The Longest Journey: Wikis

  
  
  

Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.

Encyclopedia

From Wikipedia, the free encyclopedia

The Longest Journey
North American boxart
Developer(s) Funcom
Publisher(s) Funcom
Designer(s) Ragnar Tørnquist
Didrik Tollefsen
Aspect ratio 4:3
Version build 161
Platform(s) Microsoft Windows
Release date(s)
Genre(s) Adventure
Mode(s) Single player
Rating(s) ELSPA: 15+
ESRB: M
Media 4 CD-ROMs, a 2 CD as well as a DVD re-release has been made. Also available via Steam or GOG.com.
Input methods Keyboard, mouse

The Longest Journey (Den lengste reisen) is a point-and-click adventure game developed by Norwegian studio Funcom for the PC. First published by IQ Media Nordic in Norway in 1999, it was later localized for and released in France, the United Kingdom, Germany, Italy, Belgium, The Netherlands, Canada, Spain, Denmark, Finland, Sweden, Poland, Czech Republic, Russia, and the United States.

The game drew praise from critics for its enigmatic, complex storyline and high production values, but was criticized for some of its more obscure puzzles.

A sequel, Dreamfall: The Longest Journey, was released on April 20, 2006.

Contents

Story

Background

The game takes place in the parallel universes of Arcadia, a world of magic, and Stark, a world of science and technology. The protagonist, April Ryan, is an 18-year-old art student living in Stark. She learns that the line between the two worlds is growing thin, causing chaos on both sides. April also learns that she is a Shifter, one who is capable of walking between these worlds, and is then tasked with restoring the Balance between the dimensions before it is too late.

Plot summary

The story begins in Stark, where April is sleeping in her apartment in the Border House. While sleeping, she unintentionally shifts to Arcadia. There she meets the White Dragon, one of the Draic-Kin, who appears to be hatching an egg on a massive nest. The White Dragon greets her as "my child", and says that April is the mother of the future. At that moment a dark ball-shaped lightning cloud, called the Chaos Vortex, attacks April. She awakens in Stark and dismisses her experience as a nightmare. Outside the house she meets an old enigmatic man, Cortez, who sits outside the house every day. He tells her that she has a destiny and if she doesn’t face the nightmares she’s having, they’ll start appearing even when she's awake. April is freaked out on how he knows about the nightmares, and refuses to talk to him any further. Later, with strange dreamlike mythical things happening to not only her, she knows Cortez has the answers. With Zack being the only one who knows where Cortez might be, she trades information on his whereabouts for a date with him (despite thinking him a jerk). Meeting Cortez, he reveals there are players bigger than the police after him. He then opens a shift and persuades April to step through. April appears in a temple in Marcuria. There she meets Tobias Grensret, Vestrum of the Sentinel. By allowing the magic into her she learns Alltongue, common language in Arcadia. There Tobias tells her about the Balance, the Sentinel, and the Vanguard. He says it has been 200 years since the current Guardian, Adrian, needed to be replaced. Growing tired, Adrian started to pollute the Balance, and had to return back to where he was born, Stark.

Market Place in Marcuria, Arcadia. On the Left is the Sentinel Temple.

This meant that the Balance is now unguarded, allowing Chaos from Arcadia to breach the Divide, explaining all those strange things happening in Stark. As Adrian is no longer in the Guardian’s Realm, the only way back there is through the original location where the Guardian’s Tower was built. He is also the only one who can open the entrance. Tobias reveals that April is a strong shifter. As April doesn’t know how to shift yet, she visits Brian Westhouse, a friend of Cortez and originally from Stark. There he gives her a pocket watch, which April uses to unintentionally open a shift. Back in Stark, Cortez fills her in with more information about the Vanguard, also known as the Church of Voltec. That night April ruins Zack’s date, establishing a vendetta with Zack.

Metro Circle, the Lower level of Newport City.

The next day April visits Warren Hughes, a homeless boy with clandestine activities and connections. He agrees to help April if she infiltrates a police station to wipe his criminal record and find his sister. April does this, and also finds a data cube on the Church of Voltec. Hughes then refers her to Burns Flipper. Flipper then reads the data cube and finds out that Jacob McAllen, a Hitler-type person, is the head of the Vanguard. And Gordon Halloway, a cold ruthless person, is McAllen’s right hand man. Halloway was meant to be the next Guardian, but Vanguard experiments split him into two, Chaos (in Arcadia) and Logic (in Stark). He tells her that MTI (a very large multinational company) is the front of the Vanguard, and its HQ is located in Grendel Avenue, upper-level Newport. She needs a fake ID, which Flipper will make, to access the upper levels.

Meeting Cortez and Father Raul in a Christian cathedral, Cortez tells April that Arcadia is on the brink of war. Still waiting on fake ID, she goes back to the Border house for the night. She then unintentionally shifts back to Arcadia. Entering The Journey Man inn, she meets the innkeeper Benrime Salmin. Also there is a strange creature, Abnaxus, ambassador of the Venar who happens to know who April is. His species sees all of time, but there is a dark veil in the future that he cannot see past. That is the time of uncertainty and chaos. After he leaves, April falls asleep in a chair in the inn.

In the morning, she visits the great Library of the Sentinel Enclave. She learns there are four magical species that guard the parts of the disc, and each has prophecies of a savior who will restore the balance, only to finally break it. She gets a lead, the island of Alais, where flying creatures called the Alatian have tales since the start of the Divide. She gains passage on a ship that will take her to Alais, The White Dragon. She does this by rescuing a talking bird that she named Crow. However before she can leave, she has to first free the wind, which an evil Alchemist, Roper Klacks, has put a spell on. Leaving for Klacks Tower, Crow escapes from his drunken owner and joins April on her journey.

On the way to the tower, she gets captured by an evil woman, the Gribbler, in the forest. The Gribbler eats humans and furry creatures called the Banda. April kills the Gribbler, while rescuing one of the captive Banda. The Banda honor her for saving their species and give her accommodation for the night. That night, she gets visited by their spirits who gives her the name April Bandu-embata. This then fulfills the prophecies of the Banda, and they give her the first piece of the disc.

When April arrives at the tower, she finds herself in a labyrinth. After much searching, she finally finds Klacks. She challenges him to a maths duel: his magic versus her calculator. He loses and snatches the calculator from her. He is intrigued with the device to the point of insanity then gets sucked in it. With Klacks' magic, April manages to free the wind. Just before April sets sail for Alais, Tobias tells her that she is the next Guardian, and gives her the Talisman of the Balance. April is shocked with this news, especially because Tobias kept this from her until now.

On the voyage to Alais, a Chaos Storm attacks the ship. The captain changes course, but with the fate of the Balance in peril, April sabotages their compass with her talisman to resume course. In the middle of the storm, April wants to retrieve the talisman, but is noticed by the captain. He realizes what she has done and prompty locks her Talisman in the deck down below. April tries to retrieve the talisman, which is locked in a chest, with an axe, but ends up sinking the boat.

On a Dark People Ship, with one of the Dark people.

She wakes up on a wooden debris raft, with only Crow to be found nearby. The rest of the crew had been rescued, but left her to drown as punishment for sabotaging the compass. Just after Crow leaves to search for land, April gets pulled down to the bottom of the ocean by the Maerum (Mermaid-like creatures). Initially there to serve them as a fishing slave, she meets the Maerum queen, recovers her Talisman and uncovers an ancient cave showing the history of the Maerum and Alatian (who are both enemies). The two species are revealed to have the same ancestors and have lived in peace for many years before the war. They used to live together with no problems at all, however now food has become scarce as they both left their initial territory. April shows the Maerum her discovery, which happens to fulfill one of the prophecies of the Waterstiller, some sort of savior for the Maerum. After fulfilling the second prophecy, killing a dangerous Snapjaw, only one prophecy remains: for her to reunite the Maerum and the Alatian. As such, the Maerum take her to Alais.

After searching through ancient ruins, going through large forests and climbing up in trees, she finally arrives at the Alatian village. Learning the four important tales of the Alatian, she manages to get an audience with the Alatian Teller, who is as a Queen her people. She fulfills the prophecies of the Windbringer by flying without wings (with the help of a little magic) and convinces the Alatian Teller to try to make peace with the Maerum. In an abandoned coastal sea cave where both species once lived together, ambassadors from each side (the Teller's guard and the Maerum Queen) brings stones which combine to form the second part of the disc. April then asks the Maerum to take her to their sleeping God. There she meets the Blue Dragon, who gives April one of the Jewels which are to fit into the disc. The Blue then takes her to a ship inhabited by the Dark People, which had set sail for the specific purpose of giving April the third piece of the disc. The Dark People had also searched through their extensive library to locate the position of the Guardian’s Realm entrance. It is revealed to be space and they give her a star map with its location.

Back in Marcuria, the city is abandoned and on the edge of a Tyren invasion. At the Harbor she gets attacked once more by the Chaos Vortex, now even bigger than before. Petrified, she accidentally opens up a shift behind her leading to the Cathedral in Stark. Father Raul reveals he is a Sentinel Minstrum of Stark, and tells her that Cortez has gone missing. April then goes back to the Borderhouse, where Gordon Halloway is waiting for her. Zack has sold April out as revenge for standing him up. April manages to escape, but Emma and Zack get shot as bystanders. April heads for the Fringe Café but Halloway's assistants quickly catch up with her.

Upper Newport. In the center is a shuttle bay.

Miraculously, a shift appears that leads to a wooden cottage with Lady Alvane. Alvane had opened the shift for her, and tells April she is in neither Arcadia, nor Stark, nor the Guardian’s Realm. She reveals that the Vanguard are holding Adrian captive, and teaches April how to shift at will. Alvane sends April back where she visits Abnaxus, who was expecting her, the Kan-ang-la. His people have been guarding the fourth and final piece of the disc, which he gives to her. At the Enclave, April learns that Tobias has been murdered. There, she unites the four pieces of the disc into one. With the Tyren army having just arrived at Marcuria, the road back to the city is blocked.

April then finally opens a shift by herself and arrives back to the location of the White Kin. The White is dying, with her fight against Chaos taking its toll. She gives April her jewel, reveals herself as April's actual mother, and then dies. April is understandably shocked, not realising that her childhood adoption was quite so significant. The White's egg then hatches a new White Kin, April's 'sister'.

Shifting back to Stark, April gives Flipper the star map for him to decipher. Receiving the fake ID, she goes up to Grendel Avenue. Whilst digging through McAllen’s office, she triggers an alarm and McAllen traps her in the room. He tells her he has Cortez captured, and has the two Stark jewels of the Kin. He plans to place Halloway in the Tower, and reveals the Chaos Vortex is the Arcadian half of Halloway.

The Guardian’s Realm. On the Right is a crashed maintenance pod. The Guardian’s Tower is in the centre.

Unable to shift out of the building due to magical barriers McAllen had installed, she surrenders the 2 jewels and the disc, which he then stores in a safe. Refusing to tell him where the Guardian’s entrance is, McAllen leaves April alone in room containing a machine that breeds Warrior Shifters. One of them manages to break free and attacks April. She manages to escape out onto a hoverpad high above the city, but is once again trapped. Cortez then appears in the nick of time, having escaped, and kills the monster. McAllen then appears confronting Cortez. It is revealed that they both are the two Stark Kin. Also revealed is that McAllen had created the Vanguard and wanted accelerated reunification so the Kin could be free of humankind, even if this meant an age of Chaos. The two Kin then attack each other but and end up falling off the pad into the city. They transform from their human form into dragons, but it appears they both die.

Retrieving the disc and the 4 jewels, April returns to Flipper. He had attempted to sell April out to Halloway, but had been mortally wounded as 'payment'. Halloway took the deciphered map, but Flipper had managed to make a copy, which he gives to April before dying. The entrance to the Guardian's Realm is near the 'Morning Star', the busiest space station in orbit around Earth, and Halloway was apparently taking Adrian there. At the station, April locates and frees Adrian. Launching themselves from the station in separate maintenance pods, they approach the correct co-ordinates, and Adrian opens up a massive portal. They both enter, and Halloway sneaks in behind them just before the portal closes.

Lady Alvane’s place. Crow (now old) is in the centre. Lady Alvane, rumored to be the future April is on the left.

In the Guardian's Realm, April crash-lands alone. Before she can reach the Tower, she must complete 3 trials. On her way to the tower, she encounters the Chaos Vortex once more, this time sealing it into her Talisman. After the first two trials, she manages to summon Crow through a small portal. He then helps her complete the third task but goes missing, so April continues forward. Adrian then appears and lets April inside the Tower. Inside, it is revealed that April is not the next Guardian, but Halloway, who just enters, is. April then reunites Halloway with his other half which was in her Talisman, making him balanced. As April’s job is now complete, she leaves Adrian and Halloway to complete the changing of the guards. Uncertain of her future, April, whose life has completely changed, continues her journey back to the 2 worlds. Crow finally returns to find that April has left.

In the Epilogue, the scene returns to Lady Alvane’s home. She has finished telling April’s story to two teenagers, who look like they are from Arcadia. She reveals that Halloway was the last Guardian and during his reign the two worlds were reunited. When the children leave, Crow enters who is clearly well accustomed with Alvane. They have had a long life together with many great adventures, raising the suspicion that Alvane could be April in the future. He also asks Lady Alvane to recount the tale of the young beautiful "warrior princess" who single-handedly won the war of the balance. Alvane remarks she doesn't remember it quite like that, but the story begins a long time ago, when Stark and Arcadia were still to be united, and the Guardian was still on his throne. It is possible this is a reference to the sequel, Dreamfall.

Soundtrack

An original soundtrack album composed by Bjørn Arve Lagim and Tor Linløkken has been released and can be downloaded from the Funcom FTP server. There are 36 tracks on the web release, adding up to 72 minutes of music. The CD can also be ordered from Funcom's store, but this version only contains 30 tracks. There is, however, one track on the CD that is not available from the website. The order and names are also different.

Reception

 The Longest Journey
Aggregate scores
Aggregator Score
GameRankings 89%[1]
Metacritic 91/100[2]
Review scores
Publication Score
Adventure Gamers 4.5/5[3]
GameSpot 9.3/10[4]
GameSpy 92/100[5]
IGN 9.3/10[6]
PC Gamer US 90%[7]

The Longest Journey was well received by the gaming press. GameSpot called it "one of the best adventure games in years" and applauded the "complex and interesting story" although found the ending lacking as "the epilogue does little to wrap everything up".[4] IGN said the game "actually reinvents how stories can be told in the medium" and noticed the mature content, including "harsh subject matter, and some big time swearing". Some of the puzzles were described as "inane", but on the whole the game "hones the genre into its tightest, sharpest form yet".[6] The US edition of PC Gamer praised the "mature and magical" story, the "sumptuous" graphics, and the game's puzzles.[7] The only criticism levied by the magazine was that some parts of the game might be "too edgy" for younger players.[7] The Longest Journey subsequently won the Adventure Game of the Year award by both gaming sites.[8][9] By mid-2002, the game had sold 450,000 copies.[10]

See also

  • Dreamfall: The Longest Journey

References

External links


Quotes

Up to date as of January 14, 2010

From Wikiquote

The Longest Journey is an award-winning adventure game developed by Norwegian studio Funcom and first published in 1999. The game is set in the parallel universes of Arcadia, a world of magic, and Stark, a world of science and technology and follows the protagonist April Ryan on her journey through these worlds.

Have you ever had a dream so real... you are not sure if you are awake or still dreaming? Taglines

Contents

April Ryan

  • There's a storm heading this way. Even the weather sucks in my dreams. I feel so charmed.
  • It's a nest, padded with large scales. Very large scales. For some strange reason, I have a feeling I should get the hell outta here before the tenants return.
  • There are only two things that are worse than an empty canvas: death and taxes.
  • Life should carry a big yellow caution-sticker. It's certain to kill you sooner or later.
  • I can't believe they wouldn't let me on the shuttle, just because my clothes stink and I look like a bum!

April's diary entries

  • 18 feels kinda like 17, only I can buy a gun and pilot a hovercraft.
  • I'd kinda figured that the number 18 would cast light into the deep dark chasm of my soul and reveal some grand truth about the universe. Like the meaning of life, or at least some explanation as to why all the guys are complete idiots.
  • I need to start dreaming about boys and shopping… you know, the important things in life.
  • Should I go get myself committed now or after dinner?
  • If I AM insane, why aren't I seeing fluffy pink rabbits right now?
  • Sundays are made for sleeping in. Sundays are made for walking around in baggy clothes, watching movies, nursing headaches and hanging out with your friends at the cafe. Sundays are NOT made for going to the worst neighbourhood in town to find a kid who might be able to give you the information necessary to infiltrate a powerful cult that plans to take over the known universe. That's what Mondays are for.
  • Dear Diary, note to self: the next time anybody says the word "destiny"… run like hell!
  • Hope Street Projects! Not exactly the friendliest place in town. It's more of a "shoot first, then shoot again, then pull the trigger a few more times before asking questions"-kinda place. And I'm not even sure they bother with the "asking questions" part anymore.
  • why dos the boat hav to keeep moving arond? why can't they make boat that just stays still? i mean they got magi right? [sic]
  • I've been lucky so far. I'm counting on my luck lasting just a little bit longer. Pleeease?
  • I can think of only one word right now, and it won't really do me any good. HELP!
  • If God or the Balance or some other cosmic force is watching right now, why don't we agree on this? You get me out of this, I owe you a favour. Deal? Is that a yes?

Crow

  • Don't blame a bird for trying to be a gentleman… gentlebird.
  • Oh, bloody typical. I told her, she didn't believe me — girls always disappear on me. Always.
  • No. No-no-no. That's so disgusting. No one told me I was gonna be pecking pigeon crap when I joined up for this adventure.
  • Ah, curses and damnation, and all things mean and ugly… fine!

Dialogues

April: F.U.B.?
Terminal: Fair Use Bureau. They are authorized to carry deadly weapons.

April: Where's everybody this morning?
Fiona: Mickey's tied up in the basement… Mind you, she's not literally tied up, of course — although that is a tempting thought.

April: She. It was a she. A female dragon.
Emma: What, you could tell from the skirt, high heels and lipstick?

Stanley: Oh, don't ever say those two words when I'm around. I don't think my ulcer can take it.
April: "You" and "nice"?
Stanley: That's funny. No, "working" and "not". Don't use those two words in the same sentence. Damn, I get creeps even when I say them.

April: I thought you'd be ecstatic to have people work twenty-four hour shifts?
Stanley: Oh, don't get me wrong sweetheart. There's nothing I'd want more. But you see, for some reason it is illegal to make people work that long.

April: You're just being cryptic again. It's like soap opera sex. Lots of boring dialogue and when they finally do go to bed, everything's dark and covered by blankets.
Cortez: You want the full monty, then?

Cortez: Stand back, señorita.
April: What for? What are you doing?
Cortez: Well, Alice, I'm sending you through the looking-glass.

Cortez: Vamos. Enter the light.
April: Don't say that. It sounds too ominous. Just… tell me what's gonna happen.
Cortez: You're about to take the first step on the longest journey of your life.

April: Good story, though. Solid, solid material. Ever consider doing a book?
Umber Ianos: Aye, but the agents in Marcuria be bloodthirsty vampires with no thought but to milk your life's blood.
April: Oh, so they take an outrageous commission, then?
Umber Ianos: No! They actually be bloodthirsty vampires with a penchant for biting your neck when you ain't be looking.
[sic]

Cortez: So my secrets are being revealed, are they?
April: I wouldn't say that, because you're still a mystery to me. More so.
Cortez: Good. You see, señorita, mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where.

April: [to Zack] I would call you bastard if I didn't think you would take that as a compliment.

Actor Cop: The only things getting in and out of the station today are police officers, prisoners and garbage.
April: Aren't they all pretty much one and the same thing?

Actor Cop: Cutting words from a wench's barbed mouth!
April: What did you call me?
Actor Cop: Uhm, sweet princess?
April: That's more like it.

April: I think I saw the first movie. It stunk.
Actor Cop: I agree. But this one has a certain… je ne sais quoi… flair, that the original lacked.
April: You mean, more violence, more sex, less plot?
Actor Cop: Yes.

Burns Flipper: Are you in the market for a neutronium bomb, by the by? Got a hot one sitting in storage, give it to you for a cool one hundred million, hah, bargain! Interested?
April: Sure, let me just check my wallet. No! Of course not! Are you crazy?

[In the cathedral]
Cortez: I’m not a Catholic, but I still like coming here to meditate. To pray, if you want.
April: If you’re not a Catholic, who do you pray to?
Cortez: To the Universe. To the Balance. To the rock in this floor and the air around us. To you and to myself.
April: What is that, Buddhism?
Cortez: It’s life, senorita, pure and simple.

Crow: Yeah, so what's so important you'd sacrifice a bird's happiness and well-being?
April: The fate of two worlds, billions of people, and the Balance.
Crow: Yeah? Yeah? So… Oh, forget it.

Captain Nebevey: We don't let women on board "The White Dragon".
April: Isn't that a bit sexist?
Captain Nebevey: Sexy is just what I worry about, what with a boatful of men being out at sea for months at a time.
April: Not sexy, sexist.
Captain Nebevey: I'm a sailor, girl, what do you expect, good bedside manners?

April: I guess it is you.
Crow: Of course it's me! How many birds do you know with both good looks and a sense of humour?
April: You got a sense of humour?
Crow: Oh, funny, that's funny.

Crow: Looking for a lost Mole then, are we?
April: Yeah, and they're called the Banda.
Crow: I never got into that whole PC thing. "It's not tyrocks, it's the Tyren. Don't say chicks, say birds. Don't say birds, say women". I dunno, it's all a little too complicated for a simple man of the air like myself.

April: Wake up!
Crow: Huh? Turn off the big light, Mommy.
April: It's called the sun, Crow. Welcome to the world of the living.
Crow: Oh, I was having this weird dream about a big ass turkey wearing a pair of red shoes… and you were there, and he was there, and… and… maybe it wasn't a dream after all?
April: I think it's safe to say that you need therapy.

Crow: [to April] It's chilly out here. You should really be wearing a sweater, doll. You don't wanna catch a cold, not with the fate of the known cosmos on your shoulders!

April: Crow, I need you to fly over there and get some of those berries for me. And Crow?
Crow: Yes, ma'am?
April: Don't eat the berries.
Crow: No, ma'am.

[Roper Klacks' evil laugh.]
April: Who was that? Wait, don't tell me, evil wizard. They all sound like Richard III on crack to me.

April: Yeah, well, I can pull a rabbit out of a hat.
Roper Klacks: I can pull a hat out of a rabbit. What is your point?

Crow: Nice digs you found here, though I'd cut down on the mad alchemist decor just a little. It's just not you.
April: I don't plan on sticking around, Crow.
Crow: Heck, why not? You'll be mobile, home security is not an issue, and you can strike fear into the hearts of men.
April: When you put it like that… No.

April: I guess they forgot all about me.
Crow: I think the captain said something like "Let the wench drown and justice be done". But, uh, I could've been wrong.

[April is going to sit down on a twig, which turns out a stickman.]
Stickman: Solar eclipse!
April: Oh my god! I hate this place, I can't even sit down without crushing the natives!

April: Crow, can you fly across the canyon to the base of the tower?
Crow: Can a chick lay eggs? Well, I know you can't, but… Yeah! I can do that. Um, what was it you wanted me to do again?

Crow: Fine! I'll put my life on the line, tempt fate, and risk a certain and painful death by magical poisoning… if!
April: If what?
Crow: If you promise to pluck my fleas for the next… year.
April: One year? So honour and glory mean nothing to you?
Crow: Not as much as a good flea plucking, no.

[April talking to Charlie at the Spirit Dig]
April: Understand?
Charlie: That life, even when difficult and painful, is a gift. That love is priceless, and rare, and precious. That every good action, every good thought, counts.

April: How can you do that? How can you remember every story ever told?
The Teller: The secret is to tell them often, and to tell them in your own words, not the words of your ancestors.
April: Doesn't that mean that the stories change with every generation?
The Teller: Yes, as all Tales must. Change is important, otherwise the Tales will have no meaning to us... They will be just words, and we do not care about the words. We care about what the words tell us.

Taglines

  • Have you ever had a dream so real… you are not sure if you are awake or still dreaming?
  • You are about to take the first steps of the longest journey of your life.

External links

Wikipedia
Wikipedia has an article about:

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

stub

This page is a stub. Help us expand it, and you get a cookie.

The Longest Journey
Box artwork for The Longest Journey.
Developer(s) Funcom Productions
Publisher(s) Empire Interactive
Designer(s) Ragnar Tørnquist
Release date(s)
Windows
Steam
 May, 2007
Genre(s) Adventure
System(s) Windows, Steam
Rating(s)
ESRB: Mature
PEGI: Ages 16+
Followed by Dreamfall: The Longest Journey
Series The Longest Journey

The Longest Journey is a point-and-click adventure game designed in Norway by Ragnar Tørnquist. It is the first game in an intended trilogy, and was followed in 2006 by Dreamfall: The Longest Journey. The third part has been announced as an episodic series entitled Dreamfall Chapters.

Between Stark and Arcadia there is an ancient balance. For thousands of years this Balance has weighed the scales of the cosmos evenly, ensuring harmony between science, magic, order and chaos. But, now in an age of great turmoil, chaos threatens to tip the scales and bring terrifying dreams to life. As the tides of chaos gain momentum the fate of everything lies in the hands of one person. Her name is April Ryan. She is a Shifter. The power to walk between worlds is within her grasp and her destiny is foretold in a hundred tales. The journey ahead is treacherous, winding and shrouded in mystery, this is the longest journey of them all.

As of May 2007, the game is available for purchase and download from Steam.

Table of Contents

Getting Started
  • Controls
Walkthrough
  1. Prologue: A Lion is in the Streets
  2. Chapter One: Penumbra
Appendices

Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

The Longest Journey
The Longest Journey Box art
Developer(s) Funcom
Publisher(s) Funcom
Designer(s) [[Ragnar T�?�?�?¸rnquist]]
Status Released
Release date November 16, 2000
Genre Adventure
Mode(s) Single player
Age rating(s) ESRB: T
Platform(s) PC
Media CD
Credits | Soundtrack | Codes | Walkthrough


An adventure game, The Longest Journey has similar mechanics to the Monkey Island series of adventure games, but is known for its engaging, immersive story, dynamic characters and difficult puzzles rather than humour.

Stub
This article is a stub. You can help by adding to it.

Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.


This article uses material from the "The Longest Journey" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







Got something to say? Make a comment.
Your name
Your email address
Message