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The Legend of Zelda (2010)
Zelda Legend 2010.jpg
Artwork of the game shown at E3 2009
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Director(s) Eiji Aonuma
Producer(s) Shigeru Miyamoto
Series The Legend of Zelda
Platform(s) Wii
Release date(s) 2010 (Tentative)
Genre(s) Action-adventure
Mode(s) Single-player
Rating(s) ESRB: RP
Media Wii Optical Disc
Input methods Wii Remote and Nunchuk, Wii MotionPlus

The Legend of Zelda (2010) is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the Wii video game console. It is the sixteenth installment in The Legend of Zelda series. The game is confirmed to utilize the Wii MotionPlus peripheral for sword-fighting and archery, both staples of the series.

On January 6, 2010, it was confirmed for a 2010 release.[1][2]

Development

According to a recent Game Informer magazine article, the game has possibly been under development for five years. In April 2008, Shigeru Miyamoto stated that "the Zelda team is forming again to work on new games,"[3] and clarified at E3 2008 that the development team has been working on a new Zelda game for the Wii.[4] However, the November issue of Official Nintendo Magazine pointed out that "the teams [are] still in the planning stages" and that "we wouldn't expect to see or hear anything more until the E3 event next summer at the earliest" and that "even that may be optimistic". The magazine goes on to add that "we WILL know something in 2009 [about the title]".[5]

While a title for the new game was not announced at E3 2009, limited information was given: the new Zelda game would appear in 2010 at the earliest, and would perhaps use the Wii MotionPlus peripheral. Recent concept art shows an adult Link, standing with his back to the viewer while glancing over his shoulder. He is holding his standard shield, but no sword. At his back stands a mysterious figure. Miyamoto pointed this out during an interview, but when he was asked if Link was going to lose his Master Sword, he laughed and said he couldn't say anything yet. IGN noted similarities in appearance between the mysterious creature behind Link and the Master Sword, speculating that the figure may be a personification of the sword.[6] Miyamoto specifically explained that the team was still experimenting with different gameplay and dungeon designs, and preferred to spend time focusing on the game instead of creating a demo or video to show. On January 6, 2010, Nintendo president Satoru Iwata stated that the game is to be released sometime in 2010, [7] and later confirmed on February 3 that it would debut at E3 2010. [8]

Producer Eiji Aonuma re-confirmed the game's MotionPlus requirement in an interview in a February issue of Famitsu magazine. According to Aonuma, the game's sword control "feels natural, like [the player's] controller and Link's sword are one (thanks to MotionPlus)." Aonuma also stated that the increased accuracy will open up new game play mechanics, such as defeating enemies to solve puzzles. Aonuma is also working to get the game into a playable state for demonstration at E3 2010.[9] Nintendo of America President Reggie Fils-Aimé stated, "Right now, it's still in development. But the key message that Mr. Miyamoto and Mr. Aonuma is telling us is that it really has to be perfect when it launches, that really is what the Zelda fan is expecting."[10]

References








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