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Telltale, Incorporated
Type Private
Founded June 2004
Founder(s) Dan Connors
Kevin Bruner
Troy Molander
Headquarters San Rafael, California, U.S.
Industry Video game industry
Products Graphic adventure games
Employees ~70[1]
Website www.telltalegames.com

Telltale Games is an American video game developer founded in June 2004 as Telltale, Incorporated. Based in San Rafael, California, the studio includes designers formerly employed by LucasArts. Its business model revolves around episodic gaming and digital distribution,[2] and it is best known for its various graphic adventure game series based on popular licensed properties.

Contents

History

Telltale was founded by a group of former LucasArts employees who had been working on Sam & Max: Freelance Police, a sequel to the 1993 game Sam & Max Hit the Road, prior to its cancellation on March 3, 2004. In an early press release the vocal public response to said cancellation was cited as a main reason the company was founded.[3] The Telltale Games team has a large collective experience working on LucasArts' famed classics.

On February 11, 2005 the company released their first game — Telltale Texas Hold'em, a poker card game simulator which was intended primarily to test their in-house game engine.[4] This was their only non-episodic game and their only non-adventure game. This was followed by two games based on Jeff Smith's Bone comic book series. More episodes were planned, but later aborted. They developed CSI: 3 Dimensions of Murder for Ubisoft, and although it was composed of several free-standing episodes, it was released exclusively at retail as a single package. The same is true for the follow ups, CSI: Hard Evidence, and CSI: Deadly Intent.

Telltale attempted to buy the rights to complete Sam & Max: Freelance Police from LucasArts, but when they were denied, they secured the rights to create new games from series creator Steve Purcell. Unlike their previous games, Sam & Max: Season One (published in collaboration with GameTap) was their first episodic series released on a tight monthly schedule -- a landmark for the game industry. They have continued to pursue episodic gaming with Telltale, resulting in a second Sam & Max season starting November 2007.

Since then, Telltale has continued to produce series based on popular licenses released in monthly episodes. These have been largely comedic, including games based on Wallace & Gromit and Homestar Runner. Tales of Monkey Island, based on the popular LucasArts series, marks their most successful series to date, owing in part to the history many of its developers had with LucasArts adventure games.

Telltale Games and episodic gaming

Telltale Games presents itself specifically as a developer of episodic games. Many critics feel that Telltale is the only company to have done episodic gaming right[5][6][7][8], usually citing its ability to consistently deliver on a monthly schedule.

Platforms

Telltale aims to have a presence on as many platforms and avenues of digital distribution as possible.[9] To date, they have released games through GameTap, Steam, WiiWare, Xbox Live Arcade, various casual games portals and their own online store. They intend to distribute through the PlayStation Network as well[10] and have expressed interest in the DSi and iPhone platforms[9] as well as PSP Go, and recently porting games to Mac, starting with Tales of Monkey Island and followed by the Sam & Max series.[11]

Publishing status

While chiefly a developer, Telltale Games values its ability to self-publish their games[12]; the only times it has had a classic developer-publisher relationship is with Ubisoft for the CSI games.[13] They have struck financial arrangements with GameTap for the Sam & Max games, but for the rest their publishing arrangements have been made after the games were already completed and had already turned a profit[citation needed] through digital distribution.

Games by Telltale Games

References

  1. ^ Wiltshire, Alex (2009-05-12). "Interview: Telltale's Dan Connors". Edge. http://www.edge-online.com/features/interview-telltale%E2%80%99s-dan-connors. Retrieved 2009-06-13. 
  2. ^ GameCyte - The Telltale Art: Heads of Tales
  3. ^ "Telltale Games, A New Game Development Studio, Opens Doors In Northern California". Telltale Games press release. 2004-10-04. http://www.telltalegames.com/company/pressreleases/id-8. Retrieved 2009-06-17. 
  4. ^ Morganti, Emily (2009-05-15). "Give us your opinion, we'll give you Telltale Texas Hold'em". the Telltale Blog. http://www.telltalegames.com/community/blogs/id-451. Retrieved 2009-06-17. 
  5. ^ Sinclair, Brendan (2008-04-10). "Q&A: Telltale tells why Sam & Max works". GameSpot. http://uk.gamespot.com/pc/adventure/samandmaxseason1/news.html?sid=6189014&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;2. Retrieved 2008-12-07. 
  6. ^ Kollar, Philip (2007-10-17). "Why is Episodic Gaming So Hard?". 1UP.com. http://www.1up.com/do/newsStory?cId=3163746. Retrieved 2009-04-19. 
  7. ^ Elliott, Phil (2009-03-16). "More companies will move into episodic games – Telltale". GamesIndustry.biz. http://www.gamesindustry.biz/articles/more-companies-will-move-into-episodic-games-telltale. Retrieved 2009-04-19. 
  8. ^ Geddes, Ryan (2009-03-16). "Are Episodic Games the Future?". IGN. http://uk.pc.ign.com/articles/962/962852p1.html. Retrieved 2009-04-19. 
  9. ^ a b Grant, Christopher (2009-02-10). "Joystiq interview: Telltale's Dan Connors on XBLA, Wallace & Gromit". Joystiq. http://www.joystiq.com/2009/02/10/joystiq-interview-telltales-dan-connors-on-xbla-wallace-and-gro/. Retrieved 2009-06-13. 
  10. ^ Remo, Chris (2009-05-08). "Telltale CEO Connors On Bringing Episodic To Consoles". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=23527. Retrieved 2009-06-13. 
  11. ^ Kietzmann, Ludwig (2009-10-20). "Telltale hoping to push content to new consoles, handhelds & Macs". Joystiq. http://www.joystiq.com/2009/10/20/telltale-hoping-to-push-content-to-new-consoles-handhelds-and-mac. Retrieved 2009-10-21. 
  12. ^ Remo, Chris (2007-03-19). "Telltale CEO Dan Connors on Sam & Max". Shacknews. http://www.shacknews.com/featuredarticle.x?id=266. Retrieved 2009-06-14. 
  13. ^ Remo, Chris (2009-05-06). "Interview: Telltale's Connors On Episodic Gaming's Bite". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=23178. Retrieved 2009-06-13. 
  14. ^ Johnson, Stephen (2010-02-22). "New Sam and Max Season Will Be Called Sam & Max: The Devil’s Playhouse". The Feed. G4TV. http://g4tv.com/thefeed/blog/post/702725/New-Sam-and-Max-Season-Will-Be-Called-Sam--Max-The-Devils-Playhouse.html. Retrieved 2010-02-28. 

External links


Strategy wiki

Up to date as of January 23, 2010
(Redirected to Category:Telltale Games article)

From StrategyWiki, the free strategy guide and walkthrough wiki

stub

This company category is a stub. Help us expand it with details as well as a {{company}} infobox. Reliable information can be researched on wikipedia or you can just search for "Telltale Games" on Google. Do this and you get a cookie.

Telltale Games
Telltale Games's company logo.
Founded June 2004
Located San Rafael, California
Website http://www.telltalegames.com

Telltale Games is a developer specialising in episodic adventure games based on popular franchises.

Subcategories

This category has only the following subcategory.

S

Pages in category "Telltale Games"

The following 8 pages are in this category, out of 8 total.

S

  • Sam & Max Episode 101: Culture Shock
  • Sam & Max Episode 102: Situation: Comedy

S cont.

  • Sam & Max Episode 104: Abe Lincoln Must Die!
  • Sam & Max Episode 201: Ice Station Santa
  • Sam & Max Season One

S cont.

  • Strong Bad's Cool Game for Attractive People - Episode 1: Homestar Ruiner
  • Strong Bad's Cool Game for Attractive People - Episode 2: Strong Badia the Free

T

  • Tales of Monkey Island: Launch of the Screaming Narwhal

Gaming

Up to date as of January 31, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Telltale Games
Type Private
Founded June 2004
Headquarters San Rafael, California
Products
Parent Company N/A
Website www.telltalegames.com


An upstart game developer. Made up of mostly ex-LucasArts employees, Telltale Games works on mostly Adventure games, including the Sam & Max episodes, the Strong Bad's Cool Game for Attractive People series and the new Wallace & Gromit's Grand Adventures.

Their first game was Bone: Out From Boneville, the first in a series of episodic based adventure games.

From the company's website :

Telltale Games has heard the cry for entertaining, visually appealing, character-rich, cinematic games and we're preparing for a rapid response! Telltale's extensive game production experience has culminated in technologies and production processes that enable Telltale to build and release several quality game "episodes" per year, bringing licenses from notable authors, game designers, comic books, and cartoons to the on-line audience. We're putting our years of experience into serving short helpings of mind-bending puzzles involving your favorite characters, and introducing new ones you're sure to love. And at a value which will have gamers, from the hardcore to the casual, coming back for more! Combining our story-telling, puzzle-crafting talent with our proprietary technology, we'll deliver the interactive, cinematic experience you've been longing for!
Developer stub
This video game developer-related article is a stub. You can help by adding to it.

Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.


This article uses material from the "Telltale Games" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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