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The Adventures of André and Wally B., a short film animated by John Lasseter

The Adventures of André and Wally B. is an animated short made in 1984 by the Lucasfilm Computer Graphics Project, which was later spun out as a startup company called Pixar. Although it is technically not a Pixar short, the animation was by John Lasseter (originally for his son), who was working on his first computer animated project and would move on to be a pivotal player at Pixar. Although the film terrified Lasseter's son, the animation was groundbreaking at the time, and helped spark the film industry's interest in computer animation.



The short involves a character named André (their names are only known by the title, they are never mentioned in the film) being awakened in a forest by a pesky bee named Wally B. André distracts the bee so that he can run away. Wally B. chases André and eventually catches up with him then stings him off screen. Wally B. later reappears with a bent stinger. Soon though, Wally B. gets hit by André's tossed hat as a last laugh.


The credits for the piece are concept/direction Alvy Ray Smith, animation John Lasseter, technical lead Bill Reeves, technical contributions by Tom Duff (who designed the animation program called “md”, short for "motion doctor"), Eben Ostby, Rob Cook, Loren Carpenter, Ed Catmull, David Salesin, Tom Porter, and Sam Leffler, filming by David DiFrancesco, Tom Noggle, and Don Conway, and computer logistics by Craig Good. The title is a tribute to the film My Dinner with André, starring Andre Gregory and Wallace Shawn. It was originally entitled My Breakfast with André, about waking up with an android. [1]

The animation on the feature was truly groundbreaking at the time, featuring the first use of motion blur in CG animation and complex 3D backgrounds, where the lighting styles and colors were inspired by Maxfield Parrish, made using particle systems. Lasseter pushed the envelope by asking for manipulatable shapes capable of the squash and stretch style, as earlier CG models had generally been restricted to rigid geometric shapes. It was rendered on a Cray X-MP/48 supercomputer and ten VAX-11/750 superminicomputers from Project Athena.

References In Movies

See List of Pixar film references


The film was premiered at SIGGRAPH, but it was not finished in time, which resulted in the characters being rendered as Wire-frame models. It was released theatrically with Pixar's Toy Story on November 22, 1995. This short is featured on the Tiny Toy Stories and Pixar Short Films Collection - Volume 1 compilations of Pixar's short films.


  1. ^ Paik, Karen. To Infinity and Beyond!: The Story of Pixar Animation Studios. San Francisco: Chronical Books, 2007. 42-44.

External links

Preceded by
Pixar Animation Studios short films
Succeeded by
Luxo Jr.


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