Japan. It is the sequel to Tecmo's famous shoot 'em up arcade game, Star Force. Unlike most shoot 'em ups during the time of its release, Super Star Force is a combination of a shoot 'em up and an adventure game.

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Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Super Star Force
Box artwork for Super Star Force.
Developer(s) Tecmo
Publisher(s) Tecmo
Japanese title スーパースターフォース
Release date(s)
Genre(s) Shooter, Adventure
System(s) Famicom
Players 1
Preceded by Star Force

Super Star Force: Jikuureki no Himitsu is a vertical shooter developed by Tecmo for the Nintendo Famicom, released in late 1986. It is considered a sequel to the original Star Force. As adventure games were becoming more popular, and the shooter genre was becoming saturated with look-alikes, developers were looking for was to make their shooters stand out in a crowded market. So they began to cross the adventure genre with the shooter genre.

Super Star Force is one such game. Half of the game is played in the style of a vertically scrolling shooter. You must shoot enemies in order to collect "time points" which are then used to purchase items, and travel to different time periods. Traveling to previous time periods allows you to make changes in the stages that occur at a later time, which typically gives you access to a previously unaccessible dungeon.

Once you can access the dungeon, you will enter a Zelda-like maze where you must fight through monsters to reach chambers and find items. Some chambers are hidden and can only be revealed by using a bomb on certain parts of the wall. Ultimately, bosses must be defeated to collect necessary parts that will enable access to the final dungeon in the future.

Story

In the year 2010 of Dimension Almanac, the mysterious planet named GORDESS was defeated by the space patroller "FINAL STAR". But questions remained, and the mysteries of the murders which had been committed for the past 2,000 years were left unsolved. Now you have one final mission to uncover the secrets of the past and determine where exactly GORDESS came from, and if it has been truly defeated.

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