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Surreal Software
Type Subsidiary of Warner Bros.
Founded Seattle, Washington, USA (1995)
Headquarters Kirkland, WA
Key people Alan Patmore, co-founder and studio head
Stuart Denman, co-founder and studio technology director
Industry Video game
Parent Time Warner
Website www.surreal.com

Surreal Software is a video game developer based in Seattle, Washington, USA, and a subsidiary of Warner Bros. Interactive Entertainment.

Surreal Software, best known for The Suffering and Drakan series, employs over 100 designers, artists and programmers. Over the years, Surreal Software's technical capabilities have increased, with the advancement of multi-platform offerings, and a proprietary real-time game development engine. The studio is currently working on This is Vegas, a new title which will be released on Xbox 360, PlayStation 3 and PC.[1] The first screenshots, video and game information for This is Vegas were unveiled the week of February 4, 2008 at IGN.[2]

Contents

History

Surreal Software was founded in 1995 as an independent video game development studio by Alan Patmore, Stuart Denman, Nick Radovich and Mike Nichols. Patmore, Nichols and Radovich attended Eastside Catholic High School in Bellevue, Washington together.[3] They found Stuart Denman, a University of Washington grad, through an online message board. The group began operating in 1995 in an office in Seattle's Queen Anne neighborhood. Previously, Radovich sold real estate, Patmore worked at a wireless company, Nichols was working at local game company Boss Studios, and Denman had just interned at Microsoft on the Excel team. Their first contract was with Bothell-based children's game developer Humongous, which found Denman's website and called to recruit programmers for Humongous. Surreal instead offered to do contract work.

Surreal developed the Riot engine for its games in 1996.

First receiving critical acclaim with the 1999 release of Drakan: Order of the Flame,[4][5] Surreal Software continued its success with Drakan: The Ancients' Gates in early 2002, both games selling in excess of 250,000 units. Having grown to two development teams, Surreal released The Lord of the Rings: The Fellowship of the Ring later that same year, selling over 1.8 million units.

In March 2004, Surreal Software released The Suffering,[6] an original concept action-packed horror game set in a secluded island prison, with monster designs by the late Stan Winston. Gamers and critics alike enjoyed this bold new contribution to the horror genre and in 2005, The Suffering: Ties That Bind followed.[7]

In April 2004, Midway Games acquired Surreal Software as an in-house game studio.[8] This was the only studio that kept its original name following its acquisition by Midway in 2004

In 2006, the Surreal Software staff moved from Fremont to their new waterfront studio on Elliott Avenue next to the Olympic Sculpture Park.

In 2009, Surreal Software was among the Midway Games assets purchased by Warner Bros. Interactive Entertainment.

Founders

  • Stuart Denman — Technical Director
    • Stuart is now Studio Technology Director.
  • Alan Patmore — Project Director
    • Alan is now acting as Studio Head of Surreal and is credited on the following titles:[9]
      • Drakan: Order of the Flame (1999, PC) — Lead Designer[10][11]
      • Drakan: The Ancients' Gates (2002, PlayStation 2) — Director
      • The Lord of the Rings: The Fellowship of the Ring (2002, PC and PS2) — Director
      • The Suffering (2004, PlayStation 2 and Xbox) — Director
      • The Suffering: Ties That Bind (2005, PlayStation 2 and Xbox) — Executive Producer
  • Nick Radovich — Business Operations
    • Nick has since left the company.
  • Mike Nichols — Art Director
    • Mike is now an Executive Producer at Microsoft Game Studios, Xbox.

Games

  • Drakan: Order of the Flame (1999, PC)
  • Drakan: The Ancients' Gates (2002, PlayStation 2)
  • The Lord of the Rings: The Fellowship of the Ring (2002, PC and PlayStation 2)
  • The Lord of the Rings: The Treason of Isengard (2003, PlayStation 2 and Xbox, cancelled by Vivendi Universal Games)
  • The Suffering (2004, PlayStation 2 and Xbox)
  • The Suffering: Ties That Bind (2005, PlayStation 2 and Xbox)
  • This is Vegas (2009, PlayStation 3, Xbox 360 and PC)

References

External links

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Strategy wiki

Up to date as of January 23, 2010
(Redirected to Category:Surreal Software article)

From StrategyWiki, the free strategy guide and walkthrough wiki

Surreal Software
Surreal Software's company logo.
Founded 1995
Founder(s) Alan Patmore, Stuart Denman, Nick Radovich, Mike Nichols
Located Seattle, Washington, USA
Parent company Midway Games
Website http://www.surreal.com/

Surreal Software is a video game developer based in Seattle, Washington, USA, and a subsidiary of Midway Games. They are best known for The Suffering and the Drakan series, employs over 100 designers, artists and programmers. Over the years, Surreal Software's technical capabilities have increased, with the advancement of multi-platform offerings, and a proprietary real-time game development engine.

History

Surreal Software was founded in 1995 as an independent video game development studio by Alan Patmore, Stuart Denman, Nick Radovich and Mike Nichols. The group began operating in 1995 in an office in Seattle's Queen Anne neighborhood. Their first contract was with Bothell-based children's game developer Humongous, which found Denman's website and called to recruit programmers for Humongous. Surreal instead offered to do contract work.

Surreal developed the Riot engine for its games in 1996.

First receiving critical acclaim with the 1999 release of Drakan: Order of the Flame, Surreal Software continued its success with Drakan: The Ancients' Gates in early 2002, both games selling in excess of 250,000 units. Having grown to two development teams, Surreal released The Lord of the Rings: The Fellowship of the Ring later that same year, selling over 1.8 million units.

In March 2004, Surreal Software released The Suffering, an original concept action-packed horror game set in a secluded island prison. Gamers and critics alike enjoyed this bold new contribution to the horror genre and in 2005, The Suffering: Ties That Bind followed.

In April 2004, Midway Games acquired Surreal Software as an in-house game studio.

In 2006, the Surreal Software staff moved from Fremont to their new waterfront studio on Elliott Avenue next to the Olympic Sculpture Park.

Subcategories

This category has only the following subcategory.

R

Pages in category "Surreal Software"

The following 2 pages are in this category, out of 2 total.

D

  • Drakan: The Ancients' Gates

L

  • The Lord of the Rings: The Fellowship of the Ring

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