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| Type | Private |
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| Founded | June 2004 |
| Founder(s) | Dan Connors Kevin Bruner Troy Molander |
| Headquarters | San Rafael, California, U.S. |
| Industry | Video game industry |
| Products | Graphic adventure games |
| Employees | ~70[1] |
| Website | www.telltalegames.com |
Telltale Games is an American video game developer founded in June 2004 as Telltale, Incorporated. Based in San Rafael, California, the studio includes designers formerly employed by LucasArts. Its business model revolves around episodic gaming and digital distribution,[2] and it is best known for its various graphic adventure game series based on popular licensed properties.
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Telltale was founded by a group of former LucasArts employees who had been working on Sam & Max: Freelance Police, a sequel to the 1993 game Sam & Max Hit the Road, prior to its cancellation on March 3, 2004. In an early press release the vocal public response to said cancellation was cited as a main reason the company was founded.[3] The Telltale Games team has a large collective experience working on LucasArts' famed classics.
On February 11, 2005 the company released their first game — Telltale Texas Hold'em, a poker card game simulator which was intended primarily to test their in-house game engine.[4] This was their only non-episodic game and their only non-adventure game. This was followed by two games based on Jeff Smith's Bone comic book series. More episodes were planned, but later aborted. They developed CSI: 3 Dimensions of Murder for Ubisoft, and although it was composed of several free-standing episodes, it was released exclusively at retail as a single package. The same is true for the follow ups, CSI: Hard Evidence, and CSI: Deadly Intent.
Telltale attempted to buy the rights to complete Sam & Max: Freelance Police from LucasArts, but when they were denied, they secured the rights to create new games from series creator Steve Purcell. Unlike their previous games, Sam & Max: Season One (published in collaboration with GameTap) was their first episodic series released on a tight monthly schedule -- a landmark for the game industry. They have continued to pursue episodic gaming with Telltale, resulting in a second Sam & Max season starting November 2007.
Since then, Telltale has continued to produce series based on popular licenses released in monthly episodes. These have been largely comedic, including games based on Wallace & Gromit and Homestar Runner. Tales of Monkey Island, based on the popular LucasArts series, marks their most successful series to date, owing in part to the history many of its developers had with LucasArts adventure games.
Telltale Games presents itself specifically as a developer of episodic games. Many critics feel that Telltale is the only company to have done episodic gaming right[5][6][7][8], usually citing its ability to consistently deliver on a monthly schedule.
Telltale aims to have a presence on as many platforms and avenues of digital distribution as possible.[9] To date, they have released games through GameTap, Steam, WiiWare, Xbox Live Arcade, various casual games portals and their own online store. They intend to distribute through the PlayStation Network as well[10] and have expressed interest in the DSi and iPhone platforms[9] as well as PSP Go, and recently porting games to Mac, starting with Tales of Monkey Island and followed by the Sam & Max series.[11]
While chiefly a developer, Telltale Games values its ability to self-publish their games[12]; the only times it has had a classic developer-publisher relationship is with Ubisoft for the CSI games.[13] They have struck financial arrangements with GameTap for the Sam & Max games, but for the rest their publishing arrangements have been made after the games were already completed and had already turned a profit[citation needed] through digital distribution.
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| Telltale Games | |
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| Founded | June 2004 |
| Located | San Rafael, California |
| Website | http://www.telltalegames.com |
Telltale Games is a developer specialising in episodic adventure games based on popular franchises.
This category has only the following subcategory.
The following 8 pages are in this category, out of 8 total.
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| Telltale Games | |
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| Type | Private |
| Founded | June 2004 |
| Headquarters | San Rafael, California |
| Products | |
| Parent Company | N/A |
| Website | www.telltalegames.com |
An upstart game developer. Made up of mostly ex-LucasArts employees, Telltale Games works on mostly Adventure games, including the Sam & Max episodes, the Strong Bad's Cool Game for Attractive People series and the new Wallace & Gromit's Grand Adventures.
Their first game was Bone: Out From Boneville, the first in a series of episodic based adventure games.
From the company's website :
Telltale Games has heard the cry for entertaining, visually appealing, character-rich, cinematic games and we're preparing for a rapid response! Telltale's extensive game production experience has culminated in technologies and production processes that enable Telltale to build and release several quality game "episodes" per year, bringing licenses from notable authors, game designers, comic books, and cartoons to the on-line audience. We're putting our years of experience into serving short helpings of mind-bending puzzles involving your favorite characters, and introducing new ones you're sure to love. And at a value which will have gamers, from the hardcore to the casual, coming back for more! Combining our story-telling, puzzle-crafting talent with our proprietary technology, we'll deliver the interactive, cinematic experience you've been longing for!
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