The Full Wiki

The Last Remnant: Wikis


Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.


From Wikipedia, the free encyclopedia

The Last Remnant
A young man in light armor with medium-length black hair looks at the viewer. Black storm clouds are behind him, and embers are seemingly blown towards the left in front of him. The logo with the words "The Last Remnant" centered above each other on three lines is in the lower right, with an ornate sword pierced through them.
Cover art of the Xbox 360 version of the game, depicting Rush Sykes
Developer(s) Square Enix
Publisher(s) Square Enix
Designer(s) Hiroshi Takai (director)
Composer(s) Tsuyoshi Sekito
Yasuhiro Yamanaka
Engine Unreal Engine 3
Platform(s) Xbox 360, Microsoft Windows
Release date(s) Xbox 360

INT November 20, 2008
Microsoft Windows (DVD)
EU March 20, 2009
NA March 24, 2009
JP April 9, 2009
Microsoft Windows (Steam)
INT April 9, 2009

Genre(s) Console role-playing game
Mode(s) Single-player
Rating(s) CERO: C
PEGI: 16+
Media Download (Steam), 2 DVD-DL
Input methods Gamepad, keyboard and mouse

The Last Remnant (ラストレムナント Rasuto Remunanto?) is a Japanese role-playing game developed and published by Square Enix. The game is directed at both Japanese and Western audiences and had a simultaneous release in Japan, North America and Europe, on November 20, 2008 for the Xbox 360. The game was released worldwide for Microsoft Windows at the end of March, 2009 and received an international release on the Steam network on April 9, 2009. A PlayStation 3 version of the game had been planned, but was never released. It is set in a fictional world divided into multiple city-states inhabited by four different species. The focus of the game's storyline is on "Remnants", mysterious and coveted ancient artifacts of varying shapes and sizes which possess magic powers, and a war sparked by a mysterious figure known as the Conqueror, as well as the search by Rush Sykes for his sister. The game features a unique battle system in which the player command multiple groups, or "unions", of characters rather than individual units.

The game was directed by Hiroshi Takai and was the first game developed by Square Enix to use the Unreal Engine 3. It was intended by Square Enix president Yōichi Wada to "become a cornerstone for [their] worldwide strategy".[1] Art direction was overseen by chief artist Kimihiko Miyamae and art producer Yusuke Naora. The game's soundtrack was composed by Tsuyoshi Sekito with assistance by Yasuhiro Yamanaka. It was later released as a three-disc album. The design and dialogue of the game were created to appeal to international players as well as Japanese players, and the motion capture for the main characters, including the lip-syncing, was done with Western and English-speaking actors.

The game received a weak reception by reviewers, though it was better received by Japanese reviewers than by Western ones. A common complaint, especially in the original Xbox 360 release, was of graphical problems including low framerates and "texture pop-in" where higher resolution textures would suddenly replace lower ones several seconds after a scene had started. Other issues included complaints about the game's storyline and battle system, though these were not as universal. The Last Remnant received praises for its art direction and music, and several review sites gave higher scores to the PC version of the game than the 360 version.



A group of people and monsters in light armor fight, with a black-haired young man facing away closest to the viewer. Gauges and boxes filled with text and numbers ring the perimeter of the image.
The battle screen, showing the morale bar at the top, a compass showing the relative positions of all of the unions, the status of the currently fighting union, and the order in which each unit in the two fighting unions will take their turn

The game is split between a world area, a battle area, and a world map.[2] The player controls Rush Sykes, the protagonist, and moves him around the world screen within an area, with the camera floating behind and slightly above him. Within the world screen, the player may talk to NPCs, enter buildings and other areas, or exit to the map screen. The map screen allows instant travel between different cities and areas, or between different areas within a city. The battle screen is shown only during combat, and is a three-dimensional area like the world screen with a setting reminiscent of the location the player is at in the world. There are no random encounters; instead, the player enters a battle and separate battle screen when they touch an enemy on the main world screen. The player may choose to enter a battle with multiple enemies at once by activating a "time-shift" system in which time slows down and they may run up to multiple enemies before commencing the battle.[2]

The Last Remnant features a battle system labeled by director Hiroshi Takai as a "turn-based, command-based system using symbol encounters."[3] During a battle, each enemy from the world screen is represented by a group, or "union", of enemies ranging from one to five individual units; similarly the player's forces are composed of multiple unions of three to five units each. The skills of the units in the player's unions, which include both story characters and hireable units that do not appear outside of battle, vary according to different parameters.[2] One parameter is the "morale" bar, which is affected by the events in battle and can have positive or negative effects on the battle forces.[4] Each unit can also learn different attacks, which are divided into categories such as blade attacks and healing magic. At the beginning of each turn the player selects from a group of choices what attack types each union will perform; the player is unable to select the individual attack of each unit. Special attacks require "action points", which continually accrue during each battle.[2] The player selects at the beginning of each turn which enemy union each of their unions will attack. As the enemy makes their selections at the same time, it is possible for a union to be "deadlocked", or forced to fight a different union then the player or enemy had selected. When multiple unions are deadlocked onto the same enemy, some of the unions can flank the enemy or attack from the rear for extra damage.[5]

In addition to battles, there are numerous quests which the player may undertake. Many of these quests take the player to an area immediately upon acceptance and return them once completed, while "guild quests" do not require acceptance and may be turned in by the player whenever the accomplishments listed in the quest are completed.[5] Rush and the other units may equip many different weapons and items. Rush's equipment can be upgraded to many different options, while other units request materials to upgrade their own equipment, which can be purchased at stores, acquired in battles, or found in the world area using a creature called Mr. Diggs.[5] Mr. Diggs can be upgraded as well to find more or higher quality materials.[2]



The Last Remnant is set in a fictional world featuring a number of distinct humanoid races: the Mitras, human in appearance, the Yamas, strong fish-like people, the Qsitis, small reptilians, and the Sovanis, feline people with four arms.[6] The world itself is broken up into multiple city-states, each with their own unique culture. The story of the game revolves around "Remnants", mysterious and coveted ancient artifacts of varying shapes and sizes which possess magic powers and have been the cause of several wars throughout the game's history.[7][8] Each Remnant is "bound" to a specific person, who is the only one who can then use their power; powerful Remnants that remain unbound for too long have the potential to cause a "collapse" and spawn monsters.[9][10] As Remnants come in varying forms, all cities throughout the world have at least one that their ruler is bound to that assist to govern and bring peace to their assigned realm.[2]


The protagonist is Rush Sykes, an 18-year-old Mitra boy from a peaceful island. His 14-year-old sister, Irina, is kidnapped at the start of the game, and finding her is Rush's impetus for leaving the island.[11] He immediately comes across David Nassau, the 19-year-old Mitra ruler of the city-state of Athlum, and his four generals: the 41-year-old Mitra Emma Honeywell, the 24-year-old Yama Blocter, the 55-year-old Qsiti Pagus, and the 200-year-old Sovani Torgal.[12] These characters can be joined by several dozen other characters, many of whom are found through quests, while others can be hired at guilds. Every character has their own name and skillset, though the main characters have special additional skills.[13] The main characters oppose the Conqueror, a Mitra who during the course of the game attacks many city-states of the world with his army. He is helped in this regard, first in secret and then openly, by Wilfred Hermeien, an older Mitra who is both the leader of the city-state of Nagapur and of the ruling council of all of the city-states. He is also assisted by Wagram, a powerful Mitra sorcerer.


The game opens with Rush running through a forest, trying to find his sister, who the player later learns has been kidnapped. He comes across an army led by David opposing an army of monsters, and at the battle's conclusion rushes forward as he mistakenly thinks he sees his sister in the crowd. After he generates a powerful shield with his Remnant pendant, he is interrogated by David and his generals, who decide to help him find Irena. When investigating a Remnant that is about to collapse Rush and company come across Wagrum and Irena, who escape. After chasing Wagram and Irena for several missions, the group attends the Congress meeting of the leaders of the city-states in Elysion, home to the Ark Remnant, which can transport users to the Sacred Lands.[14] The city is also home to the Academy, a research institution devoted to studying Remnants, and the place where Rush's parents work. The Conqueror arrives at the Congress, and, after binding the Ark, demands to be given a massive Remnant of the type that each city-state has.[15] After finding Rush's mother, though not his father, the group learns that the Conqueror, with his demands rejected, has started a war and is marching his army with the support of the "God-Emperor", a 1000-year-old legendary figure.[16][17]

David decides to take the lead in opposing the Conqueror in hopes of earning independence for Athlum, which is currently a vassal state to the city of Celapaleis. The party is successful in stopping the Conqueror's army from attacking Celapaleis, but the Conqueror himself attacks Athlum in their absence. He kills Emma, who had remained behind to defend the city, and takes the massive Remnant of Athlum, shrinking it to a normal-sized sword. The party then returns to Elysion to rescue Irena from Wagrum. Irena is revealed to have a special power, that of unbinding bound Remnants, and it was for this reason that she was kidnapped. They discover that Hermeien is trying to use the Conqueror and Wagrum to spark distrust in the people for Remnants and the city-states' ability to control them, so that he can then use Irena and her power to prop himself up as supreme ruler.[18] While the party are successful in retaking Irena and killing Hermeien, Wagrum escapes while revealing that he and the Conqueror never planned to support Hermeien, and the Conqueror uses Nagapur's Remnant to destroy half of the city.[19]

The game then skips forward four months with the beginning of the second disc of the game, and the player learns that the council city-states are now trying to find Remnants all around the world to use to fight the Conqueror, who is in turn binding and transforming the Remnants of the city-states, even those that are already bound. Rush's mother and father, once found, reveal that their research at the academy had been to create tablets that can transform Remnants, and it is through one of these that Wagrum stole that the Conqueror is able to do so. When the party travels to the God-Emperor's city, Undelwalt, to try to determine why he is supporting the Conqueror, they find Wagrum, who tells them that the Conqueror is a Remnant, and he and the God-Emperor are supporting him in his quest to destroy the people of the world, who are misusing Remnants and destroying the balance of the world.[20]

The protagonists head to Elysium, which is under attack by the Conqueror's forces. The Conqueror ascends the Ark and binds it so that no one can follow him; after defeating his army the protagonists find a second Ark, even though no duplicate Remnants have ever been found.[21] The party chases the Conqueror through the Sacred Lands, which are revealed to be the birthplace of remnants, and confronts him. He informs them that he is trying to release Remnants from the control of man, and that the task was originally supposed to be Rush's, who is a Remnant himself.[22] He believes that their purpose is to take back the Remnants from the world that in his opinion is misusing them for warfare and destruction and allow them in turn to destroy the people of the world.[23] Rush disagrees, and instead destroys the source of the remnants, sacrificing himself.[24] The game then ends, as the remnants all around the world dissolve, but after the credits, Rush is heard talking to the Conqueror, saying that he is "going back".[25]


The game's director was Hiroshi Takai, its executive producer was Akitoshi Kawazu, and its producer was Nobuyuki Ueda. The artwork was led by Kimihiko Miyamae and produced by Yusuke Naora. Some of the head designers behind the game have worked together previously on titles in the SaGa series. The game was the first game by Square Enix to use the Unreal Engine 3.[3] Because they used a licensed engine rather than making their own, the production time it took to see graphical resources onscreen was cut significantly, allowing the team to begin illustrating and experimenting at an early stage.[8] The decision to use a licensed engine, rather than develop their own as was traditional at Square Enix, was made due to concerns in the company of the rising production costs of making a game, and the direct development time savings possible from using an existing engine.[26] Over a year after the game was released, on February 17, 2010, Square-Enix's chief technology officer Julien Merceron claimed in an interview that most of the game's perceived technical shortcomings were caused by a decision to use the Unreal Engine to try to replace having as many skilled programmers as would be used otherwise.[27]

The development team planned to distinguish The Last Remnant from the Final Fantasy series and other role-playing games through its focus on the battle system. The art direction of the game was focused on making all of the characters stand out on the battlefield, and in making the Remnants stand out in the world screens. The cities were designed to not look very fantastical, so as to make the Remnants more prominent, and were designed early on in the development process to give the impression that the people of the city were living both literally and figuratively under the power of the gigantic Remnants.[28] The game marked several firsts for Square Enix, as it was their first game to be released on the same day in both Japan and internationally, as well as the first to use motion captures of Western actors. This resulted in the characters' lips speaking English synced to the spoken dialogue, rather than Japanese.[29] The game had always been intended to be released simultaneously worldwide and was to be targeted to players worldwide, which impacted the character design and art direction.[30] The design and dialogue were created to appeal to international players as well as Japanese players, rather than being focused on the norms of the Japanese video game market alone.[31]

The Last Remnant was announced at a press conference at Shinjuku, Tokyo on May 10, 2007.[32] It was shown as a playable demo at the Tokyo Game Show in September 2008.[3] It was then released on the Xbox 360 on November 20, 2008, and released in late March 2009 for PC. The PC version of the game featured numerous changes from the original, including the integration of the downloadable content from the 360 version into the main game, enhanced graphical settings, a "Turbo Mode" that increases battle speed, and a "New Game Plus" option that allows the player to start a new game with the gold and unique items from their first play-through. Though originally announced to be released on the PlayStation 3 at the same time as the Xbox 360, no PlayStation version of the game was released. Square Enix has not commented on why it was not, though director Hiroshi Takai has said that he found developing for the 360 "a lot easier" than for the PlayStation 3.[26][33]


The music for the game was composed by Tsuyoshi Sekito with assistance from Yasuhiro Yamanaka, who composed 10 of the 97 total tracks and co-composed 2. Prior to The Last Remnant, Sekito had spent the previous decade primarily arranging the work of other composers for remakes and re-releases of various Square Enix games such as the Final Fantasy series and the Mana series.[34] The soundtrack features the heavy use of orchestral elements, arranged for orchestration by Natsumi Kameoka, and guitar playing by Sekito. The orchestrated pieces were played by musicians from several different orchestras, rather than by a single group. Unlike most role-playing games, the battle music was designed by Sekito to switch between three songs depending on how well the player was doing in the battle.[29] A soundtrack album was released on December 10, 2008, through Sony Music Distribution. It contains 97 tracks across three discs, and has a total length of 3:10:21.[35]



Review scores
Publication Score
PC Xbox 360 B-[36] D[37]
Famitsu 38/40[26]
Game Informer 7/10[38]
GameSpot 8.0/10[39] 6.5/10[40]
GameTrailers 8.0/10[2]
IGN 6.8/10[5] 5.3/10[13]
Aggregate scores
GameRankings 67%[41] 68%[42]
Metacritic 66[43] 66[44]

Square Enix reported that the game had sold 580,000 copies, including both PC and Xbox 360 versions, by March 31, 2009, which was less than two weeks after the game was first released on PC.[45] The Last Remnant received a largely weak reception. It received a more positive reception in Japan than elsewhere, something which the developers credit to different styles of reviewing between cultures. They also felt that the Japanese reviewers scored the game too high.[26] It received a 38/40 from Famitsu magazine; the review praises the battle system for its unique, massive-scale battles reminiscent of Romancing SaGa but refined to a wholly new class; however, they criticized the learning curve as well, the length of battles, and the inability to choose specific skills for individual units.[46] Famitsu later gave the game their 2008 "Rookie Title Grand-Prize" award.[47]

A common complaint from reviewers was graphical issues. IGN stated in its review of the Xbox version that the game suffered from extreme technical problems, while GameTrailers named the "persistent graphical issues" as one of the Xbox version's weakest points.[2][13] GameSpot, IGN, and cited in their Xbox version reviews abysmal frame-rate problems and awful "texture pop-in", where the textures were displayed as low resolution for several seconds before being replaced with higher-resolution ones, as some of the its main failings.[13][37][40] However, all three review sites gave a higher score for the PC version, citing drastically improved graphical performance.[5][36][39] Other issues raised by reviewers included "cluttered screens and annoying 'quests'", noted by GamePro, "over the top" and stereotypical characters, opined by Game Informer, a poor and generic story, noted by IGN and 1UP, and long loading screens and cutscenes, which were criticisms brought by G4, 1UP, and the Australian Official Xbox Magazine.[13][37][38][48]

Another common complaint among reviewers was the battle system, which were described as "repetitive" by GamePro, frustrating by IGN in their Xbox review, and "boring" and the worst part of the game by 1UP.[13][37][49] G4 also criticized the battle system, saying that the game played itself.[48] This criticism was not universal, as GameTrailers cited its "unique battle system" as providing "a lot to enjoy", IGN called it "the most interesting part of The Last Remnant" in their PC review, and GameSpot called it "intriguing" and especially fun in the larger-scale battles.[2][5][40] The game's visual style was praised across many reviews, such as those by GameTrailers, 1UP, and GamePro, who described the style as "an innovative 'East-meets-West'", while GameSpot called it a "distinctive fantasy world" that is "beautifully constructed".[2][40][49] The music was also a source of praise, and was noted as such in the IGN reviews and the GameSpot reviews, which called it an "excellent symphonic soundtrack" with terrific melodies.[13][40] GameSpot, in their review, also praised the game's story as "epic", in contrast to many of the other reviews, though they noted that Rush wasn't "the most interesting leading man" and preferred when the story focused on the Conqueror.[40]


  1. ^ Mielke, James (2007-05-10). "Previews: The Last Remnant". Retrieved 2007-05-10. 
  2. ^ a b c d e f g h i j "The Last Remnant Video Game Review". GameTrailers. 2008-11-23. Retrieved 2010-02-18. 
  3. ^ a b c "The Last Remnant: Square Enix's Latest next-gen RPG explained... somewhat". PlayStation Magazine: 65. August 2007. 
  4. ^ "The Last Remnant Video Game TGS 08: Walkthrough Part 2". GameTrailers. 2008-10-09. Retrieved 2010-02-18. 
  5. ^ a b c d e f Onyett, Charles (2009-03-20). "The last Remnant-PC review". IGN. Retrieved 2009-03-23. 
  6. ^ Villoria, Gerald (2008-06-16). "The Last Remnant Developer Interview". GameSpy. Retrieved 2010-02-18. 
  7. ^ "The Last Remnant". Game Informer (GameStop Corporation) 1 (187). May 2007. ISSN 1067-6392. 
  8. ^ a b "The Last Remnant". Game Informer (GameStop Corporation) 1 (188): 64–71. June 2007. ISSN 1067-6392. 
  9. ^ Emma: You have to 'bind' a Remnant to use it. [...] So long as someone else hasn't bound it first. Square Enix. The Last Remnant. (Square Enix). PC. (2008-11-20)
  10. ^ Pagus: But when a Remnant is not bound to a soul, it calls forth disastrous misfortune. This calamity is known as The Collapse. Square Enix. The Last Remnant. (Square Enix). PC. (2008-11-20)
  11. ^ Tong, Sophia (2008-10-16). "The Last Remnant Character Profiles". GameSpot. Retrieved 2010-02-18. 
  12. ^ Tong, Sophia (2008-11-07). "The Last Remnant Character Profiles". GameSpot. Retrieved 2010-02-18. 
  13. ^ a b c d e f g Brudvig, Erik (2008-11-24). "The last Remnant-X360 review". IGN. Retrieved 2009-02-24. 
  14. ^ David: Rush, the Congress will holding be a session in Elysion several days from now. [...] Once every few years, the Lords meet and discuss pressing matters. We'll be heading to Elysion as well. Square Enix. The Last Remnant. (Square Enix). PC. (2008-11-20)
  15. ^ Pagus: The Congress has been slow to grant that Conqueror fellow a Remnant. [...] And the Conqueror keeps rattling his saber about taking countries and seizing their Remnants. You'd expect that from the kind of person who would bind the Ark. Square Enix. The Last Remnant. (Square Enix). PC. (2008-11-20)
  16. ^ David: Our meeting has been postponed. The Conqueror is marching on Celapaleis. Square Enix. The Last Remnant. (Square Enix). PC. (2008-11-20)
  17. ^ Pagus: They have brought their troops here, to Elysion. Perhaps there is truth to their words. But did they threaten the God-Emperor into siding with them? Square Enix. The Last Remnant. (Square Enix). PC. (2008-11-20)
  18. ^ Marina Sykes: This is the doing of one man. A man using Wagram as a pawn in his twisted game. At the same time, he manipulates the Conqueror into sparking a war, for no other reason than to demonstrate the horrors Remnants are capable of. Once a world war erupts, people will no longer believe the Lords fit to control the Remnants. [...] The Chairman of the Congress—Duke Wilfred Hermeien. Square Enix. The Last Remnant. (Square Enix). PC. (2008-11-20)
  19. ^ Wagrum: Did you honestly think that someone like you would have the ability to manipulate the Conqueror? [...] I would run, if I were you, unless you truly wish to die. Square Enix. The Last Remnant. (Square Enix). PC. (2008-11-20)
  20. ^ Wagrum: I am merely doing what the Remnants desire of us. [...] Before man so much as crawled upon the earth, Remnants existed, bringing balance and harmony. Remnants were treated as divine creations by man—both feared and worshiped. As time passed, men grew more and more audacious, treating Remnants as nothing more than beneficial tools. [...] Now, with the coming of a Remnant that can express his desires, we must listen, obey, and accept all that he has to say. Square Enix. The Last Remnant. (Square Enix). PC. (2008-11-20)
  21. ^ Pagun: The world is filled with countless Remnants—no two look alike or have the same power. Square Enix. The Last Remnant. (Square Enix). PC. (2008-11-20)
  22. ^ Conqueror: You should know. This was not originally my task to complete. Square Enix. The Last Remnant. (Square Enix). PC. (2008-11-20)
  23. ^ Conqueror: I desire to release Remnants from the hands of man. [...] At this rate, they will push the Remnants' power beyond their limits. They will destroy all existence. [...] I desired to learn what effect releasing Remnants would have on the world. Thankfully, I found that Remnants merely consume lesser lifeforms, like man. Square Enix. The Last Remnant. (Square Enix). PC. (2008-11-20)
  24. ^ Conqueror: You would choose to destroy all Remnants? / Irena: But Rush, if you do that, then you... / Rush: I know. It's suicide because... I'm a Remnant too, right? Square Enix. The Last Remnant. (Square Enix). PC. (2008-11-20)
  25. ^ Conqueror: What will you do now? / Rush: What do you think? I'm going back. They're waiting for me. Square Enix. The Last Remnant. (Square Enix). PC. (2008-11-20)
  26. ^ a b c d Fleming, Jeffrey (2009-03-26). "GDC: The Making of The Last Remnant". Gamasutra. Retrieved 2010-02-10. 
  27. ^ Nutt, Christian (2010-02-17). "The Art Of International Technical Collaboration At Square Enix". Gamasutra. Retrieved 2010-02-18. 
  28. ^ "The Last Remnant Art Producer Yusuke Naora Interview". G4. 2008-11-18. Retrieved 2010-02-23. 
  29. ^ a b Yin-Poole, Wesley (2008-11-19). "The Last Remnant Interview". Retrieved 2010-02-09. 
  30. ^ Privitere, Chris (2008). "RPGamer Feature - The Last Remnant Interview". RPGamer. Retrieved 2010-02-23. 
  31. ^ Nutt, Christian (2008-10-27). "Q&A: How Square Enix Cracked Simultaneous Release With The Last Remnant". Gamasutra. Retrieved 2010-02-10. 
  32. ^ Torres, Ricardo (2007-05-10). "Square Enix unwraps Last Remnant, Star Ocean 4". GameSpot. Retrieved 2010-02-09. 
  33. ^ Alexander, Leigh (2008-12-16). "Last Remnant Dev: Xbox 360 Is 'A Lot Easier'". Gamasutra. Retrieved 2010-02-10. 
  34. ^ "Tsuyoshi Sekito :: Game Projects". Square Enix Music Online. Retrieved 2010-02-08. 
  35. ^ Lewis, Josh (2009-02-01). "The Last Remnant OST". RPGFan. Retrieved 2010-02-08. 
  36. ^ a b Haywald, Justin (2009-03-24). "The Last Remnant for PC". Retrieved 2009-08-20. 
  37. ^ a b c d Haywald, Justin (2008-11-25). "The Last Remnant (Xbox 360)". Retrieved 2010-02-22. 
  38. ^ a b Kato, Matthew (December 2008). "The Last Remnant: One of the Masses". Game Informer (GameStop Corporation) 1 (188): 119. ISSN 1067-6392. Retrieved 2010-02-22. 
  39. ^ a b Vanord, Kevin (2009-03-20). "The Last Remnant Review". GameSpot. Retrieved 2009-03-23. 
  40. ^ a b c d e f Vanord, Kevin (2008-11-22). "The Last Remnant Review". GameSpot. Retrieved 2009-02-24. 
  41. ^ "The Last Remnant for PC". Game Rankings. Retrieved 2009-10-08. 
  42. ^ "The Last Remnant for Xbox 360". Game Rankings. Retrieved 2009-10-08. 
  43. ^ "Last Remnant, The (PC)". Metacritic. Retrieved 2010-02-10. 
  44. ^ "Last Remnant, The (XBox 360)". Metacritic. Retrieved 2010-02-10. 
  45. ^ Graft, Kris (2009-05-22). "Dragon Quest V Tops Square Enix Annual Sales". Gamasutra. Retrieved 2009-08-02. 
  46. ^ Gifford, Kevin (2008-11-12). "Japan Review Check: The Last Remnant". Retrieved 2010-02-22. 
  47. ^ "速報! ゲームユーザーが選ぶ“FAMITSU AWARDS 2008”は、この作品!!" (in Japanese). Famitsu. 2009-04-24. Retrieved 2010-02-23. 
  48. ^ a b D'Alonzo, Mike (2008-11-25). "The Last Remnant Review". G4. Retrieved 2010-02-23. 
  49. ^ a b Herring, Will (2008-11-20). "Review: The Last Remnant". GamePro. Retrieved 2010-02-22. 

External links

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki


This page is a stub. Help us expand it, and you get a cookie.

The Last Remnant
Box artwork for The Last Remnant.
Developer(s) Square Enix
Publisher(s) Square Enix
Japanese title ラスト レムナント
Designer(s) Hiroshi Takai
Engine Unreal Engine 3 using SpeedTree
Release date(s)
Xbox 360
Genre(s) RPG
System(s) Xbox 360, Windows, Steam
Mode(s) Single player
CERO: Ages 15 and up
ESRB: Mature
PEGI: Ages 16+

The Last Remnant (ラスト レムナント Rasuto Remunanto ?) is an RPG by Square Enix.

Table of Contents

Getting Started
  • Controls


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

The Last Remnant

Developer(s) Square Enix
Publisher(s) Square Enix
Engine Unreal Engine 3
Release date Xbox 360:
November 20, 2008
March 24, 2009
PlayStation 3:
Genre Console role-playing game
Mode(s) Single player
Age rating(s) CERO: C, ESRB: M, PEGI: 16+
Platform(s) Xbox 360, Playstation 3, Microsoft Windows
Media Blu-Ray Disc, DVD
Credits | Soundtrack | Codes | Walkthrough

The Last Remnant is intended by Square Enix president Yoichi Wada to "become a cornerstone of their worldwide strategy".



Rush Sykes engaged in a "Deadlock"
The Last Remnant will feature a brand new battle system labeled by Hiroshi Takai (director) as a "turn-burst, command-based system using symbol encounters." There will be no random encounters. It will also contain quick time events, sequences where the player must press a combination of buttons with a correct timing to defeat enemies, similar to games such as Kingdom Hearts II and God of War.
"Lock Up"

In addition to the main character, the player's team (called a "Union") is composed of a number of soldiers whose skills vary according to different parameters. One parameter is the "morale" bar, which is affected by the events in battle and affects the way characters perform in battle. Battles can involve up to 70 enemies at once and will be at the core of the gameplay. Nobuyuki Ueda has commented on the battle system, claiming that it is "much deeper than the few seconds it received in the movie". Additionally, a high number of quests are expected.

Battle Features

Deadlock is when one of your unions comes too close to certain enemies, in which case the two unions can only battle each other until one is defeated.

Flank Attack is when one union who is deadlocked with another union is attacked by another union. The attacking union gets bonus damage and scores free hits on the flanked union.

Rear Assault is when a union is flanked by two unions and the next attacking union will launch a Rear assault. The attacking union will receive more damage than an ordinary flank.

Massive Strike is when a union is flanked by two other unions, rear assaulted by another union and the succeeding attacks will result in a massive strike, the deadliest of them all. The attacking union receive massive damage boost.

Raidlock is when a union is forced into a deadlock when they're supposed to stay put.

Interference is when an allied union battles an enemy union who is supposed to attack another union.

Intercepted is when an enemy union battles an allied union who is supposed to attack another union.

Reinforced is when enemy unions receive reinforcements.

Terminated is when an allied/enemy union is defeated in battle.



A beast (left) striking a Yama (right)

The Last Remnant is set in a fictional world featuring a number of distinct humanoid races; the Mitras, most human in appearance, the Yamas, strong fish-like people, the Qsitis, small reptilians, and the Sovannis, feline people with four arms. The story of the game revolves around "remnants", mysterious and coveted ancient artifacts of varying shapes and sizes which possess magic powers and which have been the cause of several wars throughout the game's history.


The main protagonist is an 18 year old swordsman named Rush Sykes, who is designed primarily for fans of traditional Japanese role-playing games. He is trying to rescue his 14 years old sister, Irina who is kidnapped by a mysterious man. The siblings hail from the peaceful Eulam Village, but soon Rush finds himself involved in a global conflict centering around the Remnants. Both characters were designed to appear as part of a "normal" family that is sucked accidentally into an adventure that is far from normal.

Accompanying Rush is 19 year old David Nassau, the young, authoritative Marquis of Athlum. He aims to gain independence from a nation called Celapaleis. Despite being of royalty, he joins the battlefield alongside a devastating cannon-shaped remnant called Gae Bolg. He is described as calm and collected and is known to have a deep relationship with Emma Honeywell, a 41 year old female silvery-haired general of the Athlum Army in blue schemed clothes. Aside from Emma, the Athlum Army has three non-human generals a 25 year old Yama named Blocter, the 55 year old Qsitis Pagus, and the 200 year old Torgal of the Sovanni.

Another character is an older man with long silver hair and crimson clothes, known simply as 'The Conqueror', and is designed to appeal to Western gamers. Many screen shots of him show him with blood splattered all over him which is thought, allegedly, to be the "blood of his victims". The Conqueror is a collector of remnants; he is also linked to Rush, although the nature of this link is unknown.

Yusuke Naora has stated that many main characters have yet to be revealed, some of whom will be playable.


The story of The Last Remnant centers around the remnants themselves. In a recent trailer on the official website, Pagus states that "When a remnant is not bound to a soul, it calls forth disastrous misfortune. This calamity is known as The Collapse". In another trailer, someone, probably David, states that "From the day I was bound to a remnant, I felt nothing but hatred for the world", which implies that the remnants carry some sort of malice towards mankind.

Cyclops is a remnant sealed inside Rush's necklace. It is a giant mechanical cyclops.

Gae Bolg is David Nassau's remnant. When activated, a large cannon appears and hovers around David's right side. David then puts on a special eye patch to help him aim. He then fires and the cannon shoots a powerful energy blast that can eliminate anyone caught in it.

Valeria Heart is a gigantic sword-shaped remnant jutting from the ground in the center of Athlum, which it protects. It has the power to give courage to everyone in an area around it.


The development team plans to distinguish The Last Remnant from Final Fantasy and other command based games.

This article uses material from the "The Last Remnant" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Got something to say? Make a comment.
Your name
Your email address