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Adventure Island
Adventureisland.jpg
NES boxart
Developer(s) Hudson Soft
Publisher(s) Hudson Soft
Platform(s) NES, Game Boy, MSX, Nintendo GameCube, PlayStation 2, Virtual Console
Release date(s) JP September 12, 1986
NA September 1988
EU 1992
Genre(s) Platform
Mode(s) Single player
Media 3-megabit cartridge
Input methods Gamepad
Adventure Island's gameplay.

Hudson's Adventure Island, commonly known simply as Adventure Island and known in Japan as Takahashi Meijin no Bōken Jima (高橋名人の冒険島 lit. "Master Takahashi's Adventure Island" ?), is a video game for the Nintendo Entertainment System and certain other platforms, first released in Japan for the Family Computer on September 12, 1986 and MSX in 1986. The North American NES release came in September 1988, and the game was released as Adventure Island Classic on the European NES in 1992.

Developed by Hudson Soft, the game was an adaptation of the arcade game Wonder Boy. Adventure Island would go on to found a successful video game franchise with many sequels.

"Adventure Island" is also the name for the Japanese version of an unreleated game developed by Hudson for the TurboGrafx-16 called Dragon's Curse.

Contents

Plot

An Evil Witch Doctor has kidnapped Princess Leilani and taken her to Adventure Island in the South Pacific. Master Higgins, the game's protagonist, is attempting to save the kidnapped princess from the Evil Witch Doctor.

Gameplay

Adventure Island is a side-scrolling platform game similar to Super Mario Bros.. Power-ups are found inside eggs, and include, but are not limited to, shooting power, a skateboard, superior shooting power, and fairies.

There are 8 areas in the game and a boss is featured at the end of every area. Each area consists of four rounds.

Running into an enemy, a rolling boulder, or a fire results in death, as does falling into water in the clouds level or into a pit. Stumbling over a small rock results in a partial loss of vitality. It is necessary to collect inexplicably floating food items by jumping in the air, or else Master Higgins will die. A fairy provides protection against enemies, boulders, and fire for a set while, but Higgins is always vulnerable to falling into pits and water.

Development

The game was developed by Hudson, which took the graphics from Escape, which had developed Wonder Boy for the arcade. The levels are the exact same ones as in Wonder Boy, but the eighth area in Adventure Island was a bonus area in Wonder Boy. The sprites are nearly identical as in Wonder Boy.

Sequels and re-releases

Two sequels were produced for the Nintendo Entertainment System: Adventure Island II and Adventure Island III. Both sequels were ported to the Game Boy under the titles of Adventure Island and Adventure Island II respectively. A fourth game for the Family Computer was also released in Japan titled Takahashi Meijin no Bōken Jima IV. Other sequels include Super Adventure Island and Super Adventure Island II for Super NES, New Adventure Island for the TurboGrafx 16, and Adventure Island: The Beginning for the Wii.

A port of the NES version has been released for Game Boy Advance in Japan, as part of the Famicom Mini series. A 2003 remake titled, Hudson Selection Volume 4: Adventure Island (Takahashi Meijin no Adventure Island) was released as a Japan-only game for the Nintendo GameCube and PS2.

Television

Bug tte Honey, an Anime TV series based on the game aired in Japan in 1987.

References

Adventure Island Operation Manual. Japan: Hudson Soft. 1986.  

External links

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Strategy wiki

Up to date as of January 23, 2010
(Redirected to Adventure Island article)

From StrategyWiki, the free strategy guide and walkthrough wiki

Adventure Island
Box artwork for Adventure Island.
Developer(s) Hudson Soft
Publisher(s) Hudson Soft
Japanese title 高橋名人の冒険島 (Takahashi Meijin no Bouken Jima)
Release date(s)
Wii Virtual Console
 Janury 15, 2008
Genre(s) Platform
System(s) NES, MSX, Game Boy Advance, Mobile, Wii Virtual Console
Players 1
Rating(s)
ESRB: Everyone
CERO: All ages
PEGI: Ages 7+
OFLC: General
Followed by Adventure Island II
This is the first game in the Adventure Island series. For other games in the series see the Adventure Island category.
For the Game Boy game released as Adventure Island, see Adventure Island II.

Adventure Island (sometimes referred to as Hudson's Adventure Island) is a game developed for the NES and MSX in 1986. It is known in Japan as Takahashi Meijin no Bouken Jima, which translates to "Master Takahashi's Adventure Island". It was the twelfth best selling Famicom game released in 1986, selling approximately 1,050,000 copies in it's lifetime. The North American NES release came in September, 1988, and the game was released as Adventure Island Classic in European in 1992. Developed by Hudson Soft, the game was an adaptation of the arcade game Wonder Boy, which was ported to Sega home gaming systems under its original name. Adventure Island would go on to found a successful video game franchise with many sequels.

Adventure Island is not an entirely original creation by Hudson Soft. Hudson licensed the game from a company called Escape (later known as Westone OneBit Entertaiment) and it is even said that Escape helped Hudson developing Adventure Island. Escape was responsible for developing the arcade version of Wonder Boy. Because Wonder Boy was a game that Escape had created for Sega, the latter company owned the rights to the characters and bosses, and therefore the franchise could not be used as a release for the Famicom or NES. Escape, however, owned the rights to the regular monsters and the game itself. As a result, Hudson changed the sprites, music, and some of the items from Wonder Boy, removed the continue feature and renamed the game.

For trademark reasons, Hudson Soft renamed the game, and revamped the main character to be Takahashi Meijin, who was the spokesperson for Hudson at the time, and was apparently very good at Star Soldier. He bares no resemblance to the pudgy persona in the games. In the English language version they dubbed him "Master Higgins". Wonder Boy and Adventure Island are essentially the same game. Adventure Island's stage design more closely resembles that of the Wonder Boy arcade version than the Sega Master System version. Adventure Island managed to sell more titles than Wonder Boy due to the lack of popularity of the Sega Master System in North America and Japan. Adventure Island II, and all other Adventure Island sequels, were purely developed by Hudson; Escape had nothing to do with those games.

In 2003, the game was updated in high resolution graphics for the PlayStation 2 and Nintendo GameCube as Hudson Selection Volume 4: Takahashi Meijin no Bouken Shima. That same year, Hudson also released a slightly updated version of the game for mobile phones. In 2004, the game was released as part of the second set of the Famicom Mini series for the Game Boy Advance. Adventure Island was naturally included in the 2006 GBA compilation of Adventure Island games known as Hudson Best Collection Vol. 6. In 2007, Adventure Island was made available for download on the Wii Virtual Console.

Story

The Evil Witch Doctor has kidnapped Princess Leilani from Master Higgins and taken her to Adventure Island in the South Pacific. It is your mission to help Master Higgins and save Princess Leilani, but it's not going to be easy. On the island, there are forests, mountains, caves, many enemy characters, and traps waiting for you. Can Master Higgins save Princess Leilani from the Evil Witch Doctor?

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