The Full Wiki

More info on The Game (mind game)

The Game (mind game): Wikis

Advertisements

Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.

Encyclopedia

From Wikipedia, the free encyclopedia

The Game
I lost the game.jpg
A player announcing her loss of The Game
Designer Unknown
Players Everyone
Setup time None (or as long as it takes to explain the rules)
Playing time Ongoing since its creation
Random chance Partially
Skills required Thought suppression, Strategy

The Game is an ongoing game, the objective of which is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which, according to the rules of The Game, must be announced each time it occurs. It is impossible to win the game; players can only attempt to avoid losing for as long as possible. The Game has been described alternately as pointless and infuriating, or as a challenging game that is fun to play.[1] As of 2010, The Game is played by millions worldwide.[1][2][3][4][5]

Contents

Gameplay

Advertisements

Rules

There are three rules to The Game:[1][2][6][7][8]

  1. Everyone in the world is playing The Game. (Sometimes narrowed to: "Everybody in the world who knows about The Game is playing The Game",[4] or alternatively, "You are always playing The Game.")
  2. Whenever one thinks about The Game, one loses.
  3. Losses must be announced to at least one person[6] (either by using a statement such as "I lost The Game" or by alternative means).

Some players allow a grace period of 30 seconds to half an hour after someone has lost, during which a player cannot lose The Game again, or is not obliged to announce a loss.[1] This is done in order to prevent a perpetual loss of the game. Under a literal interpretation, one has to announce every loss of the game. However, announcing the game amounts to thinking about it, which constitutes a loss and another announcement. Such a chain continues indefinitely. The common rules do not define a point at which The Game ends. However, one reported variation states that The Game ends when the British Prime Minister announces "The Game is up" on television.[6]

Strategies

Some players have developed strategies for making other people lose, such as writing about The Game on hidden note, saying "The Game" out loud, as graffiti in public places, and on banknotes, or writing two words that when said phonetically equal "The Game" out loud (e.g. Thug Aim)[4][5]

Self-reference

The Game is an example of ironic processing, also known as the White Bear Phenomenon, in which attempts to avoid certain thoughts make those thoughts more persistent.[9]

Origin

The origins of The Game are uncertain. One theory is that when two men missed their last train and had to spend the whole night on a platform, they tried not to think about their situation and whoever did first, lost.[2] Another is that it was invented in London in 1996 "to annoy people".[1] The reported earliest known reference on the Internet is from 2002.[1]

See also

References

  1. ^ a b c d e f Montgomery, Shannon (2008-01-17). "Teens around the world are playing 'the game'". The Canadian Press. http://www.ctv.ca/servlet/ArticleNews/story/CTVNews/20080117/thegame_youlose_080117. 
  2. ^ a b c "If you read this you have lost the game". The Metro. 2008-12-05. http://www.metro.co.uk/news/article.html?If_you_read_this_youve_lost_The_Game&in_article_id=430703&in_page_id=34. 
  3. ^ Boyle, Andy (2007-03-19). "Mind game enlivens students across U.S.". The Daily Nebraskan. http://media.www.dailynebraskan.com/media/storage/paper857/news/2007/03/19/ArtsEntertainment/Mind-Game.Enlivens.Students.Across.U.s-2779474.shtml. 
  4. ^ a b c Verelst, Jeroen (2007-03-15). "The Game, het eenvoudigste spel ter wereld" (in Dutch) (Subscription required). De Morgen: p. 2. http://www.demorgen.be/archief/artikel.html?i=ODM5Nw==. 
  5. ^ a b Rooseboom, Sanne (2008-12-15). "Nederland gaat nu ook verliezen". De Pers. http://www.depers.nl/entertainment/269673/Nederland-gaat-nu-ook-verliezen.html. 
  6. ^ a b c "The three rules of the game". The Metro. 2008-12-05. http://www.metro.co.uk/news/article.html?Three_rules_of_The_Game&in_article_id=430704&in_page_id=34. 
  7. ^ "Don't think about the game" (Subscription required). Rutland Herald. 2007-10-03. http://nl.newsbank.com/nl-search/we/Archives?p_product=MCNP&p_multi=RHDB&p_theme=mcnp&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=11C0ED30E5F12A50&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM. 
  8. ^ Wettschreck, Justine (2008-05-31). "Playing 'The Game' with the other kids" (Subscription required). Daily Globe (Worthington). http://www.dglobe.com/articles/index.cfm?id=12028&section=Opinion&freebie_check&CFID=44302018&CFTOKEN=70154493&jsessionid=8830ec90e35e58254a5e. 
  9. ^ Kaniewski, Katie (1 March 2009). "You just lost the Game". Los Angeles Loyolan. http://www.laloyolan.com/entertainment/you-just-lost-the-game-1.1589859. Retrieved 2009-03-27. 

External links


The Game
File:I lost the
A player announcing her loss of The Game
Designer Unknown
Setup time None (or as long as it takes to explain the rules)
Playing time Ongoing since its creation.
Random chance Partially
Skills required Thought suppression, Strategy

The Game is a mind game where the objective is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which, according to the rules of The Game, must be announced each time it occurs. It is impossible to win The Game; players can only attempt to avoid losing for as long as they possibly can. The Game has been variously described as pointless and infuriating, or as a challenging game that is fun to play.[1] As of 2010, The Game is played by millions worldwide.[1][2][3][4][5]

Contents

Gameplay

Rules

There are three rules to The Game:[1][2][6][7][8]

  1. Everyone in the world is playing The Game. (Sometimes narrowed to: "Everybody in the world who knows about The Game is playing The Game",[4] or alternatively, "You are always playing The Game.") You cannot not play The Game; it does not require consent to play and you can never stop playing.
  2. Whenever one thinks about The Game, one loses.
  3. Losses must be announced to at least one person[6] (either by using a statement such as "I Lost The Game" or by alternative means).

The common rules do not define a point at which The Game ends. However, one reported variation states that The Game ends when the Prime Minister of the United Kingdom announces on television that "The Game is up."[6] After you have announced your loss, some variants allow for a grace period, during which you cannot lose the game, which varies in time. Note, however, that the grace period is not part of the three official rules.

Strategies

Some players have developed strategies for making other people lose, such as saying "The Game" out loud, or writing about The Game on a hidden note, in graffiti in public places, or on banknotes.[4][5]

Self-reference

The Game is an example of ironic processing (also known as the "White Bear Principle"), in which attempts to avoid certain thoughts make those thoughts more persistent.[9]

Origin

The origins of The Game are uncertain. One theory is that when two men missed their last train and had to spend the whole night on a platform, they tried not to think about their situation and whoever did first, lost.[2] Another is that it was invented in London in 1996 "to annoy people".[1] The reported earliest known reference on the Internet is from 2002.[1] The idea behind The Game is similar to Douglas Hofstadter's number P, the number of minutes per month a person thinks about the letter P.[10]

See also

References

  1. ^ a b c d e Montgomery, Shannon (2008-01-17). "Teens around the world are playing 'the game'". The Canadian Press. http://www.ctv.ca/servlet/ArticleNews/story/CTVNews/20080117/thegame_youlose_080117. 
  2. ^ a b c "If you read this you've lost the game". The Metro. 2008-12-05. http://www.metro.co.uk/news/article.html?If_you_read_this_youve_lost_The_Game&in_article_id=430703&in_page_id=34. 
  3. ^ Boyle, Andy (2007-03-19). "Mind game enlivens students across U.S.". The Daily Nebraskan. http://media.www.dailynebraskan.com/media/storage/paper857/news/2007/03/19/ArtsEntertainment/Mind-Game.Enlivens.Students.Across.U.s-2779474.shtml. 
  4. ^ a b c Verelst, Jeroen (2007-03-15). "The Game, het eenvoudigste spel ter wereld" (in Dutch) (Subscription required). De Morgen: p. 2. http://www.demorgen.be/archief/artikel.html?i=ODM5Nw==. 
  5. ^ a b Rooseboom, Sanne (2008-12-15). "Nederland gaat nu ook verliezen". De Pers. http://www.depers.nl/entertainment/269673/Nederland-gaat-nu-ook-verliezen.html. 
  6. ^ a b c "The three rules of the game". The Metro. 2008-12-05. http://www.metro.co.uk/news/article.html?Three_rules_of_The_Game&in_article_id=430704&in_page_id=34. 
  7. ^ "Don't think about the game" (Subscription required). Rutland Herald. 2007-10-03. http://nl.newsbank.com/nl-search/we/Archives?p_product=MCNP&p_multi=RHDB&p_theme=mcnp&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=11C0ED30E5F12A50&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM. 
  8. ^ Wettschreck, Justine (2008-05-31). "Playing 'The Game' with the other kids" (Subscription required). Daily Globe (Worthington). http://www.dglobe.com/articles/index.cfm?id=12028&section=Opinion&freebie_check&CFID=44302018&CFTOKEN=70154493&jsessionid=8830ec90e35e58254a5e. [dead link]
  9. ^ Kaniewski, Katie (1 March 2009). "You just lost the Game". Los Angeles Loyolan. http://www.laloyolan.com/entertainment/you-just-lost-the-game-1.1589859. Retrieved 2009-03-27. [dead link]
  10. ^ Douglas R. Hofstadter (1985). Metamagical Themas: Questing for the Essence of Mind and Pattern. p. 44. 

External links


Advertisements






Got something to say? Make a comment.
Your name
Your email address
Message