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Tetris DS
Boxart
Developer(s) Nintendo
Publisher(s) Nintendo
Platform(s) Nintendo DS
Release date(s) NA March 20, 2006
AUS April 13, 2006
EU April 21, 2006
JP April 27, 2006
KOR July 7, 2007
Genre(s) Puzzle
Mode(s) Single player, multiplayer, online multiplayer
Rating(s) ESRB: E
PEGI: 3+
OFLC: G

Tetris DS is a Touch! Generations puzzle game developed and published by Nintendo for the Nintendo DS. THQ announced Tetris DS before E3 2005, and scheduled it to make an appearance at the show. However, the company decided to cancel the game, and Nintendo released their own make of Tetris DS in March 2006. Part of the Tetris game series, the game supports up to ten players locally (with just one Nintendo DS game cartridge) and supports two or four player battle modes online with the Nintendo Wi-Fi Connection service.

Tetris DS features several new modes of play, each with a different Nintendo theme. Themes include Super Mario Bros., The Legend of Zelda, Metroid, Balloon Fight, Donkey Kong, and Yoshi's Cookie. Multiplayer gameplay also incorporates items to be used competitively.

Contents

Game modes

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Standard mode

Standard mode plays much like traditional Tetris, although in Tetris DS, the play field is on the bottom screen, and a Mario themed side scrolling level is on the top screen. Standard mode can be played as a one player marathon, multiplayer with two players or one player versus a computer controlled opponent. Standard mode features a Super Mario Bros. backdrop, a Super Mario Bros. 3 backdrop and several other Nintendo Entertainment System game backdrops. One player Marathon mode ends at level 20 (after 200 lines), although Endless mode can be unlocked after finishing Marathon mode. For the Mario backdrops, Mario advances through familiar levels as the player clears lines. There are eventually other backdrops based on other games that appear later in the mode.

All of the backdrops each have their own background music, with the exception of backdrops from levels 16 through 19. These backdrops share a song called "Rushed Tetris" which contained Excitebike, Urban Champion, Devil World, and Duck Hunt.

In Endless mode, if the player reaches beyond level 20, the cycle of backdrops repeats. The highest visible score in Endless mode is 99,999,999, the highest visible level is 999, and the highest visible number of lines completed is also 999. Once exceeded these displays continue to show these maximum values. A small glitch in the game means that once the score has surpassed the maximum of 99,999,999 it is not saved in the records screen.

Like most iterations of Tetris, Tetris DS's Standard mode has variations to the basic formula of the game. The player is allowed to hold a Tetrimino by pressing L or R. This allows the player to insert the tetromino currently on the screen into a small box for future use, and will swap places with a piece after the button is pressed again. This does not work when pressed twice in a row (holding a piece, then attempting to hold the adjacent piece after).

The speed of the falling Tetriminoes increases noticeably faster than in other games, and at Level 18 and above, Tetriminoes are instantly on the ground the moment they appear. However, a Tetrimino will not lock into place until the player does not move or rotate it for a set amount of time. This means that the player can keep the piece in play indefinitely by rotating it consistently. This "infinite rotation" rule was first seen in The Next Tetris, and negates much of the difficulty that comes with the increased falling speed, so that a good player can clear hundreds of levels in an Endless Marathon.

Mission mode

Mission mode can be played competitively, or as a marathon to beat your own score. The top screen displays your objective or "mission," while the bottom screen displays the playing field. A timer in the form of red hearts slowly disappears; when a player completes the objective, the hearts fill anew and the player is assigned a new objective. Also, completing an objective erases the bottom four lines of blocks from the playing field. Failing to complete the objective in time will result in added blocks to the bottom of the pile. An example of an objective is for the player to clear three lines with an "L" shaped Tetrimino. Other examples include clearing five lines while only receiving square Tetriminoes, or clearing three lines simultaneously with anything except a bar-shaped Tetrimino (in this case, using a bar Tetrimino will not clear the objective). Mission mode features a The Legend of Zelda backdrop. When playing Mission in the multiplayer function, it is the only mode where the player cannot 'lose'. The screen may max out, but the player will lose points (up to a total of negative one hundred -100), however you can only finish this game and lose due to points, it is impossible to lose like a normal Tetris game.

Push mode

Push mode is a competitive play mode for two players, or one person versus a CPU controlled opponent. Both players start with a 1x1 block floating in their field, and must place Tetriminoes on that to form a base (If a Tetrimino is dropped where it won't land on anything, it will simply fall out of the screen). Whenever two or more lines are cleared simultaneously, the player's side of the pile moves down, "pushing" the opponent's side upwards (The player's side is seen on the top screen, while the bottom screen shows the opponent's side upside-down, since the bottoms of both players' piles push against each other). The goal is to push the pile down so it overlaps the opponent's danger line. Push mode features a Donkey Kong backdrop.

Touch mode

In Touch mode, a player uses the Nintendo DS stylus to "touch" and "slide" static Tetriminoes to create rows. When enough Tetriminoes have cleared, a cage of balloons is released. Touch mode has no timer, nor do Tetriminoes fall from the top. The playing field spans both DS screens; but only Tetriminoes appearing in lower touch screen could be moved. A Touch Puzzle mode is also available, where for each level, a given objective must be achieved, but the Tetriminoes cannot be rotated. Touch mode features a Balloon Fight backdrop. This is the only mode which uses Tetris 2's cascading gravity, allowing chain reactions to occur.

Catch mode

In Catch mode, a player controls one central block, which can be moved in all directions and rotated. The player "catches" falling Tetriminoes, which adhere to the central block; once a player has a segment of 4x4 or greater, it will flash for ten seconds, then detonate. The player can then use the explosion to destroy Metroids, the enemies, or Tetriminoes. While the 4x4 square flashes, more blocks can be attached to it to gain more points when it detonates (the flashing portion only expands if another four blocks are added to one of its sides). Pressing X will immediately detonate the blocks. If any Tetriminoes fall beyond the boundaries, the central block is hit by enemies, or a falling Tetrimino touches the central block while it is being rotated, the player will lose energy. Energy is depicted at the bottom of the screen as a bar, and some energy is restored when a 4x4 or greater area of blocks is detonated. If energy runs out, or Tetriminoes are stacked so far that the central block is longer than the entire screen, the game is over. Catch mode features a Metroid backdrop.

Puzzle mode

In Puzzle mode, the top screen displays the playing field that is already several lines high, with several gaps; the bottom screen displays a limited selection of Tetriminoes to choose from. A player must select the shape and orientation of a Tetrimino to fill the gaps and clear the screen. There is no time limit. Puzzle mode features a Yoshi's Cookie backdrop. Each Puzzle completed gives you 10 Tetris Points.

Multiplayer

Standard mode and Push mode are capable of online and DS-to-DS wireless play. Push mode is available for two players in multiplayer matches whereas Standard mode is available for two players (without items) or four players (with items).

In addition, Mission mode are only capable of DS-to-DS wireless play, but Standard mode is available for up to ten players, using only one Tetris DS playing card.

Reception

Reviews
Publication Score
IGN 9/10
GamePro 5/5
Nintendo Power 9.5/10
1UP.com 9/10
Gamespot 7.5/10
Game Informer 9.25/10
GameSpy 9/10
Nintendo World Report 9/10
Aggregate Scores
Metacritic 84%
Game Rankings 87%

Tetris DS has an 84% on Metacritic and an 87% on GameRankings, which mean generally favorable reviews. GamePro gave the game a perfect score, stating that "Tetris DS is an amazing puzzle package, and is easily one of the best DS games to date". Nintendo Power gave Tetris DS 9.5/10, saying that "you may not love all of it, but you will love much of it". Game Informer gave the game a 9.25/10, and the reviewer said "I can't think of any better way to kill a long plane ride". GameSpot gave the game the most negative score, 7.5/10, stating that "It's a much better version of Tetris than other recent incarnations, but it's still saddled with some unfortunate compromises."

Sales

As of July 25, 2007, Tetris DS had sold 2.05 million copies worldwide.[1] Tetris DS is currently out of print and is one of the most sought after DS games of all time with copies selling on some websites for $70+[2].

Awards

  • IGN: Editors' Choice Award[3]

References

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Tetris DS
Box artwork for Tetris DS.
Developer(s) Nintendo
Publisher(s) Nintendo
Release date(s)
Genre(s) Puzzle
System(s) Nintendo DS
Players 1-10 (offline), 2 or 4 (Wi-Fi)
Rating(s)
ESRB: Everyone
PEGI: Ages 3+
Series Tetris

Tetris DS is a Nintendo DS video game developed and published by Nintendo. It supports up to ten players locally (with just one Nintendo DS game cartridge), or up to four players online with the Nintendo Wi-Fi Connection. The game features a wide variety of different Tetris modes, with Nintendo-themed music. Various remixes of the music from games such as Super Mario Bros., Super Mario Bros. 3, The Legend of Zelda, and Donkey Kong are present, among others.

Table of Contents

Getting Started
Appendices

External links


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!


Tetris DS is a re-release of Tetris designed for the Nintendo DS, developed and published by Nintendo.

Tetris DS
Tetris DS box art
Developer(s) Nintendo
Publisher(s) Nintendo
Release date March 20, 2006 (NA)

April, 2006 (Australia)
April 21, 2006 (Europe)
April 27, 2006 (Japan)

Genre Puzzle
Mode(s) Single player / Multi-Player / Nintendo WFC
Age rating(s) ESRB: E
PEGI: 3+
Platform(s) Nintendo DS
Input Touch screen
Credits | Soundtrack | Codes | Walkthrough

Contents

History

See the Tetris article for more information.

While The Tetris Company, LLC and Blue Planet Software had originally granted the Tetris license to THQ until 2007, The Tetris Company allowed Nintendo to publish Tetris DS in favour of the almost finished Tetris game by THQ. THQ had originally announced Tetris DS for E3 2005, but the game was never shown. The game supports up to ten players via Single-Cart Download Play and up to four players online with the Nintendo Wi-Fi Connection service.

Gameplay

The main focus of all of the modes in Tetris DS are the tetrominoes, which are rotated and placed to form solid rows in the game field. Solid rows then disappear, and the rows above fall.

Controls

Controls vary slightly based on which version of the game you are playing. Menus are navigated with the touch screen, or with the D-Pad and the A-Button (ok) and B-Button (cancel).

During most play pieces are moved horizontally with the Left and Right, Up drops the falling piece all the way to the bottom, the Down button increases the rate of fall. Pieces are rotated with the A (clockwise) and B (counter-clockwise) buttons. L and R Shoulder Buttons are used to swap the current piece with the hold piece.

In some modes, pieces can be manipulated with the stylus and touch screen.

Single Player


There are six single player modes. Each mode has a How-To feature, and will allow the player to compete against the CPU to simulate multiplayer gameplay. Each mode has a specific theme displayed as the background during gameplay.

Standard

By default, players can choose between Marathon and Line Clear versions of the classic Tetris game. There are also new features in this version of Tetris.

Players can start the game from any level they've previously reached in Marathon.

New Features

  • Next Piece
In the original Tetris, players are shown the next piece as the current piece falls down the field. In Tetris DS, players are, by default, shown the next 6 pieces.
  • Hold Piece
Players also have the option of using a Hold Piece to store a single piece for future use. The current piece and the hold piece can be swapped by pressing the L-Button.
Each level has a theme, which acts as a background, and doesn't affect gameplay.
Level Themes
Level #s Theme
1 & 2 Super Mario Bros, World 1-1
3 Super Mario Bros, World 1-2
4 & 5 Super Mario 3, World 1-1
7 Super Mario Bros, World 1-2
8 & 9 Super Mario Bros
10 & 11 Super Mario Bros, World 1-1

Marathon

In this version, players are challenged to clear 200 lines of blocks. As in the original Tetris game, tetrominoes fall from the top of the screen, increasing in speed with every level. Players advance one level for every 10 lines that they clear.

Line Clear

This game has players clear 25 lines in the selected level. Players can also choose to start with up to 50% of the screen filled with random blocks. Gameplay is the same as marathon mode, except play ends after 25 lines have been cleared, and difficulty does not increase.

Catch

This mode gives the player control of a core or a single square block. The goal is to catch pieces as they fall from the top of the screen, and build a 4x4 square of tiles. As you catch pieces, they are fused into the core. The core can be rotated, but the pieces cannot. When a 4x4 square is completed, it will explode, taking all adjacent blocks with it. Before the explosion, you can increase the size of the grid by adding pieces to form larger and larger cubes.

Catch has a Metroid theme, complete with Metroids that can interfere with your core by destroying blocks and reducing your energy bar. Allowing a piece to fall, or rotating the core into a falling piece will also reduce your energy. If your run out of energy, game over.

The game is played using the D-Pad to move the core, and the A and B buttons to rotate the core. Players can also use the shoulder buttons to increase the speed at which pieces fall. After completing the 4x4 cube, it is possible to detonate the core by pressing X. It is important to note that, in this version, the player has no control over the pieces as they fall.

Mission

Zelda Theme

Puzzle

Yoshi's Cookie Theme

Touch

Balloon Fight Theme

Push

Donkey Kong Theme

Multiplayer


Nintendo Wi-Fi


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References

http://www.gamasutra.com/php-bin/news_index.php?story=9664


This article uses material from the "Tetris DS" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Tetris DS is a 2006 puzzle game that was developed and published by Nintendo and was distributed by Nintendo. It was released on March 20, 2006 in North America, April 13, 2006 in Australasia, April 21, 2006 in Europe, April 27, 2006 in Japan and July 7, 2007 in South Korea. The game has Nintendo themed levels: Balloon Fight, Super Mario Bros., Metroid, The Legend of Zelda, Donkey Kong, and Yoshi's Cookie and the game received mostly positive reviews, selling over 2.05 million copies worldwide.

Ratings

Tetris DS has been rated very well by many top ranking sites:

  • IGN - 9/10
  • GamePro - 5/5
  • Nintendo Power - 9.5/10
  • 1UP.com - 9/10
  • Gamespot - 7.5/10
  • Game Informer - 9.25/10
  • GameSpy - 9/10
  • Nintendo World Report - 9/10
  • Official Nintendo Magazine - 82%
  • Metacritic - 84%
  • Game Rankings - 87%

Other websites


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