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The Sims 2
North American cover
Developer(s) Maxis
Publisher(s) Electronic Arts (PC)
Aspyr (Mac)
Designer(s) Patrick J. Barrett , Kacper Centowski, Jenna Chalmers, Shannon Copur, Michael Cox, Seth Olshfski, Amy Dallas, Kevin Gibson, Daniel Hiatt, Kevin Hogan, Hunter Howe, Creighton Hurt, Trevor Jalowitz, Charles London, Lyndsay McGaw, Ashley Monif, Solveig Pederson, Todd Reamon, Kana Ryan, Lauren Wheeler, Jeannie Yang, Stuart McArther, Will Wright
Series The Sims
Version 1.0.0.1022 / 1.0 Rev C
Platform(s) Windows
Mac OS X
Release date(s) Windows
NA September 14, 2004
EU September 16, 2004

Mac OS X
June 13, 2005

Genre(s) Life simulation game
Mode(s) Single player
Rating(s) ESRB: T
OFLC: M
PEGI: 7+
Media CD (4), DVD (1),Direct Download
System requirements

The Sims 2 is a 2004 strategic life simulation computer game developed by Maxis and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims, which debuted on February 4, 2000.[3] It was first released on September 14, 2004 for Microsoft Windows. A port to Macintosh was released on June 13, 2005. Eight expansion packs and nine micro-expansion packs were subsequently released. In addition several console versions have been released. Though not commonly known, The Sims 2 is offered on mobile platforms. Mobile manufacturers such as Nokia offer The Sims 2 from the Ovi Store. It costs $4.99 USD.[4] A sequel, The Sims 3, was released in June 2009.[5][6]

The Sims 2 has the same concept as its predecessor. Players control their Sims in various activities and forming relationships in a manner similar to real life. The Sims 2, like its predecessor, The Sims, does not have a defined final goal; gameplay is open-ended. Sims have life goals, wants and fears, the fulfillment of which can produce both positive or negative outcomes. All Sims age, and can live over 100 Sim days depending on the degree of which their aspirations are fulfilled. The Sims 2 builds on its predecessor by allowing Sims to age through six stages of life and incorporating a 3D graphics engine. Although gameplay is not linear, story-lines exist in the game's pre-built neighbourhoods. Pleasantview is based 25 years after the town in the original The Sims. Strangetown's storyline is based on the supernatural, and is loosely connected with Pleasantview. Veronaville's characters are based on Shakespearian characters.

The Sims 2 was an instant success, selling a then-record one million copies in its first ten days.[7] As of June 2009, The Sims 2 has sold more than 14 million units worldwide and was the best-selling PC game of 2004.[8] During April 2008, The Sims 2 website announced that 100 million copies of The Sims series had been sold.[9] In addition to its commercial success, The Sims 2 was well received by critics gaining a 90% score from aggregators Metacritic and GameRankings.[10][11]

Contents

Gameplay

Buy and Build mode

From the neighborhood view, the player selects to play one lot, as in The Sims. There are residential and community lots. Sims live in residential lots, and can travel to community lots to purchase groceries, clothing and magazines as well as interact with Townies.

The player can choose between playing a pre-made inhabited lot, moving a household into a built-up lot, or constructing a building on an empty lot. One novelty from The Sims 1 is foundations.

The player switches among the "live" mode (default) to control Sims, the "buy" mode to add, move or delete furniture, or the "build" mode to rebuild the house. Buy and build mode for community lots is locked when player Sims visit the lot but are available from the neighborhood view. It is also possible to import neighborhood terrains from Sim City 4.

The game contains some time-bound social challenges that provide a reward if successful. Sims can throw parties to gain aspiration points or invite the headmaster over for dinner in order to enroll their children in private school. Some expansion packs have new mini-games, like running a Greek house in University or dating in Nightlife. In Nightlife, each day is a challenge to keep both Sims as happy as possible while accumulating aspiration points.

Comparison to The Sims

Graphically, The Sims 2 is more detailed than The Sims and allows players to view its world in full 3D. This is a change from earlier Sim games, such as SimCity 2000, which used dimetric projection and fixed resolutions, as the camera was in The Sims. In The Sims, Sims are 3D meshes, but The Sims 2 introduces far more detail in mesh quality, texture quality, and animation capability. A Sim's facial features are customizable and unique, and Sims can smile, frown, and blink. The player can adjust a Sim's features in the in-game Create-a-Sim tool; for example, noses can be made to be very large or very small. Texturing is achieved through use of raster images, though it appears more lifelike.

The Sims 2 characters' pass through six life stages (seven with University), with eventual death of old age, while babies in The Sims only become children before ceasing to continue aging. The aspiration system (described above) is also new to The Sims 2. Sims can become pregnant and produce babies that take on genetic characteristics of their parents, such as eye color, hair color, facial structure, and personality traits. Genetics play a major role in the game, and as such, dominant and recessive genes play a larger role than they did in the original game.

Some of the other additions to gameplay are career rewards, a week cycle, the cleaning skill, a variety of meals (depending on time of day), exercise clothing, body shape affected by diet and exercise, and houses built on foundations.

The Sims 2 Bodyshop allows more customization of facial features than the Create-A-Sim feature within the game itself.

Game customization

The Sims 2 is an extremely malleable game. Modders alter the game in ways as simple as creating a new floor texture of rocks or as complicated as writing entire patches for the game code to customize its behavior. Such modifications are all loosely referred to as "custom content". Specifically, custom content can be divided into four categories: exporting (creating Sims and lots in-game or using the game's included Body Shop and exporting them to a file), recoloring (creating a new texture for an object), meshing (creating an object or modifying its shape) and hacking (writing code that manipulates game and object behaviors). There are also many cheats for The Sims 2 including pressing Ctrl, Shift, and C at the same time then typing in, motherlode, which gives you 50,000 Simoleons. The modding community for The Sims 2 is self-supporting, with more advanced modders writing tools and tutorials to help in creating custom content and modifying the game environment. The "Sims 2 Body Shop" is a program shipped with The Sims 2 that allows users to create custom clothing and body recolors, such as eyes, hair and skin tone. These custom created parts can be imported directly into the game, or can be uploaded onto the official The Sims 2 Exchange for other users to download and implement into their own games. Two elements that propagate customization are the official Sims 2 Exchange and the extensive network of fan sites that distribute custom content. More than 250,000 Sims and lots have been uploaded to the Sims 2 Exchange on the Official Site.

Development

EA Games announced on May 5, 2003 that the Maxis studio had begun development on The Sims 2.[12] The game was first shown at E3 in Los Angeles, California on May 13, 2004.[12] Will Wright admits that while most of the content of The Sims 2 are original ideas, inspiration for its own expansions and constituents spawned from the successes of the first game. The community interest in the antecedent The Sims: Unleashed and The Sims: Hot Date expansions ensured the creation of The Sims 2: Pets and The Sims 2: Nightlife expansions, respectively.[13]

After development concluded, designers from Maxis regarded The Sims 2 as very capricious during creation. Bugs would appear, and Sims would be "tweaked", or have anomalies not present in a previous run.[14] A teaser trailer was provided on the Makin' Magic CD but was later uploaded to websites all over the Internet.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 90%[15]
Metacritic 90[11]
Review scores
Publication Score
1UP.com A[16]
Eurogamer 8 of 10[17]
GamePro 5 of 5 stars [18]
Game Revolution B+[19]
GameSpot 8.9 of 10 [20]
GameSpy 5 of 5 stars[21]
GamesRadar 9 of 10[22]
GameZone 9.4 of 10[23]
IGN 9.4 of 10[24]
PC Gamer US 85% [11]
Awards
Entity Award
Blimp Award (UK Kids' Choice Awards) Best Video Game
Apple Design Award (Apple Design Awards) Best Mac OS X Game

The Sims 2 had a successful E3.[25][26] The game also received the Editor's Choice Award from IGN and GameSpy upon final review of the finished product.[27][28] From 71 online reviews, the average score was 90 out of 100. Seven of those sources awarded the game a 100 out of 100 score.[29] X-Play gave the game a 4/5

The Sims creator, Will Wright was recognized by being nominated at the Billboard Digital Entertainment Awards for Visionary and Game Developer.[30] The game was also nominated for two international awards in 2005.[31][32]

Controversy

The Sims 2 malleable content and open-ended customization have led to controversy on the subject of pay sites and sexual modifications. Custom content is distributed through independent websites, some of which charge for downloading materials. This is a breach of the game's EULA[33], which prohibits the commercial use of tools such as Bodyshop. The copyright to the package file (which is installed in the downloads folder so that the player can use custom content in-game) is held by Electronic Arts, making the sale of package files illegal. Some modifications, purportedly revealing sexual anatomy of the Sims, sparked legal controversy.

On July 22, 2005, former Florida attorney Jack Thompson alleged that Electronic Arts and The Sims 2 promoted nudity through the use of a mod or a cheat code. The claim was made that pubic hair, labia and other genital details were visible once the "blur" (the pixelation that occurs when a Sim is using the toilet or is naked in the game) was removed.[34] Electronic Arts issued a statement saying that when the censor was removed, Sims lack such anatomical definition, similar to Barbie and Ken dolls. Electronic Arts executive Jeff Brown said in an interview with GameSpot:[35]

This is nonsense. We've reviewed 100 percent of the content. There is no content inappropriate for a teen audience. Players never see a nude Sim. If someone with an extreme amount of expertise and time were to remove the pixels, they would see that the sims have no genitals. They appear like Ken and Barbie.

Prior to Thompson's statement, there was an enterable code which removed pixelation accessible from the console menu. Shortly after the statement, subsequent patches and expansion packs removed the "intProp censorGridSize" code; this code was leftover from the beta testing stage of the original game and was not intended for a public audience.

Film and TV series

The Sims live action[36] film is currently in preproduction under an eponymous working title.

On May 25, 2007, it was announced that The Sims film rights had been purchased by 20th Century Fox.[37] Not much is known yet about the upcoming film, although a rumored story involving the characters finding a way to control others through a "Sims"-like game has been reported on several movie sites. It will be written by Brian Lynch, co-writer of the Angel: After The Fall comics and writer/director of the 1999 film Big Helium Dog. The film will be produced by John Davis, responsible for films such as I, Robot and Predator.[38]

EA has officially announced[39] it and a MySims animated television series in development at Film Roman.

Editions, Compilations, and Add-ons

Many Sims games have been ported to Mac OS X by Aspyr. The Sims 2 has also been released for a number of video game consoles including the PlayStation 2 entertainment system, the Xbox console, and the Gamecube. Look in The Sims 2 (console game) for more information based on The Sims 2 editions.

Editions and Compilations with core game

Name Release date Includes
The Sims 2 [40] Windows:
NA September 14, 2004
EU September 16, 2004
Mac OS X:
June 13, 2005
The first release of the core game on four CDs.
The Sims 2 Special DVD Edition Windows:
NA September 17, 2004
The core game on one DVD, plus a bonus DVD with exclusive content.
The Sims 2 Holiday Edition (2005) Windows:
NA November 15, 2005
The core game and The Sims 2 Holiday Party Pack.
The Sims 2 Holiday Edition (2006) [41] Windows:
NA November 7, 2006
The core game and The Sims 2 Happy Holiday Stuff.
The Sims 2 Deluxe [42] Windows:
NA May 8, 2007
The core game, The Sims 2 Nightlife, and a new bonus DVD that is different from the one included in the Special DVD Edition.
The Sims 2 Double Deluxe [43] Windows:
NA April 15, 2008
The Sims 2 Deluxe, a Bonus DVD containing music, wallpapers for desktop, and promotional videos, and The Sims 2 Celebration! Stuff

Compilations without core game

Name Release date Includes
The Sims 2 University Life Collection [44] Windows:
NA August 24, 2009
The Sims 2 University, The Sims 2 IKEA Home Stuff, The Sims 2 Teen Style Stuff.
The Sims 2 Best of Business Collection [45] Windows:
NA October 6, 2009
The Sims 2 Open for Business, The Sims 2 H&M Fashion Stuff, The Sims 2 Kitchen & Bath Interior Design Stuff.
The Sims 2 Fun with Pets Collection [46] Windows:
NA January 12, 2010
The Sims 2 Pets, The Sims 2 Family Fun Stuff, The Sims 2 Mansion & Garden Stuff.

Expansion packs

The Sims 2 expansion packs provide additional game features and items. Eight expansion packs have been released as of 2010. There are no current plans for more expansion packs beyond The Sims 2: Apartment Life.

Name Release date Major Additions Neighborhoods New NPCs New Playable Creatures New Careers
University Windows:
NA March 1, 2005
EU March 2, 2005
Mac OS X:
December 12, 2005
Universities, Young Adult age group, Lifetime Wants, Influence Campus:
La Fiesta Tech,
Sim State University,
Académie Le Tour
Barista, Bartender,
Cafeteria Worker,
Cheerleader,
Coach, Evil Mascot, Mascot,
Professors, Streaker
Zombies Natural Scientist,
Paranormal,
Show Business,
Artist (only if sim finished college)
Nightlife Windows:
NA September 13, 2005
EU September 13, 2005
Mac OS X:
March 27, 2006
Dates, Groups system, Outings, Pleasure aspiration, New relationship states, ownable cars Downtown:
Downtown
Gypsy Matchmaker,
Waiter, Chef,
Bartender, DJ,
Mrs. Crumplebottom
Vampires None
Open for Business Windows:
NA March 2, 2006
EU March 2, 2006
Mac OS X:
September 4, 2006
Businesses, talent badges Shopping District:
Bluewater Village
Reporters,
Barbers
Servos (Robots) Shop Employees
Pets Windows:
NA October 17, 2006
EU October 20, 2006
Mac OS X:
November 6, 2006
Ownable Pets None Animal Control Officers,
Obedience Trainer,
Wolves, Skunks
Werewolves Pet careers:
Security,
Showbiz,
Service
Seasons Windows:
NA March 1, 2007
EU March 2, 2007
Mac OS X:
June 11, 2007
Weather system, Seasons, fishing, talent badges
gardening
Main:
Riverblossom Hills
Garden Club Members,
Penguins
Plant Sims Adventurer,
Education,
Gamer,
Journalism,
Law, Music
Bon Voyage Windows:
NA September 4, 2007
EU September 7, 2007
Mac OS X:
December 17, 2007
Vacations in different cultural areas Vacation:
Twikkii Island,
Three Lakes,
Takemizu Village
Fire Dancers,
Hotel Maids,
Bellboys, Masseurs,
Wise Old Man,
Pirate, Tour Guides,
Unsavory charlatan,
Witch Doctor, Ninjas
Bigfoot None
FreeTime Windows:
NA February 26, 2008
EU February 22, 2008
Hobby system, lifetime aspiration system, talent badges. Main:
Desiderata Valley

Secret:
Hobby
Hobby Members,
Rod Humble,
Hobby Leaders,
Food Judge,
Genie
None Oceanography,
Intelligence,
Entertainment,
Dance,
Architecture
Apartment Life Windows:
NA August 27, 2008
EU August 29, 2008
Rentable apartments, reputation system, witchcraft system Main:
Belladonna Cove [47]

Secret:
The Magical World
Butler, Landlord,
Roomies,
Breakdancers,
Street Performers,
Social Group Sims,
High Witch of Light/Darkness,
Spectral assistant, Human statues[47]
Witches, Warlocks None

Stuff packs

Stuff packs are add-ons that intend to add only new items (usually in the amount of 60) to the base game. However, some releases include certain gameplay elements introduced in previous expansion packs. There are nine stuff packs so far. The Sims 2: Holiday Party Pack served as the pilot release for this line of products, which were called "booster packs". After the success of the pilot release, EA named the releases "stuff packs" and launched the line with The Sims 2: Family Fun Stuff. The Sims 2: Mansion & Garden Stuff is the The Sims 2's final stuff pack in the series.

Name Release date Includes
Holiday Party Pack Windows:
NA November 17, 2005
Christmas, Halloween, Thanksgiving, Hanukkah, Kwanzaa and New Year themed stuff, plus new NPCs: Santa Claus, Father Time, and Baby New Year.
Family Fun Stuff Windows:
NA April 13, 2006
Mac OS X:
April 30, 2007
Family-oriented Fairy tale and nautical themed items mainly for children's bedrooms.
Glamour Life Stuff Windows:
NA August 31, 2006
Mac OS X:
June 1, 2007
Luxury, couture and glamour themed objects, floors and walls.
Happy Holiday Stuff Windows:
NA November 7, 2006
Mac OS X:
September 4, 2007
All items from Holiday Party Pack plus added Asian and European holiday themed stuff.
Celebration! Stuff Windows:
NA April 3, 2007
All Dressed up, Hairstyles & Accessories, Event Gear, Furniture, and Other Party Enhancers.
H&M Fashion Stuff Windows:
NA June 5, 2007
Fashion collections from H&M and H&M branded build objects.
Teen Style Stuff Windows:
NA November 5, 2007
Goth, Thrasher and Socialite themed stuff for teenagers' bedrooms, teenage haircuts and new teenage clothes
Kitchen & Bath Interior Design Stuff Windows:
NA April 15, 2008
Kitchen and bathroom objects, floors and walls. Also, kitchen and bathroom clothing: cooking apron etc.
IKEA Home Stuff Windows:
NA June 24, 2008
Fashionable furniture, floors and walls from the styles of IKEA.
Mansion & Garden Stuff Windows:
NA November 17, 2008
Items featuring three new decorative themes (Moroccan, Art Deco and Second Empire).

The Sims 2 Store

The Sims 2 Store is an online store where players of The Sims & The Sims 2 for PC can purchase and download content for their game online for additional fees. It offers objects, clothing, skins, and hairstyles that are both exclusive to the store and also come from earlier expansion and shoe packs.

It also has featured seven exclusive item collections that can only be found in the store. The store uses a point system that players can purchase. It was launched in July 2008 as a beta version limited to the United States and Canada. To download, players must install The Sims 2 Store Edition and the EA Download Manager. The exclusive collections are "Cubic", "Art Deco", "Spooky", "Castle", "Asian Fusion", "Art Nouveaulicious" and "Oh Baby", including a total of 471 items.

References

  1. ^ "Mac OS X system requirements". Aspyr Media. http://www.aspyr.com/product/game_specs/6. Retrieved 2006-08-29. 
  2. ^ "Windows system requirements". EA Games. http://thesims2.ea.com/help/detail.php?help_id=21. Retrieved 2006-08-29. 
  3. ^ Walker, Trey (2002-03-22). "The Sims overtakes Myst". GameSpot. http://www.gamespot.com/pc/strategy/simslivinlarge/news_2857556.html. Retrieved 2007-04-04. 
  4. ^ http://store.ovi.com/content/6A794C0B6BD59278E040050A87323A73?clickSource=related%2Bcontent
  5. ^ Thorsen, Tor (2006-11-02). "Sims 3, next-gen Black, new SimCity & LOTR coming". GameSpot. http://www.gamespot.com/pc/strategy/thesims3/news.html?sid=6160951&mode=recent. Retrieved 2007-04-04. 
  6. ^ Orry, James (2006-03-11). "Three new Sims games in development". Pro-G Media, UK. http://www.pro-g.co.uk/pc/sims_2/news-3980.html. Retrieved 2007-04-04. 
  7. ^ Fahey, Rob (2004-09-27). "The Sims 2 sells a million, smashes EA records". http://play.tm/wire/click/38373. Retrieved 2007-02-08. 
  8. ^ Electronic Arts (2007-07-26). "Sims Fans Embark on Exotic Travels as EA Announces The Sims 2 Bon Voyage". Press release. http://planetthesims.gamespy.com/View.php?view=PressReleases.Detail&game=8&id=77. Retrieved 2008-10-12. "The Sims 2 shipped in September 2004 with sales already topping 13M units worldwide, it was the best selling PC game of 2004." 
  9. ^ "The Sims 2.com - 100 Million Sold". EA. 2008-04-15. http://thesims2.ea.com/100million/index.php. 
  10. ^ "The Sims 2 Reviews". Game Rankings. http://www.gamerankings.com/htmlpages2/914811.asp. Retrieved 2008-01-21. 
  11. ^ a b c The Sims 2 Reviews from Metacritic
  12. ^ a b "EA Announces Plans For The Sims 2". The Sims 2 Press Release. 2003-05-05. http://thesims.ea.com/us/sims2/sims2_pressrelease.html. Retrieved 2007-04-04. 
  13. ^ "Will Wright Speaks Simlish". GameSpy. 2005-02-27. http://pc.gamespy.com/pc/the-sims-2/591767p6.html. Retrieved 2007-04-07. 
  14. ^ Bradshaw, Lucy (2004-08-31). "Zany Outtakes from the Cutting Room Floor". Maxis, mirrored at GameSpot. http://www.gamespot.com/pc/strategy/thesims2/preview_6106141.html. Retrieved 2007-04-04. 
  15. ^ http://www.gamerankings.com/htmlpages2/914811.asp?q=The%20Sims%202
  16. ^ http://www.1up.com/do/reviewPage?cId=3134620&did=1
  17. ^ http://www.gamerankings.com/itemrankings/launchreview.asp?reviewid=425529
  18. ^ http://www.gamepro.com/article/reviews/38729/the-sims-2/
  19. ^ http://www.gamerevolution.com/review/pc/sims_2
  20. ^ http://au.gamespot.com/pc/strategy/thesims2/review.html
  21. ^ http://au.pc.gamespy.com/pc/the-sims-2/546697p1.html
  22. ^ http://www.gamesradar.com/pc/review/the-sims-2/a-20060414114451537085/p-2
  23. ^ http://pc.gamezone.com/gzreviews/r22138.htm
  24. ^ http://au.pc.ign.com/articles/546/546893p3.html
  25. ^ "The Annual GameSpy E3 Awards!". GameSpy. http://www.gamespy.com/articles/516/516868p2.html. Retrieved 2007-04-04. 
  26. ^ "PC Best of E3 2004". IGN. http://pc.ign.com/articles/517/517944p3.html. Retrieved 2007-04-04. 
  27. ^ "The Sims 2 Review". IGN. http://pc.ign.com/articles/546/546893p3.html. Retrieved 2007-04-04. 
  28. ^ "The Sims 2 Review". GameSpy. http://pc.gamespy.com/pc/the-sims-2/546697p1.html. Retrieved 2007-04-04. 
  29. ^ "Main Reviews Breakdown". Gamerankings.com. http://www.gamerankings.com/htmlpages4/914811.asp. Retrieved 2007-04-07. 
  30. ^ "Billboard 2004 Digital Entertainment Conference & Awards". Billboard. http://pc.gamespy.com/pc/the-sims-2/546697p1.html. Retrieved 2007-04-04. 
  31. ^ "Latest Winners and Nominees". British Academy of Film and Television Arts. http://www.bafta.org/site/page413.html. Retrieved 2007-04-04. 
  32. ^ "10th Annual SATELLITE Awards" (.doc). International Press Academy. http://www.pressacademy.com/satawards/forms/dox/ipasat10th-winners.doc. Retrieved 2007-04-04. 
  33. ^ EA Games (2005-07-28). "EA's End User License Agreement". support.ea.com. http://support.ea.com/cgi-bin/ea.cfg/php/enduser/std_adp.php?p_faqid=8174&p_created=1098725015&p_sid=lCcf*Vfj&p_accessibility=0&p_redirect=&p_lva=&p_sp=cF9zcmNoPSZwX3NvcnRfYnk9JnBfZ3JpZHNvcnQ9JnBfcm93X2NudD05LDkmcF9wcm9kcz0mcF9jYXRzPSZwX3B2PSZwX2N2PSZwX3NlYXJjaF90eXBlPWFuc3dlcnMuc2VhcmNoX25sJnBfcGFnZT0xJnBfc2VhcmNoX3RleHQ9RVVMQQ**&p_li=&p_topview=1. Retrieved 9-10-2008. 
  34. ^ CNN (2005-07-28). "'Sims' content criticized". money.cnn.com. http://money.cnn.com/2005/07/28/technology/personaltech/sims_rating/. Retrieved 2007-03-01. 
  35. ^ Surette, Tim (2005-07-02). "Sims 2 content "worse than Hot Coffee"". GameSpot. http://www.gamespot.com/news/2005/07/22/news_6129609.html. Retrieved 2007-03-01. 
  36. ^ ""The Sims Coming to the Big Screen"". ComingSoon. 2007-05-25. http://www.comingsoon.net/news/movienews.php?id=20635. Retrieved 2007-10-31. 
  37. ^ ""The Sims" to move from PC screen to silver screen". Reuters. 2007-05-28. http://www.reuters.com/article/technologyNews/idUSN2519868120070528. Retrieved 2007-10-31. 
  38. ^ Gilstrap, Peter (2007-05-24). "Fox brings 'SIMS' to bigscreen". Variety. http://www.variety.com/article/VR1117965812.html?categoryid=13&cs=1&nid=2562. Retrieved 2007-10-31. 
  39. ^ ""The Sims" the movie / "MySims" TV series announecment". http://www.infinitesims.com/features/press/186-press-release-centre/1162-sims-movie-and-tv-series-announced.html. 
  40. ^ "Official The Sims 2 page". 2008-07-22. http://thesims2.ea.com/about/index_ts2.php. Retrieved 2008-07-22. 
  41. ^ "Official The Sims 2 Holiday Edition page". 2008-07-22. http://thesims2.ea.com/about/holiday_index.php. Retrieved 2008-07-22. 
  42. ^ "Official The Sims 2 Deluxe page". 2007-04-12. http://thesims2.ea.com/about/deluxe_index.php. Retrieved 2007-04-13. 
  43. ^ "Official The Sims 2 Double Deluxe page". 2008-03-06. http://thesims2.ea.com/about/doubledeluxe_index.php. Retrieved 2008-03-07. 
  44. ^ "Official The Sims 2 University Life Collection page". 2009-08-01. http://thesims2.ea.com/about/universitylife_index.php. Retrieved 2009-08-01. 
  45. ^ "Official The Sims 2 Best of Business Collection page". 2009-10-25. http://thesims2.ea.com/about/bestofbiz_index.php. Retrieved 2009-10-25. 
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External links


Wikibooks

Up to date as of January 23, 2010

From Wikibooks, the open-content textbooks collection

#REDIRECT[[StrategyWiki:The Sims 2]]
This page is a soft redirect.


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

The Sims 2
Box artwork for The Sims 2.
Developer(s) Maxis
Publisher(s)
Designer(s) Patrick J. Barrett III, Matthew L. Brown, Cooper Buckingham, Kacper Centowski, Jenna Chalmers, Shannon Copur, Michael Cox, Seth Olshfski, Amy Dallas, Kevin Gibson, Daniel Hiatt, Kevin Hogan, Hunter Howe, Creighton Hurt, Trevor Jalowitz, Lyndsay McGaw, Ashley Monif, Solveig Pederson, Todd Reamon, Kana Ryan, Lauren Wheeler, Jeannie Yang, Stuart McArther
Engine Pixomatic
Latest version 1.0.0.1022 / 1.0 Rev C
Release date(s)
Windows
Mac OS
Genre(s) Simulation
System(s) Windows, Mac
Players 1
Mode(s) Single player
Rating(s)
ESRB: Teen
OFLC: Mature
PEGI: Ages 12+
Media CD, DVD
System requirements (help)
Mac OS
CPU clock speed

1.2GHz

System RAM

256MiB

Disk space

3GiB

Video RAM

32MiB

DVD drive speed

8xDVD

Windows
CPU clock speed

800MHz

System RAM

256MiB

Disk space

3.5GiB

Video RAM

32MiB

Optical drive speed

8x

DirectX version
Version 9.0
Website http://thesims2.ea.com
Input Keyboard, Mouse
Preceded by The Sims
Followed by The Sims 3
Series The Sims
This guide is for the original PC game. For console versions, see The Sims 2 (console). For the PSP version, see The Sims 2 (PlayStation Portable). For the Game Boy Advance version, see The Sims 2 (Game Boy Advance). For the Nintendo DS version, see The Sims 2 (Nintendo DS).

The Sims 2 is a strategic life simulation computer game developed by Maxis and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims, which debuted on February 4, 2000. Mark Mothersbaugh composed the music for the game.

The Sims 2 essentially revolves around the same concept as its predecessor. Players are free to control their Sims (as they interact with their virtual surroundings) engaging in various mundane activities and forming relationships in a manner similar to real life. Like its predecessor, The Sims does not have a defined final goal; gameplay is open-ended. Sims 2, however, has life goals, wants and fears, the fulfillment of which can produce both positive or negative outcomes. All Sims age, and can live over 100 Sim days depending on the degree of which their aspirations are fulfilled (although some items can extend a Sim's lifespan further).

The Sims 2 builds on its predecessor by allowing Sims, the simulated human characters, to age through six stages of life and incorporating a more powerful 3D graphics engine. It was first released on September 14, 2004 and became an instant success, having sold a then-record one million copies in its first ten days.In addition to its commercial success, The Sims 2 was well received by critics. As of July 26, 2007, The Sims 2 has sold more than 13 million units worldwide and is the best-selling PC game of 2004. A sequel, The Sims 3, was announced by EA in November 2006 and was first released on June 2, 2009. As of April 2008, The Sims 2 website celebrated 100 million copies of The Sims series sold.

Game customization

The Sims 2 is an extremely malleable game. Modders alter the game in ways as simple as creating a new floor texture of rocks or as complicated as writing entire patches for the game code to customize its behavior. Such modifications are all loosely referred to as "custom content." Specifically, custom content can be divided into four categories: exporting (creating Sims and lots in-game or using the game's included Body Shop and exporting them to a file), recoloring (creating a new texture for an object), meshing (creating an object or modifying its shape) and hacking (writing code that manipulates game and object behaviors).

The modding community for The Sims 2 is self-supporting, with more advanced modders writing tools and tutorials to help in creating custom content and modifying the game environment. The "Sims 2 Body Shop" is a program shipped with The Sims 2 that allows users to create custom clothing and body recolors, such as eyes, hair and skin tone. These custom created parts can be imported directly into the game, or can be uploaded onto the official The Sims 2 Exchange for other users to download and implement into their own games. Two elements that propagate customization are the official Sims 2 Exchange and the extensive network of fan sites that distribute custom content. More than 250,000 Sims and lots have been uploaded to the on the Official Site.

Gameplay differences

Graphically, The Sims 2 is more detailed than The Sims and lets players view its world in full 3D. Unlike earlier Sim games, such as SimCity 2000, which used dimetric projection and fixed resolutions, the camera in The Sims 2 allows the player to view things from many angles. Sims themselves are much more intricately detailed than they were in The Sims. In The Sims, Sims are 3D meshes, but The Sims 2 introduces far more detail in mesh quality, texture quality, and animation capability. A Sim's facial features are customizable and unique, and Sims can smile, frown, and blink. The player can adjust, for example, a Sim's nose to be very large or very small in The Sims 2's Create-a-Sim. Texturing is still achieved through use of raster images, though it appears more lifelike. Movements are more smooth, natural and true to humans and Sims are in general more animated.

Sims have new experiences unavailable in The Sims , such as aging and eventual death. Sims can become pregnant and produce babies that take on genetic characteristics of their parents, such as eye color, hair color and personality traits. Genetics play a huge role in the game, and as such, the dominant and recessive genes are playing a bigger role than they did in the original Sims game. So if you take a blonde sim and a black haired sim, the child will probably have black hair, because it's a dominant color. Additionally, babies in The Sims 2 progress through life stages to become adults, while babies in The Sims only become children before ceasing to continue aging.

Table of Contents

Stuff Packs
Family Fun Stuff
  • Comfort
  • Surfaces
  • Decoration
  • Lighting
  • Miscellaneous
Glamour Life Stuff
  • Comfort
  • Surfaces
  • Decoration
  • Electronics
  • Lighting
  • Hobbies
  • Miscellaneous
Happy Holiday Stuff
  • Surfaces
  • Decoration
  • Electronics
  • Miscellaneous
Celebration! Stuff
  • Comfort
  • Surfaces
  • Decoration
  • Appliances
  • Lighting
  • Miscellaneous
H&M Fashion Stuff
  • Comfort
  • Surfaces
  • Decoration
  • Electronic
  • Lighting
  • Miscellaneous
  • Community-Lot Only
Teen Style Stuff
  • Comfort
  • Surfaces
  • Decoration
  • Electronic
  • Lighting
  • Miscellaneous
Kitchen & Bath Interior Design Stuff
  • Surfaces
  • Decorative
  • Plumbing
  • Appliances
  • Lighting
IKEA Home Stuff
  • Comfort
  • Surfaces
  • Decorative
  • Lighting
  • Hobbies
  • Miscellaneous
Mansion & Garden Stuff
  • Gardening
  • Decorative
  • Architecture

editThe Sims seriesSim

The Sims · Livin' Large · House Party · Hot Date · Vacation · Unleashed · Superstar · Makin' Magic

The Sims 2 · University · Nightlife · Open for Business · Pets · Seasons · Bon Voyage · FreeTime · Apartment Life

Stuff packs · Family Fun · Glamour Life · Happy Holiday · Celebration · H&M Fashion · Teen Style · Kitchen & Bath · IKEA Home · Mansion & Garden

The Sims 3  · World Adventures

The Sims Stories · Life Stories · Pet Stories · Castaway Stories

Other Platforms · The Sims · Bustin' Out (GBA) · The Urbz (GBA & DS) · The Sims 2 (GBA · DS · PSP) · Pets (GBA · DS) · Castaway (DS) · Apartment Pets

Sub-series: MySims


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

The Sims 2
Image:Sims2box.jpg
Developer(s) Maxis
Publisher(s) EA Games
Release date September 14, 2004 (US)

September 17, 2004 (EU)

Genre Life simulation
Mode(s) Single player
Age rating(s) ESRB: T
Platform(s) PC
Media CD-Rom
Credits | Soundtrack | Codes | Walkthrough


The Sims 2 is the sequel to Will Wright's popular people simulator, The Sims. The Sims 2 expands on the game ideas of The Sims and puts the player in a fully 3D, fully functional world. You can follow the lifes of one or more 'people' from birth to death. In between, you can either make their lifes into a hilarious sitcom, full of good choices and a happy family, or you go in the other direction and turn their life's into a sad soap opera.

Controversy

Florida Attorney Jack Thompson attacked Electronic Arts and The Sims 2 soon after the Hot Coffee scandal with Grand Theft Auto: San Andreas. Jack Thompson claimed that The Sims 2 was "worse than Hot Coffee", because it featured nude Sims which were blurred out, yet the blur could be removed by a mod. Thompson claimed that "pubic hair", "labia", and other genital details were visible if the blur was removed. Electronic Arts defended themselves by alleging that without the blur, there are no private parts, but that they were simply lacking in all genitalia, exactly like Barbie & Ken dolls.

In an internet radio show interview that aired at ChatterBox Game Show, Thompson said that he corrected his statements about "pubic hair" and other details that he was misinformed about. However, he still believed that EA was at fault and should be taken down for co-operating with the mod community that makes pornographic materials. He defended his position on The Sims 2, stating that because EA does not protect it's copyright by stopping the mod community from making adult-oriented changes to the game, that they "lose their right to defend their copyright" in any way.

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Simple English

The Sims 2 is a 2004 video game and the sequel to The Sims. It is a simulation game made by Maxis and EA Games.

The game features a full 3D graphics engine. Like the first The Sims game, it has many expansion packs.

EA released a sequel, The Sims 3, in June 2009.

Changes

There are now six life stages: baby, toddler, child, teenager, adult, and Old. Sims can now grow up and eventually die. In the first game, Sims would stay children forever and adults would stay adults forever. Teenagers can hold jobs as well as go to school.

Careers have gone under many changes. There is now a schedule; there are seven days in a week, and Sims at school are off on Saturday and Sunday. Sims can now get paid vacation days and start working 4–5 days a week. A meter measures job performance (their mood when they get to work). A new thing called "chance cards" lets the player pick what to do in a situation. Sims can gain/lose skill points, gain/lose money, or be promoted or demoted.

Children and teenagers now bring homework home and their grades rise or fall depending on whether they finish it or not. Teenagers can hold jobs as well as go to school, but if their grades drop too low they can lose their job.

Other new things are wants and fears. These change when a want or fear is done or when the Sim wakes up from sleep.

Also, Sims can have aspirations (big things they want to do) like to have a family, to have many friends, to fall in love, to learn a lot, or to have a lot of money. A player can choose which aspiration they want their Sim to have, and the aspirations will affect their wants and fears. For example, a Sim with the family aspiration might want to have a child, but a Sim with the money aspiration might want to get a job instead.

Like in the first Sims game, a mother Sim and a father Sim can have a child. Also, children can be made at the start of the game or got from the adoption service.

One of the biggest changes in Sims 2 is that a Sim can go to a community lot (a place in the town like a store or a park). They can go there by using the phone to call a taxi.

Expansion packs

These are addons to the game which add new items, new places and new features. They are listed in the order that they came out in the shops. They are meant to come out 2 times a year.

There are eight expansion packs in total.

Game Name Released Features The Sims 2: Open for Business March 2006 Sims can own businesses which they can make money from.
The Sims 2: Pets October 2006 Sims can have pets such as cats, dogs, snakes, bunnies, etc,.
The Sims 2: Seasons February 2007 There is weather and seasons that affects Sims.
The Sims 2: Bon Voyage September 2007 Sims can go on a vacation
The Sims 2: FreeTime February 2008 Sims can enjoy their favorite hobbies

Stuff packs

These are packages that add only items to the game. They are less expensive than the regular expansion packs.

Game Name Released Theme
- The Sims 2: Glamour Life Stuff September 2006 Luxurious items
The Sims 2: Happy Holiday Stuff November 2007 Christmas
The Sims 2: Celebration! Stuff April 2007 Party items
The Sims 2: H&M Fashion Stuff June 2007 Clothing collections from H&M
The Sims 2: Teen Style Stuff November 2007 Goth, Thrashers, Socialite items
The Sims 2: Kitchen & Bath Interior Design Stuff April 2008 Items for kitchens and bathrooms
The Sims 2: IKEA Home Stuff June 2008 IKEA-branded furniture








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