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The Revenge of Shinobi
The Revenge of Shinobi Coverart.png
Developer(s) Sega (AM7)
Publisher(s) Sega
Designer(s) Shizuoka Taro (lead designer)
Composer(s) Yūzō Koshiro
Platform(s) Mega Drive/Genesis, Virtual Console
Release date(s) Mega Drive/Genesis
JP December 2, 1989
NA December 2, 1989
PAL 1990
Virtual Console
JP March 10, 2009
PAL August 7, 2009
NA August 17, 2009[1]
Genre(s) Platform game
Mode(s) Single player
Rating(s) ESRB: E10+
PEGI: 12+
Media 4 megabit cartridge
Input methods Control pad

The Revenge of Shinobi, published in Japan as The Super Shinobi (ザ・スーパー・忍 ?) is a video game developed and published by Sega in 1989. It was the first Shinobi game developed for the Mega Drive.

The game is a sequel to Shinobi, a 1987 arcade game, and boasts an acclaimed soundtrack by the famous video game music composer Yūzō Koshiro. The game was included in the compilations: Mega Games 2, Mega Drive 6 Pak, Sega Classics Arcade Collection (for Sega CD), and Sega Smash Pack (for the PC and Dreamcast). It was re-released for the Wii Virtual Console in 2009.

The introductory game screen features famous martial arts actor Sonny Chiba dressed as Hattori Hanzō from the popular Kage No Gundan TV series.

Contents

Story

Taking place three years after the first game, the criminal organization Zeed from the original game has since reformed and have renamed themselves "Neo Zeed" (literally "New Zeed"). Neo Zeed decide to have their revenge on the Oboro Ninja clan and Joe Musashi by killing his master and kidnapping Joe's fiance, Naoko. Joe, having reached the clan too late, manages to learn about Neo Zeed's plot by his dying master. Joe decides to travel the world to gain his revenge on Neo Zeed as well as try to save his fiance before it's too late.

Gameplay

The game is a traditional side-scrolling platform game. The player controls Joe Musashi and must complete 8 districts before the final confrontation with the head of Neo Zeed. Each district consists of 3 scenes, the last of which is a battle against a unique boss-character.

The D-pad moves Musashi around while the A, B and C buttons are used to perform a ninjitsu technique, attack and jump respectively. A key move in The Revenge of Shinobi is the somersault, performed by pressing the jump button and then pressing it again at the height of a jump. The somersault maximizes Musashi's jumping height and enables him to throw 8 shuriken at once in mid-air. Additionally, some stages consist of multiple layers, such as the first scene of the Military Base and the freeway in Area Code 818. Switching between layer (outdoor/indoor, or on-the-highway/next-to-it) is also done with the somersault move.

Ninjutsu techniques

Besides his regular assortment of moves and attacks, Musashi has the ability to perform four special ninjutsu techniques. Only one can be used in each level, unless an additional bonus was picked up or the ninjutsu of Mijin was used to reset your life total. The four ninpo techniques employed by Joe Musashi are as follows:

  • Ninjutsu of Ikazuchi (the art of thunder): Envelopes Musashi with a shield of lightning energy that sustains damage for four consecutive hits.
  • Ninjutsu of Karyu (the art of fire): Summons four dragon-shaped columns of flame that move across the screen and damage all enemies in their path.
  • Ninjutsu of Fushin (the art of floating): Improves Musashi's agility by heightening his jumping capability.
  • Ninjutsu of Mijin (the art of pulverizing): The most powerful ninjutsu technique in the game. Musashi explodes, damaging all enemies on screen at the cost of one life (Note that it is actually possible to use this Ninjitsu on your last life; however, it is most unwise, as if the player does not have a life to spare after its use, Mijin causes the game to end a stage in Musashi's death, causing a continue to be used in order to carry on with the game). This ninjitsu is a very interesting and strategic Ninjitsu to use, as when Musashi uses Minjin, his health is fully restored, and he is also granted an EXTRA ninjitsu attack when he recovers. Minjin will, like Karyu, destroy all normal enemies on screen, however with this Ninjitsu, Musashi's power against boss enemies is much greater.

Bonus crates

A variety of bonus crates can be found in each level, some hidden in the scenery. These include simple power-ups such as extra shuriken or health packs, as well as special items to gain lives or extra ninjutsu turns. Besides power-ups, some crates may contain time bombs: explosives that detonate when their fuse runs out or if Musashi comes too close (though he can walk out of the blast radius if the player is quick enough).

Options

The game is divided into four difficulties: Easy, Normal, Hard, and Hardest. As difficulty increases, more enemies appear per stage, Musashi's life bar grows shorter and the amount of starting lives decreases from 10 to 1. From the options menu, the player can also choose the amount of starting shuriken from 0 to 90 (though a code does exist that allows infinite shuriken).

Stages

  • Ibaraki Province, Japan: This bamboo forest is where the game begins. Through these ancient ruins Musashi must make his way to The House of Confusion. At the end of this district, he is confronted by the mighty samurai Blue Lobster.
  • Tokyo: Musashi begins this stage near a rocky canyon. Winged ninja swoop down from the sky to attack Joe. Once he makes it past the waterfalls, the district moves on to the darkened roof tops of Tokyo, and eventually into a blinding disco where Shinobi must battle with the Shadow Dancer.
  • The Military Base: This military complex of Neo Zeed is heavily guarded by armed soldiers. Musashi will encounter light infantry as well as flame throwers and attack dogs. The second scene takes Musashi on board an air carrier. If he touches one of the air locks, he dies. The aircraft is controlled by a powerful supercomputer that houses a human brain.
  • Detroit: Detroit is one big junkyard, heaps upon heaps of cars, running through conveyor belts and into a melting furnace. A tough Terminator-like android guards this wreckage.
  • Area code 818: This stage takes Musashi past skyscrapers and freeways. The final battle is fought on top of an armoured vehicle carrying a gigantic ballistic missile.
  • Chinatown: After a showdown with the kung-fu gangs of Chinatown, Musashi hops on board a speeding train. Eventually he finds himself in the clutches of characters resembling Spider-Man and Batman.
  • New York: Ninja and machine gunners guard the breakwater of New York's dockside. Leaping from boat to boat, Joe infiltrates Neo Zeed's container ship and comes face to face with Godzilla.
  • Neo Zeed Marine Stronghold: Here is where Musashi faces his final enemy, who appears to be the leader of Zeed himself. The beautiful Naoko is trapped somewhere beneath the cellar maze of this stronghold, and Joe must terminate Zeed quickly before the cell trap kills Naoko.

Versions

Batman in The Revenge of Shinobi

Because of copyright issues regarding certain boss characters (many of which were based on cultural icons) there were at least four versions of the game in Japan and North America, with the later two also appearing in Europe.

  • Software revision 1.00 (1989): Bosses clearly resembling Godzilla, Spider-Man, and Batman are present. Both Spider-Man and Batman are actually fake representations of themselves conducted by someone able to morph into his shape when enough damage is inflicted.
  • Software revision 1.01 (1989): Batman is replaced by a bat-like mutant, but Godzilla, and Spider-Man remain unmodified, the latter still morphing into the bat-like creature when defeated. Enemy soldiers with flamethrowers are also changed to bald men with headbands away from their original likeness to Rambo.
  • Software revision 1.02 (1990): The fake Spider-Man is now redesigned into the licensed character from Marvel Comics, acknowledged by a copyright notice (Sega already had the license to the character for another game they were developing at the time, The Amazing Spider-Man vs. The Kingpin). Since he is now the real Spider-Man, he doesn't morph into a bat-like shape and actually leaves the battle when enough damage is inflicted, with a separate bat-like mutant entering to replace him. Godzilla still remain intact.
  • Software revision 1.03 (1990): Godzilla is replaced by a skeletal dinosaur. Everything else remains intact from the previous revision, including the licensed use of Spider-Man. This version was used in the Genesis 6-Pak cartridge.

Since the licensed use of the boss Spider-Man was for a limited period of time, the game was subsequently prevented from being re-released in recent years on compilations and digital download services. The 2009 release for the Virtual Console features a new specific software revision (1.04) that omits the Marvel copyright notice and replaces Spider-Man with a pink palette swap of the character that still behaves the same as the licensed Spider-Man.[2]

Reception

The game was greatly received by the time of its release for being the first game to truly show the potential of Sega's new hardware. Both graphics and soundtrack stood out even compared to games from the technically advanced home computers, with the gameplay meeting highest standards as well.

The game was reviewed in 1990 in Dragon #163 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[3]

Legacy

A suite of music from the game was performed live by an orchestra at the Fourth Symphonic Game Music Concert in 2006 at the Gewandhaus zu Leipzig, Germany. The arrangement was done by original composer Yūzō Koshiro himself. Music from The Revenge of Shinobi was also performed at two concerts of PLAY! A Video Game Symphony in Stockholm, Sweden in 2007. It was also played during the encore as the most voted song when PLAY! A Video Game Symphony was performing in Singapore (June 2007).

References

  1. ^ "Fun Keeps Popping Up, From Slot Cars to Rock Stars, Sudoku to Ninjutsu". Nintendo. 2009-008-17. http://www.nintendo.com/whatsnew/detail/lSk_-seKCHzpMpWtU4oop8kYWvvTmFnp. Retrieved 2009-08-17.  
  2. ^ http://vc.nintendolife.com/news/2009/08/revenge_of_shinobi_spidey_goes_pink
  3. ^ Lesser, Hartley, Patricia, and Kirk (November 1990). "The Role of Computers". Dragon (163): 47-50.  

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

The Revenge of Shinobi
Box artwork for The Revenge of Shinobi.
Developer(s) Sega
Publisher(s) Sega
Designer(s) Shizuoka Taro
Release date(s)
Sega Genesis
Wii Virtual Console
Genre(s) Platform
System(s) Sega Genesis, Wii Virtual Console
Mode(s) Single player
Preceded by Shinobi
Followed by Shadow Dancer
Series Shinobi
For the Game Boy Advance game, see The Revenge of Shinobi (GBA).

The Revenge of Shinobi, published in Japan as The Super Shinobi (ザ・スーパー・忍 Za Sūpā Shinobi ?) is a video game developed and published by Sega in 1989. It was the first Shinobi game developed for the Sega Genesis.

The game is a sequel to Shinobi, a 1987 arcade game, and boasts an acclaimed soundtrack by the famous video game music composer Yuzo Koshiro. The game was included in the compilations: Mega Games 2, Mega Games 6, Sega Classics Arcade Collection (for Sega CD), and Sega Smash Pack (for the PC and Dreamcast).

The introductory game screen features famous martial arts actor Sonny Chiba dressed as Hattori Hanzō from the popular Kage No Gundan TV series.

The Revenge of Shinobi is a traditional side-scrolling platform game. The player controls Joe Musashi and must complete eight districts before the final confrontation with the head of Neo Zeed. Each district consists of three scenes, the last of which is a battle against a unique boss-character.

Table of Contents

  • Items and enemies
Walkthrough
  1. Ibaraki Province, Japan
  2. Tokyo
  3. The Military Base
  4. Detroit
  5. Area code 818
  6. Chinatown
  7. New York
  8. Neo Zeed Marine Stronghold
Appendices







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