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Supreme Commander 2
Supreme Commander 2 Boxart.jpg
Developer(s) Gas Powered Games
Publisher(s) Square Enix
Designer(s) Chris Taylor
Platform(s) Microsoft Windows, Xbox 360
Release date(s) Microsoft Windows:

NA March 2, 2010[1]
EU March 5, 2010[2]
Xbox 360:
NA March 16, 2010[1]
EU March 19, 2010[2]

Genre(s) Real-time strategy
Mode(s) Single-player, Multiplayer
Rating(s) ESRB: E10+[3]
OFLC: M[4]
System requirements [5]Minimum:
2.6GHz CPU
1GB RAM(XP), 1.5GB RAM (Vista/7)
3.0GHz dual-core CPU
Radeon X1800 or equivalent w/ 256MB VRAM
Input methods keyboard & mouse, Gamepad

Supreme Commander 2 is a real-time strategy video game developed by Gas Powered Games and published by Square Enix[6][7][8]. It is a sequel to Supreme Commander. A PC only demo was initially released via Steam on February 24, 2010, with the full game released on March 2, 2010. An Xbox 360 demo was made available on March 4, 2010; with the full game released on March 16.



The story starts with the newly-elected president's assassination. A trailer for the game released at the Entertainment Software Association's 2009 Electronic Entertainment Expo indicates that the story takes place twenty-five years after the conclusion of Supreme Commander: Forged Alliance, and centers on the breakdown of peaceful relations between the United Earth Federation, the Aeon Illuminate, and the Cybran Nation, implying that war has been instigated through a single bullet. Supreme commander also has 18 missions; 6 for the UEF 6 for the Cybran and 6 for the Aeon Illuminate. The UEF campaign follows Dominic Maddox, a UEF commander who fights off Cybrans and later withdraws from the UEF and fights to defend his family. The Illuminate campaign follows commander Thalia Kael (probably a descendant of Evaluator Kael, one of major enemies of Supreme Commander: Forged Alliance), while Cybran campaign follows Ivan Brackman who is an experimental son/clone of Dr. Brackman and Elite Commander Dostya, a deceased Cybran commander from Supreme Commander: Forged Alliance. Just like in the first installment the end goal is to acquire a planet killer superweapon.


On February 24 2010, a demo of Supreme Commander 2 was released on the Steam digital distribution service. The demo includes two tutorial levels and two campaign levels all played as the UEF faction, but does not include skirmish or multiplayer modes. You play the 3rd and 4th UEF missions. In the third mission, Strike while cold, the player is tasked with fighting a naval and air battle against a Cybran commander. In the 4th, Titans of industry, you use experimentals to fight against a UEF commander. They picked these missions to show the more advanced portion of the game. [9] A demo for the Xbox 360 was to be released, but has been canceled due to the release date being moved forward.


In skirmish and multiplayer play, you start out with an ACU, which is a large, powerful, construction capable unit. You build mass extractors, power generators and factories. The player builds units from the factories, upgrades with the research tree and eventually builds experimentals and a large army to attack the opposing ACUs and their bases.

Changes from Supreme Commander 1

There are fewer units and buildings in total. Each faction has a few more experimental units. Supreme commander 2 is more focused on conflicting characters rather than ideologies. There is a research tree instead of three tiers of tech levels, although buildings are split between 'basic' and 'advanced'. (everything in 'advanced' is unlocked by research, except for the radar/sonar station)


As of March 9th 2010, Supreme Commander 2 has scored a Metacritic rating of 79, receiving generally favorable reviews from critics and mixed reviews from fans. Some praising the new game play and others criticizing the game for not being the same or nearly as complex as Supreme commander 1, along with its use of steam and the large updates needed before playing. [10]

GameZone's Dakota Grabowski gave the game a 7/10, saying "When push comes to shove, Supreme Commander 2 is worthwhile RTS to a certain demographic, which ends up being the casual audience who only toy around with the genre at their own leisure. Hardcore fans will instantly be turned off by the changes and removal of particular elements, so they may want to try the demo out first before hunkering down to pay their hard-earned moolah on Supreme Commander 2."[11]


  1. ^ a b Haynes, Jeff (November 19, 2009). "Supreme Commander 2 Dated" (in English). IGN. Retrieved 20 November 2009. 
  2. ^ a b Purchese, Robert (January 26, 2010). "Supreme Commander 2 here in March". Eurogamer. Retrieved 27 January 2010. 
  3. ^ "RATING INFORMATION - Supreme Commander 2". ESRB. Retrieved 2010-02-10. 
  4. ^ "Classification Database - SUPREME COMMANDER 2 (M)". OFLC Australia. 2010-01-04.!OpenDocument. Retrieved 2010-02-10. 
  5. ^ "Supreme Commander 2 System Requirements". Square-Enix. 
  6. ^ "Supreme Commander 2 Announced". BluesNews. November 12, 2008. Retrieved 2008-11-14. 
  7. ^ Goldstein, Maarten (November 12, 2008). "Square Enix to Publish Supreme Commander 2, Looks To Expand Product Lineup". Shacknews. Retrieved 2008-11-12. 
  8. ^ "Supreme Commander 2 Announced". November 12, 2008. Retrieved 2008-11-14. 
  9. ^ Clarke, Robert ApertureGames
  10. ^ "Supreme Commander 2 (pc) reviews at". March 9, 2010. Retrieved March 9, 2010. 
  11. ^

External links



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