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The Legend of Zelda: The Wind Waker
ZeldaWindWakerGCNCoverArtUS.jpg
North American box art
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Director(s) Eiji Aonuma
Producer(s) Shigeru Miyamoto
Takashi Tezuka
Designer(s) Yoshiaki Koizumi
Composer(s) See Music
Series The Legend of Zelda
Aspect ratio 4:3
Native resolution 480p
576i (PAL-50Hz)
Platform(s) Nintendo GameCube
Release date(s) JP December 13, 2002
NA March 24, 2003
EU May 3, 2003
AUS May 7, 2003
Genre(s) Action-adventure
Mode(s) Single-player
Rating(s) ELSPA: 3+
ESRB: E
OFLC: G8+
PEGI: 7+
Media 1/2(Bonus Disc) GameCube optical disc
Input methods GameCube controller, Game Boy Advance

The Legend of Zelda: The Wind Waker (ゼルダの伝説 風のタクト Zeruda no Densetsu Kaze no Takuto, ? lit. "The Legend of Zelda: Baton of Wind"), is an action-adventure game and the tenth installment in The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on December 13, 2002, in North America on March 24, 2003, in Europe on May 3, 2003, and in Australia on May 7, 2003. The Legend of Zelda: Phantom Hourglass for the Nintendo DS is the direct sequel to The Wind Waker.

The game is set on a group of islands in a vast sea—a first for the series. The player controls Link, the protagonist of the Zelda series. He struggles against his nemesis, Ganondorf, for control of a sacred relic known as the Triforce. Link spends a significant portion of the game sailing, traveling between islands, and traversing through dungeons and temples to gain the power necessary to defeat Ganondorf. He also spends time trying to find his little sister.

The Wind Waker follows in the footsteps of Ocarina of Time and its sequel Majora's Mask, retaining the basic gameplay and control system from the two Nintendo 64 titles. A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in air.[1][2][3][4] Controversial during development for its use of cel shading graphics, The Wind Waker received acclaim on release and is one of the Nintendo GameCube's most popular games.

Contents

Gameplay

Link uses the Deku Leaf to float on the wind.

The control scheme of The Wind Waker is largely unchanged from Ocarina of Time and Majora's Mask. Link's basic actions of walking, running, attacking, defending, and automatic jumping at ledges are retained. Link also uses the control system introduced in Ocarina of Time that allows him to "lock-on" to an enemy or other target. An addition to this basic control scheme is the ability to parry. When Link is locked-on to an opponent and not actively defending, certain attacks by the opponent will trigger a visual cue, a vibration of the controller, and a chime. Attacking at that point causes Link to dodge or parry then counter-attack from the rear or while leaping over the foe's head. This tactic becomes crucial for defeating armored enemies or bosses.

The new art style used in The Wind Waker gives Link eyes that are much larger and more expressive than in previous games. This allows Link to focus his gaze on approaching enemies or important items. For example, if Link needs to solve a puzzle by lighting a torch to set a distant object on fire, his eyes might turn to look at a nearby stick, giving a hint to an observant player on how to proceed.

As with all Zelda games, The Wind Waker features several dungeons—large, enclosed, and often underground areas. Link battles enemies, collects items, and solves puzzles to progress through a dungeon, fighting a boss at the end. To complete a dungeon, Link primarily uses a sword and shield. Other weapons commonly used by Link include a bow and arrow, a boomerang, bombs, and a grappling hook. Certain enemy weapons can be picked up and used, a feature new to the Zelda series.

The Wind Waker, like most Zelda games, includes many side-quests, such as the Nintendo Gallery. When Link is in the Forest Haven, he can use a Deku Leaf to glide to a cylindrical island with a hatch containing the sculptor Carlov and his gallery. Once Link obtains a color camera called the Deluxe Picto Box, he can take pictures of non-player characters and enemies, which Carlov uses to sculpt figurines. There are a total of 134 figurines to collect, but Link can only hold three pictures at a time.

After completing the game, the player can replay it with minor modifications: Link starts with the Deluxe Picto Box, making the Nintendo Gallery side-quest possible to complete; Aryll wears a maroon dress with skulls given to her by pirates; Link can understand the Hylian language; and Link wears his blue crayfish outfit, as in the beginning, throughout the game, instead of the traditional green tunic and cap.

Another side-quest present in all Zelda games (except The Legend of Zelda, Phantom Hourglass and Spirit Tracks), collecting Pieces of Heart, returns. The Wind Waker also includes Treasure Charts, which are scattered throughout the Great Sea. The player can find these maps and recover them, then search for whatever is charted on the map. Treasures include Rupees, Pieces of Heart, and other various charts such as the "Big Octo Chart" and the "Island Hearts Chart".

Wind and travel

Link uses the Wind Waker to control the wind.

The Wind Waker is set on a sea consisting of 49 sections arranged on a seven by seven grid. Each section contains an island or small group of islands. Therefore, a significant portion of the game is spent sailing between islands, allowing the game to mask loading times by accessing data while the player is approaching an island.

To sail between areas quickly, Link uses the Wind Waker, a baton that manipulates wind direction with a series of songs. Additionally, wind is often needed to solve puzzles. The Deku Leaf allows Link to use wind to spin turbines or to glide for short distances. By creating a tailwind, Link can glide farther distances to reach remote areas. An on-screen weather vane displays the current wind direction.

Plot

Set 100 years[5] after the events of Ocarina of Time, The Wind Waker places the hero Link in a sea scattered with several islands, which necessitates frequent sailing and naval combat. Link lives with his grandmother and younger sister Aryll on Outset Island, one of the few inhabited islands of the Great Sea. The people of the Great Sea pass down a legend of a prosperous kingdom with a hidden golden power. Ganon found and stole this power, using it to spread darkness until a boy dressed in green sealed the evil with the Blade of Evil's Bane. The boy became known as the Hero of Time, and passed into legend. One day, the sealed evil began to return, but the Hero of Time did not reappear. The inhabitants of the Great Sea are unsure of the kingdom's fate, but it is clear that this legend is the story of Ocarina of Time.

When boys of Outset Island come of age, they are customarily dressed in green like the Hero of Time. The elders hope to instill the courage of the Hero in the children. It is Link's birthday as The Wind Waker opens, and he receives the familiar green tunic and hat. Aryll's present to Link is permission to use her telescope; as he looks through it, he spots a large bird carrying a girl to a nearby forest. After retrieving a sword, Link sets out to investigate. Link rescues the girl, only to have Aryll kidnapped by the same bird as it returns. The girl rescued in the forest is Tetra, captain of a pirate ship. At Link's request, they sail to the Forsaken Fortress, where a mysterious figure is holding Aryll and several other girls. Following an unsuccessful raid, Link is thrown from the fortress. A talking boat called the King of Red Lions rescues Link, and tells him that the master of the Forsaken Fortress is Ganon, the evil of legend.

The King of Red Lions gives Link the Wind Waker, a baton able to control the wind and move it in all directions, and instructs Link to sail the Great Sea in search of the three Goddesses' pearls. Link retrieves the pearls and takes them to the three Triangle Islands, causing the Tower of the Gods to rise from the sea. After battling Gohdan in the tower to prove his worth, Link sails into a ring of light and is taken beneath the waters to Hyrule Castle, overrun with enemies and frozen in time. Link descends a hidden staircase and finds the Master Sword, the evil-repelling blade used by the Hero of Time to seal Ganondorf. By removing the sword, Link awakens the castle and all enemies inside. He destroys the enemies and returns to the surface.

With the Master Sword in hand, Link returns to the Forsaken Fortress and joins Tetra and the pirates. He frees Aryll and the other captives and slays the Helmaroc King, the bird that captured Aryll, but is easily overpowered by Ganondorf. Ganondorf tells Link that taking the Master Sword has fully lifted the seal, unbinding his full power; furthermore, the Master Sword has lost its own power to repel evil. Ganondorf lifts Tetra by the neck, and notices that she is wearing a fragment of the Triforce of Wisdom as a necklace. As he calls her Princess Zelda, two Rito that Link helped while finding the Goddesses' Pearls rescue Link and Tetra, and the dragon Valoo sets the entire fortress ablaze.

Link and Tetra sail back to the castle at the bottom of the sea and descend the staircase, where they meet Daphnes Nohansen Hyrule, the King of Hyrule and the voice of the King of Red Lions. He tells Link and Tetra that the prayers of the people in the legend were answered—the gods sealed Ganondorf and all of Hyrule with him by flooding the kingdom with a torrential rainstorm, ordering those chosen to take refuge on the mountaintops, revealing that the islands of the Great Sea are the tallest points of the now-flooded Hyrule. The King combines a piece of the Triforce of Wisdom with the fragment in Tetra's necklace, causing her to transform into the traditional appearance of Princess Zelda. The King then discovers that the cause of the Master Sword's loss of power was the assassination of the Sages of Earth and Wind. Link plays the Earth God's Lyric to Medli and the Wind God's Aria to Makar, awakening in them the knowledge that they are new Sages of Earth and Wind. Their prayers restore the full power of the Master Sword.

Link goes on a variety of quests to find and decode eight Triforce charts that mark the locations of the pieces of the Triforce of Courage. Link raises the pieces from the sea and restores the Triforce of Courage, which dwells inside Link, marking him as the Hero of Winds.

With the restored Master Sword and the Triforce of Courage, Link returns once more to Hyrule Castle, where Zelda disappears before him. Link breaks through the barrier beyond Hyrule Castle and enters Ganon's Tower. Ganondorf reveals himself to Link, claiming that Link is the reborn Hero of Time and that fate has allowed him to bring the Triforce together again, just as he had with the Hero of Time. The three Triforces are extracted from Ganondorf, Link, and Zelda and combine to form the complete Triforce. As who ever touches the complete Triforce gets their wish granted, Ganondorf demands that the gods expose Hyrule to the sun once more, under his control. Before he can reach the Triforce, however, King Daphnes suddenly appears and touches the Triforce. He asks the gods of the Triforce to give Link and Zelda a future and to wash away Hyrule and Ganondorf. The Triforce splits apart and the ocean above begins to pour down all around the tower.

Knowing that the King has just ensured his own destruction, Ganondorf laughs and begins battling Link. Zelda assists by using Link's bow and shooting Ganondorf with Light Arrows. Once Ganondorf is stunned, Link plunges the Master Sword into Ganondorf's head, turning him to stone. Link and Zelda float to the surface in a bubble, leaving Ganondorf and the king to be buried underwater with Hyrule. Link and Zelda, now in the form of Tetra, sail away on the pirate ship and the now inanimate King of Red Lions in search of a new land with the wind as their guide. These events are immediately followed in The Legend of Zelda: Phantom Hourglass.

Development

Feeling pressure from Sega's Dreamcast and Sony's impending PlayStation 2, Nintendo announced on March 3, 1999 that a new video game system was under development. This system, the Nintendo GameCube, was revealed on August 24, 2000, the day before Nintendo's Space World 2000 exposition.[6] Along with the specifications and designs for the console, Nintendo had several software demonstrations on hand to showcase the power of the GameCube, one of which was a realistically-styled real-time duel between Ganondorf and Link. Despite being a hastily assembled technical demonstration, fans and the media speculated that the battle might be from a game under development or at least an indication of the direction the next Zelda game would take.[7] Staff at IGN referred to the demo as an "unofficial sequel", calling it "absolutely everything we could have hoped for in a GameCube Zelda title" and stating that "the future looks very bright for Nintendo loyalists".[7]

Details such as explosions are rendered using 2D sprites in a 3D environment, making the game feel stylistically similar to a cartoon.

Nintendo said nothing more about the possibility of a GameCube Zelda game until one year later at Space World 2001, where a completely new Zelda was shown. Replacing the dark, gritty demo of 2000 was a new cel-shaded look, which resembled an interactive cartoon. Shigeru Miyamoto said the new look was designed to "extend Zelda's reach to all ages".[8] The cel-shaded approach was a radical shift and IGN staff wondered if two separate games might be in concurrent development.[9]

While some at the event enjoyed the new look, there was a backlash from disappointed fans who had been expecting a realistic Zelda game. Many critics referred to the game as "Celda", a portmanteau of "Zelda" and "Cel-shading". Miyamoto was surprised at the reaction to the footage and the media's claim that Nintendo was shifting its focus to a younger audience,[10] and he refused to reveal anything further until a playable demonstration became available. It was hoped that once critics played the game, they would focus on the all-important gameplay, rather than simply reacting to the new graphic style.

Miyamoto promised a playable version for E3 2002 and a release later that year.[11] When Nintendo did exhibit a playable demo at E3 2002 it was well-received, and picked up the 2002 Game Critics Awards for Best Console Game at E3. An editor at IGN said the cartoon look "works very nicely" and that "it feels very much like Zelda".[12] The whimsical style was compared to A Link to the Past and promotional artwork from previous Zelda games. E3 also introduced new features, such as the ability to connect to the Game Boy Advance and receive help from Tingle.[13]

On October 15, 2002, the Japanese subtitle Kaze no Takuto (Baton of Wind) was revealed, to emphasize the role of wind in the game.[14] Nintendo announced the official translation, The Wind Waker, on December 2, 2002,[15] and a North American release date of March 24, 2003 was set two days later.[16]

Bundling and legacy

On November 22, 2002, an update to Nintendo's Japanese Kaze no Takuto website revealed that a special bonus disc was being offered to pre-ordering customers.[17] This bonus GameCube disc, given at the time of the pre-order, contained an emulated version of Ocarina of Time and Ura Zelda, an expansion for Ocarina of Time with modified dungeons and other small changes that had never been previously released due to the failure of the Nintendo 64DD. On December 4, 2002 this offer was extended to North American consumers, with Ura Zelda translated to Ocarina of Time: Master Quest.[18] Some retailers made the mistake of giving the bonus discs away then allowing consumers to cancel their pre-orders without returning the disc. As a result, the European bonus disc was included with The Wind Waker in a two-disc case.[19]

On November 17, 2003, Nintendo released a new GameCube bundle that included The Legend of Zelda: Collector's Edition, a compilation disc containing versions of The Legend of Zelda, The Adventure of Link, Ocarina of Time, Majora's Mask, a twenty-minute playable demo of The Wind Waker, and two short featurettes. The disc was also given to consumers who registered a GameCube and two games at Nintendo's website or subscribed or renewed a subscription to Nintendo Power.[20]

Wal-Mart customers could buy a special Nintendo GameCube bundle, including The Wind Waker, the Ocarina of Time bonus disc (each in the same case), and a Nintendo GameCube Game Boy Advance Cable for a limited time. In Australia, Collector's Edition was available with the purchase of two GameCube games or a GameCube console; Australians could also purchase a bundle with the console, The Wind Waker and Collector's Edition for a limited time.

The Legend of Zelda: Phantom Hourglass, a direct sequel with a similar art style, was released for the Nintendo DS in 2007. In it, Link sails the Great Sea with Tetra and the pirates, but is separated after an encounter with a ghost ship. Director Eiji Aonuma was inspired to create the sequel out of his desire to continue The Wind Waker's art style.[21] A modified version of The Wind Waker's engine was used in The Legend of Zelda: Twilight Princess,[22] released in 2006. Twilight Princess uses a realistic art style, but some cel-shaded elements remain.

Super Smash Bros. Brawl has a second playable Link character, called "Toon Link", based on the style of The Wind Waker with all of the various weapons that the regular Link uses.[23] Other content based on The Wind Waker includes trophies,[24] stickers,[25] songs,[26] and a partially cel-shaded pirate ship stage.[27]

Music

The music in The Wind Waker was composed by Kenta Nagata, Hajime Wakai, Tōru Minegishi, and Koji Kondo. The game's soundtrack, Zelda no Densetsu ~Kaze no Takuto~ Original Sound Tracks, was released on March 19, 2003, and comes in a two disc set featuring one hundred and thirty-three songs. The music has an influence From The band Deep Purple,[28] and some songs feature uilleann pipes. The theme for Dragon Roost Island is more influenced by Andean or Incan music, relying heavily on pan flute and guitar. Several songs from The Wind Waker are featured in Super Smash Bros. Brawl.[26]

Track listing

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 95%[30]
Metacritic 96% (80 reviews)[31]
Review scores
Publication Score
Electronic Gaming Monthly 9.83 of 10
Famitsu 40 of 40[32]
Game Informer 10 of 10[33]
IGN 9.6 of 10[34]
Nintendo Power 5/5 stars[35]
Awards
Entity Award
GameSpot Game of the Year, 2003[36]

The Wind Waker is the fourth of thirteen games to receive a perfect score from Famitsu magazine, despite claims that it lacks the sense of newness that accompanied Ocarina of Time, the first 3D Zelda game.[32] Reviewers favorably noted the gameplay similarities to Ocarina of Time and praised the cel-shaded art style that had initially met a cold reception. GamePro called the game "a combination of vivid artistry and timeless gameplay";[37] IGN advised gamers to "forget that Wind Waker looks totally different from Ocarina of Time" since "these two games are very much alike".[34] The 2004 Game Developers Choice Awards and the Seventh Annual Interactive Achievement Awards gave The Wind Waker awards for Excellence in Visual Arts[38] and Outstanding Achievement in Art Direction,[39] respectively. In 2007, it was named fourth best GameCube game of all time in IGN's feature reflecting on the GameCube's lifespan.[40] Edge magazine gave it a 9 out of 10 in issue 123.

The game's most common criticism is the heavy emphasis on sailing. GameSpot noted that the game "starts out in a very brisk manner", but that in the last third of the game, the "focus on sailing … is pretty tedious".[41] IGN complained that viewing the animation of using the Wind Waker "hundreds of times" became "a tedious nuisance", and that the lack of an option to skip the animation "is more bothersome still".[34] GameSpot thought that some players would be "a little put off" by the "easy puzzles and boss battles"; IGN called the boss battles "slightly simplistic" and noted that enemies "inflict little damage onto Link". GamePro, on the other hand, felt that the dungeons tended to be "huger and more challenging with new twists", with treasure hunts that would "tax even the most accomplished Zelda gamer".[37]

Despite these negative comments, critics consistently gave The Wind Waker high reviews, with Nintendo Power calling the game the fourth best game to ever appear on a Nintendo console,[42] while Official Nintendo Magazine placed it 12th.[43] The game also met commercial success, propelling sales of the GameCube console,[44] and becoming the most successful pre-order campaign in Nintendo history.[45]

References

  1. ^ "The Legend of Zelda: The Wind Waker". Next Level Gaming. http://web.archive.org/web/20040327192232/http://www.nlgaming.com/nl/asp/id_566/nl/reviewDisp.htm. Retrieved 2008-11-26.  
  2. ^ "The Legend of Zelda: The Wind Waker Review". http://web.archive.org/web/20030604041150/http://www.gamepower.com.au/?aid=1424. Retrieved 2008-11-26.  
  3. ^ "The Legend of Zelda: The Wind Waker". http://www.acegamez.co.uk/reviews_gamecube/The_Legend_of_Zelda_The_Wind_Waker_GC.htm. Retrieved 2008-11-26.  
  4. ^ "The Legend of Zelda: The Wind Waker". http://www.rpgfan.com/reviews/zelda_windwaker/zelda_windwaker.html. Retrieved 2008-11-26.  
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  9. ^ "Spaceworld: Mario and Zelda Sequels Shown at Spaceworld". IGN. 2001-08-22. http://cube.ign.com/articles/097/097650p1.html. Retrieved 2006-01-21.  
  10. ^ "Miyamoto and Aonuma on Zelda". IGN. 2002-12-04. http://cube.ign.com/articles/379/379358p3.html. Retrieved 2006-01-21.  
  11. ^ "Animal Forest for US, Zelda News and More". IGN. 2002-02-28. http://cube.ign.com/articles/354/354626p1.html. Retrieved 2006-01-21.  
  12. ^ Mirabella III, Fran (2002-05-22). "E3 2002: Legend of Zelda". IGN. http://cube.ign.com/articles/360/360408p1.html. Retrieved 2006-01-21.  
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  14. ^ "Official Legend of Zelda GCN Title". IGN. 2002-10-25. http://cube.ign.com/articles/374/374428p1.html. Retrieved 2006-01-21.  
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  18. ^ "Zelda. Bonus Disc Coming to US". IGN. 2002-12-04. http://cube.ign.com/articles/379/379346p1.html. Retrieved 2006-01-22.  
  19. ^ "Limited Edition Zelda in Europe". IGN. 2003-04-15. http://cube.ign.com/articles/393/393625p1.html. Retrieved 2006-01-21.  
  20. ^ "Zelda Bundle at $99". IGN. 2003-11-04. http://cube.ign.com/articles/457/457897p1.html. Retrieved 2006-01-21.  
  21. ^ Wysowski, Steve (2007-07-13). "E3 '07: The Director, Phantom Hourglass and Zelda's Future". Gamernode. http://www.gamernode.com/News/3289-E3-07-The-Director-Phantom-Hourglass-and-Zeldas-Future/index.html. Retrieved 2008-09-09.  
  22. ^ "E3 2004: New Legend of Zelda Details". IGN. 2004-05-12. http://cube.ign.com/articles/513/513962p1.html. Retrieved 2006-12-05.  
  23. ^ "Toon Link". Smashbros. 2008-03-28. http://www.smashbros.com/en_us/characters/hidden11.html. Retrieved 2008-04-09.  
  24. ^ "Trophy List". Smashbros. http://www.smashbros.com/en_us/gamemode/various/various36_list.html. Retrieved 2008-04-09.  
  25. ^ "Sticker List". Smashbros. http://www.smashbros.com/en_us/gamemode/various/various37_list.html. Retrieved 2008-04-09.  
  26. ^ a b "Full Song List with Secret Songs". Smashbros. http://www.smashbros.com/en_us/music/music24_list.html. Retrieved 2008-04-09.  
  27. ^ "Pirate Ship". Smashbros. 2008-04-01. http://www.smashbros.com/en_us/stages/stage34.html. Retrieved 2008-04-09.  
  28. ^ "Inside Zelda Part 4: Natural Rhythms of Hyrule". Nintendo Power 195:  56–58. September 2005.  
  29. ^ a b (March 19, 2003). Zelda no Densetsu ~Kaze no Takuto~ Original Sound Tracks. Scitron Digital Contents Inc. SCDC-250.
  30. ^ "The Legend of Zelda: The Wind Waker Reviews". GameRankings. http://www.gamerankings.com/htmlpages2/469050.asp. Retrieved 2006-01-20.  
  31. ^ "The Legend of Zelda: The Wind Waker Reviews". Metacritic. http://www.metacritic.com/games/platforms/cube/legendofzeldathewindwaker. Retrieved 2006-01-20.  
  32. ^ a b "Zelda Scores Big". IGN. 2002-12-11. http://cube.ign.com/articles/380/380007p1.html. Retrieved 2006-01-24.  
  33. ^ Reiner, Andrew. "Legend of Zelda: The Wind Waker review". Game Informer. http://www.gameinformer.com/Games/Review/200304/R03.0731.1638.23684.htm. Retrieved 2008-12-23.  
  34. ^ a b c Casamassina, Matt (2003-03-21). "Legend of Zelda: The Wind Waker". IGN. http://cube.ign.com/articles/390/390314p1.html. Retrieved 2006-01-20.  
  35. ^ "Now Playing". Nintendo Power 167:  132. April 2003.  
  36. ^ "GameSpot's 2003 Game of the Year". GameSpot. http://www.gamespot.com/gamespot/features/all/bestof2003/day6_2.html. Retrieved 2006-03-10.  
  37. ^ a b Dingo, Star (2003-03-21). "GameCube/Review/The Legend of Zelda: The Wind Waker". GamePro. http://www.gamepro.com/article/reviews/28620/the-legend-of-zelda-the-wind-waker/. Retrieved 2006-01-24.  
  38. ^ "Game Developer Choice Awards Archive/Visual Arts". gamechoiceawards.com. http://www.gamechoiceawards.com/archive/visualarts.htm. Retrieved 2006-01-20.  
  39. ^ "7th Annual Interactive Achievement Awards". interactive.org. http://www.interactive.org/awards/annual_awards.asp?idAward=2004. Retrieved 2009-01-06.  
  40. ^ "The Top 25 GameCube Games of All Time". IGN. 2007-03-16. http://cube.ign.com/articles/772/772300p5.html. Retrieved 2007-03-18.  
  41. ^ Gerstmann, Jeff (2003-03-21). "The Legend of Zelda: The Wind Waker review". GameSpot. http://www.gamespot.com/gamecube/adventure/legendofzeldathewindwaker/review.html. Retrieved 2006-01-20.  
  42. ^ "NP Top 200". Nintendo Power 200:  58–66. February 2006.  
  43. ^ "20-11 Official Nintendo Magazine". Official Nintendo Magazine. http://www.officialnintendomagazine.co.uk/article.php?id=7258. Retrieved 2009-02-25.  
  44. ^ "Zelda Sells 400,000". IGN. 2002-12-18. http://cube.ign.com/articles/380/380789p1.html. Retrieved 2006-01-24.  
  45. ^ "Wind Waker Tops 560,000 Pre-Orders". IGN. 2003-03-12. http://cube.ign.com/articles/389/389019p1.html. Retrieved 2006-01-24.  

External links


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The Legend of Zelda: The Wind Waker
Box artwork for The Legend of Zelda: The Wind Waker.
Developer(s) Nintendo
Publisher(s) Nintendo
Release date(s)
Genre(s) Action-adventure
System(s) Nintendo GameCube
Players 1
Rating(s)
ESRB: Everyone
PEGI: Ages 7+
Series The Legend of Zelda

Since the debut of The Legend of Zelda in 1987, all of Link's games have been the stuff of legend — universally appealing adventures that emerged as beloved triumphs of gameplay, presentation, innovation, graphics and fun. In The Legend of Zelda: The Wind Waker, Link debuts on Nintendo GameCube with a fun new cel-shaded look, but the game stays true to the glorious heritage of the series. The classic mix of sword-swinging action, perplexing puzzles and stirring story lines remains intact, but the stunning cel-shaded graphics give the people and places of Link's watery world a wildly artistic new look. And, for the very first time, Link sails freely on the high seas!

Story

Set hundreds of years after the events of Ocarina of Time, The Wind Waker finds the hero Link in a sea scattered with several islands, which necessitates frequent sailing and naval combat. Link lives with his grandmother and younger sister Aryll on Outset Island, one of the few inhabited islands in the Great Sea. The people of the Great Sea pass down a legend of a prosperous kingdom with a hidden golden power. An evil man found and stole this power, using it to spread darkness until a young boy dressed in green sealed the evil with the Blade of Evil's Bane. The boy became known as the Hero of Time and passed into legend. One day the sealed evil began to return, but the Hero of Time did not reappear. The inhabitants of the Great Sea are unsure of the kingdom's fate, but it is clear that this legend is the story of The Legend of Zelda: Ocarina of Time.

When children of Outset Island come of age they are customarily dressed in green, like the Hero of Time. The elders hope to instill the courage of the Hero of Time. It is Link's birthday as The Wind Waker opens, and he receives the familiar green clothes and cap. Aryll's present to Link is permission to use her telescope. As he looks through the telescope, he sees a large bird, the Helmaroc King, carrying a girl to a nearby forest. After retrieving a sword, Link sets out to investigate. Link rescues the girl, only to have Aryll kidnapped by the Helmaroc King as he returns. Needless to say Our Hero, Link Sets out to Rescue Her.

Gameplay

The control scheme of The Wind Waker is largely unchanged from Ocarina of Time and Majora's Mask. Link's basic actions of walking, running, attacking, defending, and automatic jumping at ledges are retained. Link also uses the control system introduced in Ocarina of Time that allows him to "lock-on" to an enemy or other target. An addition to this basic control scheme is the ability to parry. When Link is locked-on to an opponent and not actively defending, certain attacks by the opponent will trigger a visual cue, a vibration of the controller, and a chime. Attacking at that point causes Link to dodge or parry then counter-attack from the rear. This tactic becomes crucial for defeating armored enemies or bosses.

The new art style used in The Wind Waker gives Link eyes that are much larger and more expressive than in previous games. This allows Link to focus his gaze on approaching enemies or important items. For example, if Link needs to solve a puzzle by lighting a torch to set a distant object on fire, his eyes might turn to look at a nearby stick, giving a hint to an observant player on how to proceed.

As with all Zelda games, The Wind Waker features several dungeons — large, enclosed, and often underground areas. Link battles enemies, collects items, and solves puzzles to progress through a dungeon, fighting a boss at the end. To complete a dungeon, Link primarily uses a sword and shield. Other weapons commonly used by Link include a bow and arrow, a boomerang, bombs, and a grappling hook. Certain enemy weapons can be picked up and used, a feature new to the Zelda series.

Table of Contents

Image:LoZ WW Sturgeon .gif Getting Started
  • Controls
Image:LoZ WW Mesa.gif Friends and Foes
  • Characters
  • Enemies and bosses
Image:LoZ WW Link.gif Walkthrough
  1. Outset Island
  2. Pirate Ship
  3. Forsaken Fortress
  4. Din's Pearl
  5. Farore's Pearl
  6. Nayru's Pearl
  7. Tower of the Gods
  8. Hyrule Castle
  9. Forsaken Fortress Revisted
  10. Take a break
  11. Earth Temple
  12. Wind Temple
  13. Triforce of Courage
  14. Ganon's Tower
Image:LoZ WW Tetra.gif Appendices
  • Islands
  • Items
  • Treasure charts
  • Side-quests
  • Minigames
  • Nintendo Gallery
  • Pieces of Heart
  • Quest charts
Image:LoZ WW Tingle.gif Secrets and Extras
  • Second Quest
  • Glitches
  • BETA Version
  • Theories

editThe Legend of Zelda series

The Legend of Zelda · The Adventure of Link · A Link to the Past · Link's Awakening (DX) · Ocarina of Time (Master Quest) · Majora's Mask, Oracle of Ages & Seasons · Four Swords · The Wind Waker · Four Swords Adventures · The Minish Cap · Twilight Princess · Phantom Hourglass · Spirit Tracks

Spin-offs: Freshly-Picked Tingle's Rosy Rupeeland · Tingle's Balloon Fight DS · Link's Crossbow Training · Color Changing Tingle's Love Balloon Trip

Other: Link: The Faces of Evil · Zelda: The Wand of Gamelon · Zelda's Adventure · BS The Legend of Zelda · Kodai no Sekiban · Too Much Tingle Pack


Gaming

Up to date as of January 31, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

The Legend of Zelda: The Wind Waker

Developer(s) Nintendo
Publisher(s) Nintendo
Designer(s) Eiji Aonuma
(Shigeru Miyamoto?)
Release date December 13, 2002 (JP)

March 23, 2003 (NA)
May 2, 2003 (EU)
May 7, 2003 (AU)

Genre Action/Adventure/RPG
Mode(s) Single player
Age rating(s) ESRB: E
ELSPA: 3+
Platform(s) GameCube
Media GameCube Optical Disk
Input GameCube Controller, Game Boy Advance with link cable
System requirements 12 Memory card blocks
Credits | Soundtrack | Codes | Walkthrough

The Legend of Zelda: The Wind Waker is the tenth installment in the well-known The Legend of Zelda series of video games released on the Nintendo GameCube. The game featured a cel-shaded graphical style, which caused a stir with fans of the series. Phantom Hourglass is the direct sequel to The Wind Waker.

The game is set on a group of islands in a vast sea — a first for the series. The player controls Link, the protagonist of the Zelda series. He struggles against his nemesis, Ganondorf, for control of a sacred relic known as the Triforce. Link spends a significant portion of the game sailing, traveling between islands, and traversing through dungeons and temples to gain the power necessary to defeat Ganondorf. He also spends time trying to find his little sister.

The Wind Waker follows in the footsteps of Ocarina of Time, retaining the basic gameplay and control system from the Nintendo 64 title. A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in air. Critics enjoyed the similarity to Ocarina of Time, but often complained that the large amount of sailing became tedious. Despite this, the game has met commercial and critical success and is the fourth of only six games that have received a perfect score from Famitsu magazine.

Contents

Gameplay

Rather than revolutionizing the series, Nintendo expanded upon several elements found in the Nintendo 64 versions of Zelda. Link's basic actions of walking, running, attacking, defending, and automatic jumping at ledges are retained. Link also uses the control system introduced in Ocarina of Time that allows him to "lock-on" to an enemy or other target. An addition to this basic control scheme is the ability to parry. When Link is locked-on to an opponent and not actively defending, certain attacks by the opponent will trigger a visual cue, a vibration of the controller, and a chime. Attacking at that point causes Link to dodge or parry then counter-attack from the rear or while leaping over the foe's head. This tactic becomes crucial for defeating armored enemies or bosses.

The various staple weapons, solving of puzzles, extensive exploration and backtracking, side quests, and dungeon system remain. In addition to these traditional elements, new gameplay features such as controlling the direction of the wind in order to solve puzzles, and the introduction of new items such as the Grappling Hook and Deku Leaf were added.

The game was relatively simple to complete for veteran Zelda players, and is considered one of the easier games in the series. The overworld masks any loading sequences and appears as one continuous ocean, littered with the occasional island in a grid-like topology. Some players disapproved of the lack of any large land masses (all islands are relatively small), cities and towns (there are only three islands that have actual shops, houses and such; over thirty other islands do not), and the lengthy periods of time spent sailing between islands. Others, however, found the style a refreshing change from the Zelda formula that has appeared over the years.

The Wind Waker also includes a massive side-quest called the Nintendo Gallery, for which Link must take photographs (using his Deluxe Picto-Box item) of all unique enemies and friends throughout the entire course of his adventure, and deliver them to the sculptor Carlov, who can then make figurines of them out of a material called "Rainbow Stone". It takes him one whole day to make a new figure, but this is not a problem once the player has the song of passing. With a total of 134 figurines to collect, this is one of the longest side-quests ever featured in a Nintendo game.

After completing the game, the player can replay it with minor modifications: Link starts with the Deluxe Picto Box, making the Nintendo Gallery sidequest easier; Aryll wears a skull dress given to her by pirates; Link can understand the Hylian language; and Link wears blue crayfish pajamas throughout the game instead of the traditional green tunic and cap.

Another popular sidequest present in all Zelda games, collecting pieces of heart, returns. The Wind Waker also includes the addition of hunting for Treasure Charts, which are scattered throughout the Great Sea. The player must find, recover, and hunt for whatever is on the map. Treasures include rupees, pieces of heart, and other various charts such as the "Big Octo Chart" and the "Island Hearts Chart."

The Tingle Tuner

One new gameplay element in The Wind Waker is the Tingle Tuner. Once a player has acquired this item in the game, they can attach a Game Boy Advance (GBA) to their Gamecube using a GBA-to-GameCube cable. By turning on their GBA and then activating the Tingle Tuner item in the game, they can interact with Tingle. Tingle helps the player in many ways: you can buy equipment, reveal hidden chests, give hints, look at a detailed map of each area (the map shown on the Gamecube screen is nowhere near as detailed as Tingle's), get Tingle to drop bombs, and a myriad of other actions, etc.; all for a cost. Tingle doesn't believe in charity, you must pay him to complete most of these actions. However if you are able to find certain secrets the prices of some of Tingle's products may drop.

This linking is not required to complete the game, but it helps enrich the gameplay experience, and is required it to collect some of the non-mandatory side-quest items. The player cannot use the Tingle Tuner item ingame if the GameCube doesn't have a GBA or SP in the real world to communicate with.

The graphics controversy

The cel-shaded style from The Wind Waker.

Nintendo's decision to render the game's graphics using a technique called cel-shading (an advanced computer graphics technique applied to 3-D objects to give the game a hand-drawn look) was one of its more controversial moves in recent years. The cel-shaded graphics featured in The Wind Waker are a strong departure from those featured in The Legend of Zelda: Ocarina of Time, which used a more realistic anime-influenced art style. When first shown at Nintendo's Spaceworld convention, the public split into two groups - those who embraced the new graphics, and those who shunned them, often using the name "Cel-da" to refer to the game. This was particularly surprising after an earlier demo shown at Spaceworld 2000 featuring a highly realistic battle between Link and Ganondorf. Miyamoto explained that he had begun creating the game with a realistic graphical style, but wanted to try something fresh and innovative.

Effects such as swirling smoke and licking flames are fancifully stylized, and add to an overall "interactive cartoon" effect. The anime influence is still present, and it is far more apparent, with a prevalent super deformed style. The game's animation system is very developed, and characters move in a lifelike and very believable way, despite their somewhat unrealistic proportions. In addition, Link features an array of facial expressions used to convey the character's emotion (without speech), and his large eyes react to objects and characters in the world. For example, Link's eyes may follow a suspicious torch as he runs by it, indicating it may be integral to solving a puzzle of some sort.

Wind Waker PAL boxart

One of the game's more impressive visual aspects is its draw distance; while not all distant objects are viewable, most islands can be seen as rough outlines even when they are a considerable distance away, which adds to the sense of coherency in the game world. Depth-of-field effects add a blue haziness to more distant objects, and there is an astounding area of sea to navigate - although this has been criticised as diluting the gameplay.

Upon release, the game received critical acclaim, with some of the highest ever review scores. The application of the graphical style was soon considered a relative success. However, many fans are still divided due to the cel-shaded graphics and light-hearted elements, with many claiming the game was overrated and too childish, and others proclaiming the cel-shaded look to be the definitive graphical style for the series. Yet others claim that the Zelda series has no definitive art style, and the cel-shading is simply one art style out of many that is likely to be used over the course of the series.

Twilight Princess, released in 2007 for the GameCube and Wii, uses a heavily modified version of The Wind Waker engine. Despite the engine's use of the cel-shading lighting technique the graphics are much darker and more realistic, with a style reminiscent of Ocarina of Time and Majora's Mask, whose timeline it follows. The Nintendo DS Zelda title, Phantom Hourglass, is set in the Wind Waker timeline and features both cel-shaded artwork and a young Link. Since Twilight Princess features Link as an adult, this seems consistent with the previously released statement that the cartoon-like graphics are used to show the world as it would be seen by a young Link.

Story

Young Link in the King of Red Lions.
For more information see: The Legend of Zelda: The Wind Waker/story

The Wind Waker takes place several hundred years after Ocarina of Time. No trace of the famous land of Hyrule is present, but instead, the game takes place upon a vast ocean, known as the Great Sea. Link is living peacefully on his home of Outset Island, along with his Grandma and younger sister, Aryll. On his birthday, he learns of the legend of the Hero of Time (Link from Ocarina of Time), and is given the traditional green tunic in tribute to the hero of old.

However, matters are complicated when Aryll is kidnapped by a large bird, known as Helmaroc King, a servant of Ganon, and pirates show up on the island. Helmaroc King also kidnapped some other girls elsewhere across the Great Sea. The leader of the pirates, Tetra, agrees to take Link aboard the ship and assist him in rescuing his sister, who is being held at the Forsaken Fortress. It is soon discovered that Ganon, who was sealed away in the Sacred Realm at the end of Ocarina of Time, has returned from his imprisonment. Link sets out to save his sister, as well as all of the Great Sea (and more) from Ganon.

Awards

  • 2004 Game Developers Choice Awards
    • Excellence in Visual Arts

External links


The Legend of Zelda series
The Legend of Zelda | Adventure of Link | A Link to the Past | Link's Awakening
Ocarina of Time / OOT: Master Quest | Majora's Mask | Oracle of Seasons | Oracle of Ages
The Wind Waker | The Minish Cap | Twilight Princess | Phantom Hourglass | Spirit Tracks
Spinoff games
Four Swords | Four Swords Adventures | Tingle RPG | Tingle's Balloon Fight DS
Link's Crossbow Training
CD-i games
Zelda: The Wand of Gamelon | Link: The Faces of Evil | Zelda's Adventure

This article uses material from the "The Legend of Zelda: The Wind Waker" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

The Legend of Zelda: The Wind Waker
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Designer(s) Eiji Aonuma (director)
Shigeru Miyamoto (producer)
Yoshiyuki Oyama (character designer)
Series The Legend of Zelda
Aspect ratio 4:3
Native resolution 480p (EDTV)
480i (SDTV)
Platform(s) Nintendo GameCube
Release date(s) JPN December 13, 2002
NA March 24, 2003
EUR May 3, 2003
AUS May 7, 2003
Genre(s) Action-adventure
Mode(s) Single-player, two player multiplayer
Rating(s) ELSPA: 3+
ESRB: E (Everyone)
OFLCA: G8+
PEGI: 7+
Media 1 × GameCube Optical Disc
System requirements 12 Memory Card blocks
Input methods Gamepad, Game Boy Advance

The Legend of Zelda: The Wind Waker, known in Japan as Zelda no Densetsu: Kaze no Takt (ゼルダの伝説 風のタクト Zeruda no Densetsu Kaze no Takuto?, lit. "The Legend of Zelda: Baton of Wind") was the tenth game in The Legend of Zelda group of games. It was made for the Nintendo GameCube and was sold in stores in the year 2003. The game takes place on a big ocean with a few small islands that the player can sail to on a boat. The game is similar to The Legend of Zelda: Ocarina of Time. The game is the first Cel-shaded Legend of Zelda game, which means the game looks like a cartoon. The game's story takes place after The Legend of Zelda: Ocarina of Time and the story will also continue with the games sequel, The Legend of Zelda: Phantom Hourglass.








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